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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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I feel like Bedfordshire is an odd choice for the province name. I think Oxfordshire would work better, considering Bedfordshire wasn't as important a county as Oxfordshire.
Better than renaming is splitting
Any chance the Northern Isles and Caithness could have Norn culture, instead of Norwegian? (Along with separate cultures for Faroese and Icelandic)
Why norn? Norwegian makes far more sense given who theyre ruled by
 
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Just in relation to this, I believe many of the tags are run by Anglo-Irish lords hence the weird naming conventions. They seem to have been quite good with the localisation, from what I can say, with dynamic naming depending on who owns the province. But there is some weirdness, like 'Beal Feirste' and 'Downpatrick' being owned by the same tag, which I can't reeally explain lol.

Like for example, Navan would be named An Uaimh if owned by an Irish culture tag, and Navan if owned by an English or Norman/whatever tag. It seems like the mix of naming conventions reflects the mix of ownership on the island at the time (with some weirdness). I also wish they rename the provinces if fully or majority owned by Irish tags, although that may be confusing.
Yeah, I only mentioned tags that were not run by the anglo-irish as the name change when ruled by them would make sense, dynamic naming depending on the culture of the tag would make alot of sense
 
Why does the average English province contain 3 locations, while Ireland, Wales and Scotland contain 4 to 4,5?

Looking at the population ratio,
England 5.6m pop, 34 provinces, ≈102 locations
Average of ≈56000 inhabitants per locations

Scotland 850k pop, 14 provinces, 56
Average of ≈15000 inhabitants per location

Ireland 850k pop, 20 province's, ≈90 locations
Average of ≈10000 inhabitants per province

Wales 235k pop, 4 provinces, ≈18 locations
Average of ≈12500 inhabitants per location.

Should Engeland than not get 5/4 more than they currently have?
I am just wondering about the locations/province ratio per country, how you decide to divide the map.

I'd like to see this type of analysis eventually done for all of the countries. If a crafty person could add geographical size, then even better.
 
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I feel like Bedfordshire is an odd choice for the province name. I think Oxfordshire would work better, considering Bedfordshire wasn't as important a county as Oxfordshire.
yeah. I really dont understand why they named the National Peak district WAKEFIELD, like bruh, wakefiled isnt even in the peak district and there is a larger (older) and more important city litteraly on it called Huddersfield. OR they could call it Three Counties because the peak district quite famously swapped country many times, between west riding of Yorkshire, Lancashire, and Cheshire and even Derbyshire sometimes (in its south). its deffinately not Wakefield lol.
 
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I've been looking at NW England

Lancashire: those location boundaries look a lot like the old Lancashire hundreds, with Manchester being the Salford and Blackburn hundreds and Liverpool being West Derby and Leyland. Naming them for the (future) cities is slightly premature in 1337, but works fine for most of the duration of the game (and renaming a location from Salford to Manchester if the population goes above a certain level would, while very historically accurate, be annoying for the player, not to mention a ridiculous amount of work). I wouldn't have gone about the divide the same way, but what you have is entirely defensible.

The Liverpool-Chester border is wholly water. Much of this is the Pool of Liverpool, a very large and deep basin in the River Mersey's estuary, which was impassible other than in small boats; the shore is very marshy making it impossible to build piers there. You'd normally have to travel inland to the first bridge (at Warrington), which is almost exactly at the point in the map you have as the border between Liverpool and Manchester. If you have multiple classes of river border, then making the river less significant when it's Manchester on the north side is the right point at which to do it. Alternatively a traveller could go up the Wirral peninsula and catch a larger ferry across the Mersey, again an indicator of the size of the barrier that the Mersey represented at this time (of course, these days, there are three tunnels under the river, two for motor traffic and one for trains, but that's not particularly relevant to 1337). The ferry was a significant business, and was under the monopoly control of Birkenhead priory at the time, incidentally - there are a number of court cases relating to the break up of this monopoly during the English Reformation, and it's one of the more interesting case studies.

