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Europa Universalis IV - Development Diary 25th of April 2023 - 1.35 Post-Release Support

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about issues that are affecting our community and further plan how to deal with them.

As you are aware, shortly after releasing the Domination DLC we realized we had some issues that affected some of our players, so we released a quick patch to alleviate those issues.
With every hotfix that we make for our game, we have to limit the changes to the most pressing issues that slipped the release build testing. We want to react quickly to the bugs but we also do not want to introduce more issues into your games, as with short development time, bugs like to sneak in.

That being said, we immediately focused on making a full patch that will address many of your issues.

For an upcoming patch, which will be released in early May, we focus primarily on:
  • Stability: We are actively addressing the latest crashes that have been introduced in 1.35, especially for the players using the modded version of the game. Since the launch date, we have been gathering crash reports from you, and organizing and prioritizing them. So if you encounter any crashes make sure to send us the report so we can look into a fix Gameplay and balance: We gathered the problems that the community reported, investigated the issues we saw on social media, and attempted to fix as many as we could.

Of course, making changes to the game is one thing, but we also work hard to verify the quality of them, again to ensure we will not introduce new bugs in the place of the old. Our QA team is doing its best to check all the changes and verify them. However we are also looking for reports from our dedicated community, so please if you encounter any issues during your conquest please let us know on the Bug Report Subforum. I assure you that we will check every issue that is reported there.

So you probably wonder what are the plans for the future. We hope that this patch will stabilize the game, so you can do your campaigns safely, in the meantime we will work on further improvements, currently, we think that we will be able to do another patch. It won’t be as quick as this one because we want to focus on improving parts of the code that could potentially break stuff. Afterward, we will do an analysis of the state of the game, to check what needs to be done regarding bug fixing and stabilization.

Below you can find a list (not yet closed!) of changes we aim to include in 1.35.2, to be released in May.

###################
# Gamebalance
###################

# Governments
- The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time.
- Modernization has now a base decay of 0.3 per month.
- Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent.
- Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower.

# Other
- The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired.
- Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission.
- The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically.
- The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1.
- The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2.
- The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days.
- The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month.
- Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster.
- Eyalets now count as your border, meaning you can core provinces next to them.
- Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed.
- The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium.
- The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength.
- The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%.
- The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively.
- The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15.
- The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50.
- The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Takeda ideas now grant proper Army Professionalism.

###################
# Interface
###################

# Country
- Fars is now pink.

# Icons
- Thalassocracy (Government Reform) now has a proper icon.

# Tooltips
- Benefits from Celestial reforms no longer have a blank name in the country modifiers tab.

# Other
- Fixed a typo in the description of the Portuguese achievement 'The Navigator'.

###################
# Script
###################
# Achievements
- Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners
- Aragonese missions are now properly cataloged towards the Forever Golden Achievement
- The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe
- Fixed a few localization and requirement minor issues with 1.35 Achievements
- Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.

# Decisions
- Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked.
- The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region.
- Forming Siam through the decision now requires Administrative Technology 20.

# Events
- Made the Yellow and Yangtze river floods less punishing.
- English/British flavor events can now fire for the Angevin Kingdom too.
- A Question of Faith event will no longer fire during the Shinto Christianity Incident.
- The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents.
- Hungary now has to be an independent country to be forced into a personal union under Austria.
- Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne.
- The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option
- Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun)

# Missions
- The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region
- Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination
- Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas
- Added Random New World triggers for 2 French missions
- The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle.
- The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards
- The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine and Provence.
- Added dynamic province highlighting for the French mission 'Indian Dominance’
- Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China.
- Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission
- Added alternative triggers for French colonial missions if Random New World is active
- The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America.
- Added an easier to understand tooltip to the "Mainland Alliances" British mission.
- Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree.
- Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file
- The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury
- Fixed a trigger for a Revolutionary France mission
- Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission.
- Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission
- Fixed an error that prevented the Japanese Divine Empire from being granted
- Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan.
- The Spanish mission 'New Capital' no longer highlights every single capital everywhere.
- The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States.
- The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5.
- The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore.
- Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World.
- Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination.
- Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming.
- Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted
- Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward
- Added a missing claim for Malacca in the Portuguese missions
- The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level

# Setup
- Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC
- Fixed a missing national idea for Orleans

# Other
- Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers".
- The decadence bar now also mentions that it in- and decreases by stability.
- The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence.
- The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate.
- All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color.
- Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available.
- The Expanded Black Army reform is now correctly registered in tier 5.
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Fixed the Spanish localization of a few missions.
- Estate Privilege 'Support the Brahmins' now is only available to Muslim countries.
- Fixed a tooltip error with the mission 'Wine Monopolies'.
- Fixed some issues with the German localization.
- Improved the descriptions of some estate privileges.

