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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Hey there! I'm a current resident of what is termed 'the Pale' on this map and I have a small bit of feedback on the Irish geography:

- Ardee province should be renamed Dundalk (Dundalk being a major Norman stronghold at the time, being their northernmost town in the Pale)
- Kells should not be sparse and should be grasslands.
- There is a substantial amount of fish produced in the coastal provinces, which I find unusual as Ireland was never really a fish culture due to the rough coasts and seas making it difficult. I'm welcome to be proven wrong on this as this may have been a post-English colonialism thing. I'm aware Ireland fished, but not to the extent that I would have so many locations producing fish.
- Malahide should be renamed Fingal, being the more prominent name for the settlement
- Dynasty names, in my view, should be native (i.e. ua Néill)
- Kilkenny location should actually be in Leinster, not Munster.
- The differentiation between English and Irish place names is very weird to me. Like you have Sligeach (Irish name for Sligo) but then right beside it Castlebar (Caisleán an Bharraigh in Irish). There is also a state which owns 'Beal Feirste' (Belfast) and 'Downpatrick' which is a mix of Irish and English localisation I can't quite explain. I may be completely wrong on this, and Castlebar might be owned by Normans. If so, great job on the Gaeilge localisation!
- there are numerous weird borders, such as the Leitrim province having a border in the north east that is actually part of modern Fermanagh, and extending into Sligo.
- Ulster is, in fact, very hilly but I'm not sure if I would describe it as hilly enough to be considered 'hilly' for the purpose of the game. I also believe the team is approaching this differently anyway, so i may be wrong.
- the size of the Dublin province seems large (in reality, south of Dublin is County Wicklow, but I understand the need to maybe streamline the geography)

Aside from the above observations, excellent job on the geography. I'm unsure about the specifics of trade goods aside from the Fish because I'm totally unsure of how Ireland was in the 1300s on this. But maybe a decision to add horses to Kildare and Meath generally as these areas are very famous for horse rearing (I believe this was later in history though).

Four suggestions for Ireland:

- A new trade good, turf, which was very important throughout Irish history (can't speak for the rest of the Isles). This should be common in sparse areas, and maybe could be introduced via decision.
- With the discovery of the new world, potatoes could be introduced to the island replacing already existing trade goods (spoiler alert, this went badly for us). To be historically accurate, it would be introduced by the British/English as the introduction of the potato, long story short, was enabled by the conditions that the British/English created in Ireland.
- Of course, some sort of protestant/catholic dynamic would have to be modelled including the historical resilience of Catholicism in Ireland. In EU4 the English could just conquer and convert all of Ireland and have absolutely no drawbacks or anything. Some sort of push-pull needs to be represented here as trhe English placed huge efforts into subjugating and erasing Irish traditions and culture, part of which was the persecution of Catholicism which largely failed in the long term (outside of Ulster, but thats another story). The plantations would be an interesting thing to model.
- Ireland was a very heavily populated island up to the famine and mass emigration. That may have been a later occurrence but maybe that quite explosive population growth should be represented in-game.
 
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So, peoples conquered and settled by Picts/Celts/Romans/Germans/French are seen as "English" while somehow France whole French region are seen as the multitude of Cultures ??

And what is your explanation behind that?
It is basically the same as in EU4. I really don't understand this hullabaloo.

And it has been explained. There very much was a common "English" identity in 1337, while in the French thread there was some solid evidence produced for the lack of such a common French identity in the 14th century. France was a lot less centralized and had more linguistic, legal and cultural diversity than England at that point. Of course, this could be handled differently, but claiming that there is no explanation is not a particularly honest way of making your point. And, again, did the differnce in cultural granularity between France and the British Isles bother you that much in EU4?
 
