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From Steve's post on Deep Space Populations (so this is Steve’s statement, not blue emu’s):

Apparently it’s not working?

Maybe it’s a bug?
The civilians have placed a Waypoint directly on Jupiter (as far as I know, it was them... I certainly don't REMEMBER placing it myself) and maybe that waypoint intercepted my click on Jupiter?

I've pretty well settled on my method for protecting refineries, though. A stack of space stations looks like the way to go... and its not all THAT expensive. So I'll probably be trying out the "Deep Space Population in gas giant orbit" thing in another star system.
 
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Time to design a new and more massive Tug (ie: one that is a larger fraction of an Ark's mass). These are not the actual engines we will be using... they are just place-holders for the next generation engines that I am researching now.



Fat Man class Tug 69,921 tons 598 Crew 2,315.9 BP TCS 1,398 TH 6,875 EM 0
4916 km/s Armour 1-151 Shields 0-0 HTK 187 Sensors 8/11/0/0 DCR 1-0 PPV 0
MSP 20 Max Repair 100 MSP
Tractor Beam
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months

Commercial Ion Drive EP312.50 HS-50 1974 (22) Power 6875.0 Fuel Use 5.53% Signature 312.5 Explosion 5%
Fuel Capacity 12,000,000 Litres Range 558.2 billion km (1314 days at full power)
Refuelling Capability: 60,000 litres per hour Complete Refuel 200 hours

CIV Search Sensor AS39-R100 1976 (1) GPS 2100 Range 39.8m km Resolution 100
CIV PD Search Sensor AS8-R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Thermal Sensor TH1.0-8.0 1969 (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
EM Sensor EM1.0-11.0 1976 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Tug for auto-assignment purposes



The point of having a Tug that is "a larger fraction of an Ark's mass" should be clear. When Tug of mass A (whose unencumbered speed is X) tows a load of mass B, the towing speed will be X * A / ( A + B ). So the larger the mass of the Tug relative to the load, the less significant is the mass of the load itself, and the closer the towing Tug can get to its normal unencumbered speed..
 
Airfields (the orbital station), Sentries and Gadgets are all under construction. A yard is retooling for Saurons.

EDIT: Saurons under construction.
 
We're getting some serious turn-increment chops...

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... but I certainly don't SEE anything. Whatever it is, it might be taking place hundreds of light-years away.

In any case, we are now FAR better prepared for trouble than we were a decade ago.
 
Our first Space Marine Brigade (HQ + four Battalions).

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For the Emperor!
 
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We now have 352 Fighters, nearly all of them based at Sol.



We have slowly built up our number of Maintenance Facilities, to the point where we are now only using about 2/3rds of our capacity.

We now have some slack in the maintenance budget, for space stations construction.



We are now capable of making Beam (ie: Laser) Fire Controls capable of extending our maximum range out to 320,000 km... more than a light-second.

... so I'm re-designing our STO units (which have a Beam FC built into them) to make sure they get the latest tech. Naturally we'll keep the existing ones as well.
 
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We have temporarily called a halt to building Orbital Terraformers. Our Boronide stockpile is dropping toward 100,000 tons again, and I would rather not cross that red-line if I can avoid it.

So far we've built 67 of them, and lost 4 destroyed by the Jerx.



We have made excellent progress in consolidating our defenses. We've deployed about a dozen garrison brigades (each one a HQ plus four battalions), most of them supported by STO, on about a dozen sites throughout our empire including important colonies and valuable mines and terraforming operations.
 
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I seem.to miss most of the action in the thread.

I would like to be a task force commander for whatever task force is most likely to kill the precursors.
 
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I seem.to miss most of the action in the thread.

I would like to be a task force commander for whatever task force is most likely to kill the precursors.
They ran away anyway. Except for the one that our just-unloaded defense turrets killed.

But yeah.
 
Combining two experiments ... :p ... we have parked our experimental Ark above the new military base on Metis, Jupiter's innermost moon.

sb-289.jpg


The Ark contains 200,000 colonists, awake and ready to work.
How is Lyna already as big as Mars?

So I'll probably be trying out the "Deep Space Population in gas giant orbit" thing is another star system.
By deep space population you mean arcs, right?


So, with the Gadget we don't need to rotate out military stations for maintenance ever?
Naturally we'll keep the existing ones as well.
We can't upgrade them?

They ran away anyway. Except for the one that our just-unloaded defense turrets killed.

But yeah.
He said precursors, not jerx.
 
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How is Lyna already as big as Mars? - I remembered to set Mars as "neither source nor destination of colonists", but forgot about Luna.

By deep space population you mean arcs, right? - An Ark can be used for a Deep Space Pop, yes. But it can also be added to a body such as a planet, a comet, or whatever.

So, with the Gadget we don't need to rotate out military stations for maintenance ever? - Correct. Properly stacked, of course.
We can't upgrade them? - Maybe.

He said precursors, not jerx. - My bad.
 
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A new model of Fighter engine allows us to design a Fighter that is about 4,000 kps faster than our current model.

The new Fighters will form the Carrier strike groups, while the old ones are based on colonies.
 
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So, when arks are tied to planets you mean them being in low orbit right?
Yes.

But you can also just deploy them at a chosen location in deep space, with no body nearby.
 
Eleven of our twelve Carriers now have full 35-Fighter Strike Groups.

Unfortunately these are 1970s Ion tech Fighters. We have since then researched a Magneto-Plasma Engine for our Fighters, so these obsolescent craft will gradually be transferred to Airfield Space Stations to guard our colonies and other critical assets. They will be replaced on the Carriers by new Magneto-Plasma tech Fighters.
 
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I do hope we plan to take them on, and if it's just, so we have a path through that system.
I fully intend to take them on, yes. More for fun than for any practical reason.

But first I'd like to upgrade the Fleet (especially the Fighters) to Magneto-Plasma tech, and perhaps catch up a bit in sensor and stealth techs.

The Galapagonians were WAY ahead of us, in just about every field.
 
Our 25cm Spinal STO look like the space-cat's meow.

sb-295.jpg


Eight guns per battery. Sixteen damage per hit. THIRTY armor. A range of more than a light-second. On-mount sensor range of 2,700,000 km vs ships, and nearly 250,000 km vs missiles.

If only their target tracking speed wasn't so poor... only 5,000 kps. We've got STO (Gauss PD, Laser PD) that tracks at 20,000 kps.
 
Earth and Mars have both received Airfield class Orbital Fighter Bases, each with a full squadron of 35 X-Wings. The Fighter Base is military and requires maintenance support., but that's not a problem on Earth or Mars because there are plenty of pops to run the facilities. In more awkward places, we'll use Gadgets.

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A third fully loaded Fighter Base Orbital Station is on its way to Nessus in the Alpha Centauri system.

I will be sending a fourth one to Luyten's Star as soon as the population has grown enough to run the maintenance facilities.
 
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