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Since the modders are busy modding, here's the github link I asked for earlier in the thread, for watching for updates on how the mod development is going. Latest update was 4 days ago so work is definitely ongoing but hasn't been packed into a release yet lately. If you're brave/can't wait, you can also download the current code yourself and try to make it work.

 
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Can someone help in some options and when a event fires it says unknown string wanted is the only mod that his happens to me
If I had to guess your mod install is corrupted, so you'll need to perform a clean install. You can find instructions here, and be sure to follow all of them in order, though you'll have to swap out the HoI4 install location for DH:

https://kaiserreich.fandom.com/wiki/How_to_do_a_Clean_Install

This tends to happen when Steam Workshop fails to properly uninstall or de-activate a previous mod, and either copies files over one another or puts them in the wrong place.
 
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Hey so I'm having some problems in my savinkov russia game, through the foreing policy event chain I got all of the caucasus and central asia aswell as northwestern china and mongolia all of which I've chosen to integrate and I got Transamur through the plebiscite but after that the event chain stopped, I haven't gotten any more evens for choosing targets or expansion routes even though I haven't even touched the middle east or eastern europe, I waited all the way to1939 and the beginning of the second weltkrieg but still nothing.
Any idea how to fix this? I still have saves from before the events stopped if they are needed.
 
A third American Civil War would be interesting and I don't think it would be that big of a deal to make. Although I'm not sure it would be worth the effort.
So in one of my old games I choose MacArthur and won. Than after some time I ripped the constitution in half. Than years later Mac died and Eisenhower came to power, but the USA has fallen to pieces. I would have tried to reverse that, but there was no event for that and I couldn't keep Eisenhower in power.
 
You have to own Manchuria as well
Got it by fighting japan and it worked! A few days later I got the event.
Thanks for the help
Say, if you have to own Manchuria in order to progress then why is it not among the targets that you can choose through the events? Is it just assumed that you would end up at war with Japan through Mongolia or Transamur and get it that way?
 
Got it by fighting japan and it worked! A few days later I got the event.
Thanks for the help
Say, if you have to own Manchuria in order to progress then why is it not among the targets that you can choose through the events? Is it just assumed that you would end up at war with Japan through Mongolia or Transamur and get it that way?
Well, where you look at Far East event, you can see that the more ambitious options give more relations penalty towards Japan, so you may expect conflict with them. And I agree, that if you somehow obtain both TSR and Primorsk via (gunboat) diplomacy, there should be decision to wage war against Mongolia and Japan nevertheless (if only to allow AI to proceed through events).
 
Well, where you look at Far East event, you can see that the more ambitious options give more relations penalty towards Japan, so you may expect conflict with them. And I agree, that if you somehow obtain both TSR and Primorsk via (gunboat) diplomacy, there should be decision to wage war against Mongolia and Japan nevertheless (if only to allow AI to proceed through events).
Yeah cause that's exactly what happened to me, I managed to get both Mongolia and Transamur without Japan attacking me and was confused when the event chain stopped.
 
Hey guys I have noticed that when you install Kaiserreich the default AI aggressiveness is set to FURIOUS, did the developers design this mod to be played on FURIOUS aggressiveness AI or is that just something they accidentally set? I wanna play this mod on how it was intented to be played so if the developers wanted the AI to be set to FURIOUS I will play like that but if it was an accident it would make more sense to play on normal I think?
 
Hi all, do we have a rough ETA for when KR:DH will get it's next update and what it'll focus on?
No idea on that, but here's a handy view from the github on what files have been changed recently. As you can see, lots of minor fixes everywhere, but looks like some meatier changes to Asia, especially in Australia and what looks like a viable chain for New Zealand to become independent.

 
Hey guys! I have a weird problem.

I'm playing as Georgia and after black market events and stuff I got claims on all Caucasia, declared war on Azerbaijan, annexed it and couple of hours later event fired "The Fate of Azerbaijan" with 3 choices, 1. Incorporate them (annex and get cores) 2. Occupy them for now (No cores, but still annexation) 3. Liberate them. I chose the first.
Couple of months later, I got an event and Georgia was changed to Kingdom with all the cores and claims intact.
I declared war on Don Kuban, annexed them and the same "fate" event fired for Don Kuban and there was only 2 options now, occupation or liberation. There was no incorporate option.
I found the event in the events files and it's identical to the Azerbaijani one, so what is happening can anyone explain to me?

name = "The Fate of Azerbaijan"
desc = "After a long fight with Azerbaijan, we have launched a full offensive and forced the Azerbaijanian armed forces to surrender. Baku is now in our hands!"
picture = "militaryparade1"

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 1 month = december year = 1963 }

action = {
name = "Incorporate them !"
trigger = {
OR = {
local_flag = TRANCAU_limited
local_flag = TRANCAU_greater
flag = GEO_Blob
}
}
ai_chance = 100
command = { type = supplies value = 1000 }
command = { type = dissent value = 2 }
}
action = {
name = "Liberate them !"
ai_chance = 20
command = { type = supplies value = 1000 }
command = { type = dissent value = -5 }
command = { type = removeclaim which = 712 }
command = { type = removeclaim which = 713 }
command = { type = removecore which = 712 }
command = { type = removecore which = 713 }
command = { type = independence which = AZB value = 1 when = 0 }
command = { type = make_puppet which = AZB }
command = { type = sleepevent which = 996132 }
}

action = {
name = "Occupy them. For now..."
ai_chance = 0
command = { type = supplies value = 1000 }
command = { type = dissent value = 5 }
}
}

here's Azerbaijan event.

