• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
3.png

[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
2.png

[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
4.png

[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
1.png

[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
  • 269Like
  • 232
  • 141Love
  • 20
  • 7Haha
  • 6
Reactions:
bloody wedding better be pretty infrequent, difficult, and with monumental costs for a character to attempt and with actual impact for them if they fail.

[trollish remarks moderated out]
 
Last edited by a moderator:
  • 62
  • 4Like
  • 2
Reactions:
Kinda disappointed.
Just another shallow DLC that won't add much of stuff.

I waited to play as Republic, Theocracy, Unlanded character trying to convince anyone to give a piece of land, have secret societies, nomads and much more.

Weddings and tournaments...wow...
 
  • 33
  • 15
  • 14Like
Reactions:
More depth for how rulers in this time period traveled constantly was always needed! But a lot of other things were needed more... Sadly I'm just not sure this DLC is going to pull me back into the game as new releases often do. Like other players, I thought it was a matter of time before we got a mechanical DLC like China, Rome, or merchant republics; I did not expect another Royal Court.
 
  • 32
  • 2Like
  • 2
Reactions:
Just some food for thought: by introducing big events with mandatory travel attached to it, there's some potential to cover more events in the future:
  • HRE Reichstag/Imperial Diet
  • Conclave
  • Synod/Council of local bishops (something already started with the Council of Toledo decision in Iberia)
It can serve as a foundation for both, expanding Imperial mechanics as well as religions. And as far as the new tournament UI goes, I can see a better holding system making use of it.

While it might not offer huge options for now, it creates great opportunities for subsequent expansions.
 
  • 21
  • 17Love
  • 6Like
  • 2
  • 1
Reactions:
I certainly like the concept of a living map. And I definitely like the Tournament UI. But still no release date except for a vague late Spring - which could mean another 3 month wait - is both disappointing and a bit disconcerting. I was hoping for the whole season pass to be announced, including a clear, fixed date for the main dlc.
 
  • 10
  • 3Like
  • 1
Reactions:
I guess we live in entire different timelines then. Because in mine, it's a pretty well known fact that weddings and similar events were major events in the life of a medieval ruler.
What happened in your timeline? Did they become necromancer or spawn of Satan that could personally kill hundreds of enemies in each battle? Or did create gold and power from having more male heirs? Oh I know, did they spend their entire lives getting magically stronger and better at everything, gaining muscle and brains until they became living gods?

Yeah, Paradox is totally tired of history, weddings and tours are so unrealistic and ahistorical compared to... secret religious societies and immortality.
I think the previous poster is referring to the "Bloody wedding" option, which at least to my knowledge doesn't have much of a historical precedent, but rather a pop culture one.
 
  • 22
  • 1Like
  • 1
Reactions:
I definitely get the frustrations about what isn't being done, but this is honestly pretty exciting on its own merits, especially given how peacetime tends to be boring, even after the introduction of Royal Court. Tours and travel were a pretty big part of medieval kingship/nobility, so I think that's a good sign as far as historicity goes, though the obviously ASOIAF-inspired "bloody wedding" gives me some concern; hopefully AI won't spam it, which would be a nightmare.
 
  • 33
  • 3Like
  • 2
  • 1Love
Reactions:
I'm so surprised by the reception this is getting, it genuinely seems like a new and fresh idea.

The changes to the building system and the host feast/go hunt/pilgrimage events (which were mainly stress loss/get prestige/get piety buttons) is very welcome. The introduction of grander celebrations and events will hopefully make my character, and rulers/subjects around me more interesting and relevant too.
Well, to be fair, my initial sentiment was that it's cool, because the game desperately needed the characters not to teleport all over the map like crazy, and it's nice that they're trying to make these really boring and repetitive activities like feasts and pilgrimages more interesting, but at the same time, if it'll be done with the same quality as the base game events ("lol lmao cat-apult let's make a four paragraph essay event on visiting this old home where nothing happens and you've only got two options"), then it's really just more of the same flaws. Plus, crusades are still barely functional in a game series that was initially all about crusading. But hey, gotta make more memes for reddit!
 
  • 24
  • 5
  • 3Like
Reactions:
A question for the devs:

If I win a joust in the name of my sister, would I be able to romance her easier?
 
  • 31Haha
  • 8Like
  • 5
  • 1Love
Reactions:
View attachment 953974

Was this button always in the game, or it has been too long since I played the game?
If it's new, what could it be?
There's also a new goblet icon in the right side pane, having moved decisions beneath the little separator bar
fucked how a goblet isn't a tiny goblin.JPG
 
  • 35
  • 3Like
Reactions:
I like this, but as others are saying, roleplay would be far better if we had mechanics to reinforce the idea of ruling as a monarch, not just their personal lives.
This. I'm actually CK roleplay player. That gives me the most fun still not one of "roleplay focused" dlcs released recently met any of my expectations. This weird focus Paradox took reminds me more of colourful quasimedieval japanese Isekai worlds and it lacks a lot of grave medieval atmosphere.
I think this content maybe good and obviously medieval ages weren't only dark and gloom, but It shouldn't be the main focus.
Religions. Church. It doesn't necessarily have to be the dark side of the Church. It could be relations with the Church or Pope, fasts and festivities (like coronations). College of Cardinals. Piousness or lack there off.
Some real medieval struggles and commodities.
 
  • 37
  • 9Like
  • 1
Reactions:
I am really happy about this DevDiary. One thing I wish is that your chosen route will provide some of the lords with holdings on the route a chance for intrigue :) If you trail through rival's realm with a low amount of guards, the opportunities for 'bandits' etc. should provide itself...
 
  • 6
  • 3Love
  • 2Like
Reactions:
I honestly don't understand why so many people seem to be annoyed or angry about this. It gives a lot of things that would make the game better, like meaningful regencies and expanded pilgrimages and interactions with vassals.
Because it's a major expansion and will thus cost 30€ (very likely) for content that doesn't seem to have a big mechanical impact and at worst could be ignored like the royal court.
I personally rather want to see religions actually being important and not just a source for a few minor modifiers.

Don't get me wrong, I very much like like the content in principle, but the price will probably be too high for what is actually offered and it took/takes up a lot of dev time that could've been used for other ideas or features that would be more important (which is of course my personal opinion but I think a lot of people would agree).
 
  • 43
  • 5Like
  • 2
Reactions:
And I don’t understand why do a regency and a small DLC about the children of the rulers, because they are on almost the same topic, they also come out in a row.
Yeah, this clearly was a mistake by PDX. They should not have made that poll without people knowing what the big DLC is about.
 
  • 43
  • 2Like
  • 1
Reactions: