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takudanoshi

Recruit
3 Badges
May 23, 2023
7
36
  • Magicka
  • Cities: Skylines
  • Cities: Skylines - After Dark

Information​

I have disabled all mods​

Yes

Required​

Summary​

Road vehicles to/from cargo stations are stuck since update

Expected Result​

Road vehicles do not get stuck

Actual Result​

Road vehicles are stuck at "Returning to facility" with no routes

Steps to reproduce​

1. build connecting cargo stations with proper road and rail
2. have industries
3. watch truck/van movements at the hub:
- Problematic ones are "Returning to facility" but no pathing set when checking its Route
- They are stuck until despawned

Attempted workarounds (all failed):
- Tried rebuilding and adjusting cargo station, roads and rails.
- Tried upgrading roads to trigger recalc of the Routes.

Platform​

Steam

Game Version​

1.17.0-f3

Optional​

Description​

City was running smoothly prior to update, with 75-80% average traffic / 14k exports
Since latest update...
- import/export halved
- overall industries are dying due to lack of import/export services.
- Roads are super congested at the busy cargo stations.
- Trains are way scarce compared to before.

Tags​

  • Pathfinding

Attachments​

View attachment output_log.txtView attachment AutoSave.crp Road vehicle stuck at cargo - normal view.jpgRoad vehicle stuck at cargo - route view.jpg

 
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Interesting that you both said that something was fixed but a different bug showed up. Did the PC version of the game have the trucks literally stuck (not moving) in the 1.17 version, and the trucks are now going back and forth between the cargo station and the road in circles with the 1.17.1 patch?

I play on the Win10/Xbox console edition, and the trucks have consistently been going back and forth between the cargo station and the road in circles in both the 1.17 version and the newly released 1.17.1 patch. In other words, nothing has changed/the bug has not been fixed.
Agreed. The issue you showcased in the video is exactly the bug that needed fixing, but wasn't fixed (apparently). Vans and trucks entering the cargo station and looping back in infront of it is the issue introduced with 1.17. You are correct, it's the same issue that remains unresolved.
 
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Please note which platform you have the game on and let me know if you see no change or if it's different vehicles getting stuck/different behaviors of the trucks.
 
Please note which platform you have the game on and let me know if you see no change or if it's different vehicles getting stuck/different behaviors of the trucks.
Agreed. The issue you showcased in the video is exactly the bug that needed fixing, but wasn't fixed (apparently). Vans and trucks entering the cargo station and looping back in infront of it is the issue introduced with 1.17. You are correct, it's the same issue that remains unresolved.
Platform: PC (Steam)
Version of Game: 1.17.1-f2

I have the same bug =(. Trucks are not stuck anymore but their route is not properly set. For example: Truck that is suppose to go to the Medium Tree Platation (the cargo load in that truck is empty (at least it is shown at 0%)) is routed to Cargo Train Station again. Some screenshots below :
1686653005197.png
1686653217329.png


Another problem that i saw the trucks that are returning to Cargo Train Station are still bugged, not stuck but they spawn again to go the same Cargo Train Station again:
1686653145815.png


Sometimes truck is routed properly but displaying wrong destination name?? (this is my conjecture)
1686653347026.png

Like the destination place are switched and wrongly set?
Honestly i have no idea what is wrong but if i must guess it is wrong routing of some of DLC's vehicles?? I am not sure which, but i observe it mainly on Green Cities and Industries. If i find anything, I'll let you know =). Let make Cities Skylines playable again =).
 
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I'm more confused than anything else at this point... especially after y'all asked for save files to reproduce the issue and got about a dozen absolutely pristine (yet unplayable) vanilla saves on a silver platter uploaded by very kind people on here (who are much more patient than me!) to test any and all fixes on before forcing them to auto-download on us.

And now these "fixes" even break the actual fix deployed by a volunteer modder (Sleepy, aka my hero) who beat the entire company to it weeks ago?

Hashtag Make C:S Playable Again! :confused:

(edit: just to clarify this isn't pointed directly at you @co_avanya — you're awesome and thank you for taking all this heat :))
 
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Hashtag Make C:S Playable Again! :confused:

Shouldn't that be, do some basic bug testing before release of updates.

Every patch I find a new issue in vanilla in <1hour and soon after I see people with the same bug on Reddit and Steam. I have reported multiple bugs here and, whilst they eventually get fixed, they didn't need to happen in the first place. I am sure people would volunteer to test out new updates on their existing save for CO.

