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Solution to the problem. The province of Luton seems to be doing okay. Those. Once again I am convinced that the compilation of the map takes place without errors (well, almost)
 
Thanks Vilochka! Is this link
the same as this one?

I downloaded and installed by extracting the GC_1914 into the mod folder. Did i miss any steps? Both counters and sprites seemed to be screwed up.
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2. Is there an English version of the mod? Most people outside Russia are going to have difficulty playing on a map where province names are all in Cyrillic and all the events are in Cyrillic. Also, not sure why but Cyrillic characters aren't showing up properly for me in the game. Несмотря на то, что вне игры они отображаются вполне солидно.
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3. Is there a mod that uses the same map but starts in 1936 or at least 1933? A lot of people who want to play WW2 aren't going to be want to play through WW1 first in order to get to it (and hope to get a historic outcome without any events going haywire)
 
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Thanks Vilochka! Is this link
the same as this one?
They are different. There are sprites running there and some pretty ugly NATO icons. But the weight on the sides is prohibitive - 5 GB. And the map there is the original E3 in English. The map you have has the Solovetsky Islands province and the Duck Lagoon repaired, there are no more changes there.
This is an unmade mod, but it supports the E3 map
You are faced with a problem that rus-speaking players usually encounter. The problem with the language is that the game does not support UTF-8, there is only the main Western European Windows-1250 and an additional Cyrillic Windows-1251. (Correct me if I'm wrong) Unfortunately the game cannot support these two encodings simultaneously. Therefore, if I play the game in English, then save the progress, change the language to Russian and load the English save, then there will be such a problem. Another problem with this build is that there is no full support for the english language. If cities and possibly ministers are in English, then events are definitely in Russian. Therefore, the best step would be to find a modification that supports full English language on the E3 map.
The best step would be to compile the map in english.
 
>The map you have has the Solovetsky Islands province and the Duck Lagoon repaired, there are no more changes there.

Well, aside from the language and the topographic mapmode, right? The one at the other link seems to be non-topographic only. At least it's in English, and the sprites do look very nice. But the rest of the mod is still in Russian, furthermore it's unreadable even by a Russian speaker unless I perform some font magic. I just wish I could play an MP 1936 game on this map, that's all :]
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I have to say though I really like the way the topographic map looks in your version. The only thing it needs is a couple of bug fixes (misaligned rivers, visible chunk boundaries), and also it would be nice to remove the province boundaries altogether from the highest level lightmap the way DH vanilla map does it. Other than that, it's pretty great!
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I have to say though I really like the way the topographic map looks in your version. The only thing it needs is a couple of bug fixes (misaligned rivers, visible chunk boundaries), and also it would be nice to remove the province boundaries altogether from the highest level lightmap the way DH vanilla map does it. Other than that, it's pretty great!
River imbalances completely agree that they exist. I tried to fix Greenland and Sri Lanka (take a closer look at them), but the problem is that with any change in the satellite, you need to rebuild all the PNG again. The rivers are not as catastrophic as they were on my earlier DH map. Provincial borders - I didn't dare remove them completely. The border between images is a disadvantage of using CorelDraw. I can't find a more optimized way. It is possible to stretch images by one pixel in all directions.
Now I am changing the projection of the DH map, I am very interested in implementing this, and for this I need to check some points (namely, whether there can be empty ProvID files), add the north pole.
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@Vilochka - Would you mind making a similar topographic map for the E3-FN map version, or would that be too much work?

The problem is, currently we have the E3-FN map with at least a somewhat working 1936 campaign, but it suffers from an absolutely horrible and unfinished topographic mode which nobody in their right mind will want to play on. There's supposedly a non-topographic version lying around somewhere but i'm not sure where.

Then there is your version which has a sexy topographic mode, but it's based on the original E3 map, which not only has a difference province count but also a totally different set of province ids which apparently doesn't match E3FN's at all.
 
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@Vilochka - Would you mind making a similar topographic map for the E3-FN map version, or would that be too much work?

The problem is, currently we have the E3-FN map with at least a somewhat working 1936 campaign, but it suffers from an absolutely horrible and unfinished topographic mode which nobody in their right mind will want to play on. There's supposedly a non-topographic version lying around somewhere but i'm not sure where.

Then there is your version which has a sexy topographic mode, but it's based on the original E3 map, which not only has a difference province count but also a totally different set of province ids which apparently doesn't match E3FN's at all.
Yes, the E3FN map has been brought to a playable state (except for Duck Lagoon, which is easy to fix and the mismatch of colorscales and ProvID file in the Pacific Ocean - can only be corrected by a complete recompilation of the map). It is possible to make a topographical view without translation into Russian, but it will take time. And yes, you need to find a clean E3fn without topography (it's done a little strangely). And then I’ll want to do the translation and I’ll get bogged down in work. Yes, unfortunately there are simply no mods or original campaigns that would work at E3
 
(except for Duck Lagoon, which is easy to fix and the mismatch of colorscales and ProvID file in the Pacific Ocean - can only be corrected by a complete recompilation of the map)
Thanks for finding a permanent fix for that by the way, much appreciated!

