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I think it´s "Just my opinion" and "Your mileage may vary"
That is correct. Sorry. I thought those were ubiquitous
 
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I decided the war/big picture can wait. Anyone can (and eventually should...) make those big mod changes, but who will look out for the little guys in Austria-Hungary? So, we're back to the original purpose of these edits. The reworking of Austria+region.

In the meantime (he's banned so I can't exactly ask for permission) thanks to Ericafaq from Thunder in the Sky mod, I have a temporary placeholder for the Volgaland flag, and thanks to Crimea I have placeholder leader/minister pics. Until someone volunteers to turn those flags/pics into real ones over in my other thread.

Should be a pretty interesting region for anyone with an interest in German-Russians to build on. It's ruled (they got the 2nd and 3rd most votes at the founding congress in 1917, the actual winner was already dead by 1936, also a landowner...) by a combination of a Catholic German priest and a big German landowner who married into the pre-war Russian aristocracy, this region had one of the highest literacy rates of the early Soviet Union, is notable for having more priests and teachers at it's founding congress than any other profession and adapted relatively well to Soviet rule (meaning it has a bunch of commie ministers and a red flag available too).

Anyways, meet our new friend (3 inf, 1 int + 1 tac), Volgaland, which is now properly separated from Don-Kuban Union:


And what's this? Ah yes, the new regent for King Otto (they really did want Eugen to be regent in 1918 after Karl left, he turned them down). Austria will now have a more interesting challenge ahead before thinking of any reforms as Otto struggles to break free of his pro-German relative...as an additional spoiler, I know why Rommel and Schoerner aren't available leaders for Germany, but that changes now, as they become available leaders/maybe tech teams for Austria (as part of a German military mission). Interestingly, both fought on opposite sides of the same mountain in Italy in 1917, both won the Pour le Merite and both were introduced afterwards to Archduke Eugen who was in charge. Did you know King Alfonso over in Spain was Eugen's actual nephew? Yes, there'll be some interesting additions to the Spanish Civil War too...

Why would Eugen still be regent in 1936? And is Austria a German puppet because of the Spa Conference being finalized? also minor questions why does austria have fruili and why is northern serbia croatian/hungarian since i think tisza's proposal wouldnt involve giving croatia territory
 
Why would Eugen still be regent in 1936? And is Austria a German puppet because of the Spa Conference being finalized? also minor questions why does austria have fruili and why is northern serbia croatian/hungarian since i think tisza's proposal wouldnt involve giving croatia territory
He lived until 1954, was Grandmaster of the Teutonic Knights and could never have his own family/heir, he was popular with the army in WW1, got along relatively well with the Germans (one of the few Habsburgs not harassed even during WW2) and they really did want to make him regent in 1918 but he asked Karl first and Karl said no. Of course here Karl still dies in 1922 and Eugen is not conflicted anymore at that point.

For gameplay it has the advantages of freezing the many problems of A-H for the player to sort out instead of handwaving them away with a 1927 lore story and then a very simple event chain. Now there is a Franco-esque military dictatorship overlaid on a veritable volcano of existing problems. A triumvirate with Eugen and German generals/grey eminences (Rommel+Schoerner), a young reformer/rightful monarch (Otto) waiting in the wings who clearly should be on his throne by now but isn't and a very strong willed traditionalist mother (Dowager Empress Zita) all create dynastic intrigue as they vie for control and make the player work a little first to set up the various paths opening up in 1937.

That, and also without direct German intervention to prop it up A-H would have fallen anyways in 1919 regardless of what happened on the battlefield. And again the player should work to shake off puppet status first before getting the goodies. A-H was far too easy of a ride with nothing left to do after.

Those are gameplay concessions unfortunately. Friuli is because the AI will then not leave it undefended as the Italian front is active if Commune and Germany go to war. The other is to separate Bosnia from Hungary, which will become important in a civil war. This is also why Croatia gets Montenegro when for true history it really should go to Bosnia instead, but then they'd get access to the sea and it'd take work to get them not to waste their limited research/IC on a navy.

In the meantime, I'm concentrating right now on a more generic overhaul (which will also be useful for my A-H stuff). First is puppet management. It always felt very cheap to either have puppets that remained forever loyal or in this mod occassionally revolted by event in 1 day with nothing you can do about it except reload your save or accept you don't have a puppet anymore.

Now using the 3 new countries added and Croatia (which didn't have it's own event file), I'm experimenting with puppets and minor civil wars that could eventually be used throughout the mod. Puppets will now be 1 of 4 types based somewhat on the autonomy system in HOI4:

Loyal (vanilla behavior)
Neutral (won't help much during a war, provide less economic benefit but also not prone to flipping randomly)
Disloyal (actively hates their overlord, won't contribute much and very open to rebelling to shake off their puppet status, best to keep a garrison here)
Sideswitcher (a puppet that appears neutral, provides medium economic perks, won't help much in a war, won't flip randomly but hates their overlord and will switch sides to the enemy, the second an enemy reaches their borders)

Needless to say, puppets will switch on their own from one type to another in response to pressures (more on that later) and the overlord will have economic, intelligence and if all else fails, military options to force them back into line. This will make Germany running all of Central/Eastern Europe quite difficult and although they look strong (or even stronger with my changes) from the outside, they'll soon discover their hegemony over Mitteleuropa might just be a house of cards or more trouble than it's worth...
 
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i think theres a bug with libya in this game. so at the start of the game i got the event for building the aquaducts. you know the thing your supposed to get after you complete the investment event chain.

also ive gotten the same idris tries to coup the government event numerous times even though i keep select arrest him every time
 
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