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Do ground based terraformers have any advantages over space station ones? - You only pay minerals for the terraformer module, not for the Terraforming Station's hull, life support, bridge, engineering, etc. I do prefer the space stations, though. It reduces micro-management to a minimum.
If you want to explore in multiple directions at once when we restart exploration, Luyten's Star makes sense; if you want to be more cautious, then Tau Ceti. - Yeah... most of the good stuff that we've found so far (the Alpha Centauri system, the AX Microscopii system) have been out toward Luyten's Star. That might be a reason to explore further in that direction... or it might be a reason to explore more thoroughly in the Tau Ceti direction. Might just do both.
 
We are grappling with a very serious missile shortage. We don't have enough missile factories. More building... but our build queue is stuffed full of things.

I've temporarily halted the construction of any more ships that require missile reloads (AMMs mostly).
 
I say do both.
Yeah, I think I'll set up refueling , maintenance and overhaul bases for scout ships in both Luyten's Star and Tau Ceti. The routes leading through the "Dead Suns" district I might leave until later. Colonizing those planet-less systems will be A LOT easier with Arks than with low-gravity infrastructure.
 
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When might we have arks?
Do we have the tech and just need construction cap, or do we need tech too?
We have the tech already. Scientist Wagonlitz researched it. (It's in the "Logistics" field)

But Arks aren't made in shipyards. They are WAY too big. It's perfectly possible to build one that holds a million people... although towing it might be problematic.

You build them with factory workers instead, in low orbit. And our factories are still working non-stop on other projects, like ground forces training centers to train STO, maintenance facilities to support our growing fleet, missile factories to close the missile gap, and so on.

Once the crunch is over and we have some factory slack-time, we'll build a few Arks and send them into the Dead Suns.
 
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sb-282.jpg


Heh... while all the Aether Raider craziness was happening in the Alpha Centauri system, I stopped sending terraformers in that direction (the Jerx were destroying them) so I stacked a few on the Moon to start terraforming it, rather than just waste the time.
 
We have delivered a full set of STO to the next colony site in Alpha Centauri system that we are planning to develop... Artemis, the next moon outward of the same gas giant planet that our colony Nike circles.

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As soon as the Terraformers are done at Nike, they can shift to the next moon and terraform Artemis.
 
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July 27th, 1983

Earth:
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Our mineral stockpile seems to be increasing somewhat... at one point, we were down below 100,000 in a couple of things, and now we're not.

Our missile stockpile is pathetic, especially when you become aware that half of the ships in orbit have empty or half-empty magazines.

Fuel and maintenance supplies look fine. Need more Ordnance (missile) factories, desperately.

Mines are being shipped out to Mars and to Nessus (and later, to Nike). The Grinders are going to a new comet in the Alpha Centauri system.
 
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Our sixth set of STO is on its way to defend a new ACC 4.2 mining site in Alpha Centauri.



With another four Admirals and another four Blaze II's coming off the ways, the total tonnage of our Fleet is now over a million tons.

I'm pausing any further fleet builds until we get all the bugs out of supporting what we've got (mostly, inadequate missile supply).



We have researched the tech that allows cloaking systems to take up only 1/3rd of your ship's tonnage (instead of half) and are now researching the 1/4 tech. A couple more levels of this (say, down to 1/6th of your tonnage) and it will actually be practical.



The seventh set of STO is also on its way to the Alpha Centauri system (that will make five), en route to guard our stack of Grinders on Comet Baedecker.
 
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I'd say Luyten's Star first. 6 confirmed exit points is better than 2. The Tau Ceti direction could theoretically dead end, though not knowing the star generation algorithm at all, no idea how likely that is.
 
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Scientist Wagonlitz researched it.
Go me!
What else gave I been up to?
But Arks aren't made in shipyards. They are WAY too big. It's perfectly possible to build one that holds a million people... although towing it might be problematic.
Hownbig will wr build them?

