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DD #106: A Fistful Of Friends & Foes

Hello everyone!

Nice to meet all of you! A little background on me: I am Noodle, a Game Designer on CK3. I’ve been on this project since before the release of the game, but for most of its life I’ve been some delicious flavour of QA. Anyway, enough about me, I know you’re all here for more on our Event Pack!

Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today I’ll walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though we’ll also look at a neat little system we’ve mentioned in passing before towards the end.

We’ve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if you’re counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst we’ve bandied around a figure of 100, you’ll all be getting quite a bit more than that!

All of the new events pertain to the relationships between characters in some fashion, meaning that all relationships - from lieges to vassals, from friends to spouses, from lovers to foes to… lover-foes - have new events tied to them, to greater or lesser degrees. I’m going to take you through some of the joyful and jocular, the serious and the sad, and of course the weird and the wacky of this pack.

Let’s begin by addressing an event or two that could bring your character happier times, shall we?

The Good​


You should always be able to rely on your friends to support you not only in good times, but also in bad. Moreover, a true friend is one who will have difficult talks with you because they truly care about your wellbeing. Perhaps even an intervention, should the actions you take to deal with stress so completely consume your life:

A friendly Intervention.png

[picture of A Friendly Intervention]

Despite the name, it’s not just friends who come into the spotlight in this pack. Your family are an active part of your life at court. Your parents offer sage advice, your children chances to bond, and your siblings are solid confidants - when they’re not trying to take your throne for themselves, of course. Even your beloved darling spouse also has the opportunity to raise you up, praise you, and, er, ask if you’d maybe consider sponsoring his mum to make you a lovely set of jewellery:

Family Craft.png

[picture of The Family Craft]

Still, trusting your mother-in-law could have its upsides. It might turn out the old girl is quite the metalsmith!

Inspiration Realised.png

[picture of Inspiration Realised]

Even when you’re looking after your family and all is seemingly well, intrigue is never too far away. The demands of a multiple-spouse marriage becomes a little more unique in Friends & Foes, as now you might be getting a few eyebrow-raising requests:

Great Expectations.png

[picture of Great Expectations event]

Every mother wants to see her son get ahead in life, so it’s no wonder Tamrust here is so eager to please. In my case, however, I’m more interested in getting a-head in a rather different way: seeing my rival Sholah get their comeuppance would be a mighty fine way to do a deal.

All Hail The High Chieftain.png

[picture of All Hail The High Chieftain event]

Ah, Tamrust, you shouldn’t have!

The Sad​


In the game’s time period, as it is today, the death of a loved one can leave the bereaved with so many conflicting feelings. Regret over lost time together, sadness at the knowledge that the departed will no longer be around, perhaps even relief at their suffering finally ending.

In one of our new events, a visit from one person to their friend’s deathbed can go a few different ways. Perhaps you are the one bedridden, simply waiting for death. What would you desire from your friend? Or maybe you are the one visiting them, your lifelong friend, with whom you have forged so many memories and shared so much of your life with. What would you do when faced with this scene?

A Friend till the End.png

[picture of A Friend till the End]

The possibilities here are rather wide. That third option you see is somewhat randomised and based on the bedridden person’s personality. Sometimes you won’t have a third option at all. Sometimes, as you can see above, you may even have to do your beloved friend the ultimate favour. Sometimes, as seen below, you’ll come into possession of a small gift.

Receiving the Pendant.png

[picture of receiving the pendant]

Lavender Jade Pendant.png

[picture of the pendant itself]

Whilst seeing your friend breathe their last is desperately sad, there’s also something to be said for the brutal moments when a sibling rivalry gets way out of hand. Ambition and envy drives the closest of brothers and sisters to do the most heinous of things.

Night Terrors.png

[picture of Night Terrors event]

This rare event may fire if your sibling doesn’t like you, and happens to have a trait that might cause them to view you as dispensable in the pursuit of their wider ambitions. Of course, you’re not going down without a fight; the throne is yours and as the saying goes, might does indeed make right:

Night Terrors Denied Ambitions.png

[picture of Night Terrors Denied Ambitions event]

The young king survives this particular attempt from their sibling, but their relationship is irreparably damaged. Suffice to say, however, much nastier outcomes could well have arisen. Luck and wits will save many a monarch, but sooner or later your wits fade and your luck runs thin…

The Zany​


Like the glorious sprinkles on this Medieval doughnut (which were actually a thing: there’s references in The Forme of Cury to honeyed fried dough ‘Cryspels’ which were essentially the precursors to modern doughnuts!) we of course have some of the slightly more unusual events that you can stumble across during your rule.

The subject of this DLC made for fertile grounds for such events. Interpersonal relationships are at the heart of CK3, and how you interact with others depends often on whether they’re your foe or your friend. In order for you to have a friend, of course, you must first have a person to be friends with. I know, I know, it sounds obvious, but they do say the real miracle Jesus performed was having 12 close friends in his thirties. Well, that, and also the following:

The Face of Jesus.png

[picture of The Face of Jesus event]

If you take your religious leader’s excitement and fervour at face value, you’ll not just acquire a friend, but also a Delicious Face of Jesus artifact:

Delicious Face of Jesus.png

[picture of Delicious Face of Jesus]

Of course, if you dare to doubt their obviously-correct opinion on divinely-shaped confectionery, you’re dead certain to make a rival of them. Or, as you can see in the third option, there’s an even more dramatic decision to be made. What price do you put on friendship versus the chance to literally eat Jesus’ face?

Mind you, there’s some things you can find that shouldn’t be eaten. Bog bodies are known worldwide, but are particularly prevalent in Northwestern Europe. Such findings continue to intrigue archeologists, but I suspect finding one would be rather more of an unpleasant surprise for your average Medieval child:

The Body in the Bog.png

[picture of Bog Body event]

This event ties nicely in with the new memory system; sometimes if someone in your realm dies in that particular county, they have a chance of turning up here! Now I won’t spoil any particular outcomes to this small event chain, but naturally all is always exactly as it seems.

You just found a body in a bog. These things do happen. It’s perfectly normal.

For a Feud Dollars More​


Petty rivalries are an inextricable part of any Crusader Kings game. I’ve been a CK player for years, and I know exactly what I - and all of you - get up to when someone wrongs you. After all, who amongst us has not exterminated an entire dynasty for the vicious crime of their grandfather once having accidentally tripped over your dog?

A Damnable House.png

[picture of A Damnable House event]

Thankfully, you now have the opportunity to codify your hatred for those hated dog-trippers! House Feuds are a new system that can be triggered by a wide range of sources. It could be as simple as your House Head sharing a mutual dislike of each other with another House Head and those embers sputtering into the flames of true conflict. It could be as serious as a family member of your House being killed by a member of the other House, or as complicated as the two having competing Claims.

These Feuds can be inherited between generations, ebbing and flowing, each party exacting a toll from the other. These squabbles can escalate to horrific ends if all parties continue to seek revenge upon the other, and only the actions of calm heads can end it; but even then, often only once the debt has been repaid or one family has suffered so horribly under the other that they will surely never recover.

I was going to give you a runthrough of some of the 31 events (remember: for us, it still only counts as one!) that comprise House Feuds, but when I was playing around with Friends and Foes this last Sunday on a post-PDXCon rest day, I happened to hit upon a perfect mini-AAR to show you to illustrate exactly how these can generate organically. You join me on the steppes of modern-day Ukraine and Kazakhstan, where I am waging a war against a neighbour to expand my territory.

(A small note: I am playing with some custom gamerules including equal genders and majority-bisexual, hence why things might seem a little unusual with who is leading armies and the like. Or, if you’re one of those super cool and wonderfully attractive people who also play with those rules, high five, consider your ruleset officially dev-approved)

Fallen Daughter.png

[Picture of Fallen Daughter]

As battle concludes, it is with no small amount of grief that I receive the news that my knight, daughter and heir Princess Sarantay has fallen in battle at the hands of the vile and base Chieftain Malyy. And we know him to be vile and base, for who else but a true monster would snatch away my daughter’s life from the world so cruelly?

