Year 1159
======================
Boom, boom, boom. Who's there? Its emperor Meltsayka again! So with that somewhat different opening, we dive back into Permo-Siberian money-printer. As per tradition I start by replenishing our Human Resources and nab 7 out of 9 tried invitations. We also invite free girls for matchmaking between our baron city vassals. We got around 4-5 of them, all in their early 20's. On topic which, we have currently only 17/20 mayors working as intended and some are also nearing their "expiration" date with 71 years old mayor of Lysva city (in Perm) probably leading the way. I would be really happy if more have survived for so long (as it means less swapping is required). As they start arriving I notice that one of them is young Italian lowborn girl. Great. As survival of Italian culture is not certain, I might start yet another long term breeding program for commanders. Italian culture does have a nice tactic for Pikemen, that I think we will utilize.
Seems like we our vassals will get rid of Genghis-khan's pasture strip towards Europe on their own. Which means I will have to later secede even more lands to cut our size down >.> Also the all famous Khaganate of "Lowborn" \o/
Some of our vassal start taking apart the previously Chernigov's Khaganate lands to the south. Well not much I can do about it and in the long run it seems to be better idea to organise it into another Komi Orthodox Kingdom and make it independent of us to prevent further expansion. Nomads started lagging behind without their size due to technology progress. Then I had some insightful recollection of something I haven't been doing for long time - checking for schemers! Well as it turns out, dividing realm in proper duke-count structure lowers our problems a lot. We only found 1 direct vassals who has such hobby because 3 others are someone's else problem to tackle. I'm not sure how will I deal with schemer as I don't want to spend piety (we stockpile it for Syria's) and he has not exactly low intrigue attribute (20) resulting in higher defence against plots.
Towards end of winter our bishop in Kirs (Kudymkar) dies and is replaced by superior specimen (18 vs 14 stewardship) from Monastic Society. So everything is A-OK. What is less pleasing is this
Woop, woop, woop... Once again we missed by getting Quality 4 instead of Quality 3 =.= Well the list of possible outcomes get's shorter doesn't it?
Gosh dangit! That's a quality 4 without education or lifestyle >.>. So "On Komi Architecture" eludes us once more. Don't have even to bother noting down the cooldown as we can't write on the same topic again. So we are done with writing books on this character. Yet that book we got is not bad. Extra diplomacy, stewardship and General Opinions are neat. Especially as I keep pushing laws in our favour. So what we can swap? We currently have 4/4 books equipped (Necronomicon doesn't take slot). Those are:
- "The Modest Measures" (Q3 written in year 790 by King Omurtag the Affable) that grant's us +1 Monthly Wealth and +1 Stewardship,
- "How to Build a Well" (Q3 written in year 945 by Emperor Kya "the Just) that grant's -20% Construction Time,
- "The Permyakid Cookbook" (Q3 written in year 986 by Saint Emperor Varaka "the Apostle") that grants us +1 Stewardship and +5 General Opinion,
- "Feeding the Realm" (Q3 written in year 1066 by Saint Emperor Setyamka "the Understanding") that grants us +3 Monthly Wealth,
Out of those the one to swap out is the last one. While +3 Monthly Wealth doesn't help our attributes it still gives +36g per year. So I won't swap it out just yet as we are at 16 stewardship, but once we get another point of stewardship or need increased General Opinion I will make it as it will increase our MTTH modifiers in regards to Prosperity.. That should happen after trade route event chain. So for time being we can continue with Business focus. Also we have more books, if you wondered so I will list them here to refresh your memories:
- "The Komi Language, Volume IV" (Q4 written in year 887 by King Daniel "the Bull") that grants +0.5 monthly prestige, +1 diplomacy and +5 General Opinion,
- "Hymn to Gods" (Q2 stolen from some Catholic Prince-Bishop some time after year 785) that grants +10 Temple Vassal Opinion,
- "Gastronomic Tonics" (Q2 written in year 833 by King Sarin "Knuckle-Slammer") that gives +5% Plot power,
- "The Lessons Taught Me By My Enemy" (Q3 written in year 1036 by Emperor Kezhay "the Gentle") that grants +1 Martial, +1 Intrigue, +6 Personal CS,
So 9 books written within 15 characters reign's. I thought it would go easier, yet we still did not roll what we wanted. Yet we learned that the game can bamboozle us by not offering the topic you always aim for, when all of your attributes are high to begin with. What's funnier is that this AAR started with me basically killing it after drinking some potion that was supposed to improve the quality of book, but gave our ruler back then a Pneumonia and he had no heir ;D"... So I didn't exactly played it safe yet the result so far is dissapointing. Now that I think about it - didn't Magnum Opus books used the same book slot? Meaning we might not even have much room for them if we wanted. Even though we are halfway through the game those gold granting books still have a lot of value - "Feeding a Realm" with 300 years till enddate can still generate +10.800 gold coins!
