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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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This expansion sounds very good to me. More peacetime content, regencies, expanding and fleshing out earlier content like pilgrimages and feasts...

I hope Paradox can make the systems of this DLC act well together with the cultural tradition system, so that different cultures had different kinds of weddings, pilgrimages etc.This could also be a great option to make existing individual cultural traditions more meaningful.
If only the new content is meaningfully interacting with other systems, doesn't spawn repetitive events and is reasonably bug-free, I am grateful and optimistic.
 
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It does indeed - honestly I kinda love watching it. Sometimes I take longer routes just to see my character moving around the map more.
Thanks for all the info. Are you able to go in depth about how character location interacts with other game mechanics -- like, is there going to be travel time for a newly appointed councilor going from their local capital to their ruler's capital, or back out to a county when they're assigned to it? Or commanders traveling between armies rather than insta-swapping? If a character is in transit, does that change the possible interactions (removing certain interactions and adding new ones, boosting or penalizing scheme success/power, that sorta thing)?

I think this has the potential to be an awesome, game-changing mechanic that fundamentally alters the possible experience of CK3, depending on how granular it's applied. Really excited for the possibilities.
 
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Sparring traditions exist in almost all cultures on earth. What's unique about European tournaments is the pageantry.
Sure, I'm just wondering if the tournament UI looks any different for (for example) middle eastern cultures. It has very distinct european architecture in that image, which will be very odd to see elsewhere.

Edit: Nevermind. Got my answer from a german article.
 
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I like these ideas, but I'll be honest, this DLC would've been great if you gave the game more of a mechanical upgrade. Distinct governments like Byzantine, Horde, Republics, Chinese Mandate and etc. and then add this kind of flavor, which includes an overhaul of how the map looks with city sprawls and roads, which was promised by one of the devs when the game released.

There's deffinitely a disconnect on what you produce and what playbase generally want. Flavor will always be a problem in your games, but that doesn't mean that you have to put everything into it, while forgetting about broad mechanics of the game.

Hope you'll understand that and next DLC (exactly DLC, content packs needs to be stopped for now to focus on what actually matters) and you'll bring what people want. Also, scratch that comment about Falvor Packs, at least give us new governments in next Flavor Pack update.
 
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Would also be nice if my character's lover didn't get pregnant from me while she is sitting at home and I am traveling
I'd be satisfied with just my wife not getting pregnant when I'm on the road. At least unless I brought her along. That would be a very nice consequence of travel, come to think of it.
 
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It does indeed - honestly I kinda love watching it. Sometimes I take longer routes just to see my character moving around the map more.

Can we only see our character or will it be possible to see other characters moving around the map? It would be nice to see people traveling by your castle (and it would be a shame if they had an accident...).
 
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Distinct governments like Byzantine, Horde, Republics, Chinese Mandate
"Imperial government" (i.e. what you need for Byzantium, and probably also a few other places) has already been identified as being too big for a Flavour Pack.
 
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I've been a bit low in spirits concerning CK3 ever since the embarrasing release of F&F, and its non-too-glamorous predecessors; in my opinion the game needs, overall, hard reworks for some of its poorly implemented mechanics before trying to add new stuff to the mix. Is this it? Certainly sounds partially like it. Since being positive is always preferable to suIk I will keep my hopes up and wishlist. Hopefully this ends up being the game changer we needed, and the most integral update since 1.7 (it was 1.7 when AI was reworked was is not? I might be misremembering, someone be kind enough to correct me if I did).
 
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Also, beside anything i wonder where exactly this expansion is placed on floorplan from DD 109. :rolleyes:
In the same Dev Diary they mentioned that it would be something different for the next major Pack, focused on RP and the location of the Character on the Map.

I still see this floorplan as valid, but they were already to deep into the mechanics of the current DLC.

My expectations are that some of these tasks will be tackled afterwards. Espescially after Wards and Wardens.
 
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