I try to put it out of my head - as much as any parent can do so with the death of their beloved child - but the flames of hatred still lick balefully at my heart. During the day it is all I can think about, and at night dreams of vengeance and retaliation poison my mind. Try as I might, I can’t bring myself to move on and let Allah enact retribution: I must pursue this myself.

lure-of-vendetta-png.873969

[Picture of House Feud 1]

Brutal Feud.png

[Picture of House Feud 2]

Ongoing House Feud.png

[Picture of House Feud 3]

Now, I won’t go too in-depth on what exactly transpired in the years this feud went on for. One such action involved seducing the enemy head of house’s wife - a fairly impressive feat, despite how sprightly I am at 68 years old - and revealing him for the cuckold he was. This disrespect was met with bared knives, and a minor member of my dynasty was struck down from the shadows.

It was an escalation I would not - could not! - ignore. House Kurgani were all too ready to unsheathe blades, but they soon found themselves on the wrong end of them. Three murders, one after the other, left them without the flower of their youth. The feud was clearly in our favour, the rival house a shadow of what they once were, and it even left me considering whether it was worth continuing. After all, Malyy was a mere chieftain, and I a mighty Khan. Surely it was time to let bygones be bygones?

Outclassed Adversaries.png

[Picture of House Feud 4]

Yet every time I considered it, all I could think of in my mind’s eye was my precious daughter. The feud would continue until the damnable Malyy was dead. I called my trustiest cutthroat and sent him on one final mission…

It is strange how fate works. The hired knife was drawing closer and closer still to Malyy, aided by no less than his own wife - who it seemed had grown rather fond of me, not that that’s surprising - but it appeared someone else had got there first. Perhaps he had many enemies. Perhaps, even, a member of my own house had enacted their own revenge. Either way, he now lies in the cold ground.

Life in Color.png

[Picture of House Feud 5]

(Another note: This event isn’t actually part of the House Feud ones, but instead is part of a reworked couple of events when Best Friends or Nemeses die and can happen to anyone lucky enough to have their worst antagonist die on them. Suffice to say, that Vengeful option there does some fun stuff…)


The blood has been spilt, the eye has been taken for the eye. There is no longer any reason to prolong this blood feud. House Dulo has conclusively proven the dominance of our bloodline and emerges triumphant from the crucible of intra-house conflict.

The Next Enemy.png

[Picture of House Feud 6]

I’ll leave you to discover most of the rest of the peaks and troughs of the cycle of ceaseless vengeance that signify House Feuds, but I do want to leave on one particularly interesting note. Malyy’s son, Tyueykezhut, was grateful that the bloodshed had ended, even if House Kurgani were crushed underneath our boot heel. He didn’t let go of the past, though, and the fire that once consumed my heart no doubt now consumes his; a grim reminder of how he spent his childhood raised to hate anyone who bears the name Dulo. And so the flames of open conflict die away to smouldering embers, all too ready for the right person to come along and nurse them back into a roaring crescendo once more…

Gained Nemesis.png

[Picture of House Feud 7]

That will be all from me for today! Thank you very much for reading this, my very first dev diary! Friends & Foes releases this week on the 8th of September, and I hope you enjoy your time with it.

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Is the feud mechanic locked behind the DLC or is this like your other mechanics, where it comes with the free patch and is available to modders but the content that uses the mechanic is in the DLC alone.

I'm hoping for the latter, as I genuinely like CK3 mechanics, but would rather feed it my own events.
 
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The Face of Jesus.png

[picture of The Face of Jesus event]

If you take your religious leader’s excitement and fervour at face value, you’ll not just acquire a friend, but also a Delicious Face of Jesus artifact:

Delicious Face of Jesus.png

[picture of Delicious Face of Jesus]

Of course, if you dare to doubt their obviously-correct opinion on divinely-shaped confectionery, you’re dead certain to make a rival of them. Or, as you can see in the third option, there’s an even more dramatic decision to be made. What price do you put on friendship versus the chance to literally eat Jesus’ face?
I don't think eating Jesus is taboo in Catholicism though
 
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Firstly, I hope houses of the same dynasty will be able to feud.

Secondly, will certain cultures have traits that make house feuds more likely?

Are they more likely to occur in countries with elective/tanistry succession?
I imagine feuding is something that occurs everywhere. It's not more prevalent in Ireland. And I believe it will be pretty common to see feuds when they are impactful enough to merit one.
 
