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Content Creator Pack - Soviet Union 2D Art | Announcement

Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines and Crusader Kings. The pack is created by modders and published by us.

Before I hand it over to Ethan Mayer, one of the two creators of this pack, I wanted to address two frequently asked questions, as I'm sure they will come up.

Did you just take a free mod and make it paid?
  • No, we collaborated with modders to create completely new content!

What do the modders get from this?
  • Modders get paid based on the number of copies sold.

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Now you can see what was hidden in our Roadmap!


World Ablaze CCP Developer Diary | What is this & Who are we?
Hello everyone! I am not your usual Dev Diary writer, so let me introduce myself. I am Ethan Mayer, otherwise known online as 156, one of the Head Developers of the Hearts of Iron IV mod World Ablaze. I am proud to announce, with the support of Paradox, our upcoming CCP Content Creator Pack – Soviet Union 2D Art which will soon be for sale for $3.99. Today, I’ll be explaining to y’all who we are, what this is, and how it all came to be. Let’s get to it!

We’ll save the backstory for later in this Dev Diary and firstly get straight into it by talking about what exactly is a Content Creator Pack. As touched on a bit previously, CCPs are small DLCs developed by modders and published by Paradox for their games, such as has been done “for Crusader Kings III. This is a mutually beneficial deal for all parties: more content gets created for Paradox’s games while the modders, who already work hard in their free time to mod the game, can make some money. Essentially, Paradox is providing a convenient, official, and publicly accessible way for the community to support modders, and in return, you get a small CCP for HOI4. It is an incredibly generous program, and we are extremely grateful to have the opportunity to participate. This particular CCP is similar to the other existing cosmetic DLCs for HOI4, such as Unit Pack and Music DLCs, except the content will be in the distinct World Ablaze style rather than the traditional HOI4 vanilla style. As the name of the pack aptly suggests, the content we are providing for the CCP is 2D art for the Soviet Union. There are over 300+ pieces of high-quality 2D art found in this pack that cover a wide range of Soviet content, including (but not limited to) equipment, national focuses, national spirits, etc. Aqeel will show off the art and creative process involved in its creation in the next Dev Diary. There will be plenty of pictures to ooh and ahh at!

As I said initially, many of you know me as 156, one of the Head Developers of the World Ablaze mod. Professionally, I am an electrical engineer, software engineer, and entrepreneur. I’ve worked for the likes of NASA, Microsoft, and, best of all, myself. I am an avid gamer (maybe moreso in my younger years, but the passion remains), and my favorite genre is, of course, strategy games. Paradox games have always held a special place in my heart as some of the best Grand Strategy RTS games ever made. I started playing Hearts of Iron all the way back in HOI2 and have continued with every installment since (extra shout out to the great spinoffs like Darkest Hour: A Hearts of Iron Game!). Safe to say all these years later, I am as big of a HOI fan as ever. I followed the development of Hearts of Iron IV from its first dev diary to its last and have been playing it since the day it was released. Vanilla was great at first, but as soon as the workshop started getting populated, mods were my go-to way to play.

Several years later in 2020, I met my good friend, partner, and fellow World Ablaze Head Developer Aqeel Mughal, otherwise known as Uncharted, and joined him to work on the mod. The rest is history. We’ve worked hard over the years to make World Ablaze into the mod it is today: a historical and challenging overhaul of HOI4. We are proud of what we have built and look forward to continuing its development at least as long as HOI4 is supported. If anyone is unfamiliar with what World Ablaze is all about, you can check out our Steam Workshop page here. The main features of the mod include unique equipment and accompanying technology trees, custom mechanics, original artwork, challenging AI, improved map design, and other total overhaul changes such as custom content, focus trees, decisions, etc. World Ablaze started from humble beginnings as the Armed Forces Overhaul (AFO) mod, which was just a historical technology tree and equipment mod for tanks, planes, and ships. However, the scope of the project grew into a total overhaul. Once you overhaul equipment to the extent that AFO did, overhauling the rest of the game was not only natural, but required to accompany such impressive equipment work. Thus, the ambition eventually became to make the best historically accurate World War 2 overhaul mod for Hearts of Iron IV. We have focused on producing a high-quality and professionally run mod, and we can thank our persistent dedication to these standards for our steady rise to prominence. Our mod’s development complexity is high due to the amount of unique equipment and other complex mechanics. In addition to working on the mod itself, I use my professional expertise to create automated tools that help us with development. The results speak for themselves, and although we are not done yet, we have come a long way.