Westmorland and Cumberland
Further north, I think that using the modern Cumbria-Lancashire border as the Westmorland-Lancashire border is a mistake: the Sands in premodern times were a connection not a barrier and much trade as well as travel crossed the sands. Putting Furness (the peninsula in SW Kendal) back into Lancashire (into the Lancaster area), as I'm sure your maps show it to have been (probably as "Lonsdale, North of the Sands") would fit more closely to my understanding of communications at the time - and, indeed, even now: communications run N-S in Cumbria, not E-W.

I approve of the impassable central uplands, but if you're going to have Westmorland and Cumberland as separate regions, then why not have Westmorland fully landlocked? I'm assuming that the choice of Cockermouth for the region historically known as Allerdale is purely amusement, and I certainly won't argue with that: I grew up less than 10km from Cockermouth so knew the name before I was old enough to appreciate the joke. It is, at least, central to Allerdale. I'm not at all sure of your Keswick location, though - Keswick itself is pretty much on the spot where the impassible area is, while Penrith is central to the location marked "Keswick", and Penrith has always been the much larger town (about three times the size of Keswick at present).

Cheshire
The geography of the boundaries is fine - you probably don't want Chester to border a location in Shropshire, so you can't follow the medieval hundreds boundaries, and that leads you to this split. Macclesfield is a perfectly reasonable name, but Crewe isn't. That's one of the very few cases where you've picked a town that basically didn't exist until the Industrial Revolution. The massive railway junction there was built because it was a tiny insignificant village that couldn't object. A town grew around the station, of course, especially once the locomotive works was added and there were lots of jobs. I suggest renaming it Nantwich, which was the dominant town in the area until the coming of the railway.

TLDR:
suggestions: rename "Crewe" to "Nantwich" and "Keswick" to "Penrith", add the coastal parts of Kendal to Lancaster.

Otherwise the four counties of Cheshire, Lancashire, Cumberland and Westmorland are fine.
 
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I'll also pose something for consideration:

The Irish/Gaeilge localisation for Dublin will be a bit confusing for me as its variably called Báile Átha Cliath or Dubh Linn depending on the time and exact location. I believe these were two areas of modern Dublin that were later merged into one and then termed Báile Átha Cliath. I'm not sure what the correct Gaeilge localisation will be for it at this time but if someone more knowledgeable than me can chip in, would be appreciated.
 
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Northern English isnt significantly different to Southern English to warrant a different culture. Both were anglo saxon, saw a tiny amount of norse settlement, then norman domination.
The control system will already cause the North to be less easily controlled than the South. Why would the Church be more important to daily life in the North than the South, plenty of bishops in both

Northern English was significantly different. I've already mentioned how the political factors for Northerners, not just the commoners but Northern lords was more focused on Scotland than on France. Language was different, with Northern dialects up until relatively recently often being closer to Scots, which had also developed out of Northumbrian dialects of Old and Middle English. Even now I know of at least one society in the North, the Yorkshire Dialect Society, that seeks to preserve the more traditional dialects. Some parts didn't even come from Norse or Old English but the Cumbric languages. For instance the Yan tan tethera sheep counting system, the numbers of which are very obviously related to Welsh. The only bit of Southern England where a related system survived was the West Country which also had strong Brythonic influence. Even our music developed more as a mix of Scottish, Cumbric and English music, even having our own types of bagpipes, with those instruments only disappearing around the Industrial Revolution.

The Church held more sway as you didn't have the King fighting as much with the clergy as he focused on the south. In addition, the other Archbishop in England, the Archbishop of York held rival power to Canterbury, which at the start of the game, only a century and a half earlier had seen a show down between York and Canterbury over coronation rights when the Archbishop of York consecrated Henry the Young King as a junior king under his father, in part causing the murder of Thomas Beckett. The County Palatinate of Durham was held by the Bishop of Durham as his personal earldom, and for over a hundred years after the English Reformation, the North was the source of major Catholic revolts against the new Anglican religion. It even went so far that the Nevilles and the Percys, the two biggest landowners and most influential families in the North put aside their rivalry to rebel against Elizabeth I in 1569.
 
