• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

Vx1JCi0SoIWC_RmTIABR5snAPEW7QH88Ou7sQF4_68eXfurIipvfOB1Qrem_EmgkojIrk4PtQRImFu8qP6SKvEfv7HWXWPiezhibwcnYZOP58S42b3cfEGqm6O7DRp_D8CMBgY3Mka_qR5rChmo7R9w


Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


Cb9pnYM2UZhOJuDXSumhcymKxx2JoY_R62xRWwYAFWTr7CxP-zi4GRFUxyqOJu-L8BRZPrucPIpVemt_xPAZeOFo6OrkXuTq1TE8ZJtDAVTFZh38tk_KbqcbmCZaZVRuircaN3rG_dlGRp7ytUkXkPA

This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


P3fulF18GNuLbeWWGxQEoTswmW53zqebOn67gFrZgYiFZzPc50UCdUMGekW2CpW9CcwFK4UPKqghkR5zuap96Byb91DDDmPZ3z7zyfdNxlk2Y8iANF0Uebf8bDGbKO4TA-bpg_GgdELXl_MpQR9hX0Q

The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


YY6_rIi-5JIE7LribzG4wD9uCXOZkyRMh_lFe75rrkAU1pQW8kjiGTY3esOhQgKjtHd_rT0ynXABgm0LVXdBsKVTeVKay_3E2-r2m10aHdLvBE-E8GDT8ffYlf_XVccq_5CtV-umvgnmHtXlIM1RUbA

A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

cpBNm-1BHHQ4tLRTSf4UHDmm0eLzrewF9YnmUhGrFFUsVDRKJjdF0UeFLrpXVyReQJNeP_9t7sq8mpjHQJYWiM6PmtJQjtuVWyvCQWnINZRC1GofCobMRaG7f4XVcyXh041J-FN1mqibkEcF6Iwzeos

The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
  • 250Like
  • 92Love
  • 16Haha
  • 10
  • 4
  • 2
Reactions:
Representing the Chinese 'systems of beliefs' is difficult and complex, indeed, and I think that it wouldn't be possible to have an entirely accurate depiction of them, because of this complexity. However, we're trying to depict them in the best possible way to make it work with the different game systems.
Within the bounds of the systems of the game, would it be possible to have something like “Chinese Syncretism” as the religion the pops actually follow, and manage the influence, tolerance, and effects of the various syncretized religions via a custom religious mechanic? I feel like that would be better than just setting all of China to be Mahayana Buddhist.
 
  • 2Like
Reactions:
Why is the Southeast region of Brazil mostly wasteland? Sure, at the start of colonization it was mostly forest, but by the 18th century, thanks to deforestation and exploration done by the bandeirantes, most of the area was settled, and one of the largest gold rushes in histories took place there, with many cities being founded. Why, in the studio's previous game covering this time period (EU4), this region is home to colonizable provinces, with this seeming to be the only place changed to wasteland, while the opposite happening for most of the map.
 
  • 1
Reactions:
In 1337, Finnish paganism still definitely existed inland in the Finnish region, and in northern East Karelia (below the Kola peninsula) it might even have been the majority religion in some places.
In my opinion this should be represented in Project Caesar, at least in a later update if not in release.
Heck, we can see paganism (Asatru) extant in Stockholm at that time (or later, rather, from surviving judicial documents, but if such existed later it's likely to have existed 1337 as well)
 
  • 2Like
  • 1
Reactions:
The thing is it isn't mutually exclusive with Inti worship. Inti was the supreme god of the Inca culture, but they also believed in Huacas.
While that is true it's also my understanding that the Inca empire tried to centralize religion around Inti as the supreme god, while also accepting regional huacas into the official pantheon, maybe the inti religion could then be representative of the state imposing this view or 'reform' ove the previous beliefs system.
 
  • 1Like
Reactions:
Why is the Southeast region of Brazil mostly wasteland? Sure, at the start of colonization it was mostly forest, but by the 18th century, thanks to deforestation and exploration done by the bandeirantes, most of the area was settled, and one of the largest gold rushes in histories took place there, with many cities being founded. Why, in the studio's previous game covering this time period (EU4), this region is home to colonizable provinces, with this seeming to be the only place changed to wasteland, while the opposite happening for most of the map.
I just love how every thread is full of Brazilians complaining about the exact extent of inhabitability of the Atlantic Forest. Meanwhile us New Zealanders are just wondering whether or not we will make it onto the map. We're still scarred by EU2.
 
