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For the captured trucks;
That is another topic that is difficult to simulate for such a game.
Yes; the Wehrmacht captured many trucks and vehicles in the West.
These vehicles were used for some divisions to boost its motorization.
So the "ingame effect" would be a sort of TC boost and/or "upgrade" to a small number of division.
But the "advantage" turned into a nightmare later when the vehicles started to break down and the army was looking for spare parts.
So the ingame effect would be a short TC boost with a longturn "effect" for more supplies/repairs?

On the other side its quiet interesting to see when and why allied units used captured weapons too.
E.g. when u look at the normandy battles (or the entire western campaign) u can find some US units using german guns.
Two artillery regiments were equipped with 8,8cm Pak 43. These units were used to siege battles against the fortified uboat harbour.
Two other artillery regiments were equipped with 10,5cm LeFh 18 because of the large ammo that was captured in the normandy battles
and because of the allied shortage of supplies in fall 1944.
Often many units reused some weapons they have captured. In Italy the New Zealand units used a number a Pak 40 guns as light field guns. Some allied
corps commands or staff units make good use of german halftracks.

To sum it up; U can find many details to the topic. So there wont be a perfect way in HoI 2.
At the end it would end here to find conditions and consequences that could be simulated when needed - like "gifted" brigades or TC/IC effects.
 
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"upgrade" to a small number of division.
Have you any info about German infantry divisions that have been transformed into motorized during June 1940 - June 1941?
This would be really the perfect implementation of the trophy trucks, if a certain number of divisions were transformed in this way.

Not very sure about TC because the bottleneck there is more likely to be railways than trucks.
 
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- 3. Infanterie-Division (mot.): 3. ID was rebuild after france with captured vehicles to a motorised division.
- 10. Infanterie-Division (mot.): Sent to germany in fall 40 to be rebuild into a mot division with german equipment.
- 14. Infanterie Division (mot.): Rebuild into a mot division after france; most likely rebuild with german equipment.
- 16. Infanterie-Division (mot.): The 16. ID was split after France: half div was used to form the 16. PzDiv. and the other half to build the 16. ID (mot.).
- 18. Infanterie-Division (mot.): Rebuild after France. No details about equipment sources.
- 25. Infanterie-Division (mot.): Rebuild after France. No details about equipment sources.
- 36. Infanterie-Division (mot.): Rebuild into a mot division after france; most likely rebuild with french equipment.
- 60. Infanterie-Division (mot.): rebuild started before the division saw combat in France. Most likely german equipment.

These should be all divisions that were motorised in the your requested time frame. For details stuff I would need more time for digging.
 
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These should be all divisions that were motorised in the your requested time frame.
Thanks for this hint! That's awesome! Thus, it is possible to turn 8 Infantry divisions into motorized by implementing captured trucks!
I'm always very happy to come up with something realistic/historical ideas that boosted Germany in the game. :D Transforming Infantry to Moto for free is really good boost! It's great, I'll definitely research this and will make it next time!
It is especially convenient that the first 7 divisions, judging by their numbers, already have their ID in the game, which simplifies their transformation into a moto.
 
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Thanks for this hint! That's awesome! Thus, it is possible to turn 8 Infantry divisions into motorized by implementing captured trucks!
I'm always very happy to come up with something realistic/historical ideas that boosted Germany in the game. :D Transforming Infantry to Moto for free is really good boost! It's great, I'll definitely research this and will make it next time!
It is especially convenient that the first 7 divisions, judging by their numbers, already have their ID in the game, which simplifies their transformation into a moto.
Well. Keep in mind that the 10., 14. and 60. ID (mot) were started without the french campaign in mind so its very likely that only half of that units were "pushed" by the captured weapons and equipment.
 
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I couldn't come up with any reasonable implementation for super heavy artillery brigade (which is in vanilla DH) so I completely removed this kind of brigade from the game. This brigade should deal damage to infrastructure, IC and fortifications, but these types of damage are not provided by the mechanics of the game for land brigades. In my opinion, reducing the penalty for attacking the fort is not correct and too insufficient effect to make sense to have and use such separate brigades.