Moments later as April rolls out, I count the number of potential targets for conversion among courtiers. There are 7 that refused instant demand to become Orthodox. Steward is safe as he is parked outside capital. So that leaves me with 6 desirable targets (Ashkenazis but also 1 stubborn Romuvan) and our Muhallabid young husband. Fingers crossed he won't get converted straight away. Then we get another event from Monastics. The one I was mentioning some time ago - ritual to ward off Satanists powers. Usually this is not an issue but now I spot that each of options costs us some piety (and grants prestige). Still decide to go with spending 2 ingredients (cloves and intestines leaving us with another intestines and snout). Better safe than sorry I guess. That takes 25 piety and leaves us at 497.
With May I notice that Consumption in Khantia is currently vanishing. It still depopulated initial county and we have 2 other sicknesses closeby - Slow Fever and Smallpox (between them). This is good moment to continue building up our hospitals. So we get on shopping spree and go from 16.641 gold coins to 11.722 after ordering the same upgrade all over our personal demense provinces:
Let's pray epidemy away! Also some small extra piety each month will quicken up accumulation period.
Soon after we get issued star gazing mission from Hermetics. We accept. Then another pop-up. Our Eudaimonia potion failed resulting in Depressed (-1 to every stat except Learning, -5% Fertility and -1 Health) + Apathetic modifier for 5 years (-1 to all stats, -0.5 health). God dammit! That lowers our stewardhip from 16 to 14 QQ. I thought we were in the clear. The thing erupt all at once - we get first star gazing pop up that offers choice between getting rid of slotfhul or depressed (both 30% chances). We take shot at the first one (as second can be removed with another Eudaimonia potion) and miss it. Followed by brewing another happy potion and spend intestines on it. Soon it relieves Meltsayka of both his depression and "apathetic modifier". But there is more! We get Business focus minting event so I spent 100 gold on +100 prestige but more importantly it levels up trader modifier to provide +2 stewardship. So within a week we went from 14 stewardship back to 17. So it is a time to swap book for our newest addition in collection (leaving us at 18). Then our scheming vassals dies a natural death. Well that at least solved itself on it's own.
In August some raiders try raiding Irtysh. There is less than 2.000 of them so my guards (momentarily away) move back to trounce them without issues. Some issues are spotted in Levant as Muhallabids attacked still embroiled in Civil War Byzantines. Luckily due to Armenia already being independent under Armenian Orthodox King, they have someone to help them defend with event troops. Not sure how it will pan out as they are also attacking half of Farukid Persia for Kurdistan.
Our concoction failed. We have to drink it again! Turns out that was only temporary problem.
In September our Meltsayka develops symptoms of some sickness (probably due to recent stress). Soon vomitting occurs and our Court Physician diagnoses it as food poisoning. As our protegee feels worse for the wear big news from Catholic Europe arrives - Northern Crusade arrives! But there is also an update on China
They spawned in Bretonnia with 12,5 thousand troops and Novgorod has 6.5 thousand tribal troops. Good luck pagans
". When it comes to our eastern "friends" it should weaken them enough so they stop posing so much threat towards west.
We continue being sick (fever), our 72 years old mayor dies and gets replaced by our man that was planted there ages ago (and thus is over 60 years old himself when it happens) and we continue stargazing. Younger princess wants his father attention so we spend last ingredient to make her a brooth instead. That's other way to use those to avoid taking hits to relations with family. Meanwhile one of our double Apprentices finishes their course and we have now empty office.This whole deal grants him +2 to his base Learning and jumpstarts his career in society. Might do it for our picked heir. But for now I appoint some high Martial commander to have someone accompany us next time we go to gather ingredients.
Symptoms developed and there is no doubt it was Food Poisoning. Our doctor (and Patriarch in 1) succesfully applies tested treatment and it offsets most of maluses from being sick, except health that still leaves us at -1 overall (-3 vs +2). One of our mayors dies and is automatically succeded by prefered by us character and more raiders arrive but this time south of Bolgharia. By end of November not only Consumtpion but also Slow Fever that spilled into Perm Duchy winds down. Luckily it did not caused any prosperity level to go down. Not sure about progress towards next province level. But at least we no longer are eating negative income modifier in Perm.
Standard hermetic event chain. Has some nice options and well Esoteric knowledge isn't bad.
