wolf tellActually, I don't trust myself to be free closer to deadline. A little birdy says MAW is a baddie.
Unvote Emperor Ike
Vote MAWofdoom
unvote Cymsdale
vote MAW
wolf tellActually, I don't trust myself to be free closer to deadline. A little birdy says MAW is a baddie.
Unvote Emperor Ike
Vote MAWofdoom
Not sure I follow your point.So unless he was alibi voting (haven't checked timing), Marty and Cyms are not in MAW’s pack. Spoilered because c/p enlarges my chart. Slide sideways (though it’s all blank after Cyms):
MAWofdoom IronhideG1 HxDude marty99 Cymsdale Randakar Flockingbird Wagonlitz aedan777 TeamWombat Arkasas beartjah Dedonus EmperorIke alxeu Caillean Yakman MAWofdoom X 109, 117| 83|192,
I'm not questioning it.I guess this is a proper outing even though Wagon is questioning it. I trust alexeu to not just make things up this close to deadline
VOTE MAW
Yeah, I agree.If it even was a scan. The JL keeps this kind of stuff secret, for good reason. In fact, the whole statement Alxeu made was already too much. I hope it was a lie, or Cymsdale has One Eye Open or something.
Here’s ~the last hour of voting from yesterday:Not sure I follow your point.
Was Marry and Cyms in danger? If not then it's meaningless.
Arrright, going over the last part of the day; quote is post #103:
X = hour
Post 104, Cymsdale uv alxeu (1), v IH (4)—gives IH a 2-vote lead
X:18, #109, MAW uv Cyms(1) v IH (5)—gives IH a 3-vote lead
X:25, #111, Dedonus uv Cyms (0) v Marty (1)
X:26, #112, MAW asks about tie
X:30, #113, Dedonus says no
X:38, #117, MAW uv IH (4) v Marty (2)
X:43, #119, EmpIke uv Yak (1), v Marty (3)
X:50, #124, Wagon proposes tie
X:53, #127, I uv Ark (0), v Wagon (1) for proposing tie
X:53, #130, Yak uv IH (3) v EmpIke (2)—this ties IH and Marty at 3
X:55, #132, Wagon uv Yak (0) v HxD (1)
X:55, #134, Wagon urges voteswitch to HxD
X:57, #136, Wombat says no, prefers IH
X:58, #138, Dedonus uv Marty (2) v. HxD (2)—this breaks the tie between IH & Marty, saves Marty (who he voted for #111)
X:58, #140, EmpIke uv Marty (1) v HxD (3)—this ties IH and HxD at 3
I fail to get my uv Wagon v IH in on time
I’m wondering why @Yakman and @Emperor Ike made ties. Even more, I’ve been wondering why someone more skilled than I didn’t break that tie. We had people online.
The world may never know...Hmm, pathological liar claim or just bluster?
I took that as role-played confession. (My previous game, I was told people don’t usually lie when they out someone as they’re a certain next-day lynch. Are there advantages strong enough for a wolf to sacrifice themselves to take down a JL member? For sure a vanillager wouldn’t be worth it.)Hmm, blood hunting was fun, but comes with its dangers I suppose. Before i go, blood maledict curses for everyone!
See above. Not an rp confession?Hmm, pathological liar claim or just bluster?
Keep us guessing til the very end, eh?The world may never know...
Well... I guess you will after the update.
Who are you talking to?Of course you are you fancy revenge voter
Of course! You're ruthlessly killing such a nice person like me and you think I'll give you the satisfaction of closure while im still alive?Keep us guessing til the very end, eh?![]()
17. MAWofDoom as a blood hunter
Pretty clear MAW is referring to his RP name. Unless there's anything else hidden there.Hmm, blood hunting was fun, but comes with its dangers I suppose. Before i go, blood maledict curses for everyone!
Also:Pretty clear MAW is referring to his RP name. Unless there's anything else hidden there.
dndbeyond said:Blood Maledict
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
J'accuse! J'accuse, mon petite fromage! Certainement, tu es un loup!I know this one is really close, so really take your time and make sure I didn't make any mistakes, okay?
Aw, it's that cute little language the people to the west speak. Let me speak slowly for you. Hallo. Wie geht's Ihnen? Möchten Sie etwas Käse, mein kleiner Freund? Sie sind so klein. Sie sind nur dreikäsehoch.J'accuse! J'accuse, mon petite fromage! Certainement, tu es un loup!
not what I meant, but I reise you might not have seen coloured counts.Here’s ~the last hour of voting from yesterday:
RoflAw, it's that cute little language the people to the west speak. Let me speak slowly for you. Hallo. Wie geht's Ihnen? Möchten Sie etwas Käse, mein kleiner Freund? Sie sind so klein. Sie sind nur dreikäsehoch.