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Dev Diary #130 – Wards and Wardens - The Vision

Hello all!

It's been a few weeks since we spoke but it feels like longer, what with all of you having been busy traveling, touring, tournamenting and the rest! It is time for us, nonetheless, to leave behind that world for now and take a look ahead at what we have coming up next.


Vision

Our first Event Pack, Friends & Foes, gave us something of a chance to experiment. Since then, we’ve had the chance to take a look at exactly what direction we want to start moving in with these packs, and build on what worked.

One area that we hit upon was diversity of content and how the player experienced the game. Events are the ink that we daub on to the fabric of the narrative, but it’s how, what and why these events happen that govern their efficacy. Introducing new avenues for that content to reach the player is a great thing, provided it’s done in an unobtrusive way.

With that in mind, we’re going to outline a few of the new features that you’ll find in Wards & Wardens (the event-pack that you voted for last January) and its accompanying patch - both available on August 22nd. Some of them we’ll talk about more in the future, so don’t expect anything too exhaustive here, but let’s start off with…


Captivating features

Hostages aren’t quite what you’d think of when you hear the term. Rather than forced holding of a person to ransom, hostageship in the Middle Ages was a political and legal status that was absolutely widespread.

Put simply, hostages were generally given, not taken. They were, essentially, transactional guarantees. In this case, we’ve zeroed in on the most common reason for hostages to be exchanged: as a means to guarantee a peace treaty.

In Wards & Wardens, hostages are a new type of relation somewhere between a prisoner and a foreign court guest. They reside at your court as a guest would, but cannot leave of their own accord, nor can they become knights. They are generally - though not always - children, and have found themselves in such a predicament due to their liege exchanging them away as a guarantee of non-hostility following a war, or exchanged via interaction during peacetime. Such an arrangement not only eases the mediation process, but also gives both sides some peace of mind.

hostage_window.png


Hostages are essentially living non-aggression pacts. Harming a hostage is a significant diplomatic incident, but it’s also a way to deter your former enemies from getting any more bright ideas about exactly to whom that border county belongs. Any ruler that you have a hostage from will suffer significant debuffs and penalties should they try and attack you - and any wardens attacking home courts also suffer similar debuffs - so hostages present one of the strongest forms of deterrent possible.

The hostages themselves are kept in line via something else new and shiny:


In Perpetuity

We have two types of Hook extant in the game already: Strong and Weak. The latter are the type of hooks you’d get if you were to, for example, manipulate a person in some way. They are single-use, and can be refused at cost. Strong hooks, on the other hand, can be used multiple times and in a range of scenarios, but are also much rarer.

Perpetual Hooks are a new sort of hook, which wardens can get on hostages who they treat well, and represent something of a middle ground. They are refuseable like Weak hooks, but also permanent like a Strong hook. At the moment hostages (and those that have previously been hostages) are the only characters you’d expect to see with a Perpetual hook, but just as Memories were built with expansion in mind for Friends & Foes, so too should you not be surprised if in the future you find more and wider examples of Perpetual hook usage.


What An Odd Fellow!

One of the spots that we’ve been somewhat hamstrung by in CKIII is in mediating the existence of characters that don’t quite… fit the mould, as it were.

eccentric_trait.png


In CKII, you’d have insane and possessed characters who did all kinds of wacky things - immortal horse chancellors and such; you know how it goes. CKIII’s takes a more grounded approach to how traits are represented: Lunatic, for example, was used increasingly loosely in CKII, ending up as an umbrella for anything ranging from slightly kooky to genuine mental illness, but CKIII sticks much more rigidly to the latter.

This is where the Eccentric trait comes in, as a trait dedicated to the slightly odd. This allows us to group some of the more unusual situations you’d find under this new personality trait, giving them both more reason to happen for a certain character but, critically, also barring those characters who wouldn’t engage in such strange distractions from doing so. We’ll talk about this more in the coming weeks!


A Midwife Crisis

As you might expect given how hostageship skews very much towards the young, a fair percentage of what we’ve been working on has been filling out the experience of non-adult existence in Crusader Kings III. We’ve come some way in this regard since release, with Friends & Foes adding a swathe of new events and a revamp of childhood personality traits, as well as of course the Regency mechanic giving a whole new layer of intrigue to a child navigating the dangerous Medieval world.

