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I'm going to need more information to reproduce this. What happened? Could you explain step by step?

the game just slow down a bit and after that all a lot of kingdoms pass to another empire, and some counties become independent. I reload the save a couple of times and it looks like its fixed
 
Bug family tree (checked with sub-mod (WtWSMS portraits, Better looking garbs full, More Navigable Rivers WtWSMS, Cities of Wonder(WTWSMS), Cultural Cities Remix, etc) and non-submod 'base mod WtWSMS ' )

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I was trying to join Isiac Order (WRE, Hellenic religion) but every time I click on its button nothing happens.

As you can see, I'm satisfying all requirements, even "Publicly follow the [blank] religion", which I'm assuming is hellenic pagan?

In case it's useful info: using console commands to join works and you do get a message saying you joined Isiac Order.
 

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I was trying to join Isiac Order (WRE, Hellenic religion) but every time I click on its button nothing happens.

As you can see, I'm satisfying all requirements, even "Publicly follow the [blank] religion", which I'm assuming is hellenic pagan?

In case it's useful info: using console commands to join works and you do get a message saying you joined Isiac Order.
We will look into it, thank you for the report.
 
I am not able to go back in my steam properties back from 3. 0. 1. 1 ? And I have everything else checked out that's needed
Why do you want to roll back? You should be using the latest game version 3.3.3 to play with 0.9.13. 3.0.1.1 isn't compatible with any version of the mod.
 
So there are two things I have noticed. One is there are two Leontia, daughter of Eastern Emperor Leo, when there should only be one and his anonymous son has the wrong mother. Minor issue.

The other is that I wanted to change the government levy modifier for the Romans but I had to add the modifier as a unit modifier and not a character modifier in order to have any effect at all, which means the normal modifier doesn't work. I wonder if any of the other modifiers work as character modifiers.

I guess I add free kingdom revocation to Roman government too.
 
I have two problems:

1: I can’t build a trade post in rome as the Western Emperor, apparently I can’t build a trade post without holding right county to do so. However Rome clearly is one of those counties. It has the bag of gold on the trade view and everything!

2: I followed an old bug report and edited the reform the senate decision as it was refusing to show up, all I did was remove the requirement that the title be inactive (it was mid game so the senate was long gone) the decision worked except now it keeps flipping to subroman gov, making me the heir! I tried again and this time switched during the creation of the houses and built a tradepost that way as I had thought that MR’s need to have an initial tradepost to remain as one.

I flipped back to the emperor and they almost instantly reverted to sub roman, okay I thought wait till the trade post is finished building and try again. I repeated the steps and flipped back to my emperor and they stayed a little longer as a republic but soon returned to being Sub roman, except this time when they flipped back it destroyed the trade post leaving me back a square one!!
 
So there are two things I have noticed. One is there are two Leontia, daughter of Eastern Emperor Leo, when there should only be one and his anonymous son has the wrong mother. Minor issue.
We will see if it is a history issue or intentional.
The other is that I wanted to change the government levy modifier for the Romans but I had to add the modifier as a unit modifier and not a character modifier in order to have any effect at all, which means the normal modifier doesn't work. I wonder if any of the other modifiers work as character modifiers.
I will see, unless I'm wrong levy size is meant to be able to work as a character modifier, but maybe here it has to be a unit modifier, that was what we did with the retinue size bonus.
1: I can’t build a trade post in rome as the Western Emperor, apparently I can’t build a trade post without holding right county to do so. However Rome clearly is one of those counties. It has the bag of gold on the trade view and everything!
Known issue in Rome specifically, we have fixed it for the next version. Does this issue happen in other counties too?
2: I followed an old bug report and edited the reform the senate decision as it was refusing to show up, all I did was remove the requirement that the title be inactive (it was mid game so the senate was long gone) the decision worked except now it keeps flipping to subroman gov, making me the heir! I tried again and this time switched during the creation of the houses and built a tradepost that way as I had thought that MR’s need to have an initial tradepost to remain as one.

I flipped back to the emperor and they almost instantly reverted to sub roman, okay I thought wait till the trade post is finished building and try again. I repeated the steps and flipped back to my emperor and they stayed a little longer as a republic but soon returned to being Sub roman, except this time when they flipped back it destroyed the trade post leaving me back a square one!!
What old bug report are you referring to? I will note the issue with the Roman Senate becoming Sub-Roman.
 