The current bug is completely game-breaking unlike the last one that had workaroudn and I expect it will be weeks before it's fixed.
 
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PS4 (Industries, Mass Transit, Airport, Train Hubs CCP), experiencing flying Harry Potter trucks and looping trucks as well (trucks with owner set to warehouse or cargo station are forever stuck in the "returning to facility" status and seek the first opportunity to return to the cargo station it exited from).

As was the case pre-patch, limiting the cargo station to one per map (or perhaps none in neighboring tiles?) seem to prevent this from happening... for a while at least. Need to see how it goes for a while.


I'd imagine juggling between sequel work and patchfixing with a small team must be a giant headache, but all of that does not matter at this point.

I've honestly given up on the devs to deliver proper fixes... love the game anyways so going to try to see how far the city can expand with just one cargo transport hub. Worried what the launch state of CS2 is going to be with how things are going.
 
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I'd imagine juggling between sequel work and patchfixing with a small team must be a giant headache, but all of that does not matter at this point.

I've honestly given up on the devs to deliver proper fixes... love the game anyways so going to try to see how far the city can expand with just one cargo transport hub. Worried what the launch state of CS2 is going to be with how things are going.
They likely have separate teams for the original title and C:S II, so I'm not worried about the sequel being the mess that the original one is right now. I don't know what has resulted in such hot code, but this is something they really need to learn from going forward.
 
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Worried what the launch state of CS2 is going to be with how things are going.

Same here.

I would have pre-ordered the ultimate edition by now without a second thought — and I'm still insanely excited to do so, don't get me wrong!

But after not being able to do anything with my favorite game after its much-hyped final update, to being saved by a free mod for a couple weeks so I can build some luxurious resorts for my peeps like the good little mayor I am, just to abandon them there after snapping back to the reality of being the proud owner of a 15 GB paperweight on my hard drive again... I'd sleep better spending $89.99 on actual paperweights, in all honesty. :p

They likely have separate teams for the original title and C:S II, so I'm not worried about the sequel being the mess that the original one is right now. I don't know what has resulted in such hot code, but this is something they really need to learn from going forward.

I really hope CS2 is just as moddable as 1 currently is (which was a GENIUS business decision by CO and Paradox 8 years ago, btw), in which case I'm confident we'll all end up happy with it sooner or later! And I'll just leave it at that... ;)
 
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I got this too.
A few trucks (small or large) that get confused when they drive out of a vanilla train cargo station. Instead of returning to their "owner", they drive back into the cargo terminal, clogging all traffic.
The vehicles are owned by vanilla industries or warehouses.
Deleting the owning warehouse/industry or cargo terminal doesn't SOLVE the problem.
I didn't notice the behavior before yesterdays update.
I have not bought any of the new DLC's, and all mods are disabled.

Agreed. The issue you showcased in the video is exactly the bug that needed fixing, but wasn't fixed (apparently). Vans and trucks entering the cargo station and looping back in infront of it is the issue introduced with 1.17. You are correct, it's the same issue that remains unresolved.

Please note which platform you have the game on and let me know if you see no change or if it's different vehicles getting stuck/different behaviors of the trucks.
@co_avanya Normally in a right-hand drive city, trucks enter the cargo train station at the door to the right and exit from the door to the left when viewed facing the station. This results in smooth traffic because there is no conflict. On Win10/Xbox edition, the bug was introduced in 1.17, and remains in 1.17.1, and has caused consistent behavior: some trucks have since been exiting the station at the typical entrance; when they hit the road, they immediately turn back and re-enter the station. This can affect all types of trucks that use the station. The confused trucks then block the path of incoming traffic to the station. The other trucks that exit the station at the typical exit go on the road normally. This behavior can be seen in the video below, made from a save file produced with 1.16 on 5/17/23. The behavior is immediately noticeable upon loading a 1.16 save game, as seen in the video, and since this is console edition, it is 100% vanilla with no mods, (and also no DLC in this case), so your QA is clearly lacking.

It appears this bug is separate from one where the trucks are literally stuck (as in not moving at all??) also introduced in 1.17. However I have not observed that on Win10/Xbox edition. I've only seen the looping back and forth between the station entrance and the road, blocking incoming traffic, (and eventually causing all vehicles to get stuck as roads become a congested mess, until enough trucks despawn in the vanilla game). But you guys have had people like Garfield6800 describing this looping behavior from the very earliest bug reports on 5/24/23, so even if there were 2 separate bugs affecting the cargo train station, it wasn't an excuse to let one slip. I also reported this back on 5/23/23 on the Console Bug Reports forum, but clearly no-one at Paradox or Colossal visit that forum.