Year 1160
======================
One of our Jews got Orthodox'ified. Five more to go. We start this year with 13.329 gold coins and +2.744 gold yearly. We shall once again start advancing with our plots now that our target is no longer pandemic related seclusion. And of course first pulse gets our plot revealed =(.
February is marked with Uyghurs once again harrasing north-western tribal parts of our empire. So border retinues from Irtysh embark to beat them down. We just spent 900 prestige there to upgrade some tribal buildings. Then oldest son of Meltsayka (Prince Ylvan) comes out of age only to... dissapoint everyone. Despite best tutors and making him Diligent he ends with level 1 Stewardship education oO. Well guess who is most likely not getting to rule this Empire? This guy
Wow that was dissapointing =D". He is so bad that I'm not even sure we will give him any Temple to rule...Maybe because his horoscope was guiding him towards Scholarship? But his older sister didn't turn out great either while following stars guidance...
We also conclude our astronomy research, after exhausting every possible way to prolong it (yet we didn't get another choice to get rid of Slothful). We get to name someone after the star and decide on daughter (who also gets assigned stewardship education focus). Could give it to wife (that would make her love us) or to Meltsayka himself (for that pernament +1 diplomacy but also proud which I don't want). We get +200 Esoteric Knowledge but spend 300 on another Horoscope for our youngest Prince Turush.
With March huge nomad band arrives in Ural county... We have to move out to squash them like a bug. Those nomads to the south also were making problem as they lured us to freshly conquered (by vassal) land only to avoid us and move into richer Bolgharia instead. But we got them and teached them a lesson (but not without losing some province wealth).
Sunni Khazar adventure band. Not on my watch. Happy that they decide to suprise our vassal and not more wealthy provinces belonging to us.
Sadly Turush rolls Intrigue and I decide to go against this fate. Let's see how it pans out. So the time passes till May when we finally murder Mayor of Gorodki and move onto another bad manager. We manage to save City in Western Sayan at the least possible moment. Then we wave off some popups about last horoscope we made and then watch as Uyghurs get schooled. Sadly Khazarian band cheeses us as when we move onto their position, they magically vanish. So we raised troops for nothing. On other hand they didn't got much as Ural has only single castle holding. So we have to wait a moment then disband our levies. We lost way more on briefly paying our troops than enemies looted.
On first of summer days we get another update from Horoscope. Our oldest daughter 5 years before her "Destined scholar" modifier faded, got this:
I might have opened Pandora box with regards to our Heir, whom stars pointed towards intrigue x] I hope there is no "education lowering outcome".
Something concerning happens in September... Our character reports fire that happened during party. Is it because he was Drunkard? We pick brother Bishop-Prince Kezhevat (that is Lunatic...) to rescue us and he manages this task well. We end up without any scratch, which is really lucky but it was scary. We look through plots but nothing is there. Let's hope it was one of really bad Drunkard related events oO. Don't want to retire Meltsayka yet.
This is concerning. We don't want to randomly die due to abuse of alcohol.
On another note - we fullfilled "Groom a heir" ambition so we can finally pick "See the realm Prosper". That's 5 years to get more of prosperity points. Definetely doable as we are waiting on piety (638/1500 atm). Another of our super mayors dies and I spot that I made mistake. Created super mayor outside our core defense and well - that will need fixing.
With advent of Autumn Business focus finally grants us opportunity to start lifestyle even chain. It rolls Garden and I ponder. Do I really want it? Gardener is ok lifestyle trait (+2 Stewardship and +1 Learning) but event modifiers are kind of run of a mill. Still would need to spend a ton. I decide to try and wait for Tower building event chain that will result in Architect. Leaning Tower can give us +15% City tax modifier and Quarry (lowers construction costs). Yea it will cost an arm and a leg but longterm benefits are also huge. So we decline.
By December we continue with swooping bad Mayors and marrying courtiers to make it happen, as our kinsman (duke of Veliky-Ustug) dies in our dungeons. We also bribe our way into good graces of our council members as we have to revoke their last vestiges of power. Mission is succesful and thus we start the countdown for Imperial Bureaucracy (10 years)! It is going really well

Council is no more. Also +2 Demense is quite nice. I'm not sure but it could get rid of both Advisors positions.
Year 1161
======================
Initial months of 1161 are spent on waiting for councillors to finally vote (and they are not too eager on it), so some HR work on cities is done. We proceed with 1 out of 2 assasinations needed to fix another one. Now that I think about it, picking most greedy option in Minting event from business helps due to increasing intrigue with deceitful. That is quite elegant while not overly visible design. Not that we took it so far due to being close to trait limit. With that said I don't think we have anything we mind losing so might pick it next time we get chance. Greedy by itself is worth 5 points of stewardship when it comes to increasing province income (each point of State Stewardship provides +2% Tax Income). So not only it gives a lot but it also gives on top and just costing us 1 trait "slot". It is slightly less good on our baron vassals, that don't employ their own councillors (due to lowering the load on game engine) and game just doubling their own attributes when counting their state attributes. So it is more among the lines of 2.5 points of stewardship for them when evaluating Greedy vs higher stewardship.