###################
# Bugfixes
###################
- Fixed null subject type crash
- Fixed no federal constitution advancement crash
- Fixed crash not finding gui for a dialog
- Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu.
- Russia can no longer have 5 different variations of serfdom active at the same time.
- Removed confusing triggers for the Plot of the Harem disaster.
- The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy.
- Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event.
- Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it.
- Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic.
- Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism.
- It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time.
- Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed.
- The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days.
- Fixed a bug that prevented Anglois countries to benefit from Stonehenge.
- Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries.
- Fixed the Decadence jumps from winning or losing battles with your monarch.
- Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect.
- Removed an unnecessary base_monthly_growht from the Mercenary militarization.
- Removed the secondary_religion_group scripted trigger as it is no longer needed.
- Removed an unnecessary made_monthly_growht from the Mercenary militarization.
- The Order of Avis can now be established when you accept the Portuguese culture.
- Fixed a display error that showed Russia paying nothing for modernization ideas.
- Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive.
- The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province.
- The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own.
- Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia.
- The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power.
- Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice.
- Fixed some minor localization issues.

The team will also be checking this post periodically, so if something is unclear or you have any questions we will try to address them in a timely manner.
 
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Every time I have an alliance and RM with Burgundy and win the war and get a PU with France, Burgundy get negative opinion of me due to to desiring my subject's (France) provinces. This is in spite of them not having claims on the provinces in question. After a while this negative opinion then increases again making it impossible to maintain the alliance in spite of having max improved opinion and common rivals. As a result it seems to be impossible to get the Burgundian inheritance after getting the PU with France which is really annoying and slows down my expansion. Please fix this :)
 
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Russian event about releasing a Finland as PU needs to control two whole areas, which include a prov of Norway and a prov of Russia itself, and didn't include two Karelian prove comparing to history.

The problem is, that Kola or Molmansk, the prov which belongs to Russia in history, is TOO BIG and makes the PU Finland extremely ugly.

Suggestion:
Mission Requirements: control 1777 and 4151, not the whole Lappland, in case someone doesn't want to bite Norway for Finnmark like Russia in our history.
Rewards: Release a PU Finland in Finland and Lappland, but without Kola, not the whole Lappland. If someone does want Finland to hold Kola or Karelia, he or she can do this via interactions with subjects.
Yeah, I think the PU Finland should definitely be limited to Grand Principality of Finland borders. Perhaps maybe with an option the AI will not usually take that can give it Kola, the state of Pomorye, and North Karelia. Definitely shouldn't require a war with Norway in any case though.
 
Hi, I found a ton of bugs, empty missions in my Ming playthrough, I documented everything here. https://forum.paradoxplaza.com/foru...5-1-bugs-clarification.1579001/#post-28889739

In addition to fixing those bugs/UI issues, I have some suggestions for Ming.
- - -
- - -

Ming can get Tribes Estate, but Yuan/Qing do not, I guess this is balanced that Yuan/Qing get banners. It is ironic that the two foreign Horde dynasties do not get Tribes.

Yuan and Dai Viet do not get EoC Mission Tree. I think this is unfortunate.

Put Ming “Internal” Mission Tree above the "Diplomacy" Mission Tree

Let the Diplomatic/Inwards Perfection route of the Missions be actually completable.

Let the Eunuch Estate have more incentive. Let the use of the Eunuchs actually have benefits instead of just corruption penalty. Similar “trade offs” like Orthodoxy but instead it’s negative Meritocracy/Mandate but for temporary benefits.

Eunuch Corruption scales with Mandate or Celestial Reforms relative to the Age.
If it's Age of Revolutions and you have 0 Celestial Reforms then their corruption will be insane.
If you have low Mandate then their corruption is high, this decreases the higher your Mandate.

Nerf some of the Mission requirement use of Reform Progress.
1. Reform Civil Registration needs 150. (I suggest 100)
2. Examination System needs 250, actually has some really really cool role play content but are locked behind the 250 Reform Progress requirement.(I suggest 150)

Prevent Tributaries from allying your Rivals. My “Historical Friend” via Mission Tree allied my Rival Ottomans. My Relationship, Full Relations, 100 Trust, all should matter.