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It's based on ruler culture, which is appropriate for most of those provinces (bar downpatrick).

Midhe in this period.

I would concede the Pale to that and the baronies of Forth and Bargy. But also places with large towns would have been majority Hiberno-Norman/Anglo-Irish.
The naming convention of the tag is inconsistant within the culture at the very least which is the primary issue, imo, the tag of Cavan has the provence of An Cabhán for example, but thank you for the clarification on Midhe and the prominamce of anglo-irish culture, I wasnt sure of that one
 
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I'll also pose something for consideration:

The Irish/Gaeilge localisation for Dublin will be a bit confusing for me as its variably called Báile Átha Cliath or Dubh Linn depending on the time and exact location. I believe these were two areas of modern Dublin that were later merged into one and then termed Báile Átha Cliath. I'm not sure what the correct Gaeilge localisation will be for it at this time but if someone more knowledgeable than me can chip in, would be appreciated.
Annals of the Four Masters hedges its bets and calls it Áth Cliath Duibhlinne.

But Áth Cliath would have been the common form for this period.
 
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I definitely like the new raw materials colors. My eyes have been accustomed to yellow wheat and blue fish since EU4. The new pet green color also seems quite appropriate to me compared to the weird blue. Overall, the raw material map is much more intuitive to read. I also suggest:
- change the swamp color of lumber to a rich green color, like fiber crops (since this is intuitively associated with a forest)
- make fiber crops the blue color of legumes (similar to the color of flax)
- make legumes the current marsh color of lumber (since this is the color of peas)
- the color of wild game does not differ from the color of sand, so we suggest that you also change it, for example, to dark brown (the predominant color in the color of most wild animals).

In general, my idea is as follows:
- resources of agricultural origin should be light, unsaturated, natural colors. They are quite common, so they shouldn't be too noticeable.
- I would highlight resources of forest origin with a dull, saturated color so that they contrast against the background of agricultural resources. Mining resources and base metals should be dull and unsaturated colors.
- Precious melats, rare resources and luxury resources, since the player will most likely seek to acquire them first, should be bright, rich, eye-catching colors and, accordingly, first of all catch the player's eye.

The current resource map is very close to this idea, which I really like.
 
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Why does the average English province contain 3 locations, while Ireland, Wales and Scotland contain 4 to 4,5?

Looking at the population ratio,
England 5.6m pop, 34 provinces, ≈102 locations
Average of ≈56000 inhabitants per locations

Scotland 850k pop, 14 provinces, 56
Average of ≈15000 inhabitants per location

Ireland 850k pop, 20 province's, ≈90 locations
Average of ≈10000 inhabitants per province

Wales 235k pop, 4 provinces, ≈18 locations
Average of ≈12500 inhabitants per location.

Should Engeland than not get 5/4 more than they currently have?
I am just wondering about the locations/province ratio per country, how you decide to divide the map.
England was more densly populated for much of history compared to most of europe but if all the main counties are in they don't need to arbitrarily divide it further
 
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I speak fluent Irish and i speak a mixture of Connaught and Munster Irish, as those are the two main dialects spoken in the Republic of Ireland. There's only a few differences between them and they're completely mutually intelligible. Ulster Irish on the other hand isn't, it's not very mutually intelligible with the other dialects and has huge differences compared to standard Irish. It's about as closely related to Scots Gaelic as it is to Irish, so I honestly think all of Ulster should be made a separate Goidelic culture called "Ulaigh", which is just the Irish name of the region.

I'm not aware of the intricacies of Gaeilge (especially at the time) to speak on this but I'm wondering if cultures can speak different languages? So you could have Irish culture (ethnicity) and they could speak Ulster Irish, Munster Irish etc and later English could become the dominant or near-dominant language on the island. I'm not sure if this would be too granular but it would be certainly accurate to history. I believe there is a language value in-game that could be used to model this already?
 
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I think most of England's location names are well thought out. I do have some feedback regarding the rigid borders, incorrect placement of some locations especially in the West Riding of Yorkshire, and possible location additions particularly in Lancashire/Yorkshire and the Oxford-Bedford-Camrbidge arc.

