Unless you consider all games from PDS a set.
Many PDS customers bought I:R on the premise that it will have an extended development after release with updates for many years that will improve/complete the game.
Even if they do not play it now, it was part of the PDS set that gives you a PDS experience in different games.
If you sever that premise in one game, you are admitting that there is no PDS set and only those games that have a minimum active users will have continuous development.
This is ok but it has two consequences in my opinion:
First, PDS customers will not buy all products blindly to complete the set, and will wait for reviews and users experience to buy the next product from PDS. Because products released are missing some features that will be upgraded/completed in the future, the reception may be less friendly if there is a chance that the game does not have a continous development, creating a vicious circle.
Second, this incentives PDX to develop many new products looking to strike the lucky pot. Already the last
year-end report stream results video, the PDX CEO was stressing a new approach to develop games with a lighter approach to reduce development costs for ditched projects. He did not specify if this model will be for all studios included PDS. However, if you are a developer and you know that your project can be axed at any moment, you will take less risks and try to replicate what has been successful so far. This system fosters less innovation and more copycat games.
The last old fashion developed game from PDS that we know about is VIC3, with a long development process and developers taking bold decisions that I applaud. I hope that the game sells well and PDX allows PDS to keep developing the game for many years to come even if the first reception is not lukewarm.