Yeah, I don’t like flagships as they are right now either—they just feel like a gameboard mechanic, way too arcadey. That’s exactly why I made this post: to brainstorm ways to break away from that gamey flagship concept and make something that actually feels engaging and alive.I don't really like flagships, at least as they exist in EU4. It's very much a gameboard mechanic because flagships were only special as they held the command structure of a fleet. Losing one was a problem because you suddenly lost the people who knew how to coordinate a large fleet on the ocean, not a common skill. Sometimes these ships were technically more advanced than other ships (or supposed to be so), but this doesn't seem like something that needs to be included.
Could see something similar to HoI4 where you can designate a single 'Pride of the fleet' out of all your ships which was a common concept. Could give a morale boost to the fleet and hurt your stability if lost. More than that seems inappropriate. There were many examples once permanent navies became common where losing such a ship had real consequences as in the case of the HMS Unity which was very embarrassingly lost to the Dutch at anchor during one of the Anglo-Dutch Wars.
Hoi4 "Pride of the Fleet" idea: Honestly, I don’t think that system fits here either. What I’m aiming for isn’t just tweaking the current flagships but building something entirely new.
One thing we can’t ignore is that, throughout history, admirals always had a bigger, more sophisticated ship compared to the rest of the fleet. Whether it was for better signaling, command functions, or just crew specialization, the flagship was different—and I want to feel that difference while managing my navy.
That’s why I suggested multiple approaches in my post. Like:
- Early game: Flagships could be directly tied to naval doctrines. Maybe an "Advanced Flagship Leadership" doctrine that buffs the admiral and fleet morale—but if the flagship sinks? Big consequences.
- Flagship Protection Doctrine: A focus on escorting the flagship, keeping it safe in battles and even from environmental threats like storms or frozen waters. (Seriously, imagine actually needing to protect your flagship from ice or bad weather!)
- Late game: The flagship’s role shifts—still giving small bonuses, but strategy becomes more about advanced tactics rather than relying on a single ship.
This kind of system doesn’t really exist in any game I know of, and I think it would be a fresh mechanic that makes fleets feel more alive.
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