I love it, don't listen to people complaining. There is a group of us who love more event content. I've accepted that CK3 is RPG/Strategy game and I'm hooked. More flavor, more events better AI, keep it coming!

Great job!
 
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Looks great! I skimmed the events because I don't want to be spoiler, but House Feuds on its own is amazing. Getting "points" for cuckolding someone is hilarious.

Someone mentioned patch notes; is 1.7 coming on Thursday? Or just the Event Pack.
 
Hmm... the only gripe that I have on this is that why is this a DLC?

This is more like a cut-off part of a larger DLC. I'm still excited, but this DLC should've been added during the Royal Court DLC release.
Because the content and systems wasn't even designed back in the Royal Court release let alone implemented by anyone.

Its not like this stuff existed and we've just been sitting around on it for a year. Development of other things began and this was one of them, that is just how the flow of time works, we can't time travel back and include things that didn't exist in a DLC we already released.

So then it is a question of does it come out now or wait around to be bundled with a larger next release, both options have pros and cons and in this case the decision was to do a smaller sized DLC including this sort of event content and "smaller" code features like the memory system and AI improvements instead of delaying it all to a future DLC.

And realistically if this DLC wasn't made then its likely some of the content in it wouldn't have been made either, a focused event pack lets designers well focus on one specific theme for content, in this case everything in the DLC is around relationships and the narrative of them. So in another DLC the theme is going to be different and content will be focused on the themes and systems of that DLC.
 
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You should add a gamerule to disable events which are supposed to be funny. I don't want events about farting, burping and jokes about religion in my game.

Top tip: Avoid reading The Canterbury Tales. Geoffry Chaucer is a wrong'un...

As for humour what we in the 21st century would think of as funny would've have been plausibly more serious in those enlightened times. Sometimes that serious atmosphere can get lost in the CK3 cute 3d computer graphics.

I agree with you about the gamerule though but the dlc is optional
 
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Because the content and systems wasn't even designed back in the Royal Court release let alone implemented by anyone.

Its not like this stuff existed and we've just been sitting around on it for a year. Development of other things began and this was one of them, that is just how the flow of time works, we can't time travel back and include things that didn't exist in a DLC we already released.

So then it is a question of does it come out now or wait around to be bundled with a larger next release, both options have pros and cons and in this case the decision was to do a smaller sized DLC including this sort of event content and "smaller" code features like the memory system and AI improvements instead of delaying it all to a future DLC.

And realistically if this DLC wasn't made then its likely some of the content in it wouldn't have been made either, a focused event pack lets designers well focus on one specific theme for content, in this case everything in the DLC is around relationships and the narrative of them. So in another DLC the theme is going to be different and content will be focused on the themes and systems of that DLC.


we can't time travel back and include things that didn't exist in a DLC we already released.
With all respect, but that's a lie. Stellaris team does that all the time with species packs. Personally for me, it sounds like a poor excuse.


edit: Alright, sure the statement is true and I got kind of emotional. I dislike the fact that this minor flavor dlc is 5 euro, while Stellaris team keeps adding new content to old dlcs long time after release for no additional fee.
 
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I love the feud mechanic. Will it be possible to call in outside third parties to assist, like how the English repeteadly intervened in the Burgunday-Armagnac feud in Fracne?
 
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Hello again chaps and chappettes and any of you valued people who do not ascribe to the traditional chap/pette roles! Sorry I kept you waiting, a meeting called!

Thank you for the update! Seems very good in general.
I would like to note that "Life in color" event seems quite problematic. How come a Khan is roaming the streets of a central european-looking town, while the relatives of a (presumably foreign?) chieftain pass by. There needs to be checks for whom an event like this is possible.

A question: Is the feud mechanic only a part of the Event pack, or is it included in the free update with extra flavor in "Friends and Foes"?

This is actually a very good point. I made that event so I'll take a look at it; as always, no promises, but I'll see if I can get it fixed in a patch at some point in the future.

Feuds are part of the Event pack!

I think I already know the answer but will this break my current save?

It shouldn't do, but video games are capricious gods, so be careful!

Will any houses in game start with a house feud or perhaps have the opportunity to immediately form one if a feud is part of their historical relationship, such as the Banu Danis and al-Yiliqi in 867 Andalusia?