In the past couple of years, Paradox’s outreach and communication with mods has improved significantly. We were lucky to be a part of all these Paradox-modder initiatives from their inception. As time went on, our relationship with Paradox grew, and more opportunities arose. One day, we began talking with Paradox about partnering to create a “Content Creator Pack” (CCP) similar to what has been done for other Paradox Grand Strategy Games, such as Crusader Kings III. As with CCPs for other games, they would be made by a modding team and published by Paradox as a way of both adding content to HOI4 and supporting modders, who dedicate a significant amount of free time to adding to the game. We were super excited about this opportunity, so we jumped on it. We immediately began drafting up proposals of DLCs we could create to send to the HOI4 team. After many back-and-forth meetings, presentations, and negotiations, we settled on the terms of our partnership and started work on this CCP.

If you’ve played World Ablaze, you know there’s a lot of great custom 2D art in mod. So, what’s the difference between that art and the art included in the CCP? All the 2D art in the CCP is entirely custom and drawn from scratch for this CCP. While there will inevitably be similarities between the art in the mod and the art in the CCP (due to the fact the same entities, such as equipment, exist in both vanilla and our mod), all the art in the CCP will be of higher quality since any existing art was also redrawn from scratch to be better and more detailed. With this CCP, we've made our mark in the game by giving the Soviet Union an entirely new artistic feel. Featuring unique, high-quality World Ablaze-style historical art, every piece has been crafted to meet exacting standards to ensure a top-notch experience. It is a great addition to any player’s game, but bonus points if you already love the look of World Ablaze and want that in your vanilla games as well. Don’t take my word for it; more information and examples of the included art will be shown off in the next Dev Diary!

Finally, I wanted to take some time to give out some much-deserved thank yous. A big thanks to Paradox for allowing us this great and rare opportunity to create official content that will now always be associated with the game we love. And of course, I want to extend my gratitude to all of the Hearts of Iron players who decide to support us by purchasing this CCP. It means the world to us; we ultimately do all of this, both the mod and CCP, for you, and y’all’s support is the reason we can continue to do the work we do. We hope you enjoy our content!
 
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I think you might have not read the Dev Diary, we are working with two talented modders so that they can create their own DLC with their art style. So this was not something taken from No Step Back and sold later. It is an optional new addition to the game that adds a new artistic feel.
I've read that and it changes barely anything. In fact, it only makes it worse if you look at a big picture.

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps or improve your goddamm game in reasonable time (NSB was released almost 3 years ago). This game probably is mostly relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash.

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part. BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.

[edit: uppercase is meant more as a sign of emphasis than yelling, tho it's hard to deny I'm indeed upset about this]
 
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I've read it changes barely anything! In fact, it only makes it worse!

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps in the game in reasonable time (NSB was released almost 3 years ago). This game probably is only relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash!

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part! BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.
While i do not agree with your opinion on all points i think taking a step back (no pun intended) and maybe not yell at people. Calmly voiced criticism is often better recieved.
 
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I've read it changes barely anything! In fact, it only makes it worse!

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps in the game in reasonable time (NSB was released almost 3 years ago). This game probably is only relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash!

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part! BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.
im not following, how are they using and abusing modders if they are paying them generously?
 
