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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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How could the end of suffering be disagreeable?

Her purpose is to give.
She powers worker cooperatives of pre FTL civilizations so hard (+10 000% to throughput), that entire population has wealth level of 99 :D
 
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The season pass is a horrible, horrible development.

And the way it is being marketed is very predatory. These games here, are not forthnight, and the target audience isn't compatible with such a seasonal pass mentality.

I can see how this one came down directly from Fredrik Wester, wanting PDX to be paid in advance for content that is not currently in production, 6 months in advance, having the customer to take on the entire risk, throwing in a FOMO portrait from aprils fools, and afterwards scale down the quality and production value to match the seasonal pass & pre-orders revenue! What a plan!

I may or may not buy it but I'm already looking for the exit from this "kickstarter" mentality - this is not for me. But that's not the point, the point is that in the future they will skew their pricing towards this model - or even stop doing individual dlcs at all. After all, they want to rent their games going forward, not sell them.

Welcome to the future of gaming Gentlemen.
 
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The season pass is a horrible, horrible development.

And the way it is being marketed is very predatory. These games here, are not forthnight, and the target audience isn't compatible with such a seasonal pass mentality.

I can see how this one came down directly from Fredrik Wester, wanting PDX to be paid in advance for content that is not currently in production, 6 months in advance, having the customer to take on the entire risk, throwing in a FOMO portrait from aprils fools, and afterwards scale down the quality and production value to match the seasonal pass & pre-orders revenue! What a plan!

I may or may not buy it but I'm already looking for the exit from this "kickstarter" mentality - this is not for me. But that's not the point, the point is that in the future they will skew their pricing towards this model - or even stop doing individual dlcs at all. After all, they want to rent their games going forward, not sell them.

Welcome to the future of gaming Gentlemen.
Season passes work on other games.
And the season passes aren't "renting" the games either. The subscription model being a separate thing entirely *that was asked for* by people on the forums.


If you don't want to buy the season pass because you find you don't want one of the included DLC, then don't buy it. Buy the parts you want when they're released.
 
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Where C6?
 
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I see the fear of the season pass, and it’s valid. Paying upfront only to get a dud like astral planes would be a real feel bad moment.

I’m liking what I see with age of the machine, but plenty of people already question cosmic storms which could be fun or annoying or utterly pointless depending on its implementation. While I’m hoping for a good time, the buy now find out later aspect is irksome with your only consolations being a 20% discount and an extra portrait frame for the risk.

On the other hand if you were going to buy everything anyways, it’s actually a good deal which some people will jump at.
 
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I hope that the three old end crises will also get some updates. The three will look obsolete and outdated compared to the bew end crises.

I hope you will also be able to interact with the old end crises in some ways. Otherways everybody will deactivate the old end crises.
 
I hope the new season system is definitive, instead of just an experiment. I was expecting only with Stellaris 2 we would have a chapter/season system, but it coming with Stellaris right now is a very good development. Its a built-in roadmap, a better way to fund the game and players that buy everything can be done with their Stellaris DLC purchases for the rest of the year. I purchased it already.

I see the fear of the season pass, and it’s valid. Paying upfront only to get a dud like astral planes would be a real feel bad moment.

I’m liking what I see with age of the machine, but plenty of people already question cosmic storms which could be fun or annoying or utterly pointless depending on its implementation. While I’m hoping for a good time, the buy now find out later aspect is irksome with your only consolations being a 20% discount and an extra portrait frame for the risk.

On the other hand if you were going to buy everything anyways, it’s actually a good deal which some people will jump at.

You know theres an easy solution for that and its not buying the season pass.
 
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I just hope that there's some sort of special diplomacy between Servitors and Synthetic Queen and some events between Ancient Caretakers and Synthetic Queen, since it seems like they'd be not opposed to be seen as three generations of having largely the same goals
 
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I see the fear of the season pass, and it’s valid. Paying upfront only to get a dud like astral planes would be a real feel bad moment.

I’m liking what I see with age of the machine, but plenty of people already question cosmic storms which could be fun or annoying or utterly pointless depending on its implementation. While I’m hoping for a good time, the buy now find out later aspect is irksome with your only consolations being a 20% discount and an extra portrait frame for the risk.

On the other hand if you were going to buy everything anyways, it’s actually a good deal which some people will jump at.
Exactly, and that's why I didn't buy Astral Planes.

The seasonal pass model changes the dynamics and the "product contract" between the customer and the developer.

You are either in or out, they have your money in advance, and they can do whatever they want with the preorders, including scaling down the quality of the development you paid, take whatever profit they want and even just walk away with an incomplete release. There is no longer accountability per DLC, no pick and choose from existing, released and tested products, while the customer takes on the entire risk.

The discount % is an illusion. If you belive this, then you also believe the "1000% extra value" pack ads in Gacha games. It's just an incentive mechanic for locking up the customer in a skinner box. This is and always was an Operant conditioning chamber.

Feel free to Strongly disagree, but if you do so, you must explain yourself.
 
