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Dev Diary #155 - The Shattered Empire

Note: You can also listen to today's Dev Diary here on our YouTube channel!



Hello everybody! I’m Jacob, the Community Manager for Crusader Kings. This week’s dev diary will be slightly different, as we’re going to cover several topics from several different authors. Key subjects are Roman Restoration, the 4th Crusade, and the addition of dynamically spawned Historical Characters once the game has actually started.

We’ll start off with the new Roman Restoration content coming with Roads to Power, so I’ll hand it over to our resident Byzantine scholar now.



Restoring Rome


Salvete! You might remember me from the previous dev diary about Byzantium. I’m Chad, a Game Designer (now turned Programmer) working on CKIII. Today I’ll be discussing one of the smaller updates we’re making to the classic Restore Rome decision in Roads to Power.

Even though they knew themselves as Romans, Byzantium was not the same as the Roman Empire that you can “restore” in game. And thoughts of “restoring” this idealized version of ancient Rome were not common during our period. If you’d like to play a grand strategy game as the Roman Empire, may I point you towards a great one called Imperator: Rome? I think you’d love it. It even recently received an update!​


With that aside, however, I’d like to show off some of the content we’ve updated for reconquering pieces of Rome’s past.

image-01.png

[Event showing the reconquering of Tunis which is fired from the new “important locations” system]

In Roads to Power, you’ll get updated event content for conquering pieces of the historical Roman Empire. This is part of a great new feature from my colleague we’re calling “important locations” that modders will likely be interested in. You can now script a relationship between a landed title and another higher tier title and fire content when they enter and exit the realm. These can be scripte d on the fly as well, allowing for dynamic content about titles changing hands.

image-02.png

[Script example of setting the county of Rome as an important location for the Byzantine Empire]

image-03.png

[Full documentation of the set_important_location script effect showing information about parameters and scopes]

We’ve updated how you can “restore” “Rome” as Byzantium with an eye towards how the Byzantines may have thought about such a thing, primarily through the lens of Justinian. With this comes gorgeous new art as well as a new decision to make.

image-04.png

[Event that occurs when you’ve taken the decision to restore the Roman Empire]

image-05.png

[First option when restoring Rome, which provides access to unique bonuses and converts your realm to Hellenism, but turns on hard mode]

image-06.png

[Second option for restoring Rome, which keeps the original functionality]

We wanted to create an interesting choice here. There were concerns that this increase in difficulty might be perceived as “too gamey” but we ultimately decided that restoring the ancient Roman Empire in the Middle Ages is already a “gamey” notion.

Managing a massive empire like the de jure territory of Rome should be hard and create a new challenge for players. Of course, if it’s too difficult to keep the whole enterprise together and functioning, you can opt for the historical decision to split it into East and West. Many historical emperors tried their best to maintain control over such a vast territory and failed–ultimately deciding on some variation of dividing power. Perhaps you will be the one to succeed in keeping the realm united–but as I said, it won’t be a walk in the park.

image-07.png

[Decision to “Cleave the Empire” which splits the Roman Empire into Eastern and Western parts and ends hard mode]

This also means that there is now a legitimate way to convert to Hellenism in-game. Upon reforming Hellenism, players have access to a new Faith Tenet called Household Gods.

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[New art for the Household Gods tenet for Hellenism]

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[Household Gods tenet for Hellenism which gives bonuses to conversion speed among other things]

That’s all from me today! I’ll leave you with a heartfelt parting quote from Catullus: Frater ave, atque vale. “Goodbye, brother, and fare well.”



The 4th (more or less) Crusade (sort of)

[CM’s Note: This section contains a lot of spoilers for the 4th Crusade mechanics. If you’re bothered by that, then please skip ahead to the next section! (ctrl+f -> "rageair")]

Who Thought Doing This Was a Good Idea?

Uh… the 4th Crusade? God. God willed it, duh. God was so into it. And besides Him, there was the Marquis de Montferrat, Mathieu de Montmorency, Pierre de Bracieux, and many others. Maybe the Doge of Venice masterminded the whole debacle (if CK2 is to be believed)?

As far as CK3 content is concerned… I guess I’m the Doge, the architect of our lurid misadventure. My name’s Jason and I’m the most hydrated designer on CK3.