 
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We just released a patch with a fix for this issue as well as several other bug fixes. The full patch notes can be found here:
https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-17-1-f2.1589177/
Hi, this is partially fixed. I observe the same as what others reported, but for now I'll just highlight the flying car issue:
Here's a snippet of my observation in my city:
In some cases, a vehicle trying to return to its own terminal, thinks that it's elsewhere, however upon arriving that elsewhere, realises it's not where it wanted to be, hence literally flies back to its origin and finally despawns correctly.
Please use attached city file - it's basically continuation from my original city also attached in original bug report.
 

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  • 1%002E17 train bug.crp
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Please note which platform you have the game on and let me know if you see no change or if it's different vehicles getting stuck/different behaviors of the trucks.
I'm on Windows 10/Steam and I'm seeing three kinds of behaviour of trucks around the cargo hubs which are not correct.
After delivering their load at the cargo hub and being empty (0% load):

1) Trucks driving out of the hub for a few truck lengths, turning around and driving back in against the flow of traffic. It goes round and round indefinitely. This looks similar to the behaviour of the trucks getting stuck in 1.17
2) Trucks driving out of the hub and going around the block to drive back in. The truck despawns. Shortly after it respawns and does the same thing again. This happens indefinitely.
3) Trucks driving out, going to a destination near the cargo hub and finding themselves lost. From there it drives slowly in a straight line through buildings and even hills to the cargo hub were it despawns definitively.
 
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Hi, this is partially fixed. I observe the same as what others reported, but for now I'll just highlight the flying car issue:
Here's a snippet of my observation in my city:
In some cases, a vehicle trying to return to its own terminal, thinks that it's elsewhere, however upon arriving that elsewhere, realises it's not where it wanted to be, hence literally flies back to its origin and finally despawns correctly.
Please use attached city file - it's basically continuation from my original city also attached in original bug report.

I'm on Windows 10/Steam and I'm seeing three kinds of behaviour of trucks around the cargo hubs which are not correct.
After delivering their load at the cargo hub and being empty (0% load):

1) Trucks driving out of the hub for a few truck lengths, turning around and driving back in against the flow of traffic. It goes round and round indefinitely. This looks similar to the behaviour of the trucks getting stuck in 1.17
2) Trucks driving out of the hub and going around the block to drive back in. The truck despawns. Shortly after it respawns and does the same thing again. This happens indefinitely.
3) Trucks driving out, going to a destination near the cargo hub and finding themselves lost. From there it drives slowly in a straight line through buildings and even hills to the cargo hub were it despawns definitively.
Trucks driving through walls, against the laws of physics and against game mechanics, oh my! I'm still frustrated with the bugfest that is 1.17, but the new bug reports from 1.17.1 are keeping me well entertained. </slight exasperation>

Confirming that I've been able to observe both buggy behaviors (1) and (3) in 1.17.1-f2 on Win10/Xbox edition. Needless to say, this means vanilla game with no mods, and in my case, also no DLC.

More details on bug (3): An intra-city cargo train (from one cargo train station in the city to another) comes and unloads freight. The cargo train station then spawns an ungodly number of empty trucks trying to "return to facility" (the cargo train station they just exited from). The trucks then drive to a random location close to the station, then turn back to the station in a straight line, driving through any obstacles in the process.

This lends credence to the prevailing theory discussed in this thread, that since 1.17, the trucks have been trying to board cargo trains to return to their owner.

Documentation (behavior starts at 2:25):

ATTN @co_avanya
 
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I'm starting to think that some time between 1.16 and 1.17, CO devs decided to make sending (empty) trucks back to their owning facility via freight trains an actual feature and implemented that in the game's traffic engine. The justification would be to relieve congestion on the city's freeways, service interchanges and arterials, at the expense of busier traffic near cargo hubs and ports. However the implementation was terribly flawed and clearly untested, and we're now witnessing the results.