As I was having little break at this point I went and checked business focus event files. Wanted to know how costly the "Leaning Tower" can be. Oh boy! If I calculated everything correctly it takes up to 8.5 times income. Ouch! I have a distinct feeling that in our setup (and probably most setups) it won't ever pay for itself. So we are going to try and get those to just maximise our income for bragging rights, if ever so slightly. We will also check how those province modifiers behave upon succession. I have no understanding how to interpret event file that puts duration on negative value and then applies another -1 some time after. We know from testing previously that Trade Routes at some point can get lost (successions) without game notifying you and because of that had to resign from trying to get trade route in every province by switching capitals. I have some hope as Great Tower event isn't tied to capitals - it can also affect other provinces in personal demense so maybe the game doesn't clean up those upon succession? Only time will tell. Interestingely those Towers seem more limited that Great Works (currently we could start building new Wonder every 4-5 years, if we totally resign from having reserves for prosperity holdings slots and modifiers). But Architecture event chain can be only done once per ruler and even with rapidly "abdicating" rulers it doesn't seem likely to allow to acquire more than 1 every 10 years. Yet we still don't know if we even can collect them.
By halfpoint of Spring we fix another city after several failed murder attempts. That leaves us with just 1 more target. I do make a survey of city courts just in case and spot few problematic situations for future (no courtiers for quick fixing). So I use some of those young female characters we just invited not so long ago and send them preemptively into 2 cities that would otherwise pose some issues later. Our annual income also rose up to +2.909 gold/year. Which means that Architect trait will cost us up to 25.500 coins x_X. That's a lot. For those reasons we probably won't be ordering anything for the time being. Because there are also prosperity costs to consider.
We do have some hermetic decision to make. We start by gathering fresh ingredients. Then we will have to write another theorem for even more esoteric knowledge and +2 Learning modifier. Soon after clicking it, we get issued mission to it... Ehh once again we will double gather or some other sheningans will occur. I can feel it in my CK2 bones!
Time to stockpile on ingredients once again. I really want that "Divine Epiphany" modifier. Please game stop working around your own rules
By June a 1.500 nomadic band makes itself hostile, while traveling from our realm back to Silkroad. Local troops of Tarbagatai's duke sacrifice themself to hold them in place, wisely counting on our 6.000 retinues next door to save the day. Then our Spymaster dies and I have to find new Jewish councillor for that reason. We achieve that quickly, acquiring 26 Intrigue Intricate Webweaver+Master Schemer Ambitious new councilor. The only downside is him being ambitious. Then our Abdul-Qadir Muhallabid becomes father to his 2nd son. With that we have 2 families popping Muhallabids currently and 3 future male Muhallabids secured in the making. Did also a search for future tutor for Prince Turush - decided on Diligent, Patient, Ambitious female courtier from some court within our Real. Those are desirable outcomes for his childhood traits but she is also Charitable (whichfurther lowers chance of Fussy becoming Greedy).
By Autumn we finish hunting (acquiring extra esoteric knowledge) and we learn what happens when we didn't follow the horoscope with education choice but encouraged it anyway - Prince Ylvan with stewardship education receives +1 to base Learning as he was destined scholar. Now question what will happen to his younger brother, who got Intrigue horscope but we discouraged it. Two weeks later second instance of gathering ingredients ends, providing us another 3 materials. Funny that finishing the quest did not delete the other instance of gathering ingredients from occurying. We also decide to not torture our only prisoner , which rewards us 10 piety. Meaning slightly less than 9 years till we accumulate enough piety for Syrian war. But then the game fires a rare event:
Turns out that Muhallabid attacking ERE worked against them, as now they have 2 Orthodox provinces in their realm, which allowed us to get that event
Wow. Just wow. While we can embark on them just yet, it still will be quicker than waiting for 1.500 piety. That speeds up that conflict by around 4 years, as we just took "See the Realm Prosper" and I would love to complete it for bonuses. Assuming it won't go away (if they get rid of Orthodoxy). But if that occurs we can just wait those extra 4 years. Don't know if there is any time limit, as game doesn't inform me about it. Still an interesting development as we can use it to reclaim the whole kingdom of Syria at once and it doesn't really matter much that it will be less managable by us.