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So if this is right. The Bruce should be David II the son of Robert the Bruce since Robert died in 1329. And a lot of this civil war was to do with Philip VI of France and England , but them I know David was placed in exile in France
 
I think England should have a lot more locations, even Ireland appears to have a higher density of them than England, despite having a much smaller population. As others have said, if France and Poland have multiple cultures, England should too, even today there are large cultural and dialect differences.
Focusing on Staffordshire, i dont particularly like the current locations. Stoke is quite large and could be split, with the east possibly being called Leek. In the south west I would suggest adding the black country (a key part of the Industrial revolution), which could be called Wolverhampton, Walsall or Dudley (though it was technically part of Worcestershire it was surrounded by Staffordshire). Lichfield should be added, with it being a historically significant City and having a Cathedral (being unique by having 3 Spires), which could replace most of the Tamworth location. If you wish to keep Tamworth (being significant as the old capital of Mercia), it was historicaly split between Warwickshire and Staffordshire, so it could reasonably be given land from and made part of Warwickshire. Speaking of Warwickshire, Warwick should probably be a location.

Will offer a counterpoint as Ireland is split into LOTS of locations simply because it was a very balkanized island for most of history not because those locations necessarily have high population capacity
 
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I'm honestly really disappointed with the map of Ireland. I would have hoped that Project Caesar would have fixed most of these inaccuracies that have existed in every past paradox game, but sadly they're still there. I'll start by talking about the coastline, specifically in Dublin Bay.

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For some reason they entire coastline is just extremely off in game. Such as the fact that the coast around Dún Laogharie is to far out, or that Malahide is extremely off. But the worst part is that the entirety of Howth (the weird peninsula) was just sunk into the ocean, along with North bull island (east of Raheny).

IMG_3708.jpeg

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The coastline around Galway and Mayo is also quite off, with Achill island being fused to the mainland and many smaller islands being missing, such as the Aran Islands (where the Banshees of Inisherinn is set) or Inishturk and Inishboffin of the coast of Cliften being missing.

Edit: The islands of Inishturk, Inishboffin, Inishark and Clare Island should also be added. As they are large enough to be visually shown on the map and are important enough to be shown.

I've also made a map of location changes I want to see, though be warned it's made with love, not with skill.
IMG_3708.jpeg

I'll give a bit more context about each location and the changes I made in order of how I numbered then:
1. Dundalk, important port in the region, I renamed the location from what it was before.

2. Drogheda, I redrew Drogheda's borders to give Navan a coastline (as Meath does have a small coast. I also made sure that Drogheda was actually at the southern tip of the Drogheda location, as the border between Louth and Meath is directly south of Drogheda.

3. Navan, it looks funny because I game it a coastline, but I also split it into two separate locations.

4. Tara, split this location off from Navan as it was the ceremonial capital of the High Kingdom of Ireland, with it holding a special religious importance aswell.

5. Clontarf, I renamed it from Malahide as Clontarf is more period accurate, as the main town in the region before the rise of Raheny, Howth and Malahide. It was also where the battle of Clontarf took place.

6. Killincarrig, I split Killincarrig of from the rest of Chill Mhantáin as it was an important barony, I also gave it part of Dublin so that Bray would be within Killincarrig.

7. Chill Mhantáin (Wicklow), readjusted the borders of Wicklow to give all of the Wicklow mountains to Glendalough. As eastern Wicklow is all flatlands wheras the Wicklow mountains are a series of Glacial valleys and hills. Also Glendalough isn't in Glendalough in the original, so this is a needed change.

8. Limerick, shifted the border of Limerick so that Limerick is actually in Limerick.

9. Inishmore, this is a new location encompassing all of the Aran Islands, which need to be added onto the map. As they acted quite independently of the mainland, because of how isolated they are. They should be a part of the Galway Province.

Edit: The location probably shouldn't be called Inishmore, although Inishmore was the largest island it wasn't dominant enough for the entire location to be named after it. So the location should probably be named the "Aran Islands" or "Na hÁrainneacha" in Irish.

10. Adjusted the Galway location so that all of Galway would be in Galway.

Edit: I also think that Achill Island, Inishboffin, Inishark and Clare Island be made a new, separate location. It should be called “Na hOileáin Thoir”, or "The Western Isles" in English, which isn't the best name for a location, but I can't think of anything better. Like the Aran Islands, these islands are surprisingly important. With then serving a unique roll as centres of piracy and rebellion. With pirate queen Gráinne Mhaol (Grace O'Malley) using them as a base of operations alongside Connemara and the Aran Islands. They were also autonomous enough that they shouldn't be lumped in with the mainland, especially because their isolated nature would lead to a unique way of life on the islands.

