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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

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[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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Without asking you to make any promises on future content, are you free to give an example of what that traveler lifestyle is about in gameplay terms?

The current five lifestyles are centered around the five basic skills, but I have difficulties imagining a lifestyle that is about... what exactly? Will it give lifestyle xp for other lifestyles? Give you money? Skills? Traits?

Also, will it make any sense to take up that lifestyle if you're landed?

Thanks in advance for taking the time in answering our questions well beyond working hours!
Does this help? From the Wandering Nobles page on Steam:
  • 1 New Lifestyle - Wanderer: Become a true Wanderer, by choosing to engage with one of the three new lifestyle trees — Surveyor, Wayfarer, or Voyager.

  • 3 Mini-Activities: Each lifestyle tree comes with its own related mini-activity. Choose to inspect your lands as a Surveyor, journey to see monuments in far-off lands as a Voyager, or to travel through the wilderness searching for experiences that might make for a good tale as a Wayfarer.
 
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Third time is the charm.
Seems there is some good content coming.
Let's hope the trend continues with warfare/logistics, economy/trade, a resemblance of diplomacy and we might end with an actual strategy game.

I'd like to point out, we mostly know (on a very abstract level) what the DLC content is. What we don't know as much about is the free update, other than Legitimacy (which isn't listed on the store page and so is very likely an update feature). So over the course of the next two major updates coming this year we could be seeing some of these systems being reworked as well, even if only partially like with the Lance update.
 
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Does this help? From the Wandering Nobles page on Steam:
Thank you, but I already read that and it doesn't clarify the things I'm asking about.

My question is more about the gameplay implications, since clearly there is no skill directly tied to that lifestyle.

I mean, can you educate your child in Traveler lifestyle? Can you improve it to lvl 5 at the university? What exactly do the perks provide you with? Skills? Interactions? Income? Or does it improve the other lifestyles instead, boosting random skills across other lifestyles? Is it even offering anything relevant for someone who isn't traveling, but is already a landed character?

Why can't the martial lifestyle provide something for the Wafarer? The Learning lifestyle something for the Voyager? The Stewardship for Surveyor? Why is a completely separate lifestyle necessary?

I'm trying to understand the nature of it, and there's not much to go on currently. I mean, we can already travel right now, get events and gather exp/skills/traits. Without the entire lifestyle. What is it then that the lifestyle provides?
 
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If we wished to play a campaign as a custom character that was landless, would we need to depose them and then select them?

If not, then how will character selection serve to allow for that gameplay for further generations or inheritance?

(I'm asking because I like the idea of switching to a second born son)
 
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If we wished to play a campaign as a custom character that was landless, would we need to depose them and then select them?

If not, then how will character selection serve to allow for that gameplay for further generations or inheritance?

(I'm asking because I like the idea of switching to a second born son)
Yeah I also really want to be able to pick (or randomize!) the player heir separate from who the primary heir is.
 
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The Byzantine / landless mechanics are intriguing! I don't have high hopes for the legends mechanic, but diseases are consequential and could be very fun.

I look forward to reading independent, post-release reviews that will determine whether I buy any of these.
 
My big question with every paradox DLC announcement is what will be free content and what will be locked behind the DLC.

Most people on the forums aren't even aware of this distinction. Many never play without the DLC installed so don't notice that many features are included as free content but often in a more simplistic manner. eg travelling and activities without the Tours and Tournaments, artifacts and cultures without Royal Court.

I wonder if legitimacy will be part of the free updates but detail like legends and disease spread are locked behind the DLC.
 
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Wonder if the Romans would have things more tweaked, so to say. Even in Ck3's 869-1453 timespan, the Romans still had 3 or 4 subtly different stages of government evolution: and none of the 4 were feudalism (yes, one of the few saving graces of the Palaiologoi), at least not as the French of the 12-13th centuries understood the term.
Hopefully bureaucratic mechanics could be adopted by kings of the Latin world in their quest to begin absolutism. It shouldn't be completely achievable, but playing as a king trying to reduce vassals into servants and playing as a vassal trying to stop that has the potential to be fun.
Now this depends on how one defines the term, but it can be argued there was a "quasi-feudalism" in the late Komnenian years, which was ironically cut off as a development by the 4th crusade establishment of foreign feudal states in Western parts of the empire.
 
