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Victoria 3 - Dev Diary #103 - 1.6 Teaser

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Hello everyone, happy new year and welcome back to another Victoria 3 development diary, the first of many for 2024. Today is just going to be a very short dev diary with a first look at free update 1.6, which as we mentioned in Dev Diary #102, will be a standalone update (meaning not accompanied by a paid DLC) that is next up on our release schedule.

1.6 is going to be a smaller update that focuses almost entirely on game polish (meaning bug fixes, performance work, UX and AI improvements) and not on adding features to the game, since after the massive slew of changes to the game that was 1.5 we now want to instead focus on smoothing out some of the rougher edges of the game. While we could of course just continue to release hotfixes for 1.5, focusing our efforts into a proper update instead is going to allow us to tackle some things (particularly on the performance and military pathfinding side) that would be too risky to include in a hotfix.

While all this means that you shouldn’t expect much to change on the post-release plans roadmap from 1.6 alone, you can expect some nice new QoL changes, such as the Pop Browser, a new interface inspired by Victoria 2’s Pop Interface, which gives you a comprehensive overview of your country’s population that allows you to more easily identify problems or opportunities, such as pinpointing where exactly those 1 million radicals that keep stirring up trouble are coming from.

The Pop Browser comes with an extensive list of filters to make the selection of Pops you want to look at as broad or narrow as suits your needs
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The Pop Browser is one of a few other UX improvements coming in the update, but we will elaborate more on the other changes in our next dev diary (in two weeks) - going through the specifics of UI/UX changes in 1.6. See you then!
 
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If you're tweaking the UI, my biggest request would be to tweak the construction screen to show state traits. When playing a large country like Russia or the US it can be hard to keep track of what state has what modifiers, and it means you have to click in and out of the construction menu to double check.


On a much more secondary note, more graphs would be greatly appreciated. Not strictly because I think they would be super useful for gameplay, but because they are nice to look at and help you visualize the data of how your country has evolved over the years. I would love to be able to see good consumption and production growth over time, or compare the relative SOL of my different pop types over time, stuff like that.
 
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Thank you, game should have more full screen tabs. I am not sure what type of misguided app design had leaked into Paradox's design goals but it is not a bad or evil thing to have full screen tabs when they are needed. Please add more of these.
 
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Will we be able to sort by states with the highest peasant/unemployed population? This is really important for countries with high population states like China and EIC.
This is already an option ingame when you're building something you can click on the worthless "jobseekers" metric and switch to peasants or unemployed. Which you can then filter the list of areas you can build the building by the amount of unemployed or peasants. So it's been around for awhile just they made the default option the worst option for early-mid-game.
 
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I know it's a minor thing, but I am a little bit irked by using terminology like "Pop browser". I know you have to use the term "pop" itself to make the text readable, but terms like that take you out of the experience a little bit. It might look better as "Census data" or something.
Just want to say I second this it really adds that extra bit of flavour and turns the game form a spreadsheet sim to where you feel like you’re playing as “the spirit of the nation” as the dev team have coined it.
 
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It's nice to see that. Please, do something so it's easier to handle the units. Having to click on each unit to assign them to a front or to modernize them is so boring and it looks like it's the kind of things you want to upgrade for the next update.
 
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Also a way to see how much your country buys and sells in a market as opposed to only having the collective buy and sell amount in a customs union. That way you can see better what you need or what you have already if you want to leave a customs union or join a new one that might suit your needs better.
 
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Woo this is great! I'm happy to see the devs listening and bringing back helpful UI.

Is removing the "ball of doom" to display notifications next? I would love to see the "notification flags" return.

Great QoL!
 
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We are looking into adding more similar browsers for future updates. States is one of the prime candidates for this.
Could we have a mapmode for peasants and another for unemployed?

Both of these mapmodes would help know what states are having population problems, either because they are full of peasants/unemployed, or require automation because they actually have no peasants left
 
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Please fix subject war-goals. I hate playing as an overlord and a foreign power adds war-goals onto my subject and I can only watch as I capitulate despite them never landing in either me or my subject. Maybe you could make it so that the overlord negotiates the war-goals against the subject so they don't capitulate despite not one province being occupied.
 
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If the next DD is in two weeks, and it will still be about 1.6, to me it seems unlikely that Sphere of Influence can keep the Q1 release window, can you share anything about that? (not mad, to be clear, I would just like to know, if possible)
If they do quarterly releases and 1.6 won't accompany a DLC, I think Sphere of Influence is pushed to Q2. Would kind of make sense as 1.5 took up a lot of dev resources to overhaul everything and two of those patches back-to-back (with holidays in-between!) might've made it difficult to keep to that schedule.
 
This might be the single best patch yet. I feel a bit cynical after so much unexpected failure in seemingly innocent patch. But I think we may finally have a patch that fix more than breaks.
 
I hope that in these UI/UX changes is included a bit of overhaul of notifications (these on lower right of the screen). The fact that they overlap the whatever-is-it-called-on-the-right-where-you-can-pin-stuff is so infuriating I can't play without a mod that moves it a bit to the left.
1.6 will include a few improvements in this area, and adding a setting for moving the Notification feed to the left of the Outliner is one of those improvements. More on that in a later DD.

When selecting categories to filter, will we be able to use Shift+Click or Ctrl+Click to select multiple filters?
You'll be able to select several categories, yes, so now you'll be able to easily find all your Irish Shopkeepers and Officers living in either Singapore or Jamaica, that has Loyalists, are discriminated against due to their Religion, and has a positive Pop Growth.

Is removing the "ball of doom" to display notifications next? I would love to see the "notification flags" return.
This was already added in 1.5, you can now set it so that all Important Actions appear as Alerts instead of in the Current Situation list.
 
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If the next DD is in two weeks, and it will still be about 1.6, to me it seems unlikely that Sphere of Influence can keep the Q1 release window, can you share anything about that? (not mad, to be clear, I would just like to know, if possible)
Can't share anything about it at the moment, but we will as soon as we can!
 
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