Gráinne Mhaol was also extremely important in Irish history, as she led several rebellions and raids against the British. She would later be a symbol of Irish rebellion. To the point where famous Irish Revolutionary Páidraig Mac Pearse would write a song about her to serve as the anthem of the 1916 Easter rising.

There's also some changes I think should be made to the Cultural mapmode, as it's not exactly perfect.

IMG_3710.jpeg

The first change I would make would be shifting around the amount of Anglo-Irish there are. Although it is true that the Anglo Irish would make up the majority in Dublin, Clontarf, and all of Wexford at the time. They would never become the majority in Waterford, and very few would have settled in Limerick, Cork and Galway at this time. Chill Mhantáin should also be majority Irish in 1337 as most of the Anglo-Irish settlers would arrive there in the 16th and 17th centuries.

Edit: Ulster also shouldn't have as big of an Anglo-Irish presence, as the plantation of Ulster would happen from the 16th century onwards. So there should be quite few British settlers there in 1337.

Also, Kildare and Carlow shouldn't have as strong of an Anglo-Irish presence, they would never become largely Anglo-Irish and most of the settlers arrived centuries after 1337. I guess the TLDR of all of this is that only Dublin and Wexford should have significant Anglo-Irish populations and even then there should be significant Irish minorities.

Although there definitely should be events and narrative content about the plantations of Ireland, so that if England or the U.K conquer Ireland huge amounts of settlers will start moving to Ireland and many Irish are forced to move to Connaught.

The next one is a bit more radical and it involves splitting the Irish culture. Currently Irish has three main dialects, Munster, Connaught, and Ulster Irish. There used to be a separate Leinster dialect but it died out.

I speak fluent Irish and i speak a mixture of Connaught and Munster Irish, as those are the two main dialects spoken in the Republic of Ireland. There's only a few differences between them and they're completely mutually intelligible. Ulster Irish on the other hand isn't, it's not very mutually intelligible with the other dialects and has huge differences compared to standard Irish. It's about as closely related to Scots Gaelic as it is to Irish, so I honestly think all of Ulster should be made a separate Goidelic culture called "Ulaigh", which is just the Irish name of the region.

I didn't touch the Midlands in my feedback as I don't know enough about it. I'm not from there and nowadays it's mostly just turf and cows, with the whole region being extremely sparsely populated ever since the famine in the 1840s.

Overall Ireland deserves justice in Projecy Caesar, it's been ignored in every single Paradox game for far too long and I hope it can finally get the love and care that it deserves.
 

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PENNINES RESIDENT SUGGESTIONS -

Im someone who is actually from the Pennines! (Western side of the National Peak District) Your placement of "stone" seems a bit strange, I feel Coal would be much more fitting, as the pennines in the east were used for a lot of Coal mining, and in the west / on their peaks they are filled with Peat which was used very often by households for a cheaper alternative to coal for a long time AND BEFORE THE USE OF COAL, meaning it makes sense to begin from the START DATE).
Stalybridge isnt even that bad of a location to use for a town marker as though now it has faded into relative obscurity it was towards the later dates of EU4 used heavily during the early industrial revolution (mostly from 1750 onwards). Stalybridge and its surrounding villages such as Millbrook, Mossley and Ashton became large hubs for Mills and Factories owing to the River Tame. This eventually arose to developments such as an extensive Canal system which runs from Manchester Central all the way out past (and through) stalybridge to Greenfield and beyond (Diggle and delph).
I suggest the use of Stalybridge as a marker (for the western side of the Peak district) to represent this area due to the fact that it had the largest population and was used as the hub for its surrounding mills, which is still evident today as it has a large 5 platform Train station, and used to have its own Tram system which linked to other nearby villages such as Millbrook. The canal runs past and Near the Train Station as it was used to ferry good around the UK. Something else that could be interesting is to (partly as a joke) incorporate an option to have Manchester renamed to its often used Monichar of the time during the industrial revolution of "Cottonopolis" It was given this name due to it being a huge hub for cotton in the world, though this name didnt really pop up till the early 1800s. It got this name because by 1830 50% of all british cotton was processed in Manchester, and by 1880 70% of the ENTIRE WORLDS cotton was processed in Manchester and its surrounding towns .... Thats a lot of cotton (and kinda makes the name work).

