Interstellar Freight - A Conceptualisation
Time for a slight admission; I've been playing a bit fast and loose with the economic dynamics involved.
Let's put some numbers on interstellar trade within a Stellaris framework.
Assumption 1 - the 40ft shipping container, or a broadly similar block, will remain the standard unit of cargo shipping.
Assumption 2 - as the scale of trade extends between single planet to multiplanet, and multi-planet to multi-system, and multi-system to intra-stellar region, and intra-stellar region to intra-galactic, and intra-galactic to inter-galactic, additional magnitudes of freighter will be designed and built.
Assumption 3 - Freight will be allowed to use torchship propulsion systems, and indeed, interplanetary freight will be the driver of torchship propulsion development.
Examining Assumption 1:
There are quite reasonable factors that led containers to be standardised at what they are. The most important is ease of transport of goods, especially for international transport of goods. Containers are straight forward to load and unload; pop them on the back of the truck, park the truck in the loading area, open the doors, get a big ramp for a forklift or a big conveyor if you are the poor sod handballing it, then put the cargo on or off.
Truck drives off. It might go straight to it's destination and be unloaded, but if it's a container, the chances are it's going international, and also that it's changing the mode of transport - it might be put on a train, or it might be taken off the truck onto the container ship by a crane. (
or from a truck to a train to a ship)
Imagine that process if containers weren't standardised, and you very quickly see why they were, and in the proportions that they are. Too tall, and they become unwieldy to load. Too wide and you have to start revising road and rail systems, as well as having unacceptably high frontal area causing losses to aerodynamic drag. Which means they get fairly long instead; but again, not too long as otherwise they become unwieldy on road and rail.
As technology advances, we see expansion into air and space freight. At our present stage we don't have a usage case for modularity between road, rail, sea, air and space, but as we transition from one planet to planet and moons and to interplanetary, we will develop that need. The most likely near-future link will be the space elevator or the orbital skyhook ring, both of which can carry 40ft containers all day long.
Although, just to see if it worked in principle, I have just put together a 10GW fission-nuclear reactor powered SSTO craft in Children of a Dead Earth that throws together a not-optimised atmospheric capable resistojet of 10GW output, some 5GW reactors that... aren't my most mass-minimised reactors, some overkill radiators that are several tonnes too big, a crew cabin, one lonely 40ft container, 160tons of cargo mass to represent running gear for the nuclear-electric turbines and all the normal aircraft bits and heat management systems for atmospheric operation, and a hefty 2kt of Methane for the resistojet.
I can't test that combination in Kerbal Space Program without making my own mod, and with my main laptop dead I can't run KSP anyway, so I don't know how fast nuclear-electric turbines could actually get the rocket while still in atmosphere, but it seems reasonable that 10GW is an extreme amount of power to run turbines and that might just make it a sub-orbital trajectory, in which case the resistojet only has to circularise, which means an awful lot of Methane can be swapped for 40ft containers.
Or, that much smaller shuttles can be built.
Getting back to the point, once we are dealing with $ to $$$ per kg (as opposed to $$$$ to $$$$$ per kg that we pay now) more and more goods become economically viable to export to space, and on advanced stellaris technologies, it becomes reasonable to consider adding air and space transit to our road, rail and sea container operations.
These containers being built to aerospace specs will be more expensive than traditional containers naturally, especially at first, however a reasonable goal is to have total modularity between planetary and space-fairing containers.
This Leads Naturally To 2:
The ability to load up a container on Earth, chuck it in a nuclear-powered SSTO, load it onto a Gateway-bound mega-container ship, and send the produce anywhere in the galaxy opens up an incredible economic opportunity. This is where we re-introduce Septima Severus.
Septima has her ringworld with an arbitarily high population of Kyaese that has been put at a trillion in the narrative. Now, the numbers on the previous page were completely made up to sound suitably big - most especially the 196 trillion tons of freight - and I will be going back and tweaking them once this bit of maths is done unless I'm... passably close. We'll see.
The Kyaese are modelled on battery farmed chickens, and Septima initially begins trading with the luxury angle of eating a sapient life form's eggs; begin with a trillion pullets laying one egg a month, on standard battery farm average yields that gives roughly 650 billion eggs a month. That is again roughly 21 billion eggs a day.
Someone else has already worked out the number of eggs in a 40ft container. Combining the numbers means Septima gets somewhere between 30k and 210k 40ft containers a day to begin with.
So... I picked 35k truck-sized freighters to haul these 30-210k containers to the central distribution starbase. 210k/35k is... Six. So yes, I got my original idea wrong. Is there any way to save face?
Well... I can either have the trucks meet the train-sized freighters and the train sized freighters go to the distribution starbase, which works as I have a feeling I've over-guessed on the number of those, or wonder if there's a reasonably low cost propulsion system - these are eggs after all - capable of going from Earth orbit to inwards of Mercury in under four hours. Frankly, the moment I ask the question I know the answer is no, as that's a multi-g brachistochrone.
