When you are basing a fleet in Deep Space (ie: at a DSP instead of a planet or moon), there are a number of considerations you need to keep in mind.
In order to actually BASE a fleet there (as opposed to just stationing it there temporarily) you will need:
(1) Continual daily maintenance for a fleet of that tonnage, to prevent their mission clock from advancing. At a DSP, that means maintenance ships or bases.
(2) The ability to conduct full overhauls for a fleet of that tonnage. Again, at a DSP, maintenance ships or bases are the only option.
(3) Maintenance stores (spare parts) sufficient for your daily usage. These must be imported and stockpiled, since they cannot be manufactured on-site.
(4) Fuel. Again, this must be imported and stockpiled unless the DSP orbits a Sorium gas giant.
(5) Replacement ordnance (missiles). Again, imported and stockpiled.
(6) Population, in the hundreds of thousands, to provide Shore Leave for the crews. This keeps the mission clock reset.
In order to actually BASE a fleet there (as opposed to just stationing it there temporarily) you will need:
(1) Continual daily maintenance for a fleet of that tonnage, to prevent their mission clock from advancing. At a DSP, that means maintenance ships or bases.
(2) The ability to conduct full overhauls for a fleet of that tonnage. Again, at a DSP, maintenance ships or bases are the only option.
(3) Maintenance stores (spare parts) sufficient for your daily usage. These must be imported and stockpiled, since they cannot be manufactured on-site.
(4) Fuel. Again, this must be imported and stockpiled unless the DSP orbits a Sorium gas giant.
(5) Replacement ordnance (missiles). Again, imported and stockpiled.
(6) Population, in the hundreds of thousands, to provide Shore Leave for the crews. This keeps the mission clock reset.
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