Other suggestions for Local things with the pennines e.g. impassible terrain is a bit harder to consider. In theory the national peak district all looks relatively easy to walk accros, though in practice its actually a very harsh place with zero coverage from trees or forests (other than those which were planted during the 1700s but even they stay small and down in valleys). Id reccomend making the western side of the peak district impassable due to being genrally more craggy and boggy than the east (youd have a tough time marching across it, there is mountain rescue stationed there for a reason). So id place impassible begining somewhere around Bakewell and heading north west. towards Skipton with a small break in the middle representing Marsden where there is a bit of a valley and break in the hills which would be easier to navigate. Can you walk across these mountains on foot, YES, is it easy? No. Could an entire untrained army do it and then fight afterwards, Deffinately NOT.

I dont really have any other suggestions for you right now. But if youd like to message me more and ask for anything else id be more than happy to! Hope you have a great day :)

Other good Town Markers would be Marsden (central break in impassible), Huddersfield (eastern side of peak district). Stalybridge also has some cultural relevence to the UK which helps it stand out, due to the song "Its a long way to Tipperary" (seems strange with the song being about Ireland I know lol but it was written overnight of a 5 shilling bet so what can you ask for lol) ANYWAY this song was both written and first preformed there. (that song being the most used military song in british history used during ww1 and ww2) There have been some disputes over who wrote it, but both authors claim to have written it there so its origin either way is from there.

ALSO WAKEFIELD SHOULD NOT BE THE PENNINES MARKER, its far too far east, and not at all on the actual hills. Huddersfield or even just "Peaks" would be a better thing to call it. If you are feeling especially spicy you could call it "Slaithwite" Pronounced Slough-it. (which is a celtic town and name which remained unchanged and unconquered by even the Romans). Wakefield is not the best thing to call it. You could also call it "Three Counties" as the national peak district quite famously was highly contested by West Yorkshire, Lancashire and Cheshire for a long time, swapping between each of the three very often with boundaries moving often. My preference is leaning towards Three Counties. Please do this xx thankyou!
 
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I appreciate the locations being in Irish and curious why arent the provinces or areas in Irish too when the majority of kingdoms/pops there are Irish speaking. Why would the provice of Tyrone (home of the O'Neill) be in English but his Capital is Dún Geanainn? I think that all areas in Ireland if a majority of pops or country is Irish Ulster should be Ulaidh, Connaught should be Connacht, Leinster should be Laighean and Munster should be Mumhan.

And again with consistency why would some of the Irish kingdoms have their name in Irish like Laighean (Leinster) in the south east but Tyrone for example isn't Tír Eoghan? It would be better to keep it as Irish as possible.

From my eye Kilkenny should be in the area Leinster (Laighean) and Béal Cú should also be in Ulster (Ulaidh).

For Irish Gameplay Tara should be a location north of Dublin as a significant area as it was where the Irish High King was crowned.

What is the reasoning behind the province name of Leix? Laois would be much better suited here.

I think the trade good of Fruit in Dungannon is wrong and livestock would be better here while the location south of it Ard Mhacha (armagh) would be much better suited to fruit as it is an area of many apple orchards and is also known as the orchard county.

Also what is the locations around Muineachán (Monaghan) called hard to see at that zoom level?
 
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Might be slightly nitpicky, buuuuut the location you’re calling Ardee should maybe be called Dún Dealgan or Dundalk depending on dominant culture there. This town held great significance at the time as a boundary marker for the pale, which held many castles and garrisons at the time.

