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Dev Diary #130 – Wards and Wardens - The Vision

Hello all!

It's been a few weeks since we spoke but it feels like longer, what with all of you having been busy traveling, touring, tournamenting and the rest! It is time for us, nonetheless, to leave behind that world for now and take a look ahead at what we have coming up next.


Vision

Our first Event Pack, Friends & Foes, gave us something of a chance to experiment. Since then, we’ve had the chance to take a look at exactly what direction we want to start moving in with these packs, and build on what worked.

One area that we hit upon was diversity of content and how the player experienced the game. Events are the ink that we daub on to the fabric of the narrative, but it’s how, what and why these events happen that govern their efficacy. Introducing new avenues for that content to reach the player is a great thing, provided it’s done in an unobtrusive way.

With that in mind, we’re going to outline a few of the new features that you’ll find in Wards & Wardens (the event-pack that you voted for last January) and its accompanying patch - both available on August 22nd. Some of them we’ll talk about more in the future, so don’t expect anything too exhaustive here, but let’s start off with…


Captivating features

Hostages aren’t quite what you’d think of when you hear the term. Rather than forced holding of a person to ransom, hostageship in the Middle Ages was a political and legal status that was absolutely widespread.

Put simply, hostages were generally given, not taken. They were, essentially, transactional guarantees. In this case, we’ve zeroed in on the most common reason for hostages to be exchanged: as a means to guarantee a peace treaty.

In Wards & Wardens, hostages are a new type of relation somewhere between a prisoner and a foreign court guest. They reside at your court as a guest would, but cannot leave of their own accord, nor can they become knights. They are generally - though not always - children, and have found themselves in such a predicament due to their liege exchanging them away as a guarantee of non-hostility following a war, or exchanged via interaction during peacetime. Such an arrangement not only eases the mediation process, but also gives both sides some peace of mind.

hostage_window.png


Hostages are essentially living non-aggression pacts. Harming a hostage is a significant diplomatic incident, but it’s also a way to deter your former enemies from getting any more bright ideas about exactly to whom that border county belongs. Any ruler that you have a hostage from will suffer significant debuffs and penalties should they try and attack you - and any wardens attacking home courts also suffer similar debuffs - so hostages present one of the strongest forms of deterrent possible.

The hostages themselves are kept in line via something else new and shiny:


In Perpetuity

We have two types of Hook extant in the game already: Strong and Weak. The latter are the type of hooks you’d get if you were to, for example, manipulate a person in some way. They are single-use, and can be refused at cost. Strong hooks, on the other hand, can be used multiple times and in a range of scenarios, but are also much rarer.

Perpetual Hooks are a new sort of hook, which wardens can get on hostages who they treat well, and represent something of a middle ground. They are refuseable like Weak hooks, but also permanent like a Strong hook. At the moment hostages (and those that have previously been hostages) are the only characters you’d expect to see with a Perpetual hook, but just as Memories were built with expansion in mind for Friends & Foes, so too should you not be surprised if in the future you find more and wider examples of Perpetual hook usage.


What An Odd Fellow!

One of the spots that we’ve been somewhat hamstrung by in CKIII is in mediating the existence of characters that don’t quite… fit the mould, as it were.

eccentric_trait.png


In CKII, you’d have insane and possessed characters who did all kinds of wacky things - immortal horse chancellors and such; you know how it goes. CKIII’s takes a more grounded approach to how traits are represented: Lunatic, for example, was used increasingly loosely in CKII, ending up as an umbrella for anything ranging from slightly kooky to genuine mental illness, but CKIII sticks much more rigidly to the latter.

This is where the Eccentric trait comes in, as a trait dedicated to the slightly odd. This allows us to group some of the more unusual situations you’d find under this new personality trait, giving them both more reason to happen for a certain character but, critically, also barring those characters who wouldn’t engage in such strange distractions from doing so. We’ll talk about this more in the coming weeks!


A Midwife Crisis

As you might expect given how hostageship skews very much towards the young, a fair percentage of what we’ve been working on has been filling out the experience of non-adult existence in Crusader Kings III. We’ve come some way in this regard since release, with Friends & Foes adding a swathe of new events and a revamp of childhood personality traits, as well as of course the Regency mechanic giving a whole new layer of intrigue to a child navigating the dangerous Medieval world.

In Wards & Wardens, we’ve added to this with another fresh layer of childhood content - in no small part focused on hostages and their experiences - but also the addition of a Wet Nurse court position. Wet nurses held an interesting status amongst the medieval court, and adding this court position adds another layer of intricacy to the trials and tribulations of raising a child.

wet_nurse.png



Mature Students

We have been delighted to read just how much you all have been enjoying all the new - and the old! - activities in CKIII since the release of Tours & Tournaments. With this in mind, we’ve attempted to utilize it to approach something that’s previously been static in Crusader Kings: education as an adult.

university_visit.png


Previously, once you had come of age, an education type and rank was assigned to you and that was that. You, aged 16, were as educated as you’d ever become! Now, whilst properly reflecting the rate at which humans grow as people as they age is something of an impossible task for a game, the current system felt a little too rigid for our liking. As such, the Adult Education activity now gives players a chance to tickle their brains at a center of learning, in hope that they can actually upgrade their education trait to a higher level!