Give Tributaries a Stability Hit for warring against you or allow a separate peace that only gives status quo Tributary Status for 0 Diplo mana warscore cost(Still need to war them down and occupy provinces.)
All issues will be looked at, however, we are wrapping up the patch, so some of those will have to wait for the next one.
I do wonder indeed.
You have been teasing a few things in the previous diaries.
Might we get a hint in the next diary of the next planned expansion(s) ? :
  • which region do you plan to cover more in depth (I have read Middle East)
  • if you will go back to adding provinces (in some low density regions) given the last dev diary comments about not doing it for savegames compatibility actually not working
  • If EU5 is on your mind as much as it’s in mine ?
Johan prohibited adding new provinces and he didn´t lift the ban, for future projects we will announce them when we will be ready, stay tuned! :)
@Rossarness
There is a bug with England (idk if its exclusive to it)
- but when I am using Autonomous Rebel Suppression, I can't split my army anymore.
it just creates an empty army stack and the splitting window closes instantly.
That should be fixed in next path
@Pavía would this be able to be implemented this patch? It’s a simple fix that will solve the problems with the borked unit model colors.

@Gunthah already found the solution and it should be really simple :)
We will check tommorow, but adding last minute changes backfired on us few times, so we are carefull
 
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We will check tommorow, but adding last minute changes backfired on us few times, so we are carefull
Understandable. From what Gunthah was saying it should all work normally but of course you will do your own testing :)
 
Does the wrapping up mean we might get it even before May?
Well I mean... May is Monday lol. I'd imagine it will roll out next week after they implement the last couple things and makes sure it works before shipping
 
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Does the wrapping up mean we might get it even before May?

And yes, thank you (you as in whole team) for your efforts both in patching and communicating.
There are processes that happen after changes/content is ready for a patch, have in mind that we release on 4 platforms that support different OS. Also releasing anything requires coordination of a few departments and there is a day off on May 1st. Only with small hotfixes, I do take the risk of releasing very quick
 
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That said, please bring back the 10% discipline! 10% ICA just doesn’t feel worth jumping through all those hoops, even with Western tech.
i think 5 discipline is more fair since 10 discipline is essentially making ottomans into better Prussia with no downsides, Prussia already being overwhelmingly strong militarily
 
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  • The government reform "The Great Council of Mechelen" is a level 6 reform which you get around 1550. Given how early the reformation starts it comes too late to prevent the Dutch revolts, so as I player I still have to move my capital to the lowlands. Is there a chance to get this earlier on? I think it's overall a great reform, it just comes a tad late.
This is something I tried to check out if it would be a problem on my own and went court ideas first for the increased government reform progress and I *still* didn't get it before the disaster triggered, and it won't stop the disaster's progress once it starts ticking up at all, which is baffling.
 
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IIRC previously Aragon didn't get any new missions for forming Spain, they were just expanded Castilian missions. Now Aragon get their own new Spanish missions when forming Spain instead of the Castilian Spanish set. I suppose they could make it based on culture again, but even if they did you wouldn't actually be able to complete both mission trees since you'd be missing the bonus Spanish missions for one of the two cultures.
Not sure if I didn't understand you or you didn't understand me. As it stands right now (1.35) and before (1.34) Aragon and Castile had 2 different mission trees.

In 1.34, once you formed Spain as Castile or Castilian culture you would get 5 missions added to the tree for forming Spain. Meanwhile, if you formed Spain as Aragon the tree just stayed the same.
So if I would culture shift to Castilian as Aragon. I would get the Castilian-Spanish Mission tree as Aragon. Or vice versa.

In 1.35. I would just like the culture shift option. Since Aragon doesn't get some key Spain missions since 1.35 changed the mission tree a lot like the tercios or special ships.
 
Is the massacre of Japan's mission tree intentional or is it a bug? As things stand, Japan doesn't get the claims to Korea, Manchuria and China. Daimyo mission trees(at least Oda's) have those claims and other missions while Japan's doesn't. You're able to stay as the daimyo and get the claims before you form Japan, but that would take too long.

On the other hand, half of the daimyo mission tree is completely inaccesible.
1682570046889.png


You need to be Japan in order to complete the Unite Japan quest. And Unite Japan quest is needed to access the bottom half of the mission tree. And of course when you actually form Japan, you get a new mission tree which means you lose access to the daimyo missions. Including the missions that require you to be Japan to complete.

1682570401828.png


So yeah. This annoys me to no end. In this save I waited until I annexed southern Korea before forming Japan, at least to get the claims to all of Korea and some of Manchuria. You are supposed to get more claims but I didn't want to wait. Is this intentional? Is Japan not supposed to get claims now? It seems like a bug and that Japan's mission tree is a bit butchered. At the very least the daimyo mission tree is either outdated or it's bugged, since it's literally not completable as far as I can see.
 
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Is the massacre of Japan's mission tree intentional or is it a bug? As things stand, Japan doesn't get the claims to Korea, Manchuria and China. Daimyo mission trees(at least Oda's) have those claims and other missions while Japan's doesn't. You're able to stay as the daimyo and get the claims before you form Japan, but that would take too long.

