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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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If it's like CK3 or Vic 3, the expansion pass is available at least until the next one comes out, so likely Feb 2025. If you're uncomfortable preordering for software that hasn't been released yet, you can wait until they're all out and decide at the end of the year. I'm less clear if you can go peacemeal and get the bundle discount as the season implementation has varied a bit between games on steam. (As the DD is written, it sounds like Rick is part of the pass, not part of a preorder specifically, so you can buy him in December.)

Yes, it is clear that they're expecting most players to buy the pass and price them as such. If you're interested in Vic 3's DLC, there's literally no reason to buy them independently when the Grand Edition (which is still on sale) sells for $30 more than the base edition - which happens to also be the exact same price as their major expansion in the season bundle.

There are some uncomfortable parts to the bundle aspect. I really don't think they need to include bonus cosmetics or whatever in the pass as the discount itself should be a sufficient draw, especially with the price anchoring they're using on the individual DLC. Preorder specific (as opposed to bundle) bonuses are definitely something to avoid, as the backlash over Vic 3's VotP preorder historical agitators showed. I also don't like how CK3 removed the older bundles from the store when season 3 came out, as it makes it harder for new players to catch up. Games like Anno 1800 still have all the older seasonal bundles available.

That being said, the Stellaris team has been pretty consistently hitting a quarterly release ever since 3.1. Vic 3 took some time to set up their cadence (expecting back-to-back mechanical patches was overly optimistic and I believe they'll fix the schedule for season 2). CK3 sometimes struggles making that fourth release with the holiday schedule. But Stellaris? Pretty reliable. And yes, we do get spoiled on what's coming out, but I do think it's a massive improvement over the 2.X days where there was always post-release radio silence and nobody knew if the game was even still being worked on.
 
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I think the announcement concerning the voice acting for the Synthetic Queen is an absolute disappointment. This generative-AI nonsense is being pidgeonholed everywhere it can be, and it's tiring and demoralizing to see it here now.

I don't care if it's "thematically appropriate". Generated "artwork" doesn't make me feel -anything- in response to seeing or hearing it, which was the entire point of artwork as a cultural idea. Pay a real person to do your voice work.
 
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Exactly, and that's why I didn't buy Astral Planes.

The seasonal pass model changes the dynamics and the "product contract" between the customer and the developer.

...

The discount % is an illusion. If you belive this, then you also believe the "1000% extra value" pack ads in Gacha games. It's just an incentive mechanic for locking up the customer in a skinner box. This is and always was an Operant conditioning chamber.

Feel free to Strongly disagree, but if you do so, you must explain yourself.
Okay, sure. While the customer is taking on more risk, it's only slightly more risk than a conventional pre-order which is the proper comparison. The option to wait to assess reactions/quality and then buy is not gone and is not in danger of being removed.

If Paradox could move all their customers to a subscription model, they might do so to increase profits. But they can't, so they won't. The offering of a season pass (I.e. a pre-ordered bundle of DLC) is just a way to even out quarterly fluctuations in revenue and pass off some of the quality risk to customers.

Finally, assuming I am a day one purchaser of DLC, the discount is not an illusion. The implied interest rate Paradox is paying me for getting my money early is better than I could get on a CD, AAA bond, or similar low risk investment. Only If there's a reasonable chance I wouldn't buy an expansion at full price is there real risk.

Since I usually wait and buy Stellaris DLC months or years later (often on sale) the pass doesn’t make sense for me and I don't think I will buy it. I lose out on Rick the Cube (at least for now), but that's a price I'm willing to pay.
 
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I think the announcement concerning the voice acting for the Synthetic Queen is an absolute disappointment. This generative-AI nonsense is being pidgeonholed everywhere it can be, and it's tiring and demoralizing to see it here now.

I don't care if it's "thematically appropriate". Generated "artwork" doesn't make me feel -anything- in response to seeing or hearing it, which was the entire point of artwork as a cultural idea. Pay a real person to do your voice work.
We have been using computer generated voices in gaming for decades. They didn't take voice actors and train an ai to mimic them, they are using decades old text to speech stuff and adding other sounds to make a creepy ai voice, this is nothing new.
 
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I think the announcement concerning the voice acting for the Synthetic Queen is an absolute disappointment. This generative-AI nonsense is being pidgeonholed everywhere it can be, and it's tiring and demoralizing to see it here now.

I don't care if it's "thematically appropriate". Generated "artwork" doesn't make me feel -anything- in response to seeing or hearing it, which was the entire point of artwork as a cultural idea. Pay a real person to do your voice work.
I take it you didn't like Wall-E? AUTO's voice in that was also text-to-speech. Art is more than just the sum of its parts.
 
