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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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With the case of the republics, could one theoretically get their duke or whatever fancy-pants elected into one of the italian republics and, through these reform systems, turn them into monarchies and eventually integrate them? Might be difficult if it has to be in a single lifetime, and maybe outright impossible if there's term limits, but it'd be cool regardless, and a good showing of the far greater depth these mechanics have in comparison to EU4's.

If so, boy do I have an idea for a Naples campaign...

But, also, it is an interesting interaction of risk-reward from the republic's point of view - as Florence, I might benefit a lot from a defensive alliance with France if I'm in hot water, for instance, but I don't exactly want to actually be french.
This is something that is not really working now, but we want to make it work, yes.
 
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There were no heirs in Poland-Lithuania's elective monarchy. When the king died, the country would be ruled by the Primate of the Polish Catholic Church until the next election could be held.

Could we get a special "Primate Interregnum" law (the primate would never try to take over the country, but there could be a civil war or a succession war if the election parliament didn't agree on who should be king, with foreign powers being able to intervene in the struggle somehow), with a possibility of a "Vivent Rege" reform, which was a real attempted reform to make elections happen during the lifetime of the previous king (would strengthen royal power, eliminate the interregnum, lessen foreign influence and risk of succession wars)?
 
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There were no heirs in Poland-Lithuania's elective monarchy. When the king died, the country would be ruled by the Primate of the Polish Catholic Church until the next election could be held.

Could we get a special "Primate Interregnum" law (the primate would never try to take over the country, but there could be a civil war or a succession war if the election parliament didn't agree on who should be king, with foreign powers being able to intervene in the struggle somehow), with a possibility of a "Vivent Rege" reform, which was a real attempted reform to make elections happen during the lifetime of the previous king (would strengthen royal power, eliminate the interregnum, lessen foreign influence and risk of succession wars)?
That's just a clergy regency before an election, no?
 
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quadruple.png

Does this mean that there are currently nearly 23.000 ducats in the union treasury? That seems like an outlandish amount compared to the monthly 0.23 contribution of the Bohemian Union, were you playing with the console? :D
 
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Why though? Historically, have any non-Christian states ever been in a PU? I can only think of the Ottoman Caliphate as an example, and it's a bit of a stretch as-is.

Fordon Greeman.jpg


I understand the decision from a game balance standpoint, but there's no historical precedent for Islamic or simply non-Christian PUs.
 
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Maybe I didn't comprehend this bit, but there's one thing I'm unclear on. If, say, Austria is the senior partner in a union with Bohemia, will all future unions that Austria enters fall under the same IO and thus be subject to the same centralization? Or will each union from then onwards be a completely different IO?

A lot of these multi-crown unions seem great for a game-start perspective, but it feels like it could be a little bit awkward for mid-game if brand new unions are intermixed with centuries-old established unions. Definitely hoping for a bit of clarification on how that works.
They would be in the same Union, but they would be in different levels of centralization. So you'd need to put additional effort for the newcomers into the Union to get them into the same level of centralization.
 
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Do we have to deposit the money in the PU IO always without exception? Can the non-senior members refuse due to disloyalty, or the senior to stop payments for a time because they wish to focus on building in their country or financing an expensive war, for example?
 
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Wow, this sounds awesome. Really in depth stuff, I think "Unions" might actually be the thing I'm most intrigued by now. Will there be some union formations that default to a level 1 centralization(de facto Primary Member)? Or is it always something that must be hashed out.

Out of curiousity, if you are playing as the junior partner in a union and you go through the parliaments to eventually unify, is it considered a game over? Like if I am playing as Scotland and I unify with England, go through the unification process and eventually land at max centralization, is it a game over when I unify with England or can I keep playing as Great Britain regardless.

I notice there's a unique name for Hungary's union over Croatia, Serbia, and Bosnia. Can there be other unions with unique names? For example "Habsburg Empire" rather than just "Austrian Union".
If you get integrated as the junior partner, yes, it's game over.
 
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Also, what happens once you integrate all the members of the union? Does the union just disappears and once you have a new partner you have to start all over from level 0?
 
What tools are considered to allow a junior partner to diplomatically become the senior partner ? Since he can't call the parliement.

Also, if 2 countries with a PU fall in a PU, what determines which one "supersedes" the other ? (say french with dukes in PU marry Castile with Aragon in a PU, and they have a common heir). Which PU gets "erased" ?
 
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You mention that the AI power with the highest great power score will seek to implement the senior partner law. What if the player is part of the Union but an AI power has a greater great power ranking. Can the player still seek to implement the policy or is the senior partner chosen always the one with the greater great power score? If not, how is it determined who becomes the senior partner once the law is implemented?
You can still propose it, and try to convince the other countries in the Union to vote for you using the regular diplomatic actions.
 
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