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Without asking you to make any promises on future content, are you free to give an example of what that traveler lifestyle is about in gameplay terms?

The current five lifestyles are centered around the five basic skills, but I have difficulties imagining a lifestyle that is about... what exactly? Will it give lifestyle xp for other lifestyles? Give you money? Skills? Traits?

Also, will it make any sense to take up that lifestyle if you're landed?

Thanks in advance for taking the time in answering our questions well beyond working hours!
It is primarily for landed gameplay, so, I'd say it makes sense. But, well, sure, I can go into it a little bit.

The lifestyle is about getting bonuses or advantages whilst travelling, and each tree is trying to flavour that in some particular way.

The Surveyor tree is focused on land management and improving your realm.

The Wayfarer tree is for those who just want to enjoy travelling, and have a stress loss and fame sub-theme.

The Voyager tree is for those who want to see distant lands, gaining extra bonuses from Points of Interest or from reaching your destination.

I'd rather not go into too many details, because, you know, work in progress, things can change, etc etc. But one of the perks for Voyager right now is that you gain more development in your capital when you travel somewhere that has a higher development than it, the idea being that you see others doing things differently and getting inspired to improve things at home.
 
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For how long will this chapter be available? I see that chapter 1 and 2 have been delisted with only the individual DLCs purchasable. I would like to wait with buying the chapter until the major expansion probably.
 
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It is primarily for landed gameplay, so, I'd say it makes sense. But, well, sure, I can go into it a little bit.

The lifestyle is about getting bonuses or advantages whilst travelling, and each tree is trying to flavour that in some particular way.

The Surveyor tree is focused on land management and improving your realm.

The Wayfarer tree is for those who just want to enjoy travelling, and have a stress loss and fame sub-theme.

The Voyager tree is for those who want to see distant lands, gaining extra bonuses from Points of Interest or from reaching your destination.

I'd rather not go into too many details, because, you know, work in progress, things can change, etc etc. But one of the perks for Voyager right now is that you gain more development in your capital when you travel somewhere that has a higher development than it, the idea being that you see others doing things differently and getting inspired to improve things at home.
Aaah, now that makes a bit more sense, thank you very much!

So, it's kind of a supporting lifestyle, kind of a mix of martial, stewardship and learning? Where you can travel more safely, observe stuff, learn things and apply to your domain, to make more money?

Sounds pretty nice actually!

But I take it there is no "Traveler" education planned out?
 
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So what's everybody's opinion on the rework of the UI on the lower left of the screen? I understand that more space is needed as new buttons are introduced, but I personally feel it detracts from the character portrait.


1707383016621.png
 
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So what's everybody's opinion on the rework of the UI on the lower left of the screen? I understand that more space is needed as new buttons are introduced, but I personally feel it detracts from the character portrait.


View attachment 1081494
I usually don't look at that corner more than the time required to click on portrait. I access my faith, culture, dynasty and primary title using character window. So these buttons are basically useless to me. But yeah, after 3000 hours it feels weird to see changes in interface.
 
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So what's everybody's opinion on the rework of the UI on the lower left of the screen? I understand that more space is needed as new buttons are introduced, but I personally feel it detracts from the character portrait.


View attachment 1081494
Strange. I suppose that star icon is legitimacy, but where did the scales of power go? If it somehow got merged, we don't need a redesign because we already have 4 buttons.
 
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Strange. I suppose that star icon is legitimacy, but where did the scales of power go? If it somehow got merged, we don't need a redesign because we already have 4 buttons.

IIRC, the scales of power are only shown when a regency is active.
 
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Strange. I suppose that star icon is legitimacy, but where did the scales of power go? If it somehow got merged, we don't need a redesign because we already have 4 buttons.
I think the scales of power button only appears when relevant (i.e. when a regency or vizier is in place).
 
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Aaah, now that makes a bit more sense, thank you very much!

So, it's kind of a supporting lifestyle, kind of a mix of martial, stewardship and learning? Where you can travel more safely, observe stuff, learn things and apply to your domain, to make more money?

Sounds pretty nice actually!

But I take it there is no "Traveler" education planned out?
I am not quite sure I would call it a support lifestyle per say, but it is definitely mixed between different skills, yes.
There's no Traveler education planned, as we already have the Traveler trait, which will give you an experience boost to the lifestyle (akin to what an education trait would do for the other lifestyles).
 
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