I am skeptical and lazy about captured German equipment for USSR. Just because it began to appear in significant numbers too late in terms of gameplay - in 1942-1943 and later. At such late time, the player as USSR no longer needs these guns. Although as I see, USSR can get one captured brigade of german Anti-tank artillery in the event of 1941 winter counteroffensive. This is a rather ridiculous and useless amount, but maybe I will add it just for fun. :D
It is much more interested for me the Soviet artillery captured by the Germans in 1941. It really needs to be carefully studied and added these trophies to the game, I did not pay attention on it before.

Yes, trophy ammunition and arms are important, I tried to take this into account as trophy supplies that Germany get when capturing countries:
Austria - 10,000 supplies
Czechoslovakia - 40,000
Poland - 20,000
France/Benelux - 40,000

This is really serious bonuses that allows Germany to reduce production of supplies and increase the production of units.

Germany get Czech weapons and other materiel in the form of unbrigaded infantry divisions with 40%HP:

################
command = { type = add_corps which = "Reserve Czech-weaponed group" value = land where = 207 } # Praha - Czechoslovakia

command = { type = add_division which = "06. Panzer-Division" value = light_armor when = 1 where = -30 }

command = { type = add_division which = "93. Infanterie-Division" value = infantry when = 1 where = -60 } # real 9 total Czech-weaponed Divisions
command = { type = add_division which = "94. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "95. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "96. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "98. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "81. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "82. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "83. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "88. Infanterie-Division" value = infantry when = 1 where = -60 }

command = { type = add_division which = "50. Infanterie-Division" value = infantry when = 1 where = -60 } # other, for 1.2 mln rifles, 43000 MG and 2750 cannons (143 cannons in division = 19 divisions potentially )
command = { type = add_division which = "52. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "56. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "57. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "58. Infanterie-Division" value = infantry when = 1 where = -60 }
command = { type = add_division which = "60. Infanterie-Division" value = infantry when = 1 where = -60 }

command = { type = add_division which = "4. Gebirgs-Division" value = bergsjaeger when = 1 where = -70 }
command = { type = add_division which = "5. Gebirgs-Division" value = bergsjaeger when = 1 where = -70 }
command = { type = add_division which = "6. Gebirgs-Division" value = bergsjaeger when = 1 where = -70 }

command = { type = add_brigade value = light_armor_brigade when = 0 }

command = { type = add_corps which = "Reserve Czech airgruppe" value = air where = 207 }
command = { type = add_division which = "01. Czech Avia B.534." value = interceptor when = 1 where = -20 } # Avia B.534.
command = { type = add_division which = "02. Czech Avia B.534." value = interceptor when = 1 where = -20 }
command = { type = add_division which = "03. Czech Avia B.534." value = interceptor when = 1 where = -20 }
command = { type = add_division which = "04. Czech Avia B.534." value = interceptor when = 1 where = -20 }
command = { type = add_division which = "01. Czech SB-2" value = tactical_bomber when = 1 where = -10 } # russian SB-2
command = { type = add_division which = "02. Czech B-71" value = tactical_bomber when = 1 where = -10 } # SB-71
command = { type = add_division which = "03. Czech Letov S-328" value = cas when = 0 where = -10 } # S-328

command = { type = manpowerpool value = -73 } # For new Czech-weaponed Divisions
command = { type = supplies value = 40000 } # For rifles, 1 billion ammunition
command = { type = money value = 4200 } # For Czech 5.6 mln sterling pounds from Bank Of England

#########################

Soviets also get supplies from Poland/Baltic States/Bessarabia

In addition to captured land weapons, aircraft and supplies, I also took into account gold, oil, transport ships and warships captured by Germany, USSR, Britain and Japan.
For example, Germany got:
In Austria - 78 tons of gold = 88 mln $ = 13000 money in Game.
Czech 5.6 mln sterling pounds from Bank Of England = 4200 money in Game

USSR got 78000 money for 510 tons of Spanish (0.90% pure) gold :rolleyes:
Britain got 11250 money for 10 tons of Baltic States gold
and so on


Yes, I've been thinking about it and haven't found any way to display them except as in a lot of trophy supplies from France. The captured French brigades also contain some number of trucks.
Oh, yes, since I have divided the towed artillery into horse and motorized types, I must replace the captured French basic artillery with motorized artillery in order to realize the excess of captured trucks.
It can also be conditionally assumed that French trucks went to fill a large number of previously received embryos of infantry divisions with trophy Czech arms.

