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Earth has built a second refueling station, which will be shipped to Nessus.

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Loading it into a group of five Freighters (each of which can carry 25,000 tons of cargo) tells me that I've got half a Fueling Station on board. Excellent. Two trips will bring it all over to Alpha Centauri.
 
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Our first four Constellation class Carriers come off the ways, and we can now start a serial of Fighters.

We're getting tight for Naval cap, so another 150 Maintenance Facilities are dumped into the queue.
 
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This is what I was talking about earlier, when I was explaining to Wagonlitz why I wasn't building Fighters yet.

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There are only a few automation options built into the interface... this game is a one-man basement project, after all... but one of the options that DOES exist is to specify a fleet to which all newly-built Fighters will be routed, and where they will automatically be stacked, one-by-one as they are built, in the first Carrier that has available hangar space for them. So I just need to set this option once for each serial of Fighters I am building (140 of them in this serial).
 
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We have now received the first four ships of each type except the Blaze class Laser Destroyers. I guess those full-length Spinal Laser mounts are tricky to manufacture.

In any case, our fleet is now 20 ships with another four due out in four months. More ships of the same classes are on the slipways.

This already brings us close to the Naval cap, so more Maintenance Facilities are being constructed, as well as a Repair Dock where we can scrap the three old first-generation scout ships.
 
We have built our second set of GTO units (one Gauss PD, one Laser PD and one Anti-Ship) and are sending it to Nessus in Alpha Centauri.

The next set will go to Claymore in Luhman 16.
 
... and another thing... :p ... don't get me started about Ship design...

What advantage does this "specialization" doctrine have over a "bit of everything" doctrine? What disadvantages?

The advantages should be obvious. I have chosen that instead of giving every ship a little bit of Gauss PD, a little bit of Laser PD, a little bit of AMM PD... I will give most ships NONE of those things, and instead build a line of ships that are NOTHING BUT Gauss PD, another design that is nothing but Laser PD, and so on.

The point is that if every ship has a little bit of Gauss PD (and a little bit of Laser PD, and a few AMMs...), then EVERY SHIP must carry an appropriate fire control system for each one of those weapon systems. All of them. Every ship will need to devote a substantial fraction of their tonnage to an assortment of various fire controls... thousands of tons in total, spread evenly across all the ships of the fleet.

... and yet I can get the same total PD firepower (and the same effect in battle!) by concentrating all of those PD weapons in a few specialized ships instead... and then we only need to carry a few Fire Controls, instead of thousands of tons of them! All that tonnage can be devoted to THE MISSION instead.

So the advantages of specialization are obvious. What about the disadvantages?

In one phrase: Point-failure risk.

If we were using the "bit of everything" doctrine, then the loss of any single ship will only degrade our combat effectiveness by a small amount. But using the "Specialization" doctrine instead, the loss of a key element such as the AWACS (or the Carrier, or the PD escort) can cripple our fleet with a single blow.

The solution? Redundancy.

Don't bring an AWACS. Bring four instead. Or maybe eight. Don't bring a Carrier. Bring a Carrier Group instead. PD vessels? They're as cheap as dirt. Bring a dozen. Or a couple of dozen.
Another possible advantage of specialization PD is that if one of them turns out to be a lot better against an adversarys loadout, you can focus build just that one for a while in case of extended conflict?

Alternately (or simultaneously) if tech advance suddenly improves one of the three PD techs, you only have to upgrade a third as many vessels to the new specs? (Work time might be the same, but travel/admin time goes down)
 
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the gunnery of Spinal-mounted Gunships
What are those?

November 24th 1979

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... and the temperature on Nessus in Alpha Centauri goes up +30 degrees C in one day... Yeah ... I was waiting for THAT to happen. The whole planet was covered in glaciers, and I knew that when my terraforming warmed things up enough that they finally melted, the climate would jolt upwards because all that ice wouldn't be reflecting sunlight back into space anymore.

And that brings us up to Colony Cost 0.00
So it's mostly covered by an ocean? I guess that saved having to add water vapour. How large is rhe ocean?

We now have two class-0 worlds in Sol (Earth and Mars), and one in Alpha Centauri (Nessus).

View attachment 1077831
What's taga?

Here are the three worlds involved... I'm taking the mines away from Earth
I thought you said Boronide still had 100k left.
Will we leave anything for the Duranium on Earth?

View attachment 1077846

The civilian companies seem to be making money.. they commonly invest their profits in buying more ships, but a Spaceliner (and this is a BIG one) only makes sense in a wealthy market. You won't pay for the Queen Mary by transporting a few immigrants.

... and our maximum OMP Orbital Diameter increases! We can now OMP-mine somewhat larger asteroids, comets, small moons and minor planets.
How large can the radius become? Is covering a full planet possible?
And if so is it then worth it to orbitally mine instead of settling a planet?

Now that Nessus in Alpha Centauri has reached class 0, all the Infrastructure there is available for use elsewhere... and so are those Orbital Terraformers!

Recall that the Alpha Centauri system is just bursting both with minerals and with colony sites. Nessus itself is a good example, having an original Colony Cost of between Class 2 and Class 3 (before terraforming), and very nice mineralization. Is there any MORE overlap in colony sites with very nice minerals?

Yes!