name = "The Fate of Don-Kuban union"
desc = "After a long fight with the Don-Kuban Union, we have launched a full offensive and forced their armed forces to surrender. Yekaterinodar is now in our hands!"
picture = "militaryparade1"

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 1 month = december year = 1963 }

action = {
name = "Incorporate them !"
trigger = {
OR = { #this trigger was originally broken because it did not have OR. It essentially asked for BOTH flags.
local_flag = TRANCAU_greater
flag = GEO_Blob
}
}
ai_chance = 100
command = { type = supplies value = 1000 }
command = { type = dissent value = 3 }
}
action = {
name = "Liberate them !"
ai_chance = 20
command = { type = supplies value = 1000 }
command = { type = dissent value = -5 }
command = { type = removeclaim which = 693 }
command = { type = removeclaim which = 695 }
command = { type = removeclaim which = 691 }
command = { type = removeclaim which = 692 }
command = { type = removeclaim which = 697 }
command = { type = removeclaim which = 662 }
command = { type = removeclaim which = 698 }
command = { type = removeclaim which = 699 }
command = { type = removeclaim which = 642 }
command = { type = removeclaim which = 659 }
command = { type = removeclaim which = 660 }
command = { type = removeclaim which = 663 }
command = { type = removeclaim which = 661 }
command = { type = removeclaim which = 642 }
command = { type = removeclaim which = 643 }
command = { type = removeclaim which = 644 }
command = { type = removeclaim which = 645 }
command = { type = removeclaim which = 649 }
command = { type = removeclaim which = 648 }
command = { type = removeclaim which = 653 }
command = { type = removeclaim which = 655 }
command = { type = removeclaim which = 696 }
command = { type = removeclaim which = 700 }
command = { type = removeclaim which = 701 }
command = { type = removeclaim which = 702 }
command = { type = removeclaim which = 703 }
command = { type = removeclaim which = 704 }
command = { type = removeclaim which = 705 }
command = { type = removecore which = 693 }
command = { type = removecore which = 695 }
command = { type = removecore which = 691 }
command = { type = removecore which = 692 }
command = { type = removecore which = 697 }
command = { type = removecore which = 662 }
command = { type = removecore which = 698 }
command = { type = removecore which = 699 }
command = { type = removecore which = 642 }
command = { type = removecore which = 659 }
command = { type = removecore which = 660 }
command = { type = removecore which = 663 }
command = { type = removecore which = 661 }
command = { type = removecore which = 642 }
command = { type = removecore which = 643 }
command = { type = removecore which = 644 }
command = { type = removecore which = 645 }
command = { type = removecore which = 649 }
command = { type = removecore which = 648 }
command = { type = removecore which = 653 }
command = { type = removecore which = 655 }
command = { type = removecore which = 696 }
command = { type = removecore which = 700 }
command = { type = removecore which = 701 }
command = { type = removecore which = 702 }
command = { type = removecore which = 703 }
command = { type = removecore which = 704 }
command = { type = removecore which = 705 }
command = { type = independence which = TRA value = 1 when = 0 }
command = { type = make_puppet which = TRA }
command = { type = sleepevent which = 996134 }
}

action = {
name = "Occupy them. For now..."
ai_chance = 0
command = { type = supplies value = 1000 }
command = { type = dissent value = 5 }
}
}


and this is Don Kuban one.


Is there something about me being a kingdom?

sorry for the long post
 
name = "The Fate of Don-Kuban union"
desc = "After a long fight with the Don-Kuban Union, we have launched a full offensive and forced their armed forces to surrender. Yekaterinodar is now in our hands!"
picture = "militaryparade1"

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 1 month = december year = 1963 }

action = {
name = "Incorporate them !"
trigger = {
OR = { #this trigger was originally broken because it did not have OR. It essentially asked for BOTH flags.
local_flag = TRANCAU_greater
flag = GEO_Blob

}
}
ai_chance = 100
command = { type = supplies value = 1000 }
command = { type = dissent value = 3 }
}

Is there something about me being a kingdom?

sorry for the long post

I don't have the game open now, but 1 of these 2 conditions is not met, so the action is not available. From what I remember, the transcaucasian path which the flag is hinting at requires some sort of syndicalist/not monarchical government or event choice, which would seem to be mutually exclusive with the Georgian Kingdom event.

Not too sure what Georgian blob flag is, but I'd do a search in the Georgian events file for those 2 flags exactly to know which previous event either did or didn't set them properly. It might be that the kingdom event ruined it for you, or it might not.
 
I don't have the game open now, but 1 of these 2 conditions is not met, so the action is not available. From what I remember, the transcaucasian path which the flag is hinting at requires some sort of syndicalist/not monarchical government or event choice, which would seem to be mutually exclusive with the Georgian Kingdom event.

Not too sure what Georgian blob flag is, but I'd do a search in the Georgian events file for those 2 flags exactly to know which previous event either did or didn't set them properly. It might be that the kingdom event ruined it for you, or it might not.
ah, didn't notice the flag logic, I'll check, thank you
 
Not sure if this causes any problems, but I always thought ai_chance has to sum up to 100; in this case it´s 120.

In Darkest Hour\Modding documentation\event command.txt, it is said under Notes.

# About event AI chances calculation
- Sum of AI chances of all valid actions could be any positive number (removed fixed sum = 100 prerequisite)

So, the sum doesn't need to be exactly 100 percent.
 
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Hello everyone, I would like to ask how viable it would be for an amateur like me to try to translate the mod with Google Translate or DeepL, and where would I have to look for those files and if I would have to do it in a specific order and thus not become shitty, I like it this game a lot and I don't speak English, and I see that there are practically no mods in my language, Spanish, almost all in English and German, I would like to have an experience outside of the vanilla game.