I started work on the Fourth(ish) Crusade as something small and simple. But — and no one could have seen this coming — the subject matter proved a little complex. And a little dramatic. It seemed to merit a whole hullabaloo.

So the Fourth Crusade in CK will happen regularly and it absolutely will prove a great and terrible threat to the Byzantine Empire. The Mongols are an apocalypse for all the world; the Latins are an apocalypse to the Greeks. Their empire stands tall, crumbles or is succeeded by some hideous aberration based on whether this strange fight is won or lost.

image-10.jpg

[Later artwork of the siege of Constantinople.]

Historical Brief

In 1202, Catholic lords and knights began gathering to retake Jerusalem in a new Crusade. A number of these western crusaders chose Venice as their setting-off point. This involved a good bit of sitting and waiting for their fellow lords to show, and it soon became apparent few others were coming. But the Venetians still had to be paid in full.

The first repayment effort involved sacking the Dalmation port of Zara, and staining their righteous swords in Christian blood. There, the Crusaders were joined by the Marquis of Montferrat and, with him, a claimant to the Byzantine throne, Alexios IV Angelos.

Still low on funds, the Crusaders accepted an offer from this claimant: he promised them lavish support, money and troops for the holy cause, if the Crusaders could install him on his rightful throne. Though some dissenters instead departed directly for Jerusalem, the rest of the knights got onboard for Constantinople.

Emperor Alexios III Angelos (who has the same name as the other Greek, yup) failed to fight these foreigners off. He was forced to abdicate in favor of the pilgrims’ claimant. The new Emperor Alexios, however, seeing the impossibility of making good on his promises to the Crusaders, reneged on their deal. The capital was stormed and he, overthrown.

image-11.jpg

[Now this is one salty mosaic.]

Yet another Emperor Alexios would soon meet the same fate and, after that, Constantinople was truly and historically ravaged by the Latin crusaders. When the pillaging and slaughter was over, so too was the Byzantine Empire. At least, for a time.

The sort-of Crusaders named their own Latin Emperor, divided newly-won Byzantine territories amongst themselves, and set about the business of establishing their rule.

I really recommend Geoffroi de Villehardouin’s description of these events. His is a rare medieval firsthand account, as he was one of the Crusader leaders. It offers such a fresh, direct, farm-to-table kind of bias.

Interpreting this Mess into CK

Well… this is one of those cases where gamefying history means sort-of choosing a narrative; it, too, means truncating events somewhat. And — adding a bit of dynamism, as suits the sandbox of CK3.

Jason, you ask — will the Fourth Crusade happen around 1202?
No. It is most likely to happen from the 1178 start date (and, fair warning, can happen very promptly), but it’s possible from other start dates, though only once the Catholics are onto their second (or later) Crusade.

Well, it’s the Fourth Crusade though…
Not necessarily, not in-game. We’re not adding a counter that permits this story only once the # of Crusades = 4. No. In game, this is referred to as the “Crusader War for Imperial Claim” or the “Splintered Crusade.” It was hard to come up with a nice-sounding term that actually fit, I’ll be honest.

The dynamism of when this thing will strike is matched by it having relatively open ownership. You don’t have to play the Marquis de Montferrat to introduce a wannabe-Byzantine Emperor to some Crusaders; you can be pretty much any European Catholic ruler who has a relation to one such claimant at the right moment.

This has kinda tipped our hand: the “leader” of the Splintered Crusade will be the above-named champion of the Byzantine aspirant. Putting this character at the helm centralizes authority over the Latin Crusaders more than is historical, yes, but it’s a big plus for playability and agency.

Oh, and the Splintered Crusade? It isn’t actually a Crusade. This thing is a big, fat, ugly limpet sucking off the underbelly of a proper Catholic Crusade.

Let’s get into that.

A Great and Pious Venture! - The Latin Perspective

It begins with a Catholic Crusade against lands east of the Mediterranean. Sure, there’s a Christian Byzantine Emperor, but he’s not involved in this Catholic initiative. Everything seems normal… and then some paltry little Catholic lord is hit with this:

image-12.png

[A sudden flash of purple: the opening event for the Splintered Crusade]

YOU OPT IN AND SHIT IS GONNA GO DOWN.