Game wise, I agree. However, according to this Wiki page about the Wehrmacht Aufstellungswelle (Deployment wave system), some 10 infantry divisions from the fifth and sixth wave were equipped with Czech material.

The 35 Wehrmacht Deployment Waves

The Fifth Wave

93rd Infantry Division

94th Infantry Division

95th Infantry Division

96th Infantry Division

98th Infantry Division

The Sixth Wave

81st Infantry Division

82nd Infantry Division

83rd Infantry Division

88th Infantry Division

Actually, when I think of it, the potential 19 Divisions you scripted, almost has twice the equipment used to form the fifth and sixth deployment waves. So maybe the Wehrmacht held back around 600 artillery pieces (and other equipment) as replacement stock, for these two specific waves?

The gold thing is new to me. That is a big sum of money. It will make it easier for Germany to build transport aircraft in sufficient numbers, while also expanding its Heer and Kriegsmarine. Something that we otherwise, need to build factories in order to make possible.

Did the USSR get that huge amount of gold, from the Spanish Civil War?

How did Britain obtain the gold from the three Baltic States?

It can also be conditionally assumed that French trucks went to fill a large number of previously received embryos of infantry divisions with trophy Czech arms.

Yes, I completly agree.

By the way, the Aufstellungswelle could be used as a game start event. For historical realism. If the player wants to use the event, the game script will place these divisions in the production queue, according to historical data.

Also, link to the system, in German.

Aufstellungswelle in German


View of the Infantry-Division from the first wave.

1024px-DivTr_InfDiv_1.Welle.jpg
 
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For the captured trucks;
That is another topic that is difficult to simulate for such a game.
Yes; the Wehrmacht captured many trucks and vehicles in the West.
These vehicles were used for some divisions to boost its motorization.
So the "ingame effect" would be a sort of TC boost and/or "upgrade" to a small number of division.
But the "advantage" turned into a nightmare later when the vehicles started to break down and the army was looking for spare parts.
So the ingame effect would be a short TC boost with a longturn "effect" for more supplies/repairs?

On the other side its quiet interesting to see when and why allied units used captured weapons too.
E.g. when u look at the normandy battles (or the entire western campaign) u can find some US units using german guns.
Two artillery regiments were equipped with 8,8cm Pak 43. These units were used to siege battles against the fortified uboat harbour.
Two other artillery regiments were equipped with 10,5cm LeFh 18 because of the large ammo that was captured in the normandy battles
and because of the allied shortage of supplies in fall 1944.
Often many units reused some weapons they have captured. In Italy the New Zealand units used a number a Pak 40 guns as light field guns. Some allied
corps commands or staff units make good use of german halftracks.

To sum it up; U can find many details to the topic. So there wont be a perfect way in HoI 2.
At the end it would end here to find conditions and consequences that could be simulated when needed - like "gifted" brigades or TC/IC effects.

Most likely, the trucks were used to form the fifth and sixth wave.
And yes, I agree, we should consider every country having used captured material. At least when there was enough of it, to form a single brigade.
I like the the TC/IC Effect idea. Although better TC than IC.
 
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The gold thing is new to me. That is a big sum of money. It will make it easier for Germany to build transport aircraft in sufficient numbers, while also expanding its Heer and Kriegsmarine. Something that we otherwise, need to build factories in order to make possible.

Did the USSR get that huge amount of gold, from the Spanish Civil War?

