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Anyone playing Among Us? This group would be disgustingly good. Lets vibe.
Don't play it. In any case then we'd only be good if people listened to us, which they probably wouldn't.
 
I play it a bit with some people. I did think of this group with the game.
 
Anyone know what is up with that Periodic table guy that just posted in 5 threads?
 
He put 1 post in 5 separate threads at 1 exact point, and they seemed to be spam.
 
In April there will be a turn-based, text-based simulation of the world of 1945 in which participants join as join as countries, parties, guerrillas, individuals, or most any other position they can think of.

Here's a link to the thread where people can join and find the rules on how to play: http://eregime.org/index.php?showtopic=17895

I'm posting it here instead of hosting the game on Paradox since the game is too "big" for one or two threads.
 
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Putting this funny little rule idea up for discussion:


The Guillotine

Instead of casting a regular vote, players can cast a vote for "The Guillotine".
Once The Guillotine receives a number of votes equalling 5 or at least half the number of living players rounded up (whichever number is lower), the deadline occurs immediately.
The GM will set a new deadline if the guillotine is triggered.
The guillotine is never lynched. Any votes for the guillotine are disregarded for the purposes of determining who is strung up at deadline.


Thoughts?
 
That COULD work, but it would have to be in a well designed game with the right players.
 
It might have a bit of a problem/potential for abuse if someone get get 6 or more people coordinated (which might be possible with f.e. a wolf pack+unaligned baddies or a large JL): At the start of a day one player casts immediately casts a vote and the other 5 immediately guillotine, resulting in an instant triggering of the deadline.
This would allow them to just rapidly purge the village if they can pull this off.
Granted, it's probably gonna be very tough to pull off this level of coordination with 6+ people, but this kind of abuse shouldn't even be theoretically possible :p
 
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It might have a bit of a problem/potential for abuse if someone get get 6 or more people coordinated (which might be possible with f.e. a wolf pack+unaligned baddies or a large JL): At the start of a day one player casts immediately casts a vote and the other 5 immediately guillotine, resulting in an instant triggering of the deadline.
This would allow them to just rapidly purge the village if they can pull this off.
Granted, it's probably gonna be very tough to pull off this level of coordination with 6+ people, but this kind of abuse shouldn't even be theoretically possible :p
The intent is to make it hard to trigger for the purposes of shenanigans, but not impossible. 6 people in coordination is a lot, especially since nobody else should have voted yet, making it necessary to do it immediately after deadline, all while revealing your entire pack to the village. I think I'm ok with that happening, since it requires the exact right set of circumstances to occur, and the village can prevent it simply by voting early.

The purpose of this rule is to prevent boring days due to early outings. The data where absolutely everyone piles on one person and there is zero discussion. In that case you can just hit the guillotine and carry on with the fun stuff.
 
Having been involved in 3 games with early outing days, they only boring one was the first time Jam1300 pulled a fake outing.
 
The other problem that I see with this is the changing of deadline. People sometimes only sign up to games with manageable deadlines and wouldn't like it being changed midway through, also it would require the GM to be around and might lead to confusion.

I've thought sometimes about just having werewolf (or diplomacy) games with no deadlines at all, with night/day simply occurring once everyone had voted. It could work, Resistance used to do it, but we miss out on sniping battles which are always fun, and also with less active players it can cause the games to drag on forever.
 
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The other problem that I see with this is the changing of deadline. People sometimes only sign up to games with manageable deadlines and wouldn't like it being changed midway through, also it would require the GM to be around and might lead to confusion.

I've thought sometimes about just having werewolf (or diplomacy) games with no deadlines at all, with night/day simply occurring once everyone had voted. It could work, Resistance used to do it, but we miss out on sniping battles which are always fun, and also with less active players it can cause the games to drag on forever.

With this in mind maybe we could have this modification:

The Guillotine

In addition to casting a regular vote, players can cast a vote for "The Guillotine".
Once The Guillotine receives a number of votes equalling 5 or at least half the number of living players rounded up (whichever number is lower), the player who currently has the most votes is executed.
The GM will reveal their role in the next update.
The day otherwise goes on as normal. The lynched player has to follow ghost rules from the moment the guillotine is triggered, and votes on them are rendered invalid.
The guillotine can only be triggered once per day.
On days on which the guillotine is triggered, the wolves get an additional hunt.



I think it would still solve every case of "slow days". It also doesn't give the villagers a free tie/hunter shot as it has a drawback. It does work as a huge potential boon for baddies, but they would still have revealed themselves, there would still be a lynch before their hunt goes through, and it would still require more people than they could coordinate in most games.
 
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I've thought sometimes about just having werewolf (or diplomacy) games with no deadlines at all, with night/day simply occurring once everyone had voted. It could work, Resistance used to do it, but we miss out on sniping battles which are always fun, and also with less active players it can cause the games to drag on forever.
I have played games like this before, in other, less savory locales. It is not pleasant. Make no landings there.

(Especially these days, when we're lucky if a game happens without an autolynch. The days of the Werewolf Renaissance are far behind us. Time for a second one, Panzer, chop chop.)
 
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