  • 14Haha
  • 2Like
Reactions:
Within the bounds of the systems of the game, would it be possible to have something like “Chinese Syncretism” as the religion the pops actually follow, and manage the influence, tolerance, and effects of the various syncretized religions via a custom religious mechanic? I feel like that would be better than just setting all of China to be Mahayana Buddhist.
Felt weird in CK3, CK2, and EU4, to see Buddhism in game and also Taoism / Confucianism but you had to choose one or the other. Hopefully PDX takes up your suggestion.

Since despite both being accepted in China, in-game, one was clearly superior to the other in terms of content received. Like in CK3, if you are a Han character, it's best to convert to Buddhism ASAP since there is no Taoist content despite there being 3 Taoist faiths.
 
  • 3Like
  • 1
Reactions:
Very exciting, it's definitely a solid start as a WIP!

I'm no expert, but the extent of the Southeastern Ceremonial Complex for the Mississippian chiefdoms seems pretty spot on from what I can tell!

I have just a couple of questions currently:

1. Would it be possible to know the names of the religions in North America and Mesoamerica? Even as WIP, I'm curious as to what they're currently called in game especially if they're by native names or something else. No sweat if it can't be revealed yet. I'll refer to the SECC as BirdManism until I hear otherwise!

2. Since the west coast of North America is tragically off screen, is that area along with Polynesia even more WIP than the rest of the map already is and can't be shown yet? Of course I'm curious of how things look religiously for the PNW and Californian peoples.

Regardless, thanks for the glimpse into this!
 
While that is true it's also my understanding that the Inca empire tried to centralize religion around Inti as the supreme god, while also accepting regional huacas into the official pantheon, maybe the inti religion could then be representative of the state imposing this view or 'reform' ove the previous beliefs system.
This is true. I don't know the best way to portray it, but I'm sure they will be taking this into account.
 
  • 1Like
Reactions:
Can we avoid the dice roll mechanic and make warfare completely dependent on tactics, supply, technology, fervor and army/leader quality?

It’s a side tangent for sure but seeing dice roll mechanics still in effect worries me. Is it possible to have positional and attritional warfare to give a chance to the little guys like Skanderberg and so many others? Rather than rely on dice?
 
10 people in a pop
What is the reason behind that? In Imperator my interpretation was 1 pop = 1000 people (half of them men giving us 500 soldiers, children aren't counted). So in EUV 1 pop should be regarded as a family of 10? It would be kinda okay since back then families were larger than today.
 
  • 1
Reactions:
While I understand that a religion has to be in the code at the game start it kinda bugs me out seeing Anglicanism in the tooltip presumably before it appears in the game
I dont even think we need Anglicanism at all. Mechanism for protestant countries to create their own state church similar, but much more fleshed out, should be enough.
 
  • 3
  • 2Like
Reactions:
Can we avoid the dice roll mechanic and make warfare completely dependent on tactics, supply, technology, fervor and army/leader quality?

It’s a side tangent for sure but seeing dice roll mechanics still in effect worries me. Is it possible to have positional and attritional warfare to give a chance to the little guys like Skanderberg and so many others? Rather than rely on dice?
No, because you'd completely remove any randomness from the battles. So the side with more soldiers, and better tech would win almost every time.
 
  • 2
  • 1Like
Reactions:
cpBNm-1BHHQ4tLRTSf4UHDmm0eLzrewF9YnmUhGrFFUsVDRKJjdF0UeFLrpXVyReQJNeP_9t7sq8mpjHQJYWiM6PmtJQjtuVWyvCQWnINZRC1GofCobMRaG7f4XVcyXh041J-FN1mqibkEcF6Iwzeos

The current Christian religions. Take into account that they are very much WIP!

Can you talk a bit about what, if any, plans are for Anglicanism? What are some key differences can we expect for it in comparison to EU4 with respect to things like attributes and how it comes about? Will we get a single event in which we can choose to 1) found a new state church, 2) evangelize, or 3) not found it at all like in EU4? Or will it come through in an event chain? Keeping in mind that this is all very much WIP, of course. Just want to see if we could provide any feedback on this religion for England.