How did Britain obtain the gold from the three Baltic States?
I prefer to spend all this trophy gold on creating oil reserves for Germany and boosting tech reshearch bonus and get blueprints. :D

Yes, it was really huge amount, USSR took out about as much gold from Spain as Russia lost in its civil war.
"If all the boxes of gold that we unloaded in Odessa were placed tightly together on Red Square, they would occupy it completely, from end to end."
Civil wars often lead to the loss of a country's gold reserves, as we can see.
But I provided that this huge amount of gold (78 000 money!) would not introduce imbalance into the strength of the USSR, it is forcibly spent by event on the "development of the extractive industry".

The gold reserves of the Baltic States were stored in Britain. After the incorporation of the Baltic States into USSR, Britain left this gold for its needs, "until the independence of the Baltic States"
It seems in 1992 Britain returned part of this gold, crediting it to Latvia's account in British bank. But players from the Baltics told me that periodically in their countries the question is raised that Britain should return all their gold to them, but I am not sure has this issue been fully resolved today or not.
 
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Most likely, the trucks were used to form the fifth and sixth wave.
And yes, I agree, we should consider every country having used captured material. At least when there was enough of it, to form a single brigade.
I like the the TC/IC Effect idea. Although better TC than IC.
On paper the "Wave system" was a fine concept but in reality the system worked a bit different.
The division were formed from "parent units" (old units) and they had a home garrison. The garrison was part of a german Wehrkreiskommand (rear area army administration system). The Wehrkreiskommando was responsible for equipment and training. So it depends on what was available in the Wehrkreis' arsenals.

E.g. look at the "famous" 344. Infanterie-Division (bodenständig). The division was formed in 1942 in France as part of Wehrkreis V with its HQ in Stuttgart.
On paper it should be part of "19th wave" but the unit was formed outside the "wave system" (like some other units). So it got heavy weapons from all over the place.
Its 1st artillery battalion was equipped with 7,62cm FK 290(r), soviet 76mm divisional gun M1936 (F-22). The 2nd battalion was equipped with 10,5cm LeFh 324(f), aka Canon de 105 court modèle 1934 Schneider. And the 3rd (heavy) battalion was armed with 12,2cm FH 396(r), former soviet 122mm howitzer M1938 (М-30). All 3 guns were send by different arsenals and warehouses. The soviet 12,2cm were send by Wehrkreiskommando VI (Münster) that stored many of these guns (and they used them later at Market Garde to replace loses of the 344. ID that was now turned into "Kampfgruppe Walther" - the hell's highway devils). With that single division u can already see that the wave system wasnt used all the time and when u would try to put that unit into a wave u would have to accept that the weapons were take from any arsenal to get the unit filled out to a certain standard.
 
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On paper the "Wave system" was a fine concept but in reality the system worked a bit different.
The division were formed from "parent units" (old units) and they had a home garrison. The garrison was part of a german Wehrkreiskommand (rear area army administration system). The Wehrkreiskommando was responsible for equipment and training. So it depends on what was available in the Wehrkreis' arsenals.

E.g. look at the "famous" 344. Infanterie-Division (bodenständig). The division was formed in 1942 in France as part of Wehrkreis V with its HQ in Stuttgart.
On paper it should be part of "19th wave" but the unit was formed outside the "wave system" (like some other units). So it got heavy weapons from all over the place.
Its 1st artillery battalion was equipped with 7,62cm FK 290(r), soviet 76mm divisional gun M1936 (F-22). The 2nd battalion was equipped with 10,5cm LeFh 324(f), aka Canon de 105 court modèle 1934 Schneider. And the 3rd (heavy) battalion was armed with 12,2cm FH 396(r), former soviet 122mm howitzer M1938 (М-30). All 3 guns were send by different arsenals and warehouses. The soviet 12,2cm were send by Wehrkreiskommando VI (Münster) that stored many of these guns (and they used them later at Market Garde to replace loses of the 344. ID that was now turned into "Kampfgruppe Walther" - the hell's highway devils). With that single division u can already see that the wave system wasnt used all the time and when u would try to put that unit into a wave u would have to accept that the weapons were take from any arsenal to get the unit filled out to a certain standard.
True, it is a bit complex. Nice information btw. Thanks.