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Dev Diary #144 - Legends and Lesions

Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)





In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.

As our Game Director already mentioned in last week's Chapter III overview, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didn’t have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.

We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.

Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?

We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.

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When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.

Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?

Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."

"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."

This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.

In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.

Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.

We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.

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[Image: A Consumption outbreak follows the coast of the English Channel]

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[Image: New (and full body!) graphics for measles]

Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.

It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.

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[Image: The Custody of the Holy Site legend spreads over Galicia]

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[Image: A Legendary Statue built to commemorate a hero's legend]

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[Image: A legend turned into an artifact]



We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.
 
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Still waiting to see signs of the epidemics being a fun mechanic. If all the mechanic does is to add more annoyances to the game like harm events, then I really hope there would be a game rule option to turn it off.
 
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Still waiting to see signs of the epidemics being a fun mechanic. If all the mechanic does is to add more annoyances to the game like harm events, then I really hope there would be a game rule option to turn it off.
How, exactly, could epidemcs be, um, fun?
 
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To expand on this: random death is not really fun except for meme purposes. In strategy game, if there is some danger included, there should be available measures to conquer that danger, one way or another. And obviously it should have a cost: be it money to invest into hygiene, hospitals and medics or ability to close the door and hide in seclusion with a cost to your legitimacy and diplomatic ability.
While I agree that the player should have some agency in reducing the odds/severity, history isn't always like a video game. Sometimes, people just die in mundane or undignified ways.
 
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Ooh, what if there were ambient sounds every time you zoom in to an afflicted area? Bells ringing, coughing, rats, groaning, etc.?
They had that in CK2...
 
Still waiting to see signs of the epidemics being a fun mechanic. If all the mechanic does is to add more annoyances to the game like harm events, then I really hope there would be a game rule option to turn it off.
If it's anything like ck2's system then I'll be happy, people criticize it because you can't do anything to stop diseases but that's literally their point and half the fun. You are completely powerless and at the mercy of the game which is great.
 
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If it's anything like ck2's system then I'll be happy, people criticize it because you can't do anything to stop diseases but that's literally their point and half the fun. You are completely powerless and at the mercy of the game which is great.
Being completely powerless isn't fun, it's boring. I'm optimistic about disease implementation in CK3, because the devs have made it clear that they don't want to just re-tread mechanics from CK2, but whenever plagues (and especially the Black Death) came by in CK2 I'd always just find it annoying, because it meant I had to sit and practically do nothing and wait until they passed. Is it realistic? Yeah, probably. But it's not fun.
 
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While I agree that the player should have some agency in reducing the odds/severity, history isn't always like a video game. Sometimes, people just die in mundane or undignified ways.

But this is not history but VIDEO GAME. If I invest 50 hours into doing something in a video game, I do not want it to end randomly. It is like a crash with an unrecoverable save.
 
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But this is not history but VIDEO GAME. If I invest 50 hours into doing something in a video game, I do not want it to end randomly. It is like a crash with an unrecoverable save.
If it's like CK2, by the time the Black Death hits (which killed one third of Europe, btw) you should have plenty of dynasty members to carry on the glorious family name.
 
I would love to see Plagues coming with a new "salvation" mechanics where characters use piety to save their soul in the beyond, in order to reduce their stress in front of the death (as it was a big thing back then)

Also, I reaaly hope that legitimacy will be linked to culture and have an effect on province control.
 
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But this is not history but VIDEO GAME. If I invest 50 hours into doing something in a video game, I do not want it to end randomly. It is like a crash with an unrecoverable save.
If you play this game to "win", sure. I find the game to be a bit too easy to just play it to win. There are so many easy and clear paths in this game that almost always result in you coming out on top.

This is why I always encourage roleplaying. Take the defeats and deaths as a story being told, not as you losing progress. The game is much more compelling when you're not on top and the king of the world anyway.
 
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When you take into account the Roman belief that they were themselves descendants of the Trojans it makes sense, particularly in the mythological aspect there were a great many similarities between Roman and Greek beliefs to make either a viable path to claim a legend. So if they can represent a differing claim to legitimacy (Roman lineage) or out right legend (Greek) then not only should it be realistically viable but it should be quite interesting.

Honestly the real problem is the complete lack of information, with only two more dev diaries before release we simply don't have enough information. Kinda loosing the open communication ethos many of us used to love about Paradox, there is no longer the real option to actually evaluate the content of a pack before release anymore.
I understand the tie to Trojan roots, but let's be honest, Christianity plays a big part on Eastern Rome, and the Church even bigger. Don't forget that "almost" every Roman(Byzantine) Emperor after Constantine the Great was "Faithful in Christ the God, Emperor and Autocrat of the Romans", and a big part of that is representing Christian values. To link himself to a bunch of pagan legends from Greco-Roman myths... doesn't really fit that picture, does it?

PS.: Sorry for my late respond
 
Still waiting to see signs of the epidemics being a fun mechanic. If all the mechanic does is to add more annoyances to the game like harm events, then I really hope there would be a game rule option to turn it off.
theres a mod called more options or something, im sure plagues will be on there once it gets updated.