And yes, you need to find a clean E3fn without topography (it's done a little strangely).
I thought "The Putin Mod" had the non-topographic FN version map, but then I checked the province count - nope, 8021 provinces.
FN is 6865 provinces, right? I guess there are two alternatives then. Either @novapaddy comes back and shares a working link of the non-topographic FN map, or we have to make the E3 map actually work :)
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It is possible to make a topographical view without translation into Russian
I think it might be best to do topography only on the layers where you can't see the province names anyway. I think that's how Vanilla DH does it.
Layer 1 & 2 - province names, no topography.
Layer 3 & 4 - no province names, with topography. (with layer 3 having province borders and layer 4 without province borders)
 
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Quite a scary game map in azimuthal projection. Rivers and borders are not drawn. The North Pole is also missing. And add: I continue to study the features of mapping in hoi2. Based on the UN emblem, the map canvas was deformed into a circle. All ProvIDs are working, distances have not changed. The experiment was a success. I fixed Colorscale, but it’s ugly and in the Australian region it doesn’t match ProvID. We have that the game engine works with ProvID, the player sees colorscale, border and title (rivers). In the empty fields you can add surrounding things - maps, rulers, pencils :). I will finish the borders (I need to find out if the color red is so important) and the rivers too. But we need to re-arrange the icons of air bases, radars, etc. around the world. I just wanted to look at the war from the other side. Satellite image will be there too
 
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>The map you have has the Solovetsky Islands province and the Duck Lagoon repaired, there are no more changes there.

Well, aside from the language and the topographic mapmode, right? The one at the other link seems to be non-topographic only. At least it's in English, and the sprites do look very nice. But the rest of the mod is still in Russian, furthermore it's unreadable even by a Russian speaker unless I perform some font magic. I just wish I could play an MP 1936 game on this map, that's all :]
View attachment 1141044
This looks so cool, this map + more nations + more flags + more events and options would be a perfect DH game for me
 
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The way post war borders can be drawn is What I really like, if you defeat France as Germany then light result can be just Nancy and Luxembourg and it would look fine (compared to original DH map with large Nancy province that looks odd) ,then harsh can be Kaiserreich borders. Same with Poland, finally a neat looking narrow border area Germany wanted to annex. Also there are preunification borders so maybe an option to completely balkanise Italy or Germany. Or alternate less severe ww2 border changes too. This is why I want to play on e3 map
 
This looks so cool, this map + more nations + more flags + more events and options would be a perfect DH game for me
I've been porting the standard 1936 campaign over over to Vilochka's E3 map. Making pretty good progress so far. If he continues to improve the map, i'll include whatever new changes he makes as well =]
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And yeah whoever started making this before me included some new tags in this map like the Indian princely states and more chinese warlords
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I've been porting the standard 1936 campaign over over to Vilochka's E3 map. Making pretty good progress so far. If he continues to improve the map, i'll include whatever new changes he makes as well
Good work! You leave me no choice. Fine! I will make an English version of the map. I'm also getting ready to publish the source files. If interested, prepare 70 GB of free disk space.
 
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Good work! You leave me no choice. Fine! I will make an English version of the map. I'm also getting ready to publish the source files. If interested, prepare 70 GB of free disk space.
Awesome! Right now, as a workaround, I've just been using the original non-topographic English map for lightmaps 1 and 2, and then your map for lightmaps 3 and 4. It's not bad actually, though the topographic mode makes the map just a little bit darker than it should be I think. Especially on lightmap 4. The more you zoom out, the darker it seems to get. If it was just a little lighter, the transition would be almost seamless.

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Yes, the transition boundary between layers looks sharp. Topo makes the map darker. The oceans in the second layer soften it slightly.
yep. also, whoever picked the shade of red to use for enemy nations in that GC mod, it works kind of okay on the lower levels, but on upper levels with topo it becomes almost black. Look at that Germany, it basically became a black hole haha. I might need to change the colors slightly.

Anyway, if you find time to make an English version of the map and fix minor things like stitches and misaligned rivers, that would be awesome and greatly appreciated :)

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yep. also, whoever picked the shade of red to use for enemy nations in that GC mod, it works kind of okay on the lower levels, but on upper levels with topo it becomes almost black. Look at that Germany, it basically became a black hole haha. I might need to change the colors slightly.

Anyway, if you find time to make an English version of the map and fix minor things like stitches and misaligned rivers, that would be awesome and greatly appreciated :)

View attachment 1145003
Looks cool tho although yes it should not be that dark, meanwhile I am just colouring blank map of e3 mod for fun lol hahah