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Maybe we could try this.

Instead of us asking to risk the costs and time to do it for us, we work at creating the conditions to make it worth their while to do it.

Get out there and preach it. Talk it up. Get more players. Get more buyers of the game and DLCs. Do our part to prove to the devs that it's worth the investment to put work into the game again.
 
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Seeing how amazing Invictus is, and how great the modders are. I wish they would do like old times and let them make a standalone or an expansion. Alas this is not the same indie innovating paradox of old.
 
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Iirc, they ran into a lot of legal and continuation of support issues when they tried that experiment with HOI2.
 
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Darkest hour and arsenal of democracy are two excellent games, that both brings a very unique hoi2 experience. If there's a will, there's definitely a way, especially seeing how great those games are. But I'm probably just naive.
 
Please keep this thread about Imperator Rome not other games.
 
Like Will Steel above, I blame one person for that....
Are you also going to give credit to said person for listening to the negative feedback and push the game into the direction it's currently in? ;)
 
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Are you also going to give credit to said person for listening to the negative feedback and push the game into the direction it's currently in? ;)
I give him some credit, but it is work he should have done instead of basically porting over EU:Rome and updating the graphics.
 
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The point unfortunately is not to demand "my" specific 5 fixes, but to request a restart of development for imperator, whatever it is. On that, I make offerings to the gods.
 
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I'm still optimistic that they will come back.

I mean there are even Moderators on this site of the Forum so i don't think that they forgot this game :D
 
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I'm not a hardcore PDX games fan, maximum what I've played was EU3 for 80-100 hours, but not more than that. For some reason I liked I:R from the release - I assume it's because it was easier as a game for a newbie like me because of the "mana" systems and simplified mechanics. Something alongside Sengoku, which is also quite easy to play if you're familiar with that historical period.

I:R 2.0 is probably what most PDX fans would call a proper PDX game, which I agree with. Very sad to see the game abandoned, but I have to say it could be much worse. I'm grateful they brushed it up to the 2.0 release, could be abandoned much earlier without any efforts. I hope with more hirings PDX will make fans of I:R happy with some nice DLC release or at least QOL and bugfixes patch.
 
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At least we have the best modders you can have ^^

Even if I don't play the invictus mod, I'm glad we have people like them
 
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IR, as of now (post Marius), is one of the best Paradox strategy games, and is effectively a finished product. Fundamentally, the game is perfect in its current state. Any further investment into game development, would constitute as expansion to the game. That, as awesome as it would be for the existing community, may be financially unjustified for the company. Simply put, my impression, the active community is too small; it seems the core audience of Paradox games, by large, didnt like this particular title, for whatever reason.
 
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Unless you consider all games from PDS a set.

Many PDS customers bought I:R on the premise that it will have an extended development after release with updates for many years that will improve/complete the game.

Even if they do not play it now, it was part of the PDS set that gives you a PDS experience in different games.

If you sever that premise in one game, you are admitting that there is no PDS set and only those games that have a minimum active users will have continuous development.

This is ok but it has two consequences in my opinion:

First, PDS customers will not buy all products blindly to complete the set, and will wait for reviews and users experience to buy the next product from PDS. Because products released are missing some features that will be upgraded/completed in the future, the reception may be less friendly if there is a chance that the game does not have a continous development, creating a vicious circle.

Second, this incentivizes PDX to develop many new products looking to strike the lucky pot. Already the last year-end report stream results video, the PDX CEO was stressing a new approach to develop games to reduce development costs for ditched projects. He did not specify if this model will be for all studios included PDS. However, if you are a developer and you know that your project can be axed at any moment, you will take less risks and try to replicate what has been successful so far. This system fosters less innovation and more copycat games.

The last old fashion developed game from PDS that we know about is VIC3, with a long development process and developers taking bold decisions that I applaud. I hope that the game sells well and PDX allows PDS to keep developing the game for many years to come even if the first reception is not lukewarm.
 
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Unless you consider all games from PDS a set.

Many PDS customers bought I:R on the premise that it will have an extended development after release with updates for many years that will improve/complete the game.

Even if they do not play it now, it was part of the PDS set that gives you a PDS experience in different games.

If you sever that premise in one game, you are admitting that there is no PDS set and only those games that have a minimum active users will have continuous development.

This is ok but it has two consequences in my opinion:

First, PDS customers will not buy all products blindly to complete the set, and will wait for reviews and users experience to buy the next product from PDS. Because products released are missing some features that will be upgraded/completed in the future, the reception may be less friendly if there is a chance that the game does not have a continous development, creating a vicious circle.