JUST NOT RIGHT AWAY. As you wait for the Crusade (that you will, at least temporarily, bail from) to launch, you’re waiting to see who in Christendom is down to say “You son of a Byz! I’m in.”

The Pope is first to weigh in.

image-13.png

[The Pope’s letter to his most misguided crusader.]

This story would be incomplete without an avaricious financier, and Venice — or the most Venice-y ruler available — fills that role.

image-14.png

[Your financier goes all in.]

As the months pass, other Catholics pledged to the Crusade will instead pledge to join you. And then the Crusade is launched, robbed of your confederates! Y’all set off on a war of your own.

image-15.png

[The Crusader War for Imperial Claim begins.]

The Byzantine Emperor will be fairly outnumbered, but all he needs to do is repel his attackers and this will be ended.

If he fails, though…

image-16.png

[The victorious crusaders must deal with their new emperor.]

Your claimant may choose to bankrupt the empire in order to properly pay off every Crusader. More often than not, though, he’ll simply offer you a bribe to leave in peace. You can accept, of course, and may then even perhaps join the proper Crusade with your well-earned reinforcements (if it isn’t too late).

Is anyone really going to leave in peace, though…?

image-17.png

[It’s Latin Empire time, baby. And it isn’t pretty.]

Unlike in a normal Crusade, you can choose to leave your old realm behind and gain the newly-made Latin Empire title yourself. Or you can give it to a relative. Or maybe you’ll reward that kind old selflessly helpful Venice fella, just as the historical crusaders almost did.

Below the Latin Empire title, are Greek duchies and counties distributed among the most powerful crusaders. These rulers choose new holders for their assigned title much as the Latin Emperor is chosen.

image-18.png

[Bye bye, Byzantium.]

image-19.png

[Whoomp! (There It Is)]

The Latin Empire is born; Byzantium dies. Though not cleanly, and not all at once. The collapse is scripted to prefer historicity, but it happens dynamically. The capital kingdom of the (now destroyed) Byzantine empire will go to the Latins. The Venetian Stato da Màr claims some Byzantine maritime holdings. Yet most of the Greeks do not bow to Latin dominion: some mighty governors become Administrative kings, while lesser magistrates claim feudal independence.

A Crusader trait for these first Latin lords wouldn’t be quite right. They get a new one called Despoiler of Byzantium instead, and it also makes their AI personality aggressive as hell.

image-20.png

[The new, rare and shiny Despoiler of Byzantium trait.]

But how does this all look to an unsuspecting Greek…?

A Calamity of Fools! - The Byzantine Perspective

SWEET GOD IN HEAVEN, THE FUCKING LATINS ARE-

I’m getting ahead of myself.

The Byzantine Emperor is the first to learn of the threat to come, and is given over a year to adequately gird his loins. For the rest of the empire, the cult of Rome strikes rather more suddenly.

image-21.png

[The Byzantine flavor on this war declaration does read just a bit different.]

Then, if the foreign invaders aren’t repelled…

image-22.png

[The news from Constantinople isn’t exactly good.]

This is right as everything in Byzantium is falling apart. If you’re powerful enough, you can now seize the title of Despot (king), and remain administrative. Otherwise, keeping your estate will mean pledging to another soon-to-be Despot. Your alternative is goin’ back to feudal. And landless house heads? They should find themselves under one of the new Greek Despots.

In sum: their empire is a wreck, but this isn’t game over for the Greeks. The world marches on.

Frankokratia: ‘The Rule of the Franks’

The brief, tumultuous age of Latin rule in Greek lands was referred to as such.

The Latin Emperor faces some interesting choices in the early days of rule.

image-23.png

[The Venetians offer a quid pro quo.]

image-24.png

[The Greeks suggest the Latin Emperor become… Administrative?!?]

In order to achieve maximum CK3 turmoil, the fall of Byzantium unlocks a new CB everywhere in the empire: Seize Imperial Duchy. For, in this age of uncertain aftermath, any who possess Byzantine de jure land can lay claim to other such titles.

image-25.png

[The Latin Emperor uses Seize Imperial Duchy to expand his realm.]

And, in a broken realm haunted by armed hosts, earning victory attracts armies to your banner! This should help stronger Latins, Turks and Greeks in the region push their way to dominance.