So, the trucks are delivering the eggs to the trains, and the trains are taking them to the starbase. Heck, with maglev vactrains, they might actually be trains... At 1g, this is two and a bit days. The trains can be fairly well loaded of course; commercial freight trains load up well over a hundred containers, with the biggest going to 300 containers. At the 100 containers a train, the 210k containers need 21k trains.
I guessed 28k. I'll take that!
This leaves the twenty type four freighters guess, as we've already stated the type five is not on eggs. The type fours are equivalents to container ships we use, so, this gives between 600 to 20k containers a ship. Gut is telling me I screwed up here. Let's see:
210k containers per day between 20 ships at 20k containers per ship means I've got less than two days worth of production. These ships are the actual distribution ships for major export routes, which means - at a little over 1g - fifteen days to the Gateway then fifteen days to the planet (
I am glad Stellaris does not use anything like real star system sizes, otherwise this bit gets REALLY complicated) then a day to unload, then a month back to base, then a day to load, which means I under-estimated these ships by a factor of 30. So 600 ships, not 20.
30 days to market is a little bit longer than ideal, but we've established these are vaccinated pullets, so that's fine from an edibility perspective. Slightly faster wouldn't go amiss of course.
Are these freighters too big?
20k containers at 100k eggs per container gives 2 billion eggs per ship. Which have to be consumed in a week or two. Not ideal, but that's potentially economically viable -
global egg demand on Earth is roughly half an egg per person per day, so two ships would meet all of present day Humanity's egg consumption. But it is still a lot of eggs in one go, and not everyone will want to eat imported eggs from a sapient being.
Say I was out by a factor of 300, and go 200 million eggs per ship, and that means my original 20 container ships estimate actually becomes 6000.
As we can reasonably say there are usage cases for 20k ships, 2k container ships and 200-500 container ships, and we have a few of those hanging around from my earlier slightly high estimate, and I think we can make a case for picking say 4000 type fours and assigning the left over 7000 type threes on export duties.
So, the revised figures put Septima at 10k type ones (
largely used for waste disposal,
not evaluated as they can't move containers) 35k type twos, 28k type threes, 4k type fours.
Can I salvage the 196 trillion tons figure?
Cheating answer is to point out I didn't have Ruki quote a timeframe. Lets do better:
Standard 40ft refrigerated containers mass just under 4 tonnes. 100k eggs is roughly 6 tonnes. Packaging... I don't know, never weighed the packaging, it's only carefully shaped cardboard... Let's call it 6 tonnes too for the sake of argument. That gives 16 tonnes per container, and we're shipping 210k on a daily basis, which gives 3.3 million tons a day. Over a Stellaris year, that's 1.2 billion tonnes.
Short answer? No. Not from eggs anyway...
We could double it by loading them with food and goods for the return journeys. But there's no reasonable way to save the 196 trillion tonnes figure without a massive fleet expansion - even if the single type five is loaded with megatons, it still wouldn't plug the factor of over a hundred thousand I'm out by. So, I screwed up there.
Edit To Add - Of course, it does need to be remembered these are the daily ship movements, and we can safely say a two month return journey to any Stellaris system with a Gateway. So, actually, I'm talking about 1/60th of the ships of all kinds.
So, what about the type five?
Well, Septima definitely doesn't need something that big for eggs, so no good considering her anymore. Let's look even bigger than her.
There are
roughly 43 million shipping containers on Earth. How big a ship would you need to load all of them? Its 172 million tons, just in containers. the cubic root is just over 350, so, round up to 351 containers in all three dimensions gives 4.278km long, 0.884km wide, and 0.920km tall.
The main candidates are reactionless drives or extremely powerful - even by their standards - monopole or antimatter rockets. But there would be a usage case for moving the industrial output of a planet on a single ship for a Stellaris civilisation interested in constructing Megastructures.
In Conclusion, 3:
Obviously, none of this works without torchships - Septima requires a fleet of 1-2g capable freighters to accomplish the internal and export travel times she needs to do, otherwise her business model is simply impossible even before you start costing it - and whether she gets the customers outside of a fairly depraved MSI to buy eggs that have costs driven upwards by the interstellar transit is a big question. It's kind of difficult to cost as once the first solar-powered giga-electron volt particle accelerators come online, production of antimatter and monopoles become straightforward. The long-term trend as such vast accelerators become common enough that Appia can consider them an off the shelf item to construct for Life2.0, dropping the cost low enough to support the export of something as basic as eggs becomes possible.
I hypothesise such structures are why starbases and outposts are as close to the star as they are, in an effort to maximise solar power available.
Of course, Cybrex Beta having a Gateway* helps her a lot.
*
Obviously, it doesn't in gameplay. But my expectation is that after the Cybrex abandon it following the defeat of the Contingency, someone else did.