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While I am personally bummed over the lack of portraits, I do like the rest of the art shown, particularly the focus icons. (Though, I might be in the minority, based on this comment section…)
I do have a question, though - if someone else uses these focus icons in a mod, how will the focuses appear to someone without the pack? Will they crap out? (Meaning a slew of dynamic focuses in the future, perhaps…)
 
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While i do not agree with your opinion on all points i think taking a step back (no pun intended) and maybe not yell at people. Calmly voiced criticism is often better recieved.
It's not yelling, I intended it as eqviwalent to talking with great emphasis. Exclamation marks are meant as more calling than yelling. I'll edit it tho
 
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I've read that and it changes barely anything. In fact, it only makes it worse.

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps or improve your goddamm game in reasonable time (NSB was released almost 3 years ago). This game probably is only relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash.

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part. BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.
I have to say it's reckless and not entirely fair to Paradox. Big companies can't just make games/expansions just because one or a dozen people in the world wanted to and the quality has to be at the same level. You want too much. Paradox is not without sin, but to criticise them for doing good things in a less than perfect way is a bit of a stretch.
 
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I think people who saw the hidden double-headed eagle expected some improvements in the content of White Russia. By improvements I mean new political and military advisors, maybe something in the focus tree. But not art pack.
 
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You guys can tear me apart if you will.

I've been a big supporter of Paradox since HOI3. Buying Sprite pack that I never get to see as I use NATO counter just to support my favorite dev.

EU4 you never see the other two sprites, Horse, and Artillery, as most of the army will be infantry, but they still sold EU4 sprite packs, and I bought them. Same with CK2. For the most part you'll see the basic infantry sprite and almost never see the others. But I bought them all to support my favorite dev. Now they're part of the DLC, as they should be, and it doesn't make their DLC page a mile long and looks like ridiculous nickel and diming. There's a reason Paradox cleaned up their DLC pages.


Now Paradox is selling 2D art packs... or "PACK" as I doubt the others will get "2D Art Packs" as well. But let's say all Majors get them, do the math. USA, UK, France, Germany, Russia, Italy, Japan, and let's not leave China out as they played a significant role in WW2. 4x8 = 32USD for the HOI4 2D art collection.

Of course, I'll be told the old and true statement of "Don't like it, don't buy it" Duh! That's obvious. But I've said it, and so have many "Paradox Youtubers" Paradox DLC runs on FOMO. They all do. Paradox DLC has been a major subject for years. The best videos to demonstrate are the ones that play a Paradox game with little to no DLC. With some DLC being considered required otherwise it makes some mechanics and penalties hard to imposable to deal with. But I digress...

It's over I stopped blindly supporting Paradox years ago. Paradox knows that their fans have too much disposable income. I was one of them.

To leave this on a positive note/statement I wish the best of luck to the modders and hope that the Art is beautifully crafted.
 
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This should be patched in as part of the core game that Paradox has already made hundreds of millions of dollars from.
The focus icons are a different art style than vanilla-- as I understand it, they will actually replace many of the focus icons currently present in the Soviet tree. That part, at least, needs to remain optional in case people prefer the existing art style.
Its not about abusing them, it's the fact that they can't do it themselves. And they get most of profit anyway.
1. They can do it themselves, they are just choosing to focus their resources elsewhere.
2. Do you have any evidence that PDX gets a majority share of the profits, or are you sharing potential mis-information?
 
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The focus icons are a different art style than vanilla-- as I understand it, they will actually replace many of the focus icons currently present in the Soviet tree. That part, at least, needs to remain optional in case people prefer the existing art style.

1. They can do it themselves, they are just choosing to focus their resources elsewhere.
2. Do you have any evidence that PDX gets a majority share of the profits, or are you sharing potential mis-information?
1. My experience with this game up to now makes me think otherwise.
2. I think it's basic logic, they wouldn't be going out of their way if they didn't thought it would be profitable. Why would they give few modders bigger share of profit that themselves, they are a whole company after all?
 