But what of those of us who enter adulthood with the finest education life has to offer? What steps can those people take to better themselves in adulthood?

Worry not. We have a plan for that, too, but it will have to wait!


Goodbye For Now

Thankfully, however, you won’t have to wait all too long. Whilst we’re saying bye for now, next week @Areysak will be taking us through the Adult Education Activity in CKIII from top to bottom. Hope to see you all then!
 
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Wow, is it just me or is this already more non-event content than Friends & Foes? Hostages, a court position, a new activity, a new hook type.
And I really liked Friends & Foes, especially the feuds. Really looking forward to the new event pack!
 
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I actually think there was a rare wife event that could boost your education one level when you played adult.

Perhaps? I wasn't aware of it though, so it's gotta be pretty obscure.

Is Eccentric partnered with another trait a la Zealous/Cynical. I just think it'd be funny to see characters with the "Boring" trait.

It's partnered with Fickle, along with Stubborn. In the same way Callous/Sadistic are to Compassionate, Stubborn/Eccentric are to Fickle. We didn't want to chuck in another whole personality trait (especially given that Eccentric is more of an accompaniment personality trait rather than a foundational one) due to the size of this DLC. We preferred to get Eccentric right rather than half-ass two traits. :)

With that said though, how funny would a Boring trait be? I'd find it absolutely hilarious.

Diplomacy Skill Duel: You attempt to give a rousing speech

1%: Your speech is a huge success! Everyone slaps you on the back. Lose 20 Stress.
99%: Members of the crowd fall asleep. Gain character modifier You Snooze You Lose.
 
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In the screen shots on Steam I have seen events now display which content they are from, is this just for Steam or is this for all events? If so wonderful edition.
 
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In the screen shots on Steam I have seen events now display which content they are from, is this just for Steam or is this for all events? If so wonderful edition.

Good eye! I believe it should be all platforms and at very least all events for this Event Pack. It's one of the things we noticed people had said a lot in F&F, that they couldn't tell which events were DLC and which weren't. Hopefully this goes some way to addressing that!
 
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Good eye! I believe it should be all platforms and at very least all events for this Event Pack. It's one of the things we noticed people had said a lot in F&F, that they couldn't tell which events were DLC and which weren't. Hopefully this goes some way to addressing that!

Okey cool. Would be awesome if we could get this for every event from any sort of dlc later down the road. As its the content I am always least sure of which is part of the dlc and which is part of the base game. *hint*
 
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Will the rescue captives wargoal be restored from CK2 to CK3? That way prisoners of war, children forced into concubinage, etc can be returned (or killed in the crossfire, but at least we tried)?
 
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yay this is exactly why I voted for wards and warden :D

Question: will there be any traditions for cultures to favor even more exchanging children as hostages. I am thinking of the celtic cultures with there fosterage customs. :)
 
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Will the rescue captives wargoal be restored from CK2 to CK3? That way prisoners of war, children forced into concubinage, etc can be returned (or killed in the crossfire, but at least we tried)?

Now you mention it, I definitely do miss this! Especially for concubines.
 
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Hello, I am happy that the concept of hostages would be represented in the game! :)
Just wanna ask if this means that you will be reworking alliances to some degree? I think that the game needs less alliance/non-aggresion options for players, not more - now I can really easily grow above AI just by using alliance system properly and I am little concerned that this new mechanics will just increase this imbalance.
 
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Since this pack also focuses on raising a child, will there be a "favoritism" mechanics?

To put it simply - you play as Denethor (Lord of the Rings, if someone isnt familiar or doesnt remmeber the names), you absolutely adore Boromir, but you hate Faramir with your guts, even if he's your last heir. This kind of favoritism.
A chance for Wokeg, developer of CK3, to show their quality...
 
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Good knowledge! I'll let later DDs cover it in detail, but if I remember correctly we do have a few bits of content surrounding that particular aspect.

I seem to remember milk-siblings being forbidden for marriage as explicitly a thing in at least some versions of Islam?
Conversely they're also considered siblings for other social arrangements, such as being a suitable escort or chaperone.

Presumably any bar to marriage would be overthrown in the case of unrestricted marriage, but otherwise they'd be flagged as close-kin?
 
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Good direction for bottom up approach in regards to characters firing the events, rather than the other way around.

Are there any benefits to not having a wetnurse? For example, less health, but stronger bond with the child or better education outcomes?
 
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Denethor loved Boromir more partly because how unlike they were, partly because of his love to his late wife. Faramir was more like Denethor, but what drove Denethor to scorn brought Faramir to pity and understanding. It would be nice if a similar dynamic can exist in game.
 
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