The rest of year is spent on observing how the growing realm of Jomsvikings fares in Sweden (so-so), how the Teutons are doing in Novgorod (that was under civil war where 2/3 of their realm turned against them, so while Crusader will win they will claim relatively not much).
Year 1162
======================
Another year begins with Meltsayka finishing his theorem paper. So we send it for reviews. Soon we start collecting praise from all society members. Other than that some interesting developments are spotted across wide world. Byzantine empire since reported to embark on holy war for Sicily, not only retook it but also took over Corsica and Sardinia. I'm just waiting for moment they decide to turn their close to 60.000 troops against Italian Kingdom ruler by French Paulician (Orthodox heresy) with just 20.000 defending troops. They also finish last remnants of Tengri Bolgharians in Carpathia and well their expansion into steppes was slowed down by it's denizens massively converting to Orthodoxy (well they did it to avoid having to fight us probably as well). Farukid Persia under decadent Sultan (that submited to Western Protectorate) gets eaten by both Byzantine vassals, Armenian rebel kingdom and Shahruzid Orthodox Persian Shahdom (that lost almost half of their Daylam de jure kingdom previously). It seems it will disintegrate further as Persia is somewhat cleanly divided into regional Duchies.
By Spring we accumulate over 18.100 gold coins in our coffers. After dealing with last unskilled baron we are looking at +2.989 coins of income per year. Which are not bad numbers at all

. Then we get Minting event and as previously written - I go with greedy options (replacing Charitable) but missing on Deceitful. Given that rest of our not pernament traits are: Slothful, Brave, Paranoid, Drunkard I would not mind losing anything due to being over the trait limit. I'm somewhat irritated that last negative province modifier from in Turgay persists (Thieves Guild: -25% tax income across all holdings types). For that reason (as well as being on prosperity ambition) I swap my steward from collecting taxes to to offmap activity "Administer the Realm". Then have to put Patriarch on something other that proselytizing to not risk councillor. Research tech will do - on success it will increase Perm prosperity progress (by +6 points of prosperity). Now we have 26,2% yearly chance to get 1 out of 3 province modifiers and maybe I vaguely remember it might have some extra weight to occur while on current ruler ambition.
We watch as across Summer Novgorod devolves into another endless war cause every enemy took just a few holdings and to my suprise the one leading is our vassal's vassal (duke of Veps) trying to holy war Novgorod duchy. If he succeeds then Teutonic crusaders will whiff their crusade completely x]. Oh no wait - my vassals has the highest score but Crusaders took most of holdings.
Benefits of prosperity ambition
We are happy to take it as Tynea prosperity isn't maxed yet. Extra Piety is valuable right now.
In November our tyranny penalty (-45) finally goes away. Which means we can proceed with doing more

. I decide to retract vassalage twice to retrieve one triple temple bishop from Bolgharia that somehow found himself under Qazan countess under different duke. Between those retraction we accumulate -15 penalty combined. Not bad. But she somehow has overlordship over more barons outside her de jure county. So we have to retrieve one more triple city mayor vassal. Then we can give her back to Qazan Duke. That inceases our income up to +3.171 gold coins.
Year 1163
======================
Due to administrative mess up (thanks AI) I forgot to Scry. Must admit trying to fix it made even worse mess. Because the omen was good and wasn't sure, if retracting vassals counts for it (doesn't) we just all together got up to -50 opinion lenalty across revoked titles and retracted vassals for next 5 years x3". We do refresh vision modifier at least. I also choose the wrong city to revoke initially so after revoking Karasor county on top (to give it away soon along with duchy title cause we still are at 4/2 held duchies limit) we arrive at 12/13 demense limit. I give away some city held in Khantia to last Bolgharian mayor not directly under us to have easier time getting it back later. On 11th of January our Master Engineer constructs another Blast Furnace (will last 20 years) this time in Kolva. Seems like he is upgrading our counties clock wise. Which is much better rng than previously. Then I give away Irtysh duchy to some high learning lowborn with some gold. That at least lowers penalty from being over the duchy limit and I feel kind of forced into it by my prior poor decision making. At least I won't have to worry about vision modifiers for next 7 years (cause it adds duration instead of simply replacing it with initial value)! Next to get rid off is duchy of Turgay (south-western Cumania) and I only wait for that last province modifier to get away to do it. AI is really bad at developing character so they most likely won't be able to clean those maluses on it's own.