But what is de facto dominance without de jure righteousness?

image-26.png

[Legitimize Latin Dominion Decision.]

Latin Emperors of sufficient legitimacy have a unique decision that lets them claim the kingdoms of Byzantium and the hearts of the Greeks, one by one.

image-27.png

[Expunge Latin Dominion Decision.]

And the Byzantines, when/if they manage a comeback, can claw their kingdom titles back. Should they retake Constantinople and establish themselves well enough — the Restore the Byzantine Empire Decision gives the Greeks a pretty easy means to scrub all this nonsense out.

But y’know, probably just in time for the Ayyubids or the Mongols or the Ottomans or someone else to wipe them out for good.

Kýrie, eléison :(



Historical Characters

Greetings! @rageair here with a small feature coming in the free update.

Something I’ve felt the absence of for a long time are certain historical figures appearing as the game progresses. I’m not talking about the likes of Frederick Barbarossa or Mansa Musa - rulers and their kin are simulated with vast branching dynastic trees, divergences here are core to the game! No, I’m talking about the great poets, scientists, scholars, commanders, and tricksters of history - those without a lineage of nobility to back them up.

In the update following Roads to Power you will see certain well-known historical figures appear across the map, which you can employ - or in case you own RtP - set out on an adventure as!

image-28.png

[Hildegard von Bingen - everyone’s favorite eccentric nun!]

Characters will appear in their historical place of birth (or our best approximation), Hildegard will appear in the barony of Worms, for example. By default you will only be notified if they appear in your Domain or if they are extremely well known (and you are the liege of any vassal holding the barony) - this can be altered via game rules, should you wish.

image-29.png

[Game Rule controlling how Historical Characters spawn]

Now, it’s no fun if these historical characters are too static! After all, no two games of CK are the same, and in one game the barony of Worms might be… of the Ibadi faith and Baranis culture, for example, who knows! In any case, for most characters (who don’t fall into the category of a specific religious minority or proponent) they will adapt to the faith/culture of their place of birth. As an example, here’s Hildegard again, but with the setup mentioned above.

image-30.png

[Hildegard, in case the barony of Worms was Ibadi and Baranis]

All historical characters spawned this way (not historical landed rulers, I’m afraid) have a snippet of information attached to them, explaining who they were in real-life. This snippet can be accessed from a widget near their opinion, and from their ‘Historical Character’-trait. Of course, the destiny that they’ll have in your game is almost always going to differ from their historical one, but it’s fun to compare with nonetheless!

image-31.png

[Thomas Aquinas also spawns with a Book inspiration - unfortunately we didn’t have time to hook in historical book titles, so they remain random, alas]

The trait helps you find them via the character finder, should you desire to see who’s around, and what they’re up to! I like to use it in order to invite them and land them as my vassals…

image-32.png

[The trait allows for easy searching]

If you’re lucky enough to have one of these characters spawn in your realm, you have three options:

image-33.png

[William Wallace - Illustrating the options]

You can choose to ignore them, should you not be in need of their services - or you can employ them and get an obligation hook. As mentioned, you can also abandon your dynasty and set out on an adventure as them - the only time in CK3 where I think it’s fair to do so, because it’s just too cool to be able to go on an adventure as someone like William Wallace or Ibn Battuta, and it would be a crime not to offer you that opportunity!

image-34.png

[Ibn Battuta will set out on adventure if dismissed, as he did historically!]

As the Expansion focuses on Byzantium, I took extra care to add every interesting character that I could for Byzantium and their surroundings, which does mean that an extraordinary amount of characters will appear in constantinople. At the start of 1066, no less than two well-known figures will make their appearance within a year or so…

image-35.png

[Michael the Stammerer was technically already at court in 1066, so his text mentions that he ‘made a name for himself at court’, rather than ‘wandering my realm’!]

image-36.png

[Joseph is very useful in fighting the Seljuks, indeed]

We tried to add as many interesting historical characters as we could to this new system, and we ended up with exactly(!) 100 of them, spanning most of the map! There are many very well-known figures, and some that are more obscure but that I’m sure will pique your interest when you see them. Here’s a sample of some of them:

image-37.png

[Omar Khayyam will also appear close to the 1066 start date]

image-38.png

[Perhaps you’d like to set out on a real journey as the famous Dante Alighieri?]