@co_avanya If this is a new feature, you guys need to fix at least 2 classes of bugs, obviously present in 1.17.1:
  1. The first one is the looping back and forth in front of the cargo train station. I'm guessing what's happening is that the trucks came to the train station to deliver goods for transportation. Then they want to return home, and figure that the fastest route would be to board a train to another cargo station, and complete the last-mile trip by road. This explains the behavior of exiting the station only to immediately turn back to board the train. In this case -- eliminate this unnecessary back and forth. The trucks are already inside the station to deliver goods. If they then want to board a train to go home, SIMPLY DO NOT SPAWN THEM OUT AGAIN! This addresses the looping bug that we've all been discussing since 1.17 came out.
  2. The second class of bugs is when an intra-city cargo train comes and unloads empty trucks from another cargo train station, the trucks owned by the receiving station are already home. DO NOT SPAWN THEM OUT AGAIN TO COMPLETE A POINTLESS TRIP. This addresses the second and third bugs cataloged by JesV. They seem to be exclusive to 1.17.1.
  3. Please prioritize these as a highest-priority hotfix. The intent of the new feature is clearly to relieve traffic congestion in the largest cities that have 2+ cargo stations (cities built by the most skilled and dedicated players in the player base -- arguably the ones most likely to spend $$ on future products), but instead the execution of the feature has resulted in complete frustration among that demographic, for what will be a whole month when the hotfix comes out -- if it can come out in a week.
  4. And for the love of traffic gods, please test new features before releasing in the future!
The player base may have mixed feelings about this new feature though. There is an arterial in my city that may benefit from lower industrial traffic volume, but overall my freeways and interchanges were handling it just fine.
 
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So I tried rebuilding all cargo stations on PS4, as far as I can see it seems to have freed Industries warehouse trucks from an eternal loop for now. Cargo stations still spit out trucks with owners set to "Cargo Station" that take the scenic (aerial) route to loop back to the station though. Can someone else confirm the same? I think I've left it running long enough but just in case.

Don't have Green Cities, Sunset Harbor etc. so don't know if it'll work the same for delivery trucks of the respective DLCs.

If removing buildings and AI pathings associated to them was something actually needed for these types of fixes, it would be nice if CO would include instructions to do so in official patchnotes. Again, stations seem to be still acting funny though.
 
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I have one airport cargo station in an industrial area that is doing this, but I can just about live with it. The trucks/vans drive out OK, as soon as they hit the first junction they turn around and beeline it straight back. Even going through buildings. They are all owned by that station too.

I have 6 airport cargo stations and one normal cargo station. All apart from one are working OK. As soon as I added a cargo hub it broke the cargo station completely, trucks looping back and forth, plus trucks driving in an actual circle in the cargo hub. I turned it off and all the stuck and looping trucks drove off.

I have a lot of cargo trains, but it's not causing any delays or tailbacks. My truck traffic between different areas of the map have practically shrunk to zero now. Everything is being sent by train which has never happened before.

I had highways in a lot of places, including bypass tunnels for the trucks and highway connections going all over the map. I deleted the tunnels, converted some of the highways to regular roads and my traffic was almost instantly better. A good cargo train network and public transport for the cims really does make a difference. I wish I could use the cargo hubs though. Oh well, maybe next patch.
 
I am still seeing this bug, although the recent patch seems to have fixed parts of it. I still have livestock trucks circling in front of a cargo train/cargo ship hub. Also my large fish warehouse still thinks that it can send or receive fishing boats
 
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@co_avanya What's the ETA on the cargo train station bugs getting fixed and tested?
They're causing my industrial buildings to get abandoned because of "not enough buyers for products" within 6 months of in-game time after loading a 1.16 save.
Because of that, I cannot commit to saving any game progress since 5/23/23, when 1.16 was taken away from me!
I want 1.16 back!!!
 
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@co_avanya What's the ETA on the cargo train station bugs getting fixed and tested?
They're causing my industrial buildings to get abandoned because of "not enough buyers for products" within 6 months of in-game time after loading a 1.16 save.
Because of that, I cannot commit to saving any game progress since 5/23/23, when 1.16 was taken away from me!
I want 1.16 back!!!
I suggest that in the meantime you use the Transfer Manager CE v2.2.41 mod by Sleepy. That mod fixes all cargo hub bugs for me and I'm able to continue playing the game as normal.
 
Xbox one x. Several console players including myself have worked around the issue without mods. Train Cargo Terminals are set to export only using one way track. I've added IT Clusters with warehouses set to zoned goods, to supply more goods around the city.
I have not built a Port in my city, I but I would think you could control them a bit using one way roads/rail set to either import or export only.
My city of 80k is running smoothly now. No flying trucks or cargo train jams. Everybody is happy, citizens, industry and commerce.
 
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