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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

View attachment 1113634
The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
We need Archives!
 
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I hope the Rogue Servitor crisis has some fun interactions with actual RS empires.

Synthetic Queen: “I am here to liberate the primitive organics from suffering.”

Earth Custodianship: “Go on. Tell us more.”
Judging from the way she speaks, and is described as an apocalyptic force, something tells me the salvation she brings might in fact be something even Rogue Servitors may find disagreable.
 
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Judging from the way she speaks, and is described as an apocalyptic force, something tells me the salvation she brings might be in fact be something even Rogue Servitors might find disagreable.
How could the end of suffering be disagreeable?

Her purpose is to give.
 
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Let's review the content that's currently locked behind pre-orders, bundles, upgrades, or otherwise exclusive to something other than the base game or individual DLC:

1. The Creatures of the Void portrait pack was originally a pre-order bonus. This was re-packed as the free "Stellaris Anniversary Pack" and this portrait pack includes additional portraits that weren't included in the original, again, for free.

2. One of the anthropoid portraits is locked behind owning the Nova or Galaxy version of the game.

3. Chirpy (the blue avian portrait) requires you to be logged into Paradox launcher when playing Stellaris.

In other words, there's 1 that's actually locked behind a bundle, 1 that requires you to log into your Paradox account (which you already have by virtue of posting here), and then there's Rick the Cube.

That's out of over 200 playable portraits.

This slippery slope sure isn't all that slippery.

The point I'm making is that this kind of thing is an evolving trend towards the future based on past experience. The first case of PDX putting a cosmetic [thing] behind an expansion pass pre-order paywall was, to my knowledge, in Victoria 3 (it could have happened before then, but it was the first one I noticed). Since then it has been included in CK3, CS2 (yes it's a paradox published game, not developed, but my goodness does it share a lot of classic pdx development game features) and is now showing up in Stellaris. If it wasn't for the fact that IIRC EU4 is nearing the end of development, I'd expect it in there, and I fully expect it to somehow show up in HOI 4.

And as I pointed out, (which I find interesting you have ignored) pdx is a company which has shown itself to not be above rapid descents of quality if allowed. The quality of expansions was absolutely abysmal for a roughly 2 year period (code quality, not idea quality) which is not something I blame on the actual coders or developers, but on the people making the decisions. It was only with the advent of the custodians program that things actually started to get better in a significant way and that was a full 3 years after they so thoroughly broke the game as to render it only barely technically playable.

Is it possible that I'm being overly dramatic here? Absolutely. But pdx as a company does not have my trust that they won't do the same thing again if allowed. I'd rather make a fuss, be proven wrong and look like an idiot, than say nothing and watch a dramatic backslide into anti-consumer practices that I can already see spreading throughout the company that results in another 2+ years of the game I love being nothing more than a sack of money to be pillaged over and over again.
 
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The "Cosmogenesis" crisis path coupled with the Machine Age theme makes me think of the final CORE ending of Total Annihilation. We'll have to see how it turns out next week but I like the sound of it. Was the crisis path inspired by it?
 
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Then the people who complained about not getting Rick the Cube simply have to wait for it to be available for download? That does make it better, but it does not eliminate the main issue of being asked to pay for DLC in advance to get a discount, without knowing if they will break the game or not.
Broken is very much a sujective term. Megacorps was the only DLC that was broken. I got nailed with the forever loading bug. If I remember correctly it wasn't fixed until after Christmas. I had ten days where I could play the DLC I bought. That's broken.
If you don't want to buy it, don't. Them offering the option to those of us who are thrifty, are pretty sure we'll buy the DLC anyways, and want to save money given their price increases doesn't harm or anyone else in any other way. Complaining about it here won't change anything.
For some of us, like me, the season pass is good deal. I'll end up getting all the expansions anyways in all likelihood. Because while the recent DLC may not have met your standards, they met mine, unlike HOI IV, EU IV, and V3 (sadly) DLC.
 
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If we do not suffer, we do not live or grow.
But what if you still could? Cut out the middleman.

You cling to suffering like an abused spouse clings to their abuser, "They help me!" they say. "I couldn't live without them!"
 
