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I do wonder if could all send a petition directly to EU for the grant (money) they gave to the game (Project Titus) might shake PDX a bit. :rolleyes:

Also all of us who bought Imperator should consider boycotting any PDX products (I do for quite some time now) and been vocal about it.

At least a bug fixing patch must be done. Otherwise we see where everything is going.
CK3 is 2 years out and in worst state than CK2 on it's 2nd year. EU4 broken completely with latest DLC and patches. Stelaris the same.

I have no faith in Vicky 3 or other upcoming projects. PDX started behaving like EA & Ubisoft imho and we need to show our discontent with our wallets.
 
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Little message for paradox.
Hoping that it will be seen, understood and heard

The holidays are over and it might be time to take your courage and come and chat with us to answer our questions and our requests.

You owe us at least that.
 
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I do wonder if could all send a petition directly to EU for the grant (money) they gave to the game (Project Titus) might shake PDX a bit. :rolleyes:

Also all of us who bought Imperator should consider boycotting any PDX products (I do for quite some time now) and been vocal about it.

At least a bug fixing patch must be done. Otherwise we see where everything is going.
CK3 is 2 years out and in worst state than CK2 on it's 2nd year. EU4 broken completely with latest DLC and patches. Stelaris the same.

I have no faith in Vicky 3 or other upcoming projects. PDX started behaving like EA & Ubisoft imho and we need to show our discontent with our wallets.
They could have at least touched up CK2 after making it free; their last update with wonders and new obituaries "stripped the paint", so to speak, and the errors are so minor to fix that it's jarring. I won't get into the Matrix-breaking that happens whenever you change your pagan religion's gods (since they apparently never tested that feature before adding it with Holy Fury), though, since everyone has torn into Paradox about that and Paradox didn't give two hoots.
 
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Little message for paradox.
Hoping that it will be seen, understood and heard

The holidays are over and it might be time to take your courage and come and chat with us to answer our questions and our requests.

You owe us at least that.
@PDX_Pariah @Jamor @PDX-Trinexx @PDXDevopsAles @Arhéo @Dnote @Snow Crystal

Hoping this time that it will be seen, understood and heard, and that we will have an answer

The holidays are over, PDXCON has passed without an answer regarding imperator (although we weren't expecting anything) and it might be time to take your courage and come and chat with us to answer our questions and requests.

You owe us at least that.
 
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@PDX_Pariah @Jamor @PDX-Trinexx @PDXDevopsAles @Arheo

Hoping this faith that it will be seen, understood and heard, and that we will have an answer

The holidays are over, the PDXCON passed without an answer concerning imperator (even if we didn't expect anything) and it might be time to take your courage and come and chat with us to answer our questions and our requests.

You owe us at least that.

They have said that the game is considered Legacy and we should expect nothing more.

Official Word: Once a game goes into Legacy, it usually stays there unless a third party publisher either picks up the rights or there is a huge demand for the game that generates enough attention to get the Devs back into the mix. These are unlikely edge cases, but not impossible.
 
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They have said that the game is considered Legacy and we should expect nothing more.
Thank you for being the ventriloquist of paradox by bringing out a message that everyone has already seen. We know that the game is stopped, what we want is to have answers on the reasons (note that there has never been an official press release), a patch to solve the problems (notably the crashes due to tag count which is an absolute disgrace as well as many others), and greater possibility of modding.

If you still don't understand, that's your problem.
 
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Thank you for being the ventriloquist of paradox by bringing out a message that everyone has already seen. We know that the game is stopped, what we want is to have answers on the reasons (note that there has never been an official press release), a patch to solve the problems (notably the crashes due to tag count which is an absolute disgrace as well as many others), and greater possibility of modding.

If you still don't understand, that's your problem.

Don't get so agitated. I honestly thought that your question was on whether they would continue development of Imperator or not.

I am with you in regards to a final patch to solve bugs and make the game more modable. In fact I had made a thread asking just for that. https://forum.paradoxplaza.com/foru...-the-games-modability-plus-bug-fixes.1534303/
 
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I still have little hopes for the game when vic3 finally comes out and there is some little structure changing in pdx maybe something happends maybe not i dont know

i wont declare this game as dead as long there is a community behind it who knows how much potential this game has and obviously there are a modder team which knows it too

just because there are now more updates for the game doesnt shows me how bad this game is it just shows me how blind pdx is
 
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I still have little hopes for the game when vic3 finally comes out and there is some little structure changing in pdx maybe something happends maybe not i dont know

i wont declare this game as dead as long there is a community behind it who knows how much potential this game has and obviously there are a modder team which knows it too

just because there are now more updates for the game doesnt shows me how bad this game is it just shows me how blind pdx is
We are ready to hear it. Still, PDX would have to get its head out of the sand and come and talk to us.
 