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This looks incredible... I'll definitely be buying the season pass, and some older content I've passed on too because I didn't want it (e.g. Paragons). This update is worth buying, and buying other stuff too to support it. I also love the choice to make the Synthetic Queen fully voiced with the latest technology; sure it's thematic that it's TTS, but it's also just a great way to reasonably bring voice acting into the game which is helpful for both accessibility and artistic expression. This is going to be great for dyslexic peeps and also just great for the story experience.

The dev teams are absolutely cooking with gas right now. Fantastic work.
 
If the CK players hadn't liked their Chapters

What exactly measures people liking Chapter III, though? Only one DLC was released as of now, and

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reviews aren't too hot on Steam. Is it refund-purchase ratio? Is it time played/number of users playing with the DLCs turned on? Is it how much profit it has granted Paradox?


Also, regarding the Synthetic Queen. Are you using generative AI on it? It wasn't clear to me.
 
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Yes, basically.


While Season 08 is available it must remain exclusive to it (and the subscription, since that pretends to be everything, including Season 08).

I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.
Well, this assuages most of my concerns about this.

Don't know if I'll buy in just yet. Machine Age was definitely on my wishlist but I'm dubious of the practice of preordering in general and there was the whole thing with Astral Planes.

Then again I loved both First Contact and Galactic Paragons so if I could have gotten Astral Planes at a discount bundled with those two I probably wouldn't have been upset about that. Lots to think about.
 
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What exactly measures people liking Chapter III, though?
Probably the number of players who buy the bundle vs individual DLC. Season 2 I think fared pretty well, and iirc a lot of people bought the Royal Court bundle before it came out, so saleswise it seems to be a popular move. And there have been people asking on the forums here for Stellaris bundles, much like Stellaris console already has.

I don't think people have an issue with CK3 season 3 the concept. People were pretty hyped about it when it was announced. The issues with Legends are twofold: half the negative reviews are for a bug/design issue that's in the free patch (sounds like Astral Planes's reviews), and the other half are arguing Legends doesn't offer enough for the price (like a lot of CK3 systems, Legends feels like they ran out of time and had to push it out before finishing the last 20%).

If you're concerned about Stellaris's DLC having similar quality, you can simply hold off on purchasing the season bundle until enough is out for you to be confident in your decision, much like how you can hold off purchasing individual DLC and let other people post their impressions first with the à la carte model.
 
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Looking at the upcoming features, I have to wonder: are we getting new advisor voices? (we don't have a cybernetic or naturalist themed advisor currently)

A Steve Irwin themed advisor voice would be great.

When encountering a Leviathan - "Croikey! That's a big one!"
 
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What exactly measures people liking Chapter III, though? Only one DLC was released as of now, and

View attachment 1115056

reviews aren't too hot on Steam. Is it refund-purchase ratio? Is it time played/number of users playing with the DLCs turned on? Is it how much profit it has granted Paradox?


Also, regarding the Synthetic Queen. Are you using generative AI on it? It wasn't clear to me.

They confirmed it was generative then edited the results, not just pushing out the first result from the system.


I don't trust Steam Reviews as a collective most of the time. I'll read through them, see comments I may or may not agree with, see Meme reviews positive or negative, people that had the bare minimum playtime to post a review saying its "Worst X Ever / BEST X EVER!", and so on.

I scroll until I find a well thought-out review or few that actually takes the time to explain WHY they're pleased or displeased, instead of just a complaint that doesn't really tell ME much about why I should or should not buy it, and then think about that for a bit while I decide if I'd like to buy it long enough to give it a run during the Refund Window.

Granted when you see Overwhelmingly Positive or Mostly Negative that's at least something, but generally I need to see more than just Steam's summary of it.


On-Topic, I like the idea of the Crisis being more than just another flavor of Galaxy-ending threat; the idea you could support them to an extent is a great bit of variety and reminds me a little of the Gigastructures Mod's crisis faction, and a bit like the WiH event. Pick a side, or fight them all. More choices like that could be pretty cool?
 
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I'm not excited for more menus and event pop-ups. The galactic storms seem like more of something to endure than have fun with.

Will there be an option to turn the galactic storms off when the expansion comes out?

I'm not happy with the monetization changes at all. It is essentially giving Paradox Interactive a forward payment for services not rendered and may not be rendered. That is in effect a loan with a material repayment for content that we do not truly own. I've read the Terms of Service and the associated legal agreements and license agreements. I'm not going to pay money for a product I may not receive.

What's the arbitrage Paradox Interactive have calculated on receiving the 40 dollars now instead of the delayed payments of each expansion when they are released? I know that won't be answered, but I'm going to ask anyway.

I read your IR for 2023 and I'm not impressed with the financial management of Paradox Interactive.

My outlook is not good for these expansions.
 
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