image-39.png

[Or maybe you’d like to literally take Ockham’s razor to the throat of your enemies?]

image-40.png

[This somewhat controversial pair will appear as lovers, and if you set out on an adventure as Heloise, Peter will join you!]

image-41.png

[You didn’t think we’d forget about the Norse, did you? Snorri here is the author of most of what we know about norse mythology today.]

image-42.png

[Many famous Jewish personalities, such as Rashi here, will appear across the map]

image-43.png

[And we’re not forgetting about India! Here’s Vidyapati, one of the most famous poets and scholars of the area.]

image-44.png

[Rumi hails from a non-Persian area in Anatolia, and instead of appearing Greek or Turkish will take his faith and culture from Balkh, as a compromise! Several historical characters hail from one place but take their faith/culture from another.]

image-45.png

[Alright alright, not all of the characters are 100% historically verifiable like Jangar here, but if they could have existed and are interesting enough - why not!]

image-46.png

[And some most certainly existed, but their stories were embellished over the centuries. Anyone from Turkey here who recognizes this funny fellow?]

image-47.png

[You might be familiar with a character named Varys who is a very influential eunuch from a certain popular franchise - John here is the real-life inspiration for that character!]

As mentioned above we’ve added a hundred characters (technically 101 but Héloïse d'Argenteuil & Peter Abelard is a package deal!), and here’s the full list (not in chronological order!)

Karunakara Tondaiman
Sekkilhar
Omar Khayyam
Bhaskaracharya
Joseph Rabban
Atisha
Hemachandra
Kshemendra
Akka Mahadevi
Namdev
Madhvacharya
Vidyapati
Abhinavagupta
Basava
Hildegard von Bingen
Thomas Aquinas
Dante Alighieri
Thomas Becket
Maimonides (Moses ben Maimon)
Chrétien de Troyes
Egil Skallagrímsson
Gunnlaug Ormstunga
Þorbjörg the Seeress
Erik Röde
Ibn al-Haytham (Alhazen)
Ibn Battuta
William of Ockham
Geoffrey Chaucer
Roger Bacon
Aaron of Lincoln
John Wycliffe
Héloïse d'Argenteuil & Peter Abelard
Petrarch (Francesco Petrarca)
Giotto di Bondone
Leonardo Fibonacci
Giovanni Boccaccio
Christine de Pizan
Snorri Sturluson
Hrotsvitha
Ramanuja
Arnaldus de Villa Nova
Ibn Khaldun
Jalaluddin Rumi
Avicenna
Averroes
Al-Biruni
Rashi (Shlomo Yitzchaki)
Yehuda Halevi
Hasdai ibn Shaprut
Levi ben Gershon (Gersonides)
Abraham ibn Ezra
Solomon ibn Gabirol
Nachmanides (Moses ben Nahman)
Hasdai Crescas
Saadia Gaon
Yusuf ibn 'Awkal
Benjamin of Tudela
Marco Polo
Bridget of Sweden
Johannes Eckhart (Meister Eckhart)
Jangar
Zawisza Czarny
Theophanes the Greek
Nicetas Choniates
Michael Psellos
John Tzetzes
Theophylact of Ohrid
Eustathius of Thessalonica
Nicephorus Blemmydes
Georgius Pachymeres
Manuel Moschopoulos
Theodore Metochites
Michael Choniates
Joseph Tarchaneiotes
Gemistus Pletho
Arethas of Caesarea
Basil Lekapenos
John the Orphanotrophos AKA totally who Varys is based on
Samonas
Peter the Eunuch
Constantine the Paphlagonian
Peter the Stratopedarches
Basilios Bessarion
Demetrios Kydones
Manuel Holobolos
John Axuch
Mkhitar Gosh
Shota Rustaveli
Grigor Tatevatsi
Sargis Pitsak
Averardo de' Medici
Alfonso de Borgia
William Wallace
La Hire (Étienne de Vignolles)
Rabban Bar Sauma
Nasreddin Hodja
Widukind of Corvey
Roger de Flor
Regino of Prüm
Geoffrey of Monmouth




That’s all we have for this week! As always, thanks for your time and attention.

