Carthaginian Renewal Mod
The Mod for version 2.0 has been released:
steamcommunity.com
Stand-alone deity icons (integrated in the main mod):
steamcommunity.com
Celtic Faction icons (not part of the main mod):
steamcommunity.com
Overview
The mod seeks to make playing as Cathage a little bit more interesting. The map of North Africa has been renewed to make gameplay as Carthage more interesting. First by changing the terrain map to make movement more constraint, secondly by adding a lot of (sort of) historical tags to the region.
In a future version Carthage gets new political parties with their own political objectives to make the internal political game more interesting.
Why this mod?
My fascination with Carthage for one, but mostly it is because the vanilla map makes no sense: there is no reason as to why anything is the way it is, with province borders seemingly randomly distributed and not lining up with the height map. It really itches me. Secondly I feel the map as it has no meaning as you have near complete freedom of movement. You can march your army from Carthage all the way to Cartennae no problem, whereas in reality that probably wasn't that easy. I prefer the map to have more constrained movement.
Furthermore I find the internal political game lackluster and feel there is a lot of potential for the political parties to liven up the game.
Changes
- There are two new mission trees. More to follow in the future.
- The map has been changed so provinces follow natural borders. A lot of impassible terrain (mountains/hills) have been added. It is no longer possible to march from Cartennae to Carthage.
- Carthage has been disembered and lost a lot of territory to allies and tributaries.
- Added a lot of new tags to north Africa
- New coat of arms for a number of tags (seperate mod)
- New icons for Punic deities.
What is left to do?
- Balance the political parties to make for an interesting game.
- Adjust the missions to make sense with the new map.
- Fix some colors and flags.
Wish list
- Create new missions to with with the new political situation.
- Add events.
- Redo the map of Morocco and Iberia (not happening any time soon).
Detailed look:
I wanted to better represent why Carthage grew to preemence amongst the Punic states. I also better wanted to represent the frenemy relationship between Utica and Carthage.
I added the Bagrada/Medjerda river and valley to the map. I opened up the Gulf of Utica resulting in Utica being square on the coast and more of a rival to Carthage. I also restored Carthage to the penisula it was back then.
Carthage's control is based on a comment I read that Carthage only really effectively controled the Medjerda valley and no territory outside of it. I gave Utica its own little hinterland as I feel it makes sense and will allow for some interesting (scripted) interaction between the two.
The Medjerda would shift course over the course of the game and silt up the Gulf of Utica, denying Utica use of a harbour. This will allow for some interesting events and interaction between the two (perhaps also alt history with the Gulf of Tunis/Carthage silting up instead).
The Medjerda valley is mostly farmland because of a comment on how the Romans were so suprised by the abundance and well kept farms around Carthage.
Carthage only really controlled the Medjerda river valley and some trading posts along the Algerian/Moroccan coast, as well as being allied to a number of other Phoenician colonies. While Massylia was at best a confederation of Numidian tribes. Due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.
Algeria received a similar treatment as Tunisia.
Again: due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.
Morocco received a similar treatment. No more Mauritania!
Again: due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.
There are a lot more. Some good (though these are the best), and some terrible. I'll get better over time.

The Mod for version 2.0 has been released:
Steam Workshop::Mundus Poenicus
Steam Workshop::Punic Deities Icons
Steam Workshop::Vexilla Coronam
Overview
The mod seeks to make playing as Cathage a little bit more interesting. The map of North Africa has been renewed to make gameplay as Carthage more interesting. First by changing the terrain map to make movement more constraint, secondly by adding a lot of (sort of) historical tags to the region.
In a future version Carthage gets new political parties with their own political objectives to make the internal political game more interesting.
Why this mod?
My fascination with Carthage for one, but mostly it is because the vanilla map makes no sense: there is no reason as to why anything is the way it is, with province borders seemingly randomly distributed and not lining up with the height map. It really itches me. Secondly I feel the map as it has no meaning as you have near complete freedom of movement. You can march your army from Carthage all the way to Cartennae no problem, whereas in reality that probably wasn't that easy. I prefer the map to have more constrained movement.
Furthermore I find the internal political game lackluster and feel there is a lot of potential for the political parties to liven up the game.
Changes
- There are two new mission trees. More to follow in the future.
- The map has been changed so provinces follow natural borders. A lot of impassible terrain (mountains/hills) have been added. It is no longer possible to march from Cartennae to Carthage.
- Carthage has been disembered and lost a lot of territory to allies and tributaries.
- Added a lot of new tags to north Africa
- New coat of arms for a number of tags (seperate mod)
- New icons for Punic deities.
What is left to do?
- Balance the political parties to make for an interesting game.
- Adjust the missions to make sense with the new map.
- Fix some colors and flags.
Wish list
- Create new missions to with with the new political situation.
- Add events.
- Redo the map of Morocco and Iberia (not happening any time soon).
Detailed look:

I wanted to better represent why Carthage grew to preemence amongst the Punic states. I also better wanted to represent the frenemy relationship between Utica and Carthage.
I added the Bagrada/Medjerda river and valley to the map. I opened up the Gulf of Utica resulting in Utica being square on the coast and more of a rival to Carthage. I also restored Carthage to the penisula it was back then.
Carthage's control is based on a comment I read that Carthage only really effectively controled the Medjerda valley and no territory outside of it. I gave Utica its own little hinterland as I feel it makes sense and will allow for some interesting (scripted) interaction between the two.
The Medjerda would shift course over the course of the game and silt up the Gulf of Utica, denying Utica use of a harbour. This will allow for some interesting events and interaction between the two (perhaps also alt history with the Gulf of Tunis/Carthage silting up instead).
The Medjerda valley is mostly farmland because of a comment on how the Romans were so suprised by the abundance and well kept farms around Carthage.