Before end of winter we assign preselected guardian for Prince Turush (who unlucky already got rid of willful and got stubborn - not the worst but ambitious would be far better). Our Muhallabid courtier becomes father of 3rd son also. Soon it turns out my machinations costed me too much opinion as our income drops from +3.300 to +2.900. Well shoot...Then comes the ping for Turush's horoscope (intrigue)
Well it seems we were right and he isn't interested in Intrigue anyway. So let's double down on initial decision that seems accurate.
In October our steward (Kahana) dies and we replace him with one of older Jews that we invited 4 years ago. He is slightly more skilled and it will cost us slightly less to use him, as he might not be as good in governing cities anyway due to being close to 40 years old. If you wonder we can drink from fountain of Youth but I don't bother. Our Emperor is 41 years old and his quick son will come out of age in just 2 more years. To make sure Turush doesn't take over too late we won't de-age Emperor Meltsayka any longer.
Then before end of year finally some Mayor dies and we are in a pickle - we don't have any lowborn skilled enough to marry and our Ashkenazi are not converted. So we recall Patriarch to start working on those 3-4 courtiers (well we will risk our Muhallabids and Steward but fixing our setup is more important and 4 Muhallabid kids are safe). We invite more characters.
Year 1164
======================
Our treasury increase to over 22.500 gold coins, almost 3.000 prestige and 950 piety to Emperor's name. We have been saving up big time. One of our invitees has 1.000 gold on himself, so he might have to die (47 years old as I invited him due to mistake). Counted and our court has currently 7-8 targets for Patriarchs (that has 90,12% Subject conversion chance each year). One of them is Muhallabid and 2 others are our councillors. So not bad not great.
At the last day of March our Stewards finally succeeds and adds "Harvest Festivals" modifier (+15% local tax) to Udmurts for 3 years. I would rather we finally fix thieves guild in Turgay (which just achieved level 7 construction technology and is pretty much good to be handed over).
Checking those steward offmap job modifiers. Not bad! Obviously the "Taller" your demense the better chance of concentrating those bonuses.
Not much to report beside us failing to assasinate some Mayor. Teutonic Order ended it's Crusade but failed to produce any result, so now Novgorodians are bouncing back. Takes up to June for our target to croak but our specially married there Greek Orthodox lowborn doesn't take over. No idea why

. So we try again.
In August our kinsman - King Zhuneg of Nenetsia finally becomes an adult, so the matrilinear marriage with Princess Kanyava goes through. Finally someone other than main Permyakid branch will produce 4 bloodline descendants. Non aggresion pact is great cause currently we are having some factions (to increase council power and to install some distant kin with both over 40% of our Levies).
Both of them turned out well stat wise. Should help stability of Nenetsia in the long run.
Month doesn't end as we get our beloved "Prosperity" event. Sixth holding slot in Udmurts (meaning we need just one more to max it). We obviously buy it (which drops us from almost 24.000 coins to 16.259 gold coins) and instantly start constructing another city. Soon we will add another 2 cities from wider empire into our direct vassal network. Which means nice income boost.
With just 1 more holding slot needed we seem worse on province modifier front (2/7)
Once the city is constructed, we start with previously utilised starter kit: 2 levels of city walls, 1-2 levels of city town, University and Garrisoned Roads. More news from abroad requires Emperor's attention though. Our Alliance with 2nd son of previous Greek Emperor is in shambles. Our Son in Law died due to poor physique (Weak, Fat, Stressed, Depressed), our daughter is infirm and our granddaughter Countess Konstantia is 4 years old with claim on whole empire. Surameli dynasty we tied our lot with is now ruled by brother of previous emperor instead of his sons. But don't get too conclusion as of yet as they erupted into Civil war where they have around 20-30.000 troops and rebels field 70-90.000 troops

". The rebels are under Amalfinos noble house that we have no ties too. Can't even help Suramelis, if I wanted cause current Emperor doesn't have any available close kin for match. Only way Komi-Greek alliance is coming through is if Prince we have alliance with comes to power. In all other instances Basileus will decline us. Practically for us it means no alliance with Greeks when attempting to "dab on" Muhallabids.
At least fricking finally we got rid of Thief guild in Turgay. Which means we can offload another 2 counties and duchy title with it. But I don't wanna do it right now. Partially can't but we ought to acquire some lands in Bolgharia (to not eat those high penalties for having duchy and most of baronies as vassals there without counties). For now lets keep those extra levies and keep feeding technology there.
Year 1165
======================
Year starts with our Bishop-vassal in Pilva dieing at 45 years of life. He gets replaced by half as skilled auto generated courtier but he still can hold those 2 temples. Will have to do for now. Less ok is that he no longer is related to Monastics. Meaning we can't fix it by sending more courtiers into random monastic courts across realm. To be frank even having 6 monastics multi temple vassals seems like a stretch due to lack of skilled enough characters. We just don't get access to enough 18+ stewardship characters in this part of world on regular basis.
