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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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Forgot to say this before, but I'm really happy too see that The Grand Archive will be giving us expanded interactions with space fauna (other than just ignored or scoured and then gone forever if scoured…), and I'm really looking forward to see what that will look like!
 
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Forgot to say this before, but I'm really happy too see that The Grand Archive will be giving us expanded interactions with space fauna (other than just ignored or scoured and then gone forever if scoured…), and I'm really looking forward to see what that will look like!

Makes me wonder if the fruitful partnership may get spiced up with it :)

Should be awesome I think either way!
 
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Likely because Nimble Giant never published it to Steam. I suspect that's a dev studio that simply disengaged entirely.



This.. sounds like something that has nothing to do with the game and more about a financial breakdown of the parent company, and at this point, why is it here?

You should be analyzing the pass for worth for you, not for "is the parent company needing it financially."
For the simple fact that the prices were raised because the parent company needed money. That directly impacted Stellaris and everyone here as a consumer.
 
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Surely the grand archive is not an actual "Megastructure" and doesn't lock the entire DLC to extreme late game.
With that and the two new structures in machine age, there seems to be a growing categorization problem, for all dem big fancy buildings that them city folk keep making.
 
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the two new structures in machine age, there seems to be a growing categorization problem, for all dem big fancy buildings that them city folk keep making.
It's worth noting that both "Kilo structures" come much earlier and are much cheaper. I'd say getting actual megastructures should be doable by 2300 even without any tech rush and just like one-two tech worlds
 
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Alright I'll be mathematizing here for a bit...

25€ + 13€ + 15€ = 53€ in total or 53€
Considering the pass thing costs 40€ it's a good deal if you buy it first.

But how does it calculate to me? I'll probably be interested in the The Grand Archive DLC and nothing else (Yes I'm weird, excuse me) but I might purchase machine age later if it goes 50% off at some point. Storms seem meh, but I'm still more inclined to it than machine age and at lower price sure why not.

So 2 DLCs at 50% off for 19€ + Grand Archive DLC at 15€ so it totals to me at 34€.
Taking into account the cube thingy if it'll be sold separately later (maybe for 5€ totalling all at 39€), huh, well, might be barely. Barely worth it to buy it earlier all at once.
Except I'm in the country that have their own currency and unluckily has to pay more than others.
If you set your currency to literally anything except the three on top and press two times at "Converted Price" you'll see what I mean.
Zrzut ekranu 2024-04-19 105527.png


Even buying directly from paradox will cost me around 1€ less after currency exchange fees since I'd be paying in Euro so I might consider this option if any.
But how much difference can 2,50€ be? Enough to get me a bottle of cola and a bag of chips to better enjoy the game.

But It wasn't always like this.

For example: A DLC that I really liked and bought for full price when was released: Nemesis costed 71,99 zł which I paid in full.
Now it costs 91,99 zł which is 28% increase in price.
Zrzut ekranu 2024-04-19 114512.png


If you wanted to price it more accurately a price tag of 85,99 zł would be better which comes out as 19,89€ according to google.
Which is 6 zł less. But what can you get for 6 zł? Well, for example this:

oliwski.png


500 grams of bread.


Before the price increase, it used to be 71,99 so the difference is 2 kg of oliwski.pngoliwski.pngoliwski.pngoliwski.png
But then Paradox thought about reassessment of game prices at a time when my currency had a 2nd largest increase in history.
And mind you, in Poland you don't earn as much as in UK or Germany but still must to pay more??? (*  ̄︿ ̄)

It might be average of the yearly exchange rate, but still we don't earn as much as in other European countries (well maybe except in the capital city... but who lives and works there also have to pay more for everything else).

Also I'm playing on a weak, old PC and while I can fully enjoy early to mid games, late games are more becoming a nightmare to me and I see no need to make hasty purchases for things I'll enjoy a bit too shortly.

I just wanted to share my honest thoughts about what I think about it, that's all. ¯\_( ̄_, ̄ )_/¯
 
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Where did you source the AI training data from? Did you hire a (human) VA to provide it? Did you purchase it is? What's the providence of it, if you did? Was it trained on a knowing, paid human, or assembled using scraped or otherwise unknowing data?

So you did use a custom data set, but I'm not really clear on why you bothered to use AI voicing anyways if you directly hired a voice actor to produce the training data; if you're basically going to use the AI like a voice filter, why not skip the AI tool to use a voice filter?