In Wards & Wardens, we’ve added to this with another fresh layer of childhood content - in no small part focused on hostages and their experiences - but also the addition of a Wet Nurse court position. Wet nurses held an interesting status amongst the medieval court, and adding this court position adds another layer of intricacy to the trials and tribulations of raising a child.

wet_nurse.png



Mature Students

We have been delighted to read just how much you all have been enjoying all the new - and the old! - activities in CKIII since the release of Tours & Tournaments. With this in mind, we’ve attempted to utilize it to approach something that’s previously been static in Crusader Kings: education as an adult.

university_visit.png


Previously, once you had come of age, an education type and rank was assigned to you and that was that. You, aged 16, were as educated as you’d ever become! Now, whilst properly reflecting the rate at which humans grow as people as they age is something of an impossible task for a game, the current system felt a little too rigid for our liking. As such, the Adult Education activity now gives players a chance to tickle their brains at a center of learning, in hope that they can actually upgrade their education trait to a higher level!

But what of those of us who enter adulthood with the finest education life has to offer? What steps can those people take to better themselves in adulthood?

Worry not. We have a plan for that, too, but it will have to wait!


Goodbye For Now

Thankfully, however, you won’t have to wait all too long. Whilst we’re saying bye for now, next week @Areysak will be taking us through the Adult Education Activity in CKIII from top to bottom. Hope to see you all then!
 
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I just havent seen such ways. I had multiple children that I wanted to fail, but events still had them talking friendly, their opinions of each others are high and etc. I know it's a roleplay thing, but it would be more dynamic if it had some mechanical influence.

It would explicitly be less dynamic if it had mechanical influence. I do see your point though: some prefer it to be open-ended so they can effect and craft their own narrative, whilst others prefer it a bit more spelled-out and mechanically heavy-hitting. Either way, in this case we aren't adding any mechanical influence for child favouritism, no.
 
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They are generally - though not always - children, and have found themselves in such a predicament due to their liege exchanging them away as a guarantee of non-hostility following a war, or exchanged via interaction during peacetime. Such an arrangement not only eases the mediation process, but also gives both sides some peace of mind.
This is especially interesting to me, is there any sort of new "negotiation" or post war scenario that enables this? Right now concluding war has 3 options:

-Surrender
-White Peace
-Achieve Goals

Any ideas yet on how will hostages tie into the conclusion of a war? Can the player choose to take hostages or not?
 
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This DD seems... really detailed for such an early look (a little more than 2 months away). I trust we also will have free patch content to look forward to in the coming weeks, or will there be a pause in the DDs?

Well I'm glad you feel that way because I was trying my level best to actually tell you all less to save some stuff for other DDs! Hence why if I'm not answering your question it's not because I'm ignoring you, it's to leave those questions to be answered in later DDs. :D I'm glad you like it!
 
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So, what's the betting that played regencies will end up with the most attractive women as wet nurses for... reasons?

Hostages look really cool and not something I'd imagined would be included in this though! And university visits sound interesting, but my main question is whether they will result in regencies? I assume it will be traveling to a currently built uni and staying there for 6 months or something?
 
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So, what's the betting that played regencies will end up with the most attractive women as wet nurses for... reasons?

Hostages look really cool and not something I'd imagined would be included in this though! And university visits sound interesting, but my main question is whether they will result in regencies? I assume it will be traveling to a currently built uni and staying there for 6 months or something?

Funnily enough, we didn't actually factor in attractiveness when scripting the values for wet nurses. Not unless the designer who made it is holding out some critical info on me, anyway.

I'll leave the university talk for the adult education DD next week!
 
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Well I'm glad you feel that way because I was trying my level best to actually tell you all less to save some stuff for other DDs! Hence why if I'm not answering your question it's not because I'm ignoring you, it's to leave those questions to be answered in later DDs. :D I'm glad you like it!
It's actually reassuring hearing you say that. I may think I'm not the only one that saw Wards & Warden being one of the only 3 paid content this year for CK3 and being worried about the actual amount of content it would provide. Really reassuring that it seems you really want to keep the pace after T&T.
 
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It's actually reassuring hearing you say that. I may think I'm not the only one that saw Wards & Warden being one of the only 3 paid content this year for CK3 and being worried about the actual amount of content it would provide. Really reassuring that it seems you really want to keep the pace after T&T.