I still have little hopes for the game when vic3 finally comes out and there is some little structure changing in pdx maybe something happends maybe not i dont know
Never say never, but it is highly unlikely in my books - and that regardless how Vic3 will perform: If it is the next hit, anyone involved will be into running the steam engines to churn out DLCs. And if not (what I don't hope and for what I see currently no hints towards), then it is still more likely that they try to repair it (and may take experience from what worked and failed in regard to attempting to save IR; namely putting in risk and effort for a great "2.0" for the former and avoiding things like insufficient marketing for the reboot as example for the latter) instead of picking up an older title, which they already attempted to rescue and now also (indirectly) confirmed to have put to the rest permanently. Today are crazy times, so a roll backwards is never completely impossible...but would it be really wise to first suspend development for a year, then half-silently admit that there is no real hope anymore for taking development up again...only to come back a few months later and declare it an Aprils fool? If Vic3's release would bring even the slightest chance of freeing development manpower (which I doubt, see my reasoning above), then I would have just prolonged the "temporarily-on-hold"-state for IR for a few months, if I were Paradox.
 
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running the steam engines to churn out DLCs

I love that pun.

I am the opinion that I:R can be a training ground for PDX new recruits. They have all their brightest minds developing their cash cows or new games.

If Victoria 3 is a success, they may think again to expand their technical resources and developing for I:R is a good way to train in a live game. On the other hand, if Victoria 3 is a niche game with low players count, they will keep the same frugal development for new products and keep the headcount limited to their successful games.
 
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I am the opinion that I:R can be a training ground for PDX new recruits. They have all their brightest minds developing their cash cows or new games.
Why I:R instead of just putting them on the game they're supposed to work on?

Working on one game is noticeably different from another, and you'd be much better served having them learn the inner workings of whatever they will work on right away, rather than having to spend weeks/months retraining them.

Keep in mind each project hires the people they're looking for, people aren't just generically hired for Paradox. When Stellaris or HOI hires a new programmer or designer they want them up to scratch ASAP, not to test their skills doing something random for ages.
 
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Why I:R instead of just putting them on the game they're supposed to work on?

Working on one game is noticeably different from another, and you'd be much better served having them learn the inner workings of whatever they will work on right away, rather than having to spend weeks/months retraining them.

Keep in mind each project hires the people they're looking for, people aren't just generically hired for Paradox. When Stellaris or HOI hires a new programmer or designer they want them up to scratch ASAP, not to test their skills doing something random for ages.
My bad. I was wishful thinking by comparing to my own sector, where young people learn the skills/culture before they are given senior works.

Thank you for the insight, though.

EDIT: also, I do not know anything about the game industry, but applying some standardization through games may free hours to more creative endevours
 
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Why I:R instead of just putting them on the game they're supposed to work on?

Working on one game is noticeably different from another, and you'd be much better served having them learn the inner workings of whatever they will work on right away, rather than having to spend weeks/months retraining them.

Keep in mind each project hires the people they're looking for, people aren't just generically hired for Paradox. When Stellaris or HOI hires a new programmer or designer they want them up to scratch ASAP, not to test their skills doing something random for ages.
Ah, a manager comes to see us, poor Imperator player. Did you hear our call? And above all, do you intend to answer it?
 
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No, I'm not a manager, I'm a designer.

Not really, no. You edited me in afterwards, so I was never pinged.

I'm not the right person to answer, so no.
You have one thing we don't. Access to the heart of the company. If you can go back to our requests that would be welcome. We feel like we've been abandoned for over a year. No one comes to answer us on the real questions.
 
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Less than 500 players, 30 day average. This is less than half the players that Victoria 2 gets, and Victoria 2 is 12 years old.

Does this answer your question?
If you accept that a company lies to you openly (yes we have been lied to from the beginning) it is your right, but at this time you stay in your corner and you do not bother people who try to move a little things. If there are so few players on imperator, it's not the player's fault, but that of paradox who released a game that was not up to standard. We accepted it because we thought that paradox would improve its game over a long period of time and unfortunately even after 2 years the game is just what it should have been at 1.0 and there are still bugs and limitations that are just unacceptable .

But keep making excuses for them.
 
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