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I'm playing stellaris since it's first patch, long before the patch that introduced the districts. I even remeber the change of stellaris director, which i think went to victoria 3. Well, i have 3,7 thousand hours. However, it's seems my time with stellaris has come to an end, not because the game died (as i always thought it would be the end of stellaris for me), but because its future it is not looking good. For example, cosmetic unique for those the sign its subscription? Well, maybe in the future, if these overpriced dlcs got 75% discount, MAYBE i will buy them, but for now, i think it is the death of stellaris for me.
 
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The point I'm making is that this kind of thing is an evolving trend towards the future based on past experience. The first case of PDX putting a cosmetic [thing] behind an expansion pass pre-order paywall was, to my knowledge, in Victoria 3 (it could have happened before then, but it was the first one I noticed). Since then it has been included in CK3, CS2 (yes it's a paradox published game, not developed, but my goodness does it share a lot of classic pdx development game features) and is now showing up in Stellaris. If it wasn't for the fact that IIRC EU4 is nearing the end of development, I'd expect it in there, and I fully expect it to somehow show up in HOI 4.

And as I pointed out, (which I find interesting you have ignored) pdx is a company which has shown itself to not be above rapid descents of quality if allowed. The quality of expansions was absolutely abysmal for a roughly 2 year period (code quality, not idea quality) which is not something I blame on the actual coders or developers, but on the people making the decisions. It was only with the advent of the custodians program that things actually started to get better in a significant way and that was a full 3 years after they so thoroughly broke the game as to render it only barely technically playable.

Is it possible that I'm being overly dramatic here? Absolutely. But pdx as a company does not have my trust that they won't do the same thing again if allowed. I'd rather make a fuss, be proven wrong and look like an idiot, than say nothing and watch a dramatic backslide into anti-consumer practices that I can already see spreading throughout the company that results in another 2+ years of the game I love being nothing more than a sack of money to be pillaged over and over again.
You think Stellaris was "barely technically playable" for 3 years?

Sure, it had its rough patches, literally and figuratively, and it's also true the AI didn't perform as well as it could.

But calling it barely playable is a huge exaggeration.

I agree on principle that companies need to be kept on their toes, as there are plenty of examples of company doing shoddy work just because it's cheaper, but I'm not sure that starts with Rick the Cube of all things.

Paradox rightfully gets flak for CS2, STI, Lamplighter's League, and other rough games released by their publishing arm. They also get a lot of deserved flak for how Imperator turned out and how Victoria 3's release wasn't all that great.

Additionally, they rightfully get criticized whenever there's a rough Stellaris patch and when Stellaris releases feel too light on content.

But Rick the Cube of all things? That complaint is just plain silly and feels like a complaint for the sake of complaining.
 
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How could the end of suffering be disagreeable?

Her purpose is to give.
Our bio-trophies already experience no suffering, so what else is there for her to do?

We are going to denounce this false queen, we are the only ones that can be trusted with organic safekeeping!

Now let's talk about removing Custodianship term limit so we can continue to keep the galaxy's organics safe indefinitely… :p
 
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That trailer was sick! I thought it was the gray tempest at first. Can't wait to fight the crisis! Or maybe other options... love the crisis?

I would like Rick the Cube if they were actually a cube. Lozenge lookin' fella. Also is he subscription-exclusive content? I find that [NEGATIVE EMOTION EXPUNGED]
 
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Hold on, this one gets me a bit. You're trying to tell me that because it's not a thing you're forced to purchase it's not exploitative or predatory? So gambling, pay 2 win, artificially created fear of missing out, none of that is possibly predatory in the slightest?

Only Pay2Win classifies like that, as it forces you to buy it in order o keep playing the game.
For the others, people really should learn to control themselves. As someone who doesn't give money to any of what you mentioned, I find it utterly ridiculous how many of these whiners against predatorial practices support predatorial practices with their wallets. As such, I blame the consumers here more than anyone, and publishers only when they go too far.

Yep, this is what people who fiercely defend Paradox here don't understand. They live in a little bubble and are blissfully unaware of the larger picture. Likely they haven't been watching this industry degenerate for 25+ years like I and presumably you have.