Carthage only really controlled the Medjerda river valley and some trading posts along the Algerian/Moroccan coast, as well as being allied to a number of other Phoenician colonies. While Massylia was at best a confederation of Numidian tribes. Due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.

Algeria received a similar treatment as Tunisia.
Again: due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.

Morocco received a similar treatment. No more Mauritania!
Again: due to lack of proper sources on the political situation at the time tribes, their precise location and territory is a bit of conjecture.

There are a lot more. Some good (though these are the best), and some terrible. I'll get better over time.
I added some new names to Carthage and Numidia. I collected these from various sources.
Carthage:
Numidia:
Carthage:
Code:
male_names = {
Aabim Abaddir Abbal Abbar Abdeshmun Abdhamon Abdilim Abdmelqart Abibaal Abirami Adherbal
Adombal Adonibaal Absalon Afun Agbal Agbor Ahinadab Ahirom Ahumm Amubal
Annobal Asmun Aqhat Azimilik Azmelqart
Baalhanno Baldir Baliahaton Balshillek Banno Batnoam Berek Berekbal Birzil Bithybas Bodashtart
Bodeshmun Bodinelqart Bodo Bodmelqart "Bod-Sakun" Bomical
Bomilcar Boodes Borok Bostar Burk Bostar Bucar Butel
Cartalon Chelbes
Danel Discun Duda
Eshmounhilles Eshmouniaton Eshmunamash Eshmunazar
Fasir
Garta Gerbaal Germelqart Gerimilki Ghud Gisako Gisgo Gudul
Hamilcar Hannibal Hanno Hannon Hasdrubal Hiempsal Himilco Hiram
Iader Iddibal Ithimbal Itthobaal
Kanmi Khilletzbaal
Labi Lulhim
Magdal Magon Mago Maharbal Makusan Malco Malq Maris Mattan Matun Melqartpilles "Melqart-shama'"
Metallo Milkherem Milkiram Milkpilles Milkiathon Muthum Muthumbal
Nabal Namphamo Nubo
Paltibaal Philosir
Qartiaton Qartmashal
Safat Sakarbaal Salukan Selkeni Sidiathon Sicharbas
Tabnit Tisdat
Ummashtart Urumilki
"Yada'milk" Yehawwielon Yehomilk Yutpan
Zabog Zammak Zazibal Zimrida
}
female_names = {
Abdosir Anina Arishat Astarte Shayna Tamar Adiya Tabua Yapa Ytab
Suhaima Huldu Mashah Gamila Asherah Izavel Iezabel Elissa Muttunbaal
Abbaluth Abitbaal Amotmicar Amatosiris Amotbaal Arest Arisuth Ashtzaph
Auolim Aylima Batbaal Batel Batshillem Berekbaal Berekt Bequt Borokt
Burkt Butilla Dida Dudit Kelidon Kinanipis Kinidial Gerotmilk Marith
Matanbaal Matut Maqom Maubbal Methunilim Muthunbal Naburu Reriuth Sadeca
"Sapanba'al" Shisfit Thader Zabulim Zalul Zybqt
}
Numidia:
Code:
Acasan Achul Adherbal Agdibil Altifatan Altilimas Altisan Amastan Antifan Anzatal Aracan Arzan Aspar
Balibal Baga Barik Besan Bibba Bibi Bitipten Bogud
Caccaban Carcasan Cartasan Cogutan Cutai
Dabar Derku Disen
Earbal Elcel Enipten Esputredan Ezena
Fagustan Faraxen Farbigil Farisa Fofican Frecten
Gala Gantal Gasmul Gauda Gaya Gitel Gubul Guenfan Guentan Gulussa
Hiempsal
Iabdas Iabenu Iafic Ialauda Iailuai Iamakara Iambal Iampsas Iarnichan Iasidba Igmazan Iisbal Inimsen Iugurtha Iurdama
Kinidil
Lacumazes Laumasan
Maharbal Makarkum Makkal Mantisynan Maraks Masal Masguen Masinissa Maskal Massiva Mastan Mastanabal Mastanasosus Masthalul Meztul Mikupsan Muthum
Nabdalsa Narbal
Oezalces Oxyntas
Rascut
Sapon Sicharbas Siddin Sifaks Sirimbal Sosus Srukan
Takfarin Tarafan Terefne Tesilasen Thulath
Vermina
Yriraban Ysysan Yuba
Zabo Zabul
Attachments
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