Even Carlingford could be a slightly more accurate choice, as a both a mint and King John’s castle were present in Carlingford at this time and could be considered the more relevant location name here.
 
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When can we see more Eastern maps?
 
Hey there! I'm a current resident of what is termed 'the Pale' on this map and I have a small bit of feedback on the Irish geography:

- Ardee province should be renamed Dundalk (Dundalk being a major Norman stronghold at the time, being their northernmost town in the Pale)
- Kells should not be sparse and should be grasslands.
- There is a substantial amount of fish produced in the coastal provinces, which I find unusual as Ireland was never really a fish culture due to the rough coasts and seas making it difficult. I'm welcome to be proven wrong on this as this may have been a post-English colonialism thing. I'm aware Ireland fished, but not to the extent that I would have so many locations producing fish.
- Malahide should be renamed Fingal, being the more prominent name for the settlement
- Dynasty names, in my view, should be native (i.e. ua Néill)
- Kilkenny location should actually be in Leinster, not Munster.
- The differentiation between English and Irish place names is very weird to me. Like you have Sligeach (Irish name for Sligo) but then right beside it Castlebar (Caisleán an Bharraigh in Irish). There is also a state which owns 'Beal Feirste' (Belfast) and 'Downpatrick' which is a mix of Irish and English localisation I can't quite explain. I may be completely wrong on this, and Castlebar might be owned by Normans. If so, great job on the Gaeilge localisation!
- there are numerous weird borders, such as the Leitrim province having a border in the north east that is actually part of modern Fermanagh, and extending into Sligo.
- Ulster is, in fact, very hilly but I'm not sure if I would describe it as hilly enough to be considered 'hilly' for the purpose of the game. I also believe the team is approaching this differently anyway, so i may be wrong.
- the size of the Dublin province seems large (in reality, south of Dublin is County Wicklow, but I understand the need to maybe streamline the geography)

Aside from the above observations, excellent job on the geography. I'm unsure about the specifics of trade goods aside from the Fish because I'm totally unsure of how Ireland was in the 1300s on this. But maybe a decision to add horses to Kildare and Meath generally as these areas are very famous for horse rearing (I believe this was later in history though).

Four suggestions for Ireland:

- A new trade good, turf, which was very important throughout Irish history (can't speak for the rest of the Isles). This should be common in sparse areas, and maybe could be introduced via decision.
- With the discovery of the new world, potatoes could be introduced to the island replacing already existing trade goods (spoiler alert, this went badly for us). To be historically accurate, it would be introduced by the British/English as the introduction of the potato, long story short, was enabled by the conditions that the British/English created in Ireland.
- Of course, some sort of protestant/catholic dynamic would have to be modelled including the historical resilience of Catholicism in Ireland. In EU4 the English could just conquer and convert all of Ireland and have absolutely no drawbacks or anything. Some sort of push-pull needs to be represented here as trhe English placed huge efforts into subjugating and erasing Irish traditions and culture, part of which was the persecution of Catholicism which largely failed in the long term (outside of Ulster, but thats another story). The plantations would be an interesting thing to model.
- Ireland was a very heavily populated island up to the famine and mass emigration. That may have been a later occurrence but maybe that quite explosive population growth should be represented in-game.

As another Irish person, I agree with all of this. I'm probably going to just repeat half of what was said.

Ireland had far less of a maritime culture than one would expect of an island. I don't think fish is an appropriate trade good. Certainly, people fished, but they didn't do so for the sake of export. My source for this is having been all round the country and simply never come across any indication at a museum or similar that fishing was important for trade. Could be wrong.

The hills in Ulster definitely aren't extreme. Short of going to hike up Slieve Donard, there just isn't anything very challenging about the topography.

I know counties have to be consolidated for gameplay purposes, but Leitrim is so thoroughly weird that I do hope it's looked at.

As another poster indicated, certain areas in the west of Ireland that currently have wheat as a trade good may more suitably have sturdy oats or similar. The soil there is poor.

Why is Connaught rendered as such in the English version? The modern English spelling of the name is Connacht but there may be a perfectly good reason to use Connaught.