We haven't scripted in any Houses to start with feuds, but I think it's an idea for the future. It's also something modders should be able to quite easily do, if they so wish.

Can we set up some specific Houses to start in a Feud at game start?

Will two Houses that have a Feud with the same third House be able to ally against them?

Are they other modifiers besides "Stalwart House" a winning House can acquire?

  1. You should be able to do that via script.
  2. That's not part of the mechanics, no, though it's a neat idea.
  3. There are indeed! What modifier you get depends on how well you perform in the House Feud, and have scaling rewards.

Are there new events around the "Romance" interaction included in this pack?

There are no new direct events for Romances, but there are several events that fall within the general sphere of romancing people!

Nice additions. I thought the DLC looked nice but with this information looks even better.
I have some questions. Could you tell us aproximately how many of those 100 events have ramifications and how many are only one time things? Are some of the events targeted to special religions, cultures or places? For example, I suppose that the "Face of Jesus" would be just for Christians, or at least do not target religions whose deities do not have a recognizable "face".

I honestly couldn't tell you how many have ramifications off the top of my head; not because I can't, but because I'm somewhat unsure. You'll get a good amount of new content of every format is what I can say; we haven't focused only on short or only on large chains.

And yes, some of the events are targeted to specific cultures or religions, but the majority are circumstance agnostic for triggers. Instead, some of their outcomes and results change depending on circumstance. Of course there are some that simply won't work: in the Face of Jesus event's case, it won't trigger for Muslims.

Can we finally avenge the kidnaping of our daughters by vikings making them concubines

Will there be house feuds triggering when someone is captured and taken as concubine by a Nordic Lord while your religion doesn't accept it ?

If so, will the house feud originate from the captured one family or the real spouse of the captured one ?

Also, will torturing a member of another house be enough to create a house feud ?

I've seen this question asked a fair bit already! We've certainly been aware of requests of making the aftermath of kidnappings and the like more dynamic.

However, this isn't a direct means to an end for that, rather something that can help begin to fill the void. If you get captured by someone, for example, there is a chance that a House Feud trigger event can fire, giving you the opportunity to start a feud. House Feuds matter less with who they originate from and more in the result; basically, if someone starts a Feud with you, it matters less who started it and much more who ends it.

Torturing is one of the things that can trigger a House Feud.

Is the feud mechanic locked behind the DLC or is this like your other mechanics, where it comes with the free patch and is available to modders but the content that uses the mechanic is in the DLC alone.

I'm hoping for the latter, as I genuinely like CK3 mechanics, but would rather feed it my own events.

Feuds are part of this DLC, but it's worth mentioning that if you have the DLC it's relatively simple to repurpose the content or add in your own.

The feud stuff looks great. As players, are we able to actively start a feud? Or does it only begin through random events?

There is no "begin House Feud" button, no. It's chance-based whether you will get the event or not, but the more another House bullies you (or vice-versa) the more you can expect one to fire.
 
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I only read this DD sideways as I didn't want to spoil myself too much content.

But if I have to say something about the theme of what you're working on :

I'd like to see one sided relationships.

As an example, it's normal that someone who spends too much unfair time in your jail may hate your guts and consider you as a rival but for you, he's just one among dozens of random nobodies you jailed. So why would you rival him as well ?

Imagine the anime protagonist considering the strong and smug guy as his rival, but the smug guy is too busy drowning in anime titties to even notice the protagonist. Same logic.

On the other hand, one-sided love relationships can open up nice possibilities.

It should be possible for a character to fall in love with someone else, maybe according to this attraction score (or other traits, ie a deviant character falling in love only with inbreds or idk) which could lead to some RP potential or some motivations for characters to act in a certain way.
 
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@PDS_Noodle

this was a very well-made diary, thanks!

one thing to ask: i notice that sins/virtues added by tenets do not correctly overwrite the ones from the base faith, so for example there are bug reports about hedonism for cainitism not working properly because the sins/virtues it adds don't overwrite the sins/virtues for the dualism group

this is just one example - it is a universal problem

if it's not already fixed for 1.7 maybe take a look at this if you can b/c it is an engine bug
 
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