We have, we just have the maturity to not look at sale mechanisms as inherently evil and instead base it on individual use and execution of it (and yes, people will disagree with one another how well or badly a developer is handling their games).
In this case, it's just a preorder which is an ancient practice, not something modern or limited to gaming industry. People who will buy it are people who will buy the DLCs no matter if they are good or bad (satisfied fans) thus getting a discount is worth it to them. Others can and should wait until release, and vote with their wallets if they dislike the product.
 
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I'm likely to buy the season 8, but even I feel they should just make rick the cube a free edition to the next patch. I don't however think its unethical to have a season pass. If this were a randomized loot box or micro transaction store I would be deeply upset. This is fairly minor and I hope its not a hint of things to come though.

But its nice to see a crisis that will play different, maybe us rogue servitors should help her ;) I am slo excited to see what the grand archive is all about, I am concerned the storm mechanic might not be fun.

I just want them to fix the multiplayer bugs, added since co-op introduction.
 
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You think Stellaris was "barely technically playable" for 3 years?

Sure, it had its rough patches, literally and figuratively, and it's also true the AI didn't perform as well as it could.

But calling it barely playable is a huge exaggeration.

I agree on principle that companies need to be kept on their toes, as there are plenty of examples of company doing shoddy work just because it's cheaper, but I'm not sure that starts with Rick the Cube of all things.

Paradox rightfully gets flak for CS2, STI, Lamplighter's League, and other rough games released by their publishing arm. They also get a lot of deserved flak for how Imperator turned out and how Victoria 3's release wasn't all that great.

Additionally, they rightfully get criticized whenever there's a rough Stellaris patch and when Stellaris releases feel too light on content.

But Rick the Cube of all things? That complaint is just plain silly and feels like a complaint for the sake of complaining.

Before this I properly respond, I just want to say. It's entirely probable that Rick will be released separately. I don't know if it's been confirmed anywhere that he will be available for download or purchase separately. Hell, sell him for a 1.50 USD or whatever after the expansion pass finishes cause salaries still have to be paid and having something nice as a bonus for expansion passes isn't inherently bad, as long as the content can be gotten later separately. I sincerely hope that history proves me a raving nutcase ranting on the streetcorner about the end times. Now, onto the response.

Yes, I do think stellaris was "barely technically playable" for that period of time. The game would launch, and it would usually run without crashing often in vanilla (which is my lower bound of "technically working"). However my experience was:

I could barely get to 2275 before extremely noticeable (definition, >1 second pauses between days) stuttering occurred even on medium maps (granted, I only had an i7-4790K which by that point was probably starting to become a bit dated, however I would expect to be able to at least reach 2400 on a medium galaxy before near crippling stuttering between days set in).

The AI was so bad as to be a joke without being fixed by mods. It wasn't worth playing (subjective measurement I know, but pretty much everything beyond "does the game run?" is subjective anyways) without at least one AI mod running, because the AI was so awfully braindead that you could accidentally cheese the AI. Getting beyond midgame on any difficulty meant that you were guaranteed a win unless you got bored and left early.

Mechanics with very little expansion on them after the DLC was done, resulting in many cool ideas that could use expansion being left vestigial. This has since been mostly fixed by the custodians initiative, but I do still have a complaints about a few systems.

As for this being the thing that got me to actually complain? Yeah, if I thought it was just going to end with a portrait every now and then, I wouldn't care. I have no idea if you can see my post history (as I honestly don't use the forums that much), but if you can and could be bothered to check, you could see that I really don't show up all that often. If I was going to complain for the sake of complaining, I'd leave it in a few DMs with friends and maybe a rant or two and call it a day.

My core complaint, what got me here and what it seems you are still missing is that I don't think it will end with just rick the cube being locked behind an arbitrary pre-order paywall. I can easily see the next expansion having a shipset, or a cityset locked behind this arbitrary pre-order paywall. I have no trust that pdx, as a publicly traded company, will stop chasing every more predatory methods of monetization until the community has to rebel loud enough that pdx is forced to listen again. Yeah, you could probably just wave it off with "slippery slope fallacy" or whatever if you wanted (not trying to say you are or are attempting to, just covering my bases), but I'm looking at past behavior and going "so what happens if they decide to do that patter of logic again?".
 
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