If geographic obstacles are sought for Ireland, like the Pennines for England, I suppose the River Shannon, with the fortified towns along it, is the main one of interest. Apart from that, much warfare in Ireland focused on ports.
 
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I agree that a unified English culture creates a large inconsistency when compated to the French culture. The french kingdom was largely decentralized that is fine, but why is the french culture split into dozens of smaller cultures, while english, with similar dialect/cultural differences at the time, remains a single unified culture ?

This I hope will be changed in time, but I do hope that since the start date is 1337, well before any real national identities, most cultures will be fractured (including Spanish, French, German, Polish, Russian, Ukrainian, English, Italian and so on, even perhaps Asian, Middle Eastern, African and other cultures), and with increasing centralization, one of subcultures will eventually became the "main" culture and assimilate the rest, representing codification of languages and formation of national identities, while keeping up with the possibility of "the underdog" being the unifier.

Which is also why I personally dont like the introduction of the Lower Franconian culture, unless it is meant to "fracture" later in the game, though im not well versed in this subject and hence all this is just my personal opinion.
 
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I'm very curious how it will be like playing as The Pale. I know I've wanted to try to play as a released Meath in previous titles, only to be shackled down by England and eventually integrated. I presume The Pale is going to start as a vassal to England, but I'm curious what kind of possibilities it has in terms of gameplay and if you will be just as limited playing as a vassal in Project Ceasar as you would be in say EU4? Will you have to seek independence first, or could you try to envelop the petty kings of Ireland (without your overlord vassalfeeding you) before starting a bid for establishing yourself as a sovereign realm?
 
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My issue with the locations is that England looks very notably post-industrial revolution - a large number of these towns only rose to relevance in the late 1700s, if not later, and have no business appearing in 1337 if e.g. Warsaw doesn't!

I'd suggest the following changes:

Liverpool - irrelevant until the 17th century - could be West Derby.
Manchester - Salford, or perhaps Bolton.
Crewe - essentially didn't exist until 1837. Nantwich was the centre of the local hundred.
Wrexham - Flint or St Asaph
Stoke - Not relevant until the 18th century. Leek was the main market town of northern Staffordshire I believe.
Owestry - fine but should be Oswestry, with an s.
Corby - a very new town, only relevant since mining began in the 20th century. I would expand this location east and rename it Peterborough, as historically the Soke was associated with Northamptonshire rather than Cambridgeshire. The remains of the old Peterborough location should become Ely.
Southend - only relevant since the 19th century. Rochford was more relevant during this time.
Cheltenham - owes its existence due to its founding as a spa town in the 18th century. Should be Cirencester.
Swindon - Irrelevant until it became a railway hubs in the 19th century. I would redraw Wiltshire to make Chippenham the northern province, and the southern 2/3 of Chippenham the county town of Trowbridge.

Finally, the shape of the 1965 borders of Greater London sticks out like a sore thumb. I'd give Westminsters the borders of pre-1800s Middlesex, and cut Southwark off at the historical Kent-Surrey border, shifting the Guildford-Surrey border to make it look less like the product of mid-20th century squabbles over tax policy! Maps of the hundreds (historical second-level administrative subdivision) of every historical UK county are easily accessible online, and would be very useful for drawing accurately-granular sub-county borders!
Other suggestions:

Skegness - an 18th century resort town. Louth was more important.
Sheffield - Pontefract was a more important castle and the site of a number of important political events.
Bradford - classical industrial revolution boomtown. I would nudge the border east and rename it Ripon.
 
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The point is - exactly, they were district divisions. There was no formation of four or five different countries, instead there was constant splitting and combining different lands, and exchanging them, with understanding, that they were all part of one. And of course constant attempts to unify the country made by dukes from different provinces.