We’ll be back next week to discuss the details of the new Scheme system coming in the Free Update releasing alongside Roads to Power. Until then, if you have any questions or feedback, feel free to leave them in the replies and we’ll do our best to address them.
 
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How will Alexios Komnenos be handled in this DLC? One thing that usually happens in my games is that since Alexios is the house head but his father is still alive and not in line to inherit the house head, his father usually creates a cadet branch. The biggest issue here is that all his children becomes part of this cadet branch and Alexios aunt becomes the sole member of house Komnenos and the house dies with her. Can this be looked at?
 
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When founding the roman empire as byzantium, do we get all Names for governors, ministries, knights etc latinized instead of their greek Version?
 
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Cool, love the historical characters! No Ferdowsi tho? Also, Nizam al-Mulk (especially him!), Hafez, Sa'di, Nezami Ganjavi, Attar Nishapuri would be great additions for Iran. Ibn Sina and al-Biruni could almost be called mandatory (Biruni did a lot of travelling, studying and translating in India, sounds quite fun), al-Khwarizmi would also be cool.
Nizam al Mulk is already in the game right now
 
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I wanna ask why didn't you add Asen and Petar who shortly after the new start date rebelled against Byzantium and made Bulgaria independent again? If you have added and I have missed that I'm sorry.
 
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I'm not sure if it can happen, but since the release is still three weeks away or so, I really hope the Hellenic restoration can be reworked to remove the mass functionaries/aristocrats conversion and limit the converted province to only Constantinople (or where a player can have moved the capital) and the land in the same duchy. While my hope is to see this decision reworked a little, like re-naming the pagan option as "Julian's dream" as Justinian surely wanted the old land back but absolutely not the Twelve Olympians, I'm crossing the fingers that at least the most gamey effect of restoring Hellenism could be properly curbed to make the decision plausible. Not really real world plausible as I don't feel it really existed an ERE emperor willing to back with his political capital or military might some Hellenist remnant or a scholarly restoration, but at least alt-history believable.

After all, while I dissent about the notion of Hellenism being completely gone, the overwhelming majority of the population in the Mediterranean basin and the old western land of the Empire were either Orthodox, Catholics or Sunni, and there is literally no case to be built for the mass conversion just because the Emperor likes his predecessor Julian so much that he wants to follow his footsteps, and the average person would blindly follow suit as well. In the game, currently, when a ruler converts, some people (vassals and courtiers) and a couple provinces do as well; at the very least, the event should follow the general rules.
 
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Will the historical characters have dynamic names? (as opposed to just English translations)
Like how Thomas Aquinas' actual name was Tommaso d'Aquino in real life.

Will names of historical figures change according to where they spawn?
Playing in the Byzantine Empire and suddenly having one of the historical Greek characters spawn with an English name would be quite immersion-breaking.
 
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Will the historical characters have dynamic names? (as opposed to just English translations)
Like how Thomas Aquinas' actual name was Tommaso d'Aquino in real life.

Will names of historical figures change according to where they spawn?
Playing in the Byzantine Empire and suddenly having one of the historical Greek characters spawn with an English name would be quite immersion-breaking.
But Byzantine characters already have their names anglicized?
 
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Did I read this correct? Venetian ships? Does this have a deeper meaning?

But I do love the historical characters
 
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But Byzantine characters already have their names anglicized?
They have their names transliterated in Latin alphabet, but not anglicized.
 
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Will the Massacre of the Latins be included in any way, preceding the 4th Crusade?
This reminds me of the idea floated in the Black Forge Jam for future content focused on minorities, which I hope we get at some point before too long (covering, e.g., the Venetian community in Constantinople, Jewish communities throughout the map etc.).

While it does whet my appetite for future expanded crusade content (along the lines of a grand activity involving travel), the Fourth Crusade event chain looks great - the text is also well written and a step away from some of the more ‘memey’ event text which can break immersion.
 
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Did I read this correct? Venetian ships? Does this have a deeper meaning?

But I do love the historical characters
The Venetians were given trade concessions in the empire in exchange for naval support. Whenever the emperor tried to claw back some of those privileges, the Venetians would start a war.