On the other hand, half of the daimyo mission tree is completely inaccesible. View attachment 972956

You need to be Japan in order to complete the Unite Japan quest. And Unite Japan quest is needed to access the bottom half of the mission tree. And of course when you actually form Japan, you get a new mission tree which means you lose access to the daimyo missions. Including the missions that require you to be Japan to complete.

View attachment 972961

So yeah. This annoys me to no end. In this save I waited until I annexed southern Korea before forming Japan, at least to get the claims to all of Korea and some of Manchuria. You are supposed to get more claims but I didn't want to wait. Is this intentional? Is Japan not supposed to get claims now? It seems like a bug and that Japan's mission tree is a bit butchered. At the very least the daimyo mission tree is either outdated or it's bugged, since it's literally not completable as far as I can see.
It's divine punishment for playing as a clan that should just be a minor vassal of Shiba in 1444.

In all seriousness that is very odd. The new missions should definitely tack on to the daimyo tree rather than completely supplanting it. The missions even seem like they should be extensions of paths started in the daimyo tree as well. Well, except for the part where they have completely different paths for seizing the mandate? Either way it seems like this was a pretty significant oversight, especially since if you unite Japan early you don't get the claims to take the "Imjin War" focus in the Japan tree and how 13/25 missions for the diamyo mission tree are completely impossible.
 
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This new update made The Teutonic order model unit now the wrong historical color. A White cross with a black tunic. It needs to be a black cross with white tunic to be historically accurate. Eu4 is my favorite game.I even brought the dlc common sense to have this.
 

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This new update made The Teutonic order model unit now the wrong historical color. A White cross with a black tunic. It needs to be a black cross with white tunic to be historically accurate. Eu4 is my favorite game.I even brought the dlc common sense to have this.
It's actually a bug that messed up the colors for a huge variety of models all over the map and not a deliberate change. The exact source of the issue and the solution are both already known. Devs have given no guarantees of whether it will roll out in the next patch though since they need time to test it.
 
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It's actually a bug that messed up the colors for a huge variety of models all over the map and not a deliberate change. The exact source of the issue and the solution are both already known. Devs have given no guarantees of whether it will roll out in the next patch though since they need time to test it.
Thanks
 
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Wow there is some massive siam hate in these patch ntoes. First the idea nerf now tech 20 requirement. jesus what the point. just play vietnaam.

Siam is essentially the best way to play a Kale horde (for 'eat your greens' achievement) by first forming Tibet and switching that way via event before getting the required tech and provinces. So against your neighbours you're going to be hindered somewhat.

On a different note, will Serbian Despotism GR1 be addressed? Currently it has a faulty culture check that doesn't allow you to culture swap into it if you had not previously played serbia at start due to (apparently to youtube comment detectives) a faulty potential chain. If all G1's could be checked for consistency with the way they're intended to be played that'd be great.

Code:
potential = {
        OR = {
            has_reform = serbian_despotate_reform
            have_had_reform = serbian_despotate_reform
        }
    }
 
  • Why not let Burgundy start out with strong duchies? That should make it easier for weaker players. Strong players will take it anyways. France starts out with them as well.
  • Finally, something that is a bug I presume: when you chose to fall under PU with the emperor every possible tag gets released including those in France, not just those that are in the HRE. I presume there is some weird scope issue where the game thinks you have joined the HRE because you are under a PU with the emperor but in practice I would expect that only the lowlands get released and then only those that are actually in the HRE (so Flanders should stay Burgundian).
Burgundy players already have the option to immediately take Strong Duchies, now that they have changed it to only require 2 subjects, rather than 2 vassals specifically. You can take Strong Duchies without unpausing

Also I can confirm from testing that falling under PU with the emperor does NOT immediately pop out every possible tag, it triggers the imperial incident which you can read about here: https://eu4.paradoxwikis.com/Holy_Roman_Empire#Imperial_incidents

If tags are popping out, they were provinces within the HRE
 
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Siam is essentially the best way to play a Kale horde (for 'eat your greens' achievement) by first forming Tibet and switching that way via event before getting the required tech and provinces. So against your neighbours you're going to be hindered somewhat.

On a different note, will Serbian Despotism GR1 be addressed? Currently it has a faulty culture check that doesn't allow you to culture swap into it if you had not previously played serbia at start due to (apparently to youtube comment detectives) a faulty potential chain. If all G1's could be checked for consistency with the way they're intended to be played that'd be great.

Code:
potential = {
        OR = {
            has_reform = serbian_despotate_reform
            have_had_reform = serbian_despotate_reform
        }
    }
I don't think it's faulty, I think it's a deliberate choice that only by starting as Serbia can you have this Government reform. Byzantium's government is in a similar boat. You can disagree with that design decision of course.