We got another opportunity to sell land to burghers as part of Business focus some time ago. I'm little concerned - where is my Architect event chain :<? Instead we get other things - first of all some long time rival (acquired from times AI was playing this character) dies. Good. You have no idea how many times I had to choose to not spend bunch of gold or prestige to try and annoy him (which could potentially lead to dangerous situation). We pick the options that grants us Kind (while Diplomacy isn't as important getting +5 Vassal Opinion modifier is nice). This might allow us to lose random trait that will most likely improve our character. Then we get event related to buying wife some present. So that most expensive option (costing 15g) grant's us +40 lover opinion on Empress Sernyava. This is better that I initially thought - she is 54 years old and became our lover just now. Meaning that after she dies, we are eligible to receive "Lover Memento" modifier granting +0.5 health. Which is usually good. But oh... I don't necessarily need to live god knows how long. Still good to realise it ahead of time.
On topic of health: in April Emperor Meltsayka develops fever. As previous epidemics are long since gone it is quite random. Our Patriarch succesfully treats our symptoms. We still have to sort out succession so let's play safely. On topic of Prince Ylvan, someone tries to murder him but most likely won't find enough plot power to succeed. Few days later we finally fix city in Tynea as game generates 18 stewardship character. We are left with more to be desired after checking on Prince Turush education - he got bunch of extra traits that doesn't seem to be related to what he had >.<. Guardian we employed also did not had any of them
Stubborn potential was there previously but getting Paranoid, Homosexual + Chaste (-30% Fertility =.=) stings.
Then I realise it is already past final intervention (which happens at 14,5 years of age and he is basically at 14,9) so we let the diligent guardian finish the job, counting at least for Diligent and higher stewardship education. Soon our disease manifests as Gout. We get succesfully treated with regular means, which means we should enjoy bunch of extra attributes as both health penalty and bonus cancel each other out.
With Summer we experience peasant revolt in Gorodets. It doesn't cancel our prosperity ambition but we have to deal with it.
Thank god we still have those tribal retinues - otherwise we would have less retinues to deal with such nuisances.
Twice across last few months our Patriarch converted someone. First was (of course) our Steward but then he continued on Ashkenazi courtiers buuuut targeted 49 years old with 1.000 coins in his pocket (the one we probably don't wanna use as administrator). Then on 7th July Steward improved Pilva (New Roads modifier granting -15% local build cost for 3 years - not bad!). Then unexpectedly we take over Hermetic society!
Previous leader died and we were probably next in line. That said now I wonder - will we be getting every event pulse we had previously? Obviously no longer missions as you can't assign them to yourself. We also didn't have to spend 2.000 esoteric knowledge on it.
On beggining of October our builders report having finished construction of Grand Palace in Perm. Which starts the countdown for "Town is Born" event (+1 holding slot). If we don't make any mistake then on 1st October 1215 we will see it. For now we rename it into: "Permyakid's Sanctuary". Grand University in Kudymkar is also slightly over 90% done, and stage 3 of Hagia Epimoni sits at 84%. Having finished some constructions should also lower our yearly expanses by around 80 coins

. What I really like is that the game keeps track of which Great Work was constructed when and how high the penalty based on order for each one should be.
Interesting wonder cause it's final stage grants +20% Retinue limit
. There was a bug with it before HF, which applied it multiple times thus you get enormous retinue limits
Finally by end of October we fulfill Emperor's ambition, thus no longer are we bound by no-wars agreement. First we have to stabilize our realm a little though. Within 3 more years most of our tyranny and penalty from taking away council powers will timeout. Our troops from Burtasy deal with upheaval in Gorodets (under commander that boost merged into single column troops) without any issues. They did had to go around to avoid modifiers but it was worth it - we lost less than 400 men to deal with enemy of our size. Then on the route back they spot some 300 riders moving to the Burtasy so they are ordered to give chase.
Then before end of year you won't guess what happens. Trade route event fires. Which is mega weird as we already had "Gardeninig event chain". Well I guess it doesn't disable it. We obviously take it. With fixed max costs I really want that +30% city income in capital for 30 years

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Year 1166
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We Organise the whole trade caravan the same as always - relying on our stats (beside high enough intrigue to reliably not suffer bad outcomes from stealing pack animals/hiring pirates). We don't need education upgrade this time (we have Martial lvl 2 education), so we mainly aim for province and character modifiers.