View attachment 1078961

Heh... while all the Aether Raider craziness was happening in the Alpha Centauri system, I stopped sending terraformers in that direction (the Jerx were destroying them) so I stacked a few on the Moon to start terraforming it, rather than just waste the time.
Will we colonise the moon then?
Also, ice sheet om thr moon. Lol. Though, actually notnsurr if there isnive on the moon.

We have delivered a full set of STO to the next colony site in Alpha Centauri system that we are planning to develop... Artemis, the next moon outward of the same gas giant planet that our colony Nike circles.

View attachment 1078965

As soon as the Terraformers are done at Nike, they can shift to the next moon and terraform Artemis.
How good is Artemisnminerals wise?

The Grinders are going to a new comet in the Alpha Centauri system.
The old one is depleted?

We have researched the tech that allows cloaking systems to take up only 1/3rd of your ship's tonnage (instead of half) and are now researching the 1/4 tech. A couple more levels of this (say, down to 1/6th of your tonnage) and it will actually be practical.
Which ships will we cloak?

The seventh set of STO is also on its way to the Alpha Centauri system (that will make five), en route to guard our stack of Grinders on Comet Baedecker.
We had no GTO on the previous comet?
 
Go me!
What else gave I been up to? - Lots of research.
sb-285.jpg

Hownbig will wr build them? - Small enough to tow into place. Probably build it in chunks as small as possible. That has the drawback that each chunk has to include the overhead (a Bridge, etc) but it makes it easier to tow into place.

Will we colonise the moon then? - Yes.
Also, ice sheet om thr moon. Lol. Though, actually notnsurr if there isnive on the moon. - There is, a bit, in the permanent shadows at the poles.

How good is Artemisnminerals wise? - Good. Not as good as the earlier colonies... naturally we've colonized the best sites first. But it's good.

The old one is depleted? - No. These are NEW grinders.

Which ships will we cloak? - Scouts. More later, as our tech improves.

We had no GTO on the previous comet? - No. We only have seven sets deployed. Earth. Mars. and five locations in Alpha Centauri.

I'd say Luyten's Star first. 6 confirmed exit points is better than 2. The Tau Ceti direction could theoretically dead end, though not knowing the star generation algorithm at all, no idea how likely that is.
Also, Luyten's Star is adjacent to AX Microscopii... which is nearly as rich in minerals as Alpha Centauri.
 
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Terraforming has resumed on the raided colony of Nike... this time under the protection of a set of STO turrets.

sb-286.jpg




I think I might send the next set of STO to Luyten's Star to start building up that colony as a Scout base. It takes about four million workers to run the necessary Maintenance Facilities, Fuel Depot, etc... and only about 65-70% of the population is available for those jobs, since other tasks like life support, agriculture, service industries, etc need to be done as well.
 
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One observation I might offer...

From the start of the game we focused entirely on building up our economy, especially new mining sites, fuel refineries and terraforming. We basically ignored the possibility of early hostilities, only starting to prepare after encountering the Galapagonians... and we still weren't really prepared when the Aether Raiders hit us.

Did this strategy hurt us, or benefit us?

Our total losses were one Diplomatic Vessel and four Terraformers, which we build five at a time. So... less than one 5-unit cycle of Terraformer construction. In exchange, we got onto the fastest possible growth curve, with all of our industrial growth each year being re-invested in more industrial growth.

I suspect that this is the CORRECT way to start the game... don't start defending until you have identified a threat.

Of course, there are risks to that strategy.
 
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One observation I might offer...

From the start of the game we focused entirely on building up our economy, especially new mining sites, fuel refineries and terraforming. We basically ignored the possibility of early hostilities, only starting to prepare after encountering the Galapagonians... and we still weren't really prepared when the Aether Raiders hit us.

Did this strategy hurt us, or benefit us?

Our total losses were one Diplomatic Vessel and four Terraformers, which we build five at a time. So... less than one 5-unit cycle of Terraformer construction. In exchange, we got onto the fastest possible growth curve, with all of our industrial growth each year being re-invested in more industrial growth.

I suspect that this is the CORRECT way to start the game... don't start defending until you have identified a threat.