Two of the moons of that nearby gas giant in Alpha Centauri both seem to have what we are looking for... normal gravity (ie: at least 0.1g, no more than 1.9g), Class 2, good mineralization, and the ability to support a few hundred million people as a work-force for mines.

I have called them Nike and Artemis.

Nike:
View attachment 1077870

ACC 4.7 is actually pretty impressive. Lots of minerals there.

Artemis:
View attachment 1077871

ACC 3.3 is pretty decent, too.

Both of these moons are Class 2 remember. So I'm going to move in Infrastructure and colonists, and also terraform both of them to Class 0 and mine the crap out of them. They are right next door to Nessus, after all... Nessus is the fourth planet out from the A Star, and both Artemis and Nike are moons of the third planet.
Will those two be permanent planets, once the mines run out, or be abandoned again?

This is what I was talking about earlier, when I was explaining to Wagonlitz why I wasn't building Fighters yet.

View attachment 1077883

There are only a few automation options built into the interface... this game is a one-man basement project, after all... but one of the options that DOES exist is to specify a fleet to which all newly-built Fighters will be routed, and where they will automatically be stacked, one-by-one as they are built, in the first Carrier that has available hangar space for them. So I just need to set this option once for each serial of Fighters I am building (140 of them in this serial).
What happens if the carriers all are full?
 
What are those? - A Spinal Mount Laser is a Laser that runs the full length of the space-ship. The ship is, in effect, wrapped around the Laser weapon. Each ship can only have one (at most). A Spinal Laser is allowed to be 25% larger than the maximum size our research normally allows. In our own case, our research allows 15cm lasers, so our Spinal Mounts can be 18.75cm.

So it's mostly covered by an ocean? I guess that saved having to add water vapour. How large is rhe ocean? - 69%. Earth is about the same.

What's taga? - Taiga is Arctic Coniferous Forest. Like Alaska.

I thought you said Boronide still had 100k left. - In stockpile, I said. "In stockpile" means "already mined, waiting to be used". You are looking at "unmined ore". Apples and Oranges.
Will we leave anything for the Duranium on Earth? - No. Every mine or automine that we build will gnaw away at that remaining ore.

How large can the radius become? Is covering a full planet possible? - No. It starts at 120 km diameter and only increases by 40 km per tech level.
And if so is it then worth it to orbitally mine instead of settling a planet?

Will those two be permanent planets, once the mines run out, or be abandoned again? - They can always be used as a source of colonists (birth rate is higher on colony planets) or for running Financial Centers.


What happens if the carriers all are full? - The Aircraft stack up at a Spaceport.
Are the GTO PDs the same as the ones used on ships, or are they separate designs and perhaps even seperate tech too? - The turrets are identical. The GTOs contain turrets, FCs, HQs and security troops. They require a seperate Practical tech... but they use all the same Theory techs as ship turrets plus Ground Units.
 
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Our first Carrier filled with Fighters and Missiles.

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35 Fighters, and enough reloads for a second (and nearly a third) sortie. Each Carrier will be accompanied by an Ammunition Tender, which will refill the Carrier's magazines while the strike group is away.
 
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We have our explored section of the map surveyed to 100% everywhere except the Sol system itself where we cannot reach Planet X until we tech up, and in 61 Cygni where we cannot reach the B-star and its planetary system.

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Our defenses are gradually coming together. In addition to the 28 warships and 45 Fighters already constructed, we are beginning to send GTO sections to our colonies. Earth in the Sol system and Nessus in the Alpha Centauri system each have a set of defense turrets now... 3x Quad Laser Anti-Ship Turrets, 4x Quad Laser PD Turrets and 2x Quad Gauss Cannon PD Turrets on each planet. Claymore in the Luhman 16 system will be next.

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Pardon?
 
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We are under attack!

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Our Terraformers in orbit around Nike are being attacked!

Where is the fire coming from? No sign of the enemy on Passive EM or Thermal... do we have a civilian Active sensor in that area, that we could turn on? Recall that I put size-1 (Civilian) sensots on almost everything...

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Oooops.
 
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We are under attack!

View attachment 1078022

Our Terraformers in orbit around Nike are being attacked!

Where is the fire coming from? No sign of the enemy on Passive EM or Thermal... do we have a civilian Active sensor in that area, that we could turn on? Recall that I put size-1 (Civilian) sensots on almost everything...

View attachment 1078024

View attachment 1078025

Oooops.
Time to start researching your surroundings so you can find their homeworld? (Whatever they are)
 
Time to start researching your surroundings so you can find their homeworld? (Whatever they are)
These could be one of the new Hazards!

Steve added something he called Raiders to the game (and also "Aether Raiders") but he didn't give much information on them.
 
I have ordered that portion of our fleet that can fight to head for the jump point to Alpha Centauri. No point in sending the two empty Carriers.

EDIT:

Two minutes later. He has disappeared from our scopes.
 
We now have two class-0 worlds in Sol (Earth and Mars), and one in Alpha Centauri (Nessus).

View attachment 1077831
Forgot to comment on this before.
Why os there a survey ship in ax micro?


Don't financial centers cost upkeep? If so wouldn't it then be detrimental to build them in colonies?

Is the tech that increases the radius we can mine recurrent? I.e. can we continue it forever in principle?
 
Three hours later (or so) he attacks again.

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What's this guy's problem?