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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

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[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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This all sounds great, with plenty of stuff to do that doesn't directly involve warfare, but we really need trade. Some kind of real economy that gives you some reason to pursue the conquest of specific territories rather than having them all just be generic building slots that very occasionally have a unique building.

I like the idea of making books, propaganda and fighting plagues in between wars, but there needs to be some kind of resources, Iron and Dye mines at least. These were relevant concepts to this time period, and certain nations definitely did better or worse for having access to them. And show the buildings on the map without a mod, I want to see the development of my provinces at a glance without selecting them.

And don't say I want the game to be Victoria 3, because I don't. I just want something that reflects a state's relative ability to thrive depending on its specific land, because right now titles are distinguished pretty much exclusively based on their relation to other titles, how military units move through them, and how much money has been put into making buildings on them. I want more land depth and I want trade.

Yeah that is a fair point. I would like to see a resource/trade system put in as well eventually. Heck with the new landless gameplay you could really do merchant as a true lifestyle if you add something in like that. I'm guessing we will see some kind of resources and trade system put in, once they add merchant republics. Probably need both of them if you want to do it justice.

We don't need a Vicky 3 type of economy, but a basic trade route and resources e.g. fertile land or mines etc...
 
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This chapter is everything I could have possibly wanted it to be and I would normally have bought it immediately -- *except* that for three months there has been a horrible crashing bug on Macs, and there's a robust thread on it in Bug Reports, and nothing has been done. I can barely play this game right now. It's got to be fixed before I spend another dollar. I know Mac users are a smaller fraction of the player base, and I know the holidays were the holidays, but I'm so disappointed with the lack of response/urgency with solving this issue.

Please fix the game so that I can give you my money!
 
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Absolutely wonderful. I really want all these dlc.

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I hope with the addition of legitimacy there will be a rebalance of the regent’s system, in which he is absolutely helpless and the danger of gaining power from him is almost zero (if you are a regent, then this is also too dreary)

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in this regard, is there a unit in the team that listens to player feedback on the game mechanics and rebalances them (like the Guardians from the Stellaris team?)
 
Please Please Please, make standing army a thing for the Byzantines. Having armies rebel rather than feudal lords rebellion should be a different dynamic.
 
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Oh and one more thing!

I recently played a game as Zoroastrian Persians in AD 867 start date. I saw that my ruler had a special ability to sponsor Turkish invasions against other states (I hope this isn’t a mod because I did mod the game! :D ).

Might there be a Byzantine special ability to pay for Crusaders and Vikings to invade rival states?
 
I am really looking forward on how estates will work in CK3. Espescially as it is an important factor in future potential additions like Republics or Imperial China.

As I understand it, the biggest barrier to including the Far East has been that China operated under an entirely different type of government that the game's mechanics at the moment would not be model appropriately.

If estates work out, it would not surprise me if the map expansion they have previously said they wish to do finally takes place (though in all honesty it will probably be a while yet).
 
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I am happy to see what I suggested years ago (see signature) becoming implemented. :D
 
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If estates work out, it would not surprise me if the map expansion they have previously said they wish to do finally takes place (though in all honesty it will probably be a while yet).
Indeed - the way I see it, this game could run for years and years. Very excited about Chapter 3 but I’m also eagerly awaiting expanded succession mechanics, in-depth religious content, conclave-style internal politics and laws…then there’s fan favourites nomads, republics and warfare to come…not to mention the endless scope for future regional flavour packs!
 
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I hope the plague system links with travel. Would be good having to plan routes around infected counties or increasing chance of sickness if I go through one.
 
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Wow. Now this is what I want in the DLCs. Finally, landless gameplay is coming. Can we play as a knight?
 
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As much as I get the hype about landless gameplay, am I the only one worried about the performance impact of this? If suddenly landless characters have more decisions and actions that they can take, I could see performance dipping.

Also, does this mean that failure is now impossible? You can lose all of your lands and just go on a big dynastic journey across Eurasia to get land on the opposite side of the map?
 
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I’m excited to be able to come up with some truly unique dynastic situations as an adventurer.

Start off in Ethiopia and get a Solomonid on the throne of… somewhere far away from Ethiopia.
 
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Indeed - the way I see it, this game could run for years and years. Very excited about Chapter 3 but I’m also eagerly awaiting expanded succession mechanics, in-depth religious content, conclave-style internal politics and laws…then there’s fan favourites nomads, republics and warfare to come…not to mention the endless scope for future regional flavour packs!
In regards to Government/Succession mechanics, I feel that having "laws" by Empire/Kingdom/Duchy could potentially address this. Would of course require Vassal approval, which makes that more important aside from raising Crown Authority...
 
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Wasn't the core expansion supposed to introduce skill creep countermeasures? I don't see that.
Whether it does or not, I wouldn't expect to see them particularly prominent in the big shiny headline summary post.
 
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