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Let me be clear with you. Generally speaking, I am not against these kinds of DLCs, but, and trust me this is a big "BUT", what is the point of more "high-quality art" IF my country page, as soon as I reach 5 national spirits, is so tiny that every national spirit is 5x5 pixels on a 34" 1440p monitor? At the very least, you could provide us with a way to see a non-compressed version of our national spirits in game (as well as those for other countries) when clicking on the country flag. At I am speaking from a privileged point since I own a larger monitor with higher resolution, what about all other players that plays the game on a 1080p monitor or simply on a laptop with a 15" monitor? This content became simply useless bc regardless of the quality of the product you have simply zero possibilities to enjoy it. Besides there are mods that provides same quality for waaaaaaay more countries for free.
 

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if they were to do this themselves then everyone would complain about them making an art pack instead of a belgium focus tree
Yeah I mean its up to personal taste. For instance, I'm not that interested in playing minors. But I think playable content should come first, and graphical improvements should be free. And certainly not made by modders.
 
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I've read that and it changes barely anything. In fact, it only makes it worse if you look at a big picture.

You are using people who do this stuff for free every day because apparently over billion dolar company with almost 700 employees can't afford to make content more often than once half a year and fill gaps or improve your goddamm game in reasonable time (NSB was released almost 3 years ago). This game probably is mostly relevant because of the Steam Workshop and all those wonderfull people who create stuff out of passion, and not for cash.

The fact that you make pay those two modders doesn't change this fact, stop acting like this is some act of graceful benevolence on your part. BECAUSE THIS IS MANDATORY TO PEOPLE WHO CREATE CONTENT YOU GET MAJORITY OF PROFIT FROM AND THOSE ARE JUST FEW MODDERS FROM A SEVERAL THOUSAND WHO CARRY THIS GAME INSTEAD OF YOU.

[edit: uppercase is meant more as a sign of emphasis than yelling, tho it's hard to deny I'm indeed upset about this]
I could not disagree with your point of view more. Is Paradox perfect? No. However, HOI simply would not exist if not for them and none of us would be on this forum if we didn’t enjoy the game. You complain that they only release content every “half year”, however you are the exact kind of person that also complains that DLCs are released too often and it’s somehow a crime that you HAVE to buy them all.

Paradox isn’t using anyone. Modders mod because they enjoy it. I know because I used to be an avid modder when I had the time to put into it. The fact that these two modders have gotten the opportunity to do what they love and make money for it is awesome and you have no right to cast aspersions on them for it.

@PDXKatten you have the patience of a saint. I don’t know how you put up with people like this on the forums. Hang in there.
 
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I think people who saw the hidden double-headed eagle expected some improvements in the content of White Russia. By improvements I mean new political and military advisors, maybe something in the focus tree. But not art pack.
When they were releasing NSB I remember in Dev Diary they were preemptevely defeding white russia branch's quality by essentially saying "oh its just a bonus". BRO. Whole DLC is a bonus I am willing to pay for because of quality content in it, I don't pay for it to receive mediocre content included and be told it's just a bonus
 
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Focus icons packs is alright. The World Ablaze devs deserves every penny coming their way from this DLC.

But i would heavily disagreed if you devs make a paid DLC out of RL character portraits and technologies without proper contents (focus trees, decisions, and events) for a country.

For the upcoming Wunderwaffe + Germany Rework + Central Europe Expansion, i've already said what i have need to say beforehand.

It's not yelling, I intended it as eqviwalent to talking with great emphasis. Exclamation marks are meant as more calling than yelling. I'll edit it tho
I'll bold the sentences instead of make it all caps.
 
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while I am happy that pdx is willing to work with the community for official content which opens up a whole lot of new possibilities I have to say that this is very disappointing, I don't really know what I was expecting, maybe new focuses added to focus trees? maybe fixes? certainly not 2d art (that mind you should have been added with the NSB DLC itself) and certainly not for 4 euros... I know we're not required to buy it, but this feels like we're getting a DLC for a DLC for a game, a thing which I do not like in the slightest
 
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