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I hope the new season system is definitive, instead of just an experiment. I was expecting only with Stellaris 2 we would have a chapter/season system, but it coming with Stellaris right now is a very good development. Its a built-in roadmap, a better way to fund the game and players that buy everything can be done with their Stellaris DLC purchases for the rest of the year. I purchased it already.



You know theres an easy solution for that and its not buying the season pass.
I bet you serious money that that option will disapear or become way more difficult and expensive in the future.
 
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There is no longer accountability per DLC, no pick and choose from existing, released and tested products, while the customer takes on the entire risk
The releases will still be available individually for those that prefer that method, and if the quality of Season 08 isn't enough to satisfy the playerbase, the accountability is still there - we wouldn't be able to sell a Season 09.

Cosmic Storms is feature complete (but not polished). The Grand Archive is in progress. We work on many tracks in parallel.
 
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I bet you serious money that that option will disapear or become way more difficult and expensive in the future.
It hasn't disappeared or become way more difficult on CK3 where they've been using the season pass system since launch.
So I disagree with your opinion here.

Exactly, and that's why I didn't buy Astral Planes.

The seasonal pass model changes the dynamics and the "product contract" between the customer and the developer.

You are either in or out, they have your money in advance, and they can do whatever they want with the preorders, including scaling down the quality of the development you paid, take whatever profit they want and even just walk away with an incomplete release. There is no longer accountability per DLC, no pick and choose from existing, released and tested products, while the customer takes on the entire risk.

The discount % is an illusion. If you belive this, then you also believe the "1000% extra value" pack ads in Gacha games. It's just an incentive mechanic for locking up the customer in a skinner box. This is and always was an Operant conditioning chamber.

Feel free to Strongly disagree, but if you do so, you must explain yourself.

And as a counter point they know the remaining DLC in the pack are already funded, so they can commit to them properly because they know they have a minimum amount of buy in, and can budget that money accordingly, knowing that they've already got it. That allows them to potentially hire specific asset creation or expand the team with less risk.
And the discount isn't an illusion.
I buy them now, I get the discount. I wait until release and buy them individually at release I don't get the discount.
Even with gatcha games, when pack A is 100 tokens per £1 and pack B is 150 tokens per £1, *I still get a benefit from buying pack B* assuming I want the tokens. The only way this might be false is if pack A does not in fact exist, and only pack B is available and claims to be "+50% value".
 
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How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

Curious but what if we want to do more than just play the part? I don't know, this whole eliminate suffering thing sounds pretty nice. How much am I allowed to contribute? I've got some really pesky neighbors that have been bothering me with wars for the last 200 years, and I'd like to help eliminate their suffering.
 
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The releases will still be available individually for those that prefer that method, and if the quality of Season 08 isn't enough to satisfy the playerbase, the accountability is still there - we wouldn't be able to sell a Season 09.

Cosmic Storms is feature complete (but not polished). The Grand Archive is in progress. We work on many tracks in parallel.
Yes, for now, and for this pass, but your'e not sure about the future. This why I might buy it now.

You see, this is a change and a start towards a new model, and you can't possibly tell were this will end. Because this is decided by the people above you that you work for, who will never post or participate here, and want the flexibility to change the revenue model even more.

I somewhat trust you Eladrin, but as a consumer I can see where this will go.
 
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Where did you source the AI training data from? Did you hire a (human) VA to provide it? Did you purchase it is? What's the providence of it, if you did? Was it trained on a knowing, paid human, or assembled using scraped or otherwise unknowing data?
 
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It hasn't disappeared or become way more difficult on CK3 where they've been using the season pass system since launch.
So I disagree with your opinion here.



And as a counter point they know the remaining DLC in the pack are already funded, so they can commit to them properly because they know they have a minimum amount of buy in, and can budget that money accordingly, knowing that they've already got it. That allows them to potentially hire specific asset creation or expand the team with less risk.
And the discount isn't an illusion.
I buy them now, I get the discount. I wait until release and buy them individually at release I don't get the discount.
Even with gatcha games, when pack A is 100 tokens per £1 and pack B is 150 tokens per £1, *I still get a benefit from buying pack B* assuming I want the tokens. The only way this might be false is if pack A does not in fact exist, and only pack B is available and claims to be "+50% value".
I agree with some of your points. I'm being perhaps too defensive here.

But the change in direction is clear.

If the standalone DLC model worked, then why offer the Seasonal Pass? Is it out of the goodness of their heart to give out a 20% discount? I'm not so naive.
 
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I have mixed feelings about this. First is that FOMO of not getting a machine portrait if the whole set is not bought - they are the smallest group, so this feels more painful than e.g. not getting that arachnid portrait of the collector's edition. Another is the fact that we are getting a DLC about a feature that is already in the game (storms) and has never been very interesting - is it really going to be interesting now. On the other hand, a new crisis and more space fauna is something that I wanted for a long time. Then there's the mess that getting the Victoria 3 edition with DLC pass - I've been waiting forever to actually get the stuff I had already paid for.
 
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