Our resources also aren't half bad - by February we are sporting over 20.000 gold coins, 3.400 prestige and 1.100 piety. If you wondered - Muhallabids still have those 2 orthodox provinces so we can still use religious Liberation. on them. Once again one of our mayors gets under Qazan countess despite his capital being in Perm itself. I don't understand why... Which means we wasted those tyranny extractions...
Caravan proceeds without hitch until it is time to make decision regarding clergy behaviour. I usually just take a hit from them but now I'm not that sure. Getting Zealous is secretly great cause right after trade route we can swap focus to Theology and get 0.5x MTTH for seclusions, which will start fixing our character (removing Slotfhul, Greedy, Drunkard, getting diligent and temperate). I'm less and less a fan of waiting for Architect as I remembered that succession most likely will get rid of our Golden Age Chinese modifiers. So instead of getting single +15% city modifier for over 20.000 gold it might be more prudent to go on with prosperity event funds + regular buildup of hospitals etc. Lifestyle while no longer needed for writting book could help with prosperity events but... Thanks to having final rank in Hermetics I can use decision to "pick Hermetic art" to choose among Scholar/Mystic and Theologian. So we can instantly get Scholar and be done with it. Business still is rng because we are rolling between:
1) Minting event
2) Carpenters event,
3) Craftsmen guild event,
4) Selling land to Burghers,
5) Architect lifestyle event chain
First 4 are not exhaustable. So with average 1 event every 2 years we can wait up to 10 more years on that lifestyle... Or we might not get it at all. I hope now you understand why I'm going to piss our Persian host off and pay him 150g in bribes to get Zealous trait.
We succeeded but sadly no friend. If we got him we would also fulfill recently picked ambition to get a friend for +1 diplomacy.
After that with Spring we change focus to Theology and then pick Hermetic Art. The chain soon begins and it reminds me that it offers more goodies than just lifestyle trait. We get to choose between getting rid of slotfhul (guaranteed) and trying to either get +1 base Learning (50%), Erudite (40%) and Shrewd (10%). Getting shrewd would be bonkers (cause we are already genius) but let's be realistic - it most likely won't happen. Instead we can get extra 1 stewardship, putting us again at exactly 18. I like it - I take it.
Not often I pick lifestyle this way x]. Scholar/Mystic are quickly guaranteed lifestyle (5 years investment). There was that 10% chance of being Shrewd Genius but cmon - that most likely isn't happening.
Now that I think about it we can probably exploit it. Cause I can instantly take it again x]. Out of curiosity I do (cause we have close to 2.000 esoteric knowledge and not much to spend it on).But it turns out other event steps are only occuring the first time you are picking it. It just instantly swaps between 3 lifestyles. Well lesson lerned. Also Prince Turush has came out of age and at least got that Diligent that helped him with getting Midas Touched (*.*). Which is so great Just look at his high stats:
This character won't need any fixing (unlike his father). Our artifacts grant +5 stewardship and +4 learning. We at once make him Designated Regent and Apprentice in Hermetics to start working on him.
Only takes up to September for first theology related event to fire. Such a change of pace after waiting and missing events on previous focus. Yay! We can lose Zealous or risk 30% Depressed for 100 piety. We pick the second (as we can cure it with brewing potion) but don't even had to. Well that one event out of the list already (and we can't become zealous as we already are zealous). Not to mention +100 piety put's us a year earlier regarding fighting for Syria (1260/1500).
Our son-in-law King Zhuneg loses his kingship to our kinsman. More problematic is his line of succession that will include some counties in Ural within Nenetsian rulership >.>. On the plus side our Ural kin is possesed, lunatic with great pox and also older by year that new king of Nenetsia (King Setyamka). Maybe it will solve itself out - if not we will have to fix that mess again. At least he gets new young wife quickly so there is a chance he sires a heir to straighten up whole succession mess AI just made. I'm somewhat responsible - cause it was one kin from Ural branch family who was the schemer I haven't dealt with. He probably schemed his way into becoming second only to Emperor. Such a shame that it is a second time our effort goes down the drain :/. Exactly the same way it happened 100 years ago.
Before Autumn our steward did the hattrick by granting 3rd possible modifier to Turgay - Inspired Peasantry. It decreases build time (as opposed to New Roads that affected built cost). Then I recall him to Perm to collect taxes only to realise that it doesn't affect my vassal cities (only personally held counties). Ye it gives me half my income every 6 years on average but this is way less than expected. Which means that offmap job is much more competitive (increased prosperity and those 3 year modifiers). But probably will swap him when he is off his cooldown to increase tech spread to counties we want to offload.
But that will be enough for this part. While we had some administrative hiccups, it wasn't bad overall. We are getting really close to Syrian war (finally). So stay tuned for next part

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Steady progress