Of course, there are risks to that strategy.
Well, since it's also a game - if it leads you to instant death then you lost very little time since that early in the game you can just start over.

While if you get on a too low curve and get vanquished mid-game for being to weak to face the opposing player that went on a quick growth curve.. well, maybe you're playing to lose and then it's fine. Else it might be annoying to lose late in the game because of an early decision.
 
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Yeah economy is booming and we only experienced a militarily speaking a slap on the wrist by enemies that stay in their system and raiders who don't want to wipe us out. Can't have asked for a better start.
 
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> Will we colonise the moon then? - Yes.
Was the plan always to colonise the moon, or is it just because of the Jerx? Does the moon have any minerals?

> Which ships will we cloak? - Scouts. More later, as our tech improves.
Why is cloaking scouts worth it? Like, won't it just be Rakkha and Precursors who'll gun for them, and one we already know where is.

Terraforming has resumed on the raided colony of Nike... this time under the protection of a set of STO turrets.

View attachment 1079289



I think I might send the next set of STO to Luyten's Star to start building up that colony as a Scout base. It takes about four million workers to run the necessary Maintenance Facilities, Fuel Depot, etc... and only about 65-70% of the population is available for those jobs, since other tasks like life support, agriculture, service industries, etc need to be done as well.
So 6 million poeple needed in total?

I suspect that this is the CORRECT way to start the game... don't start defending until you have identified a threat.
Only potential caveat is that if we hadn't met the Galapagoans they'd not have started researching the techs and without those we'd have been unable to even build defenses. Thouhg, I guess the raiders don't necessarily go system to systm to raid you, hopefully, so hopefully they'd nt have been able to wipe us out. Also don't know if thehy can take all population from colonies. If not and it's just slave raids then it'd be annoying, but not game ending.
 
> Will we colonise the moon then? - Yes.
Was the plan always to colonise the moon, or is it just because of the Jerx? Does the moon have any minerals? - The Moon was always an option. So are the four largest moons of Jupiter. It's not hard to get them all terraformed to class 0. Mercury is harder (too hot), but should be do-able. No minerals on any of them, but the Pop growth is faster on colonies (so you can use them as a source of colonists) and every colony we have increases the civilian shipping traffic, which we tax.

> Which ships will we cloak? - Scouts. More later, as our tech improves.
Why is cloaking scouts worth it? Like, won't it just be Rakkha and Precursors who'll gun for them, and one we already know where is. - For exploring new star systems. More importantly, some FLEET scouts, to outpost our flanks in battle and alert us to the approach of new enemy forces.
... and one we already know where is... - There can be dozens of Precursor and/or Rakkha systems.

So 6 million poeple needed in total? - Or more. It depends on the colony cost (class 2 etc). Higher cost requires a higher percentage of people working in life support. Eventually... if you were trying to colonize a place like Venus, for example... the colony cost gets so high that even 100% of the people working in life support isn't enough... the colony cannot be formed, or fails automatically.

Only potential caveat is that if we hadn't met the Galapagoans they'd not have started researching the techs and without those we'd have been unable to even build defenses. Thouhg, I guess the raiders don't necessarily go system to systm to raid you, hopefully, so hopefully they'd nt have been able to wipe us out. Also don't know if thehy can take all population from colonies. If not and it's just slave raids then it'd be annoying, but not game ending. - I was researching a few defensive techs before we met anyone. There isn't much that a Missile or Energy Weapon scientist can research that isn't weapon-oriented. I didn't focus on it (or begin Naval construction) until then, though.
 
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> Was the plan always to colonise the moon, or is it just because of the Jerx? Does the moon have any minerals? - The Moon was always an option. So are the four largest moons of Jupiter. It's not hard to get them all terraformed to class 0. Mercury is harder (too hot), but should be do-able. No minerals on any of them, but the Pop growth is faster on colonies (so you can use them as a source of colonists) and every colony we have increases the civilian shipping traffic, which we tax.
How lng does teh groth keep being faster?

Can we terraform Venus?
Also, how high is the colony cost for Venus?

Can we colonies gas giants? Like, literally have cities in the clouds.