For the fourth crusade, the Venetians built a bunch of ships, but the crusaders who showed up couldn’t pay for them, so the Venetians made them do some mercenary work to pay off the debt. When Alexios IV showed up and promised military and monetary support if they put him on the throne in Constantinople, the Venetians insisted that they do that because the greed of the Venetians went deep.
 
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That s strange, as we cannot talk about medieval Roman Empire without mentioning religion. From Hagia Sophia to emperor role of god s vice gerent on earth, the religion was an inseparable part of Byzantine identity, society and culture
Practically every society that's ever existed has religion deeply woven into it, the Byzantines aren't special in that regard. If we look at the flavor packs for other regions, pretty much all of the religious features are just unique implementations of existing mechanics and systems, so I'm not surprised this one was the same. In order to get the depth you're looking for, you'll probably have to wait for an expansion dedicated to Christianity. Hopefully it comes soon, because I'd love to see more depth added to all of the numerous Christian faiths in the game.
 
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I'm not sure if it can happen, but since the release is still three weeks away or so, I really hope the Hellenic restoration can be reworked to remove the mass functionaries/aristocrats conversion and limit the converted province to only Constantinople (or where a player can have moved the capital) and the land in the same duchy. While my hope is to see this decision reworked a little, like re-naming the pagan option as "Julian's dream" as Justinian surely wanted the old land back but absolutely not the Twelve Olympians, I'm crossing the fingers that at least the most gamey effect of restoring Hellenism could be properly curbed to make the decision plausible. Not really real world plausible as I don't feel it really existed an ERE emperor willing to back with his political capital or military might some Hellenist remnant or a scholarly restoration, but at least alt-history believable.

After all, while I dissent about the notion of Hellenism being completely gone, the overwhelming majority of the population in the Mediterranean basin and the old western land of the Empire were either Orthodox, Catholics or Sunni, and there is literally no case to be built for the mass conversion just because the Emperor likes his predecessor Julian so much that he wants to follow his footsteps, and the average person would blindly follow suit as well. In the game, currently, when a ruler converts, some people (vassals and courtiers) and a couple provinces do as well; at the very least, the event should follow the general rules.
I completely agree. I personally find converting the entirety of the Byzantine Empire with the click of a button absolutely ridiculous and gamey, you just toss the conflict and story out of the window by making everyone in the Empire go "Guess we're worshiping the Pantheon/whatever now". And turning on "Hard Mode" for picking that makes it seem to me like it is intended as an April Fools thing/joke feature. Personally, I'd instantly mod that so that option converts you, your close family, Capital, etc. to Hellenism and the rest, you have to sweat and bleed for. And make it piss off the Orthodox Church gravely, maybe.
 
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I completely agree. I personally find converting the entirety of the Byzantine Empire with the click of a button absolutely ridiculous and gamey, you just toss the conflict and story out of the window by making everyone in the Empire go "Guess we're worshiping the Pantheon/whatever now". And turning on "Hard Mode" for picking that makes it seem to me like it is intended as an April Fools thing/joke feature. Personally, I'd instantly mod that so that option converts you, your close family, Capital, etc. to Hellenism and the rest, you have to sweat and bleed for. And make it piss off the Orthodox Church gravely, maybe.
I'm sure it won't be too difficult to mod, according to the decision tooltip, it would probably just necessary to remove the mass conversion effect or to limit its scope.
But I'm still holding hope that the devs, noticing that there are enough people that seems to like a much more balanced approach, will improve it.
Having the upcoming Hellenist restoration is, of course, much better than nothing at all, but now on a personal level, I won't find very satisfying the conversion in its current state, where the ruler snaps the fingers and the population just goes from Christian/Muslim to pagan as nothing happened, despite religion being literally central to the ethnic/cultural identity during the Middle Ages. Changing the state religion without efforts and obstacles to be overcome by the player, it just feels like badly written fantasy.
 
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Sometimes I don't understand the Devs. For years they opposed introducing a reasonable return to hellenism path and now they add it in the weirdest way with all of the realm converting at once and weird magical consequences completely unrelated to the decision.
It reminds me of when "No Step Back" was under development for HOI4, and the planned update for Poland would give it an off-map nuclear reactor, meaning it could produce nukes while not even having a country. A week or so later, they changed it after the players all agreed it was absurd.
 
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