
Solution to the problem. The province of Luton seems to be doing okay. Those. Once again I am convinced that the compilation of the map takes place without errors (well, almost)
Is there any polished version out there that is fully playable to the end date?
They are different. There are sprites running there and some pretty ugly NATO icons. But the weight on the sides is prohibitive - 5 GB. And the map there is the original E3 in English. The map you have has the Solovetsky Islands province and the Duck Lagoon repaired, there are no more changes there.Thanks Vilochka! Is this link
the same as this one?GC_1914_09_20.rar
drive.google.com
![]()
Великая кампания (1914–1964 гг.)
Великая кампания (1914-1964 г.г.) Спойлер Спойлер Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Ссылка на последнею сборку (Сборка 09_20). Основные изменения к сборке 09_201) Включены тысячи новых событий написанных Ведающим.2) Проведена балансировка по стартовым и мобилизуемым вооруженным силам противоборств...www.strategium.ru
River imbalances completely agree that they exist. I tried to fix Greenland and Sri Lanka (take a closer look at them), but the problem is that with any change in the satellite, you need to rebuild all the PNG again. The rivers are not as catastrophic as they were on my earlier DH map. Provincial borders - I didn't dare remove them completely. The border between images is a disadvantage of using CorelDraw. I can't find a more optimized way. It is possible to stretch images by one pixel in all directions.I have to say though I really like the way the topographic map looks in your version. The only thing it needs is a couple of bug fixes (misaligned rivers, visible chunk boundaries), and also it would be nice to remove the province boundaries altogether from the highest level lightmap the way DH vanilla map does it. Other than that, it's pretty great!
Yes, the E3FN map has been brought to a playable state (except for Duck Lagoon, which is easy to fix and the mismatch of colorscales and ProvID file in the Pacific Ocean - can only be corrected by a complete recompilation of the map). It is possible to make a topographical view without translation into Russian, but it will take time. And yes, you need to find a clean E3fn without topography (it's done a little strangely). And then I’ll want to do the translation and I’ll get bogged down in work. Yes, unfortunately there are simply no mods or original campaigns that would work at E3@Vilochka - Would you mind making a similar topographic map for the E3-FN map version, or would that be too much work?
The problem is, currently we have the E3-FN map with at least a somewhat working 1936 campaign, but it suffers from an absolutely horrible and unfinished topographic mode which nobody in their right mind will want to play on. There's supposedly a non-topographic version lying around somewhere but i'm not sure where.
Then there is your version which has a sexy topographic mode, but it's based on the original E3 map, which not only has a difference province count but also a totally different set of province ids which apparently doesn't match E3FN's at all.
Thanks for finding a permanent fix for that by the way, much appreciated!(except for Duck Lagoon, which is easy to fix and the mismatch of colorscales and ProvID file in the Pacific Ocean - can only be corrected by a complete recompilation of the map)
I thought "The Putin Mod" had the non-topographic FN version map, but then I checked the province count - nope, 8021 provinces.And yes, you need to find a clean E3fn without topography (it's done a little strangely).
I think it might be best to do topography only on the layers where you can't see the province names anyway. I think that's how Vanilla DH does it.It is possible to make a topographical view without translation into Russian
This looks so cool, this map + more nations + more flags + more events and options would be a perfect DH game for me>The map you have has the Solovetsky Islands province and the Duck Lagoon repaired, there are no more changes there.
Well, aside from the language and the topographic mapmode, right? The one at the other link seems to be non-topographic only. At least it's in English, and the sprites do look very nice. But the rest of the mod is still in Russian, furthermore it's unreadable even by a Russian speaker unless I perform some font magic. I just wish I could play an MP 1936 game on this map, that's all :]
View attachment 1141044
I've been porting the standard 1936 campaign over over to Vilochka's E3 map. Making pretty good progress so far. If he continues to improve the map, i'll include whatever new changes he makes as well =]This looks so cool, this map + more nations + more flags + more events and options would be a perfect DH game for me
Good work! You leave me no choice. Fine! I will make an English version of the map. I'm also getting ready to publish the source files. If interested, prepare 70 GB of free disk space.I've been porting the standard 1936 campaign over over to Vilochka's E3 map. Making pretty good progress so far. If he continues to improve the map, i'll include whatever new changes he makes as well
Awesome! Right now, as a workaround, I've just been using the original non-topographic English map for lightmaps 1 and 2, and then your map for lightmaps 3 and 4. It's not bad actually, though the topographic mode makes the map just a little bit darker than it should be I think. Especially on lightmap 4. The more you zoom out, the darker it seems to get. If it was just a little lighter, the transition would be almost seamless.Good work! You leave me no choice. Fine! I will make an English version of the map. I'm also getting ready to publish the source files. If interested, prepare 70 GB of free disk space.
yep. also, whoever picked the shade of red to use for enemy nations in that GC mod, it works kind of okay on the lower levels, but on upper levels with topo it becomes almost black. Look at that Germany, it basically became a black hole haha. I might need to change the colors slightly.Yes, the transition boundary between layers looks sharp. Topo makes the map darker. The oceans in the second layer soften it slightly.
Looks cool tho although yes it should not be that dark, meanwhile I am just colouring blank map of e3 mod for fun lol hahahyep. also, whoever picked the shade of red to use for enemy nations in that GC mod, it works kind of okay on the lower levels, but on upper levels with topo it becomes almost black. Look at that Germany, it basically became a black hole haha. I might need to change the colors slightly.
Anyway, if you find time to make an English version of the map and fix minor things like stitches and misaligned rivers, that would be awesome and greatly appreciated
View attachment 1145003
Orange Australia seems fitting honestly.. I was Always for dark blue or teal or green but this is also nice. It does look very orange generally too as deserts there are orange so it fits