Locations (attached suggestions)
Given the rise of the significance of the British agricultural and industrial revolutions, there needs to be a balance of location prior to the 1600s and post. eg: historic divisions/towns vs cities which rise in prominence during timeframe of Project Caesar. It might be useful to use Hundred divisions with the occasional compromise with modern county/local authority boundaries.

Not too sure whether 'latent raw materials' will be a thing but the area between Manchester-Leeds-Sheffield was integral to the British textile, steel and coal industries. To capture these goods in a meaningful manner, it might be best to represent the locations as follows: Manchester ('Cottonopolis'), Bradford ('Woolopolis') and Leeds with wool but boosted later with modifiers(?); Sheffield ('Steel City') with iron but boosted later with modifiers. The addition of Wigan/Bolton and Wakefield/Pontefract allows the existence of coal, textiles and steel industries without removing wool or iron raw materials from say Manchester or Sheffield respectively.

Lancashire
I would suggest using the County Palatine Hundred boundaries to create at least 2 new locations in Lancashire:

West Riding of Yorkshire (WY)
Apart from Leeds, all the locations are quite innaccurate in terms of placement - especially Bradford which is located (in Project Caesar) in the rural areas of WY rather than between Manchester and Leeds. I would use both historic hundred divisions and maybe modern boundaries of West Yorkshire/South Yorkshire here:

Suggestions Map - Location names in red are possible suggestions
View attachment 1148366
This is some great work, I know more about the Oxfordshire/ Berkshire area and it definitely makes sense to split the locations more, especially given that on the population map mode it looks like Oxford has the highest population in the whole Isles which, even though it might be true, feels very odd so may be worth splitting them
 
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The naming convention of the tag is inconsistant within the culture at the very least which is the primary issue, imo, the tag of Cavan has the provence of An Cabhán for example, but thank you for the clarification on Midhe and the prominamce of anglo-irish culture, I wasnt sure of that one
I've provided a list above of corrections to tags that aren't consistent with the language of the ruling caste.

My issue with Cavan though was that Cavan wasn't a town until the 16th century (one of the few towns of native origin post-Invasion).
 
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Just some comments on Norfolk from someone who lives there. My main problem is that the location of Norwich wouldn't actually contain Norwich (as per your map, the city of Norwich would be in the location of Yarmouth).

It seems you're well aware of how heavily populated East Anglia was at the start date compared to the rest of the British Isles. For me, it makes sense to split norfolk into 4 locations (this would be no more location dense than the rest of the UK/Ireland and distribute the high population into more locations), centred around 4 major settlements in the county: Norwich, Lynn (alternatively Bishop's Lynn -Len Episcopi- before 1537, King's Lynn -Lenne Regis- afterwards), Yarmouth and Thetford.

Thetford was the 4th-6th largest settlement in the England in 1086. It's population did not increase again until industrialisation, but it remained the biggest settlement in south/west Norfolk.



I've added a quick mock up of how I believe the borders could look. I tried multiple variation based on current and past boundaries bu this felt the most logical to me.
Black - Old Borders
Red - New Borders
Yellow - Settlement locations

Lynn doesn't need to change, but Yarmouth should be shurnk down to the coast (it was a fishing port at the end of the day), whilst Central norfolk should be given to Norwich (with actual a Norwich being in the location of Norwich), and Thetford being given west/south Norfolk. This part of the county today is heavily forested but that forest was manmade around the time of the first world war. Before that, it was called the 'brecklands' which was a "Gorse-covered sandy heathland" which is you would probably label as Sparse (I believe Lynn should also be labelled as either Sparse or Grassland as that area currently drained marshland).

1718374118553.png
 
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England's primary culture is English.

England's [redacted] is the Norman French [redacted].

Language? :p
We saw a language in the market TT already.

I am more and more thinking some "offmap" entities will be there to detect the "spirit" of uncontrolled Estates... If those are playable, it would be neat!
 
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