Well I did suggest we recline on our laurels and just spend the rest of the year drinking piña coladas on the beach but it turns out I'm actually getting paid to release stuff for this game, so I had to concede the point.
 
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Villains & Vagabonds should've won dammit! I'll never forgive any of you!
I think it would of won, if you removed the lowest ranked of the three and had a revote. Villains and Vagabonds really seemed more like a virtue & vice pack and I think it would of been perfect. I think most of those love and lust votes would of went to villains and vagabonds.

I'm 100% with you, I think Villains and Vagabonds would be awesome. I really hope you do it in the future.

Start a Patreon for that and I'll start funding it :). I think it would be awesome. Anyway, really love the game and so proud of this whole team. CK3 just continues to get better and better.
 
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Its great to hear that hostages could be a feature of peace treaties. In general the war score needs to be reworked to be more modular. It doesn't make sense that the only reward after 100% warscore is that one piece of territory you declared war for. It should include an option to pick exchange of hostages,marriage,artifacts,independence, gold, hooks, demands of conversion, or other pieces of land etc if you go over 100% or decide you want something else.

Likewise if you see the war is a waste of time, you should be able to offer something to an enemy to quickly conclude a white peace treaty or a surrender, without waiting for them to defeat you in battle or siege your capital for months.

This mod did it well but its long out of service and will continue to be so

 
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It would explicitly be less dynamic if it had mechanical influence. I do see your point though: some prefer it to be open-ended so they can effect and craft their own narrative, whilst others prefer it a bit more spelled-out and mechanically heavy-hitting. Either way, in this case we aren't adding any mechanical influence for child favouritism, no.
Well, I wasn't exactly saying about heavy scripting of that kind of thing. In my vision, it needs an addition of Damaging Relations (aka the opposite of Sway), which has events that does mold that relationship in the same way as swaying.
I wasn't thinking of "Favorite Child" button that instantly does the trick because you want to.
 
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OK. I am looking forward on how that turns out. Espescially how Hostages can play out.

If you need new traits I also have following ideas:

Energetic: Which gives a Prowess and a small health boost as well as probably a minor addition in Marshal and Diplomacy.
Phlegmatic: The opposite. You have less Prowess but no health Malus. Maybe a minor addition to Intrigue and a higher stress loss Chance.

Stoic/Collected: You remain unfazed even in dangerous Situations. Additions in Diplomacy and Stewardship. Bonus in Scheme resistance.
Temperamental/Lively: Surprisingly also a Diplomacy Bonus and a Minor Martial one. But a Malus in Learning and a higher success Chance for hostile schemes.
 
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Well, I wasn't exactly saying about heavy scripting of that kind of thing. In my vision, it needs an addition of Damaging Relations (aka the opposite of Sway), which has events that does mold that relationship in the same way as swaying.
I wasn't thinking of "Favorite Child" button that instantly does the trick because you want to.

That's very fair. I also miss Antagonise, for what it's worth. Food for thought for the future!
 
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This DD seems... really detailed for such an early look (a little more than 2 months away). I trust we also will have free patch content to look forward to in the coming weeks, or will there be a pause in the DDs?
Probably because of Midsommar. It will probably one or two diaries in June, than a huge break and than a few in August.
 
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Probably because of Midsommar. It will probably one or two diaries in June, than a huge break and than a few in August.

Actually due to Midsommar there's a 70% chance the entire team gets murdered. They made a film out of this, you really should have been paying more attention.
 
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what ARE the metrics for a high proficiency wet nurse? good physical health? traits like strong or athletic? or is it more geared toward being a good substitute parent and educator, intellect traits and the like?

actually i suddenly remembered also the ck2 childbirth event that allowed female rulers to choose to eschew the wetnurse in favour of nursing the child themselves. is there anything geared around that as a concept at all?
 
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Interesting, the description of the Eccentric trait implies some of the sillier events may be locked behind it. Wonder if there will be a game rule to enable the trait. I don't mind the silly events but I know some people hate them.

Also, I really don't understand the Perpetual Hooks, but I suppose later DDs will give more info :)

Looking forward to this patch!
 
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OK, maybe I will bait a simple answer. ;D Is there will be another CKIII patch ***before*** W&W? No details about date, size or content.

Anyway, can't wait to sent my Piast sons against their will to be raised as hostages in the HRE court because I need to ensure the well-being of the fledgling Polish kingdom. Non-ironically: 5/5 historical flavour and immersion.
 
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