Second, this incentives PDX to develop many new products looking to strike the lucky pot. Already the last year-end report stream results video, the PDX CEO was stressing a new approach to develop games with a lighter approach to reduce development costs for ditched projects. He did not specify if this model will be for all studios included PDS. However, if you are a developer and you know that your project can be axed at any moment, you will take less risks and try to replicate what has been successful so far. This system fosters less innovation and more copycat games.

The last old fashion developed game from PDS that we know about is VIC3, with a long development process and developers taking bold decisions that I applaud. I hope that the game sells well and PDX allows PDS to keep developing the game for many years to come even if the first reception is not lukewarm.
Something is happening with the Paradox development studio, for a while now. Apart from Stellaris, level of quality on all current projects Paradox is operating, has dropped sharply. Development cycles on all titles, short of Stellaris, slowed down to a crawl, while the quality also dropped. There is no longer the same sense of long term vision and directions, for most of their ongoing projects. Whatever is happening in the company, its having a very obvious negative impact, across the board. Lets hope they figure it out, whatever it is.
 
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Yeah Paradox has had its up and downs since I've been a customer of the last 20 years... halting the development of this diamond in the rough is one of them. Overall I think the quality has gone down as the quantity of the games and dlcs increased. Hopefully this gets fixed, but I don't have much hope. Back in the day it seemed to be a company that was gamers making games for gamers now its corporate suits making money off gamers. This is why I don't buy much and when I do its on sale. I got jerked around 1 too many times to blindly follow or give hard earned cash to anyone at full price. Hopefully I'll one day actually get excited for an update, but at the rate things are going I doubt it. I can always fondly remember the EU2 days and even EU3 days. I fear Victoria III could end up like Imperator because it never got the full backing in its first 2 iterations. Hopefully Paradox reawakens this game, given how EU4 is STILL going and sucks so bad, they certainly can't do worse putting resources right here. And the lack of response after all this time is telling. Paradox is deaf, it was with Vicky I and II as people wanted more and we were ignored. Pretty much a lost cause sadly. I hope I am proven wrong.
 
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Yeah Paradox has had its up and downs since I've been a customer of the last 20 years... halting the development of this diamond in the rough is one of them. Overall I think the quality has gone down as the quantity of the games and dlcs increased. Hopefully this gets fixed, but I don't have much hope. Back in the day it seemed to be a company that was gamers making games for gamers now its corporate suits making money off gamers. This is why I don't buy much and when I do its on sale. I got jerked around 1 too many times to blindly follow or give hard earned cash to anyone at full price. Hopefully I'll one day actually get excited for an update, but at the rate things are going I doubt it. I can always fondly remember the EU2 days and even EU3 days. I fear Victoria III could end up like Imperator because it never got the full backing in its first 2 iterations. Hopefully Paradox reawakens this game, given how EU4 is STILL going and sucks so bad, they certainly can't do worse putting resources right here. And the lack of response after all this time is telling. Paradox is deaf, it was with Vicky I and II as people wanted more and we were ignored. Pretty much a lost cause sadly. I hope I am proven wrong.
For what its worth, as someone who owns nearly all of their iconic games n DLCs which come with them, Stellaris really stands apart. That game, still has excellent development cycle, a sense of vision for the game long term, and truly excellent DLCs, filled with good content. That said, my impression lately, is what the Stellaris development team, is almost like its own small company inside Paradox. Because all the other Paradox titles, are experiencing all kinds of issues, and those dont spill over into Stellaris team. Its like they are insulated. / CK2 n EU4, are the two most iconic Paradox titles... CK3 was supposed to be, therefore, a very key title for coming years.. and they absolutely done a terrible job with its development cycle.. their key new game... that doesnt bring much optimism.
 
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They (PDX) are more interested in porting their games to consoles than creating good grand strategy games these days. Just look at the CK3 forum.... that is why they are having such a slow development cycle and don't do anything really innovative and add buttons mostly....so they can port it to console!

Chasing New Audiences and profits over catering to a niche fanbase... but that is capitalism and would probably happen eventually.

They decided IR wasn't salvageable (console portable) and did just enough to mollify the diehard niche IR fans and the game went the way of Sengoku and March of Eagles.

That is my opinion and you are free to disagree.
 
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They (PDX) are more interested in porting their games to consoles than creating good grand strategy games these days. Just look at the CK3 forum.... that is why they are having such a slow development cycle and don't do anything really innovative and add buttons mostly....so they can port it to console!

Chasing New Audiences and profits over catering to a niche fanbase... but that is capitalism and would probably happen eventually.

They decided IR wasn't salvageable (console portable) and did just enough to mollify the diehard niche IR fans and the game went the way of Sengoku and March of Eagles.

That is my opinion and you are free to disagree.
The only thing i would argue, is what IR is a finished, well rounded game. That was done with Marius update. It has so much potential, which will likely never be realized.. but it is a very well rounded and finished game, as it stands now.
 
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