But my thinking here is mostly from a game-play perspective. Assuming there is no mechanic to combine different dialect groups into one Polish culture (if there is such a mechanic then I have no problem), think about how it will function. Which culture will be Piast dynasty? Would territories of three quarters of Poland consider Piasts foreign rulers, because they would be of a different culture? Would you have people in Wielkopolska being "assimilated" into Małopolska culture? It never worked that way. Instead, in early modern period you had uniform Polish culture among Polish nobility and some burghers and lots of regional differences among peasants, but that's normal.
Polish culture in this game is uniform, so I don't know where this regret comes from.
 
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@SaintDaveUK I live in Ireland and have a few criticisms of the map of ireland:

1 - The location of Béal Cú is contemporarily a part of county fermanagh and should be in the ulster area and either in the tyrone provence or in a new provence in the ulster area.

2 - The naming convention of the provences and areas are in the modern anglicisation of the irish county names, it would be inappropriate to keep these as the anglicised version and would be much more realistic, immersive and appropriate to use the modern irish county and provence names at the very least, eg:
Connacht -> Connachta
Galway -> Gaillimh
Ulster -> Ulaidh
Tyrone -> Tír Eoghan
If the catalan provences are named in catalan, the sicillian locations in sicillian and polish areas in polish, the irish locations, provinces and areas should all be treated the same.

3 - Location names are inconsistant linguistically, the best example would be to compare the location of Galway to the adjacent provence of An Clochán, same can be said for Béal Feirste and Downpatrick and many more, please revisit the naming of the locations and ensure they are all in irish.

4 - The areas in the map, in ireland called the 4 provences, were only solidified in the 1600s, at the time it would have been more realistic to depict 5 provinces at the time, the 5th being Meath or Mí in modern gailge and Mide in old gaeilge.

5 - The naming of the countries in the game are all in an anglicisation of the actual irish names, this is a similar problem to the location, provence and area but more immediate as they are more prominant and if still run by the native irish should have their names dynamically be in the original irish, eg:
Tyrconnel -> Tír Choneill
Mayo -> Maigh Eo
Offaly -> Uí Failghe
Fermanagh -> Fir Manach

6 - Whilst I do not have any census data regarding the population of anglo-irish in the southeast of the island, showing the anglo-irish as the predominant culture in some locations doesnt seem accurate, I may be mistaken but as far as Im aware there was no major settling of ireland until the attempt at plantations centuries later eg: the plantation of ulster. Whilst there would have been a signifigant minority I doubt they would have been a majority in any area.

There are many cases of the examples I have given, and it is very important to me, and all of the irish people who are paradox fans that we get proper representation and arent just a sidenote that gets conquered by england early on, there is a pride in Irish history we have at would all like to see native naming of our land and the nations of our ancestors, and flavour in the mechanics of the game, although that is not relevant to this tinto maps just yet.

TL;DR
Use proper Irish gailge names for Irish places and nations pls.
 
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Best feature right there. Also, I feel like in addition to some more unpassable terrain in Wales and Scotland, the Pennines should have some kind of debuff to moving armies through as the terrain tended to either force armies to go through certain easier passes, go around or take the long route up and over. Not quite mountainous but certainly harder to traverse than the sparse terrain type suggests IMO.

Also, if you're having a separate culture for Cambro-Norman and Hiberno-Norman I feel like there should be distinct Northern English and Southern English groupings. Not only was Northern English culture different from Southern English (and still is) but the North tended to be difficult for London to directly exert authority over it, and had little love for the South in return. Where the King focused more on the South and France, Northerners and Northern Lords focused on dealing with Scottish reavers or reaving in return, and as you've included above, lived more pastoral lives than farming crops. Prior to the English Reformation and even after, I'd probably argue that the Church had a stronger role in the lives of those in the North than those in the South.

The differences and difficulty in governing, had like had been established in Wales led to the creation of the Council of the North under the House of York and then the Tudors, which was only dissolved in the mid-1600s by the Roundheads because it supported Catholic Recusants.
Northern English isnt significantly different to Southern English to warrant a different culture. Both were anglo saxon, saw a tiny amount of norse settlement, then norman domination.
The control system will already cause the North to be less easily controlled than the South. Why would the Church be more important to daily life in the North than the South, plenty of bishops in both
 
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