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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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I really like the Season Pass for Stellaris better than for the other games. I am not sure why. Perhaps it is my percived value of the individual DLC's?

It could also be because of the way we gain information here.

I like the idea about more space terrain, but I hate the idea of Space Storms. I fear it will become something I will mostly just ignorer, but the rest of that DLC looks really nice. 2 new Precursors is a great thing. We could really use some new precursors.

Perhaps part of what makes the Season pass looks so great is that we get contend all the places that we have very little contend. A new late game crisis. A new mid game crisis. 2 new precursors. New Megastructure. 2 New kilostructures. 2 New tradition trees and a new option for Becoming the crisis. It just seems to flesh out part of the game that could use more diversity.

At the same time we are also getting extra. . . Well everything. Origins, Shipsets, portraits, city views, civics, traits, ascensions, relics, music and that is without even talking about the main features of each DLC.

I think it all looks great and I am looking forward to 2024.
 
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I'm not excited for more menus and event pop-ups. The galactic storms seem like more of something to endure than have fun with.

Will there be an option to turn the galactic storms off when the expansion comes out?

I'm not happy with the monetization changes at all. It is essentially giving Paradox Interactive a forward payment for services not rendered and may not be rendered. That is in effect a loan with a material repayment for content that we do not truly own. I've read the Terms of Service and the associated legal agreements and license agreements. I'm not going to pay money for a product I may not receive.

What's the arbitrage Paradox Interactive have calculated on receiving the 40 dollars now instead of the delayed payments of each expansion when they are released? I know that won't be answered, but I'm going to ask anyway.

I read your IR for 2023 and I'm not impressed with the financial management of Paradox Interactive.

My outlook is not good for these expansions.
Pretty sure no one is forcing you to buy the season pass. I bought it because I know I’m going to get them all anyway at release.

Also happy for them to make the cube portrait available to everyone season pass owners or not.
 
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I may need to look into modding again. Been a while since I worked on MechWarrior 4, but this is really looking into dragging me back. It's been over ten years since I've done modding though. Most 3d design has been replaced with regular art work probably gonna tender into Blender this weekend though because I...must. These are old work, I could see it being a lot of fun though.
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Pretty sure no one is forcing you to buy the season pass. I bought it because I know I’m going to get them all anyway at release.

Also happy for them to make the cube portrait available to everyone season pass owners or not.
That's a non-sequitur response. I disagree with the monetization changes. I never said that people are forced to buy the season pass.
 
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While everyone here is arguing about the season thing, I'm just wondering about the "Two new ship sets" part. One of them I know is the one for AI empires, but is the other one just the new Crisis' ships (which isn't playable/selectable) or is there a second shipset for players included?
 
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I am extremely skeptical about this monetization method. Because in general PDX has been responsive and put out good content (yay custodian team) I am willing to try this ONCE, since it does come with an MSRP discount and I doubt PDX is gonna take the money and run. But, this is a dangerous path that few folk manage to not screw up (for example, the "release minimum viable product and patch it later" model has been done successfully with No Man's Sky and basically no other game).

Season passes and preorders tend to go poorly, and I really dislike the fact that potraits are locked to the preorder, but, I am willing to trust PDX once because they do have a good track record.
 
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While everyone here is arguing about the season thing, I'm just wondering about the "Two new ship sets" part. One of them I know is the one for AI empires, but is the other one just the new Crisis' ships (which isn't playable/selectable) or is there a second shipset for players included?
Well, it does not strictly say two new 'playable' shipsets. So one for player empires and one for the crisis makes... two new shipsets.
But I would not mind being wrong here.

It makes me a little more curious for the new nemesis-path, though. At first I thought one shipset is for the Machine-flavoured Become the Crisis (in hindsight, it is obvious that an entirely new end-game crisis would have it's own shipset....)
I just hope they do not reuse the pirate ships.... again.
 
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While everyone here is arguing about the season thing, I'm just wondering about the "Two new ship sets" part. One of them I know is the one for AI empires, but is the other one just the new Crisis' ships (which isn't playable/selectable) or is there a second shipset for players included?

Two playable shipsets. Machine and Cybernetic. We've hidden some of them in various screenshots.

Cybernetic Shipset Machine Shipset

The synth queen's ships don't count.
 
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Maybe wishful thinking but with the comment that Cosmic Storms is somewhat finished, will there be time for a none-season pass dlc this year? Would like a species pack ^^
 
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That's a non-sequitur response. I disagree with the monetization changes. I never said that people are forced to buy the season pass.

Except you presented your disagreement in part as a moral argument. In which case the fact that people are still free to buy or not buy the DLCs individually as they release absolutely has a bearing on the validity of your position.
 
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We have been using computer generated voices in gaming for decades. They didn't take voice actors and train an ai to mimic them, they are using decades old text to speech stuff and adding other sounds to make a creepy ai voice, this is nothing new.
It depends what "Advanced Text to Speech" means. In current parlance that's a neural net system trained on voice samples. If it's just poor word choice for a standard text to speech system then I have no issue with this. If it is a neural net system but it's been trained using ethically sourced material and the owners of the source data are being compensated for their work becoming part of a final product in line with how much a voice actor would have been paid then I also have no issue with this. If it's something dodgier then oof.

Tbh I wish I'd never posted my first post until we'd gotten more info.
 
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You guys should release more season packs for earlier dlc, like one which includes federations, toxoids and nemesis
Season pass shmeason pass, roll everything older than 5 years into the base game. I'll pay 40 bucks a year for the latest stuff if it means utopia is just part of the game now and the game can be properly balanced around habitats just existing.
 
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Season pass shmeason pass, roll everything older than 5 years into the base game. I'll pay 40 bucks a year for the latest stuff if it means utopia is just part of the game now and the game can be properly balanced around habitats just existing.
Make the oldest season pass free

also I think that the season pass would have been much better received if it was announced only when machine age was already released
 
Make the oldest season pass free

also I think that the season pass would have been much better received if it was announced only when machine age was already released
That's kind of what I mean. Stellaris was released in 2016, so if 2024 is "season 8" then 2016 is "season 0", 2017 is season 1, and 2018 is season 2. Roll seasons 1&2 (Leviathans, Utopia, Synthetic Dawn, and Megacorp) into the base game. Easier to code for, easier to balance, easier for everything except making money.

Can leave out the species packs, I'm fine with them being opt-in.
 
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Two playable shipsets. Machine and Cybernetic. We've hidden some of them in various screenshots.

View attachment 1115317 View attachment 1115318

The synth queen's ships don't count.
Ok, serious question here, given how amazing and talented your artists/designers are.

Do you, with "you" as in everyone involved in creating shipsets, feel that including those large turrets in every design is limiting your artistic freedom a tad bit too much? That having those huge (relatively speaking, when compared to the size of the ships) turrets was maybe not a good design decision?

I ask, because amazing shipsets like that from Elves of Stellaris don't have those turrets. That allows for smooth lines and surfaces, for completely liberated ideas not seen on any of the official shipsets. And I can only guess what you could've come up with over the years, if you weren't bogged down by the requirement of always having to make room/platforms for those turrets.

Makes me wonder how you, the devs, are feeling about it, now that several years already passed, and that you now have the benefit of hindsight.
 
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