What old bug report are you referring to? I will note the issue with the Roman Senate becoming Sub-Roman.
I’m referring to this one https://forum.paradoxplaza.com/foru...reports-technical-issues.827028/post-23336297

I was finding it a little strange that the decision to reform the senate wasn’t popping up so I checked to see if anyone else had found the problem before making a new report.

As to the trade posts, after consoling myself a vassals county with a trade post I found after abandoning their trade post I found I could build another trade post in that province but Rome was still greyed out.
 
I’m referring to this one https://forum.paradoxplaza.com/foru...reports-technical-issues.827028/post-23336297

I was finding it a little strange that the decision to reform the senate wasn’t popping up so I checked to see if anyone else had found the problem before making a new report.
That issue should nonetheless be fixed, you are quoting a post from 2017. To allow us to reproduce the issue you encountered, could you give us more detailed steps to replicate? What start date did you start from? 476 with the Senate active from what I gather?
As to the trade posts, after consoling myself a vassals county with a trade post I found after abandoning their trade post I found I could build another trade post in that province but Rome was still greyed out.
Thank you for the precision, then that is the specific issue with Rome's trade post, it has been fixed for the next version.
 
That issue should nonetheless be fixed, you are quoting a post from 2017. To allow us to reproduce the issue you encountered, could you give us more detailed steps to replicate? What start date did you start from? 476 with the Senate active from what I gather?

Thank you for the precision, then that is the specific issue with Rome's trade post, it has been fixed for the next version.
I started in 476 as Julius Nepos, all the events for him fired where he was granted the WRE followed by getting the claim on Italia with the associated invasion CB. Odacer had beaten Augustulus and had conquered the peninsul, but I launched my invasion while he was defending against a liberation revolt. I defetated Odacer and had occupied every province under his control. I then invaded the now free regions in Aquileia and campania, completely occupying them as they were hellenic. After that I waited a few years for the decision to show up which it didn’t.

I then realised Allemania and a few others had land in Annonaria so I invaded and usurped them to see if completely controlling Italia would make it pop up, which again it didn’t.

After waiting a generation for Nepos to die and the decision didn’t show up again, it was then I checked the bug reports and found that post. I edited the decision, removing the need for the title to be inactive for the decision to show up. As I said before it was into the game and title had been inactive for a while, this made the decision show up and work.

From this point I refer you to my initial post, the Senate show up usurping ostia as a republic before flipping a few days later to Sub-roman government.
 
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I don't know if i am just missing something but I have noticed that the problem in the laws are first you can not get the late government law as sub roman and as such no imperial which is what you need to convert to beuracratic government and you need to get religious revocation no matter what as you need that for imperial as well.
 
I don't know if i am just missing something but I have noticed that the problem in the laws are first you can not get the late government law as sub roman and as such no imperial which is what you need to convert to beuracratic government and you need to get religious revocation no matter what as you need that for imperial as well.
Known bug, fixed for the next version.
 
Don't know if it's a known bug, but when I transitioned to feudal I became landless and trying to reload my save turns my empire into a theocracy which I can't play.

I was Hellenic and the head of the faith as Pontifex Maximus which might have factored in here.
 
Don't know if it's a known bug, but when I transitioned to feudal I became landless and trying to reload my save turns my empire into a theocracy which I can't play.
No, that is not a bug which has been reported previously, could you give us more detailed steps to reproduce?
 
No, that is not a bug which has been reported previously, could you give us more detailed steps to reproduce?

I was Hellenic Roman of the Hispanian Empire, Sub-Roman and got the event which didn't do anything and then my character got the landless government type. As I edited above I was Pontifex Maximus at this time and head of faith through that title so IDK if that factors in on not making me feudal and making me a theocracy. Only other mod I had enabled than the sub-mods was the Performance mod which I did read was compatible at one point but perhaps it's not anymore.
 
I was Hellenic Roman of the Hispanian Empire, Sub-Roman and got the event which didn't do anything and then my character got the landless government type. As I edited above I was Pontifex Maximus at this time and head of faith through that title so IDK if that factors in on not making me feudal and making me a theocracy. Only other mod I had enabled than the sub-mods was the Performance mod which I did read was compatible at one point but perhaps it's not anymore.
I really don't know about that performance mod, so I wouldn't use it, but have you tried giving away the Pontifex Maximus title to see if it changes anything? There could be a bug with that title specifically.
 
I really don't know about that performance mod, so I wouldn't use it, but have you tried giving away the Pontifex Maximus title to see if it changes anything? There could be a bug with that title specifically.

I guess I will try to turn it off and restart the same campaign again. Every autosave now make me a theocracy when I launch them when ATT I was landless so unfortunately I can't try that out.