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Tinto Flavour #9 - 7th of March 2025 - Hungary

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we share with you the flavourish content of the super secret Project Caesar!

Today we will take a look at one of my favourite countries to playtest the game, the Kingdom of Hungary!:

For centuries, the great Kingdom of Hungary defended the border of Christendom from the pagans and heathens beyond it. Recent noble rebellions put this duty in danger, but thanks to the iron hand of King d’Angiò Karoly, the disgruntled nobles have been reined back under his rule and the Christian bastion is renewed and reinforced.

However, the future of Hungary is not to dwell in peace, as already new trouble is brewing in the southeast that will challenge the strength of the Regnum Marianum.

What fate awaits for the Kingdom of Hungary? Will it fall to the enemies of the faith? Or will it stand proud before the waves of those who seek its demise?

Country Selection.png

We are currently working to have a more settled dynastic flavour, but for the moment, the House of Anjou is taking its naming from the Italian variant of it, since it’s the main House, so take it as WIP; as any UI, 2D and 3D art, as usual.

Here is Hungary:
Hungary.png


And its starting diplomatic situation:
Diplomacy.png

Poland is allied, while Croatia is in a personal union. Not shown on the map (yet) is that Hungary is embargoing Austria, as a result of the pact made with Bohemia.

Hungary has a few interesting interesting starting privileges:
Monetary Fiefs.png

This is not a unique privilege, but a generic one that we created taking into account Hungary’s situation in 1337; a few countries across Europe also start with it enacted.

Invite German Settlers.png

We already showed this privilege in Tinto Flavour #1, if you remember.

By having it active, it may trigger this recurrent event:
Invite German Settlers2.png

Invite German Settlers3.png

Classical flavour Parliament:
Orszaggyules.png

And starting works of art:
Works of Art.png

Here are some interesting advances for Hungary:
Realm of Many Cultures.png

This advance helps Hungary manage all the different cultures it starts with and also portrays a historical policy followed by many Hungarian kings in the Middle Ages.

Composite Light Cavalry.png

Cumans!

Found the Black Army.png

Hungarian Black Army.png

Among the several options we had available to portray the infamous Black Army, we decided upon making them a regular Infantry unit. We thought about making it a unique mercenary company, but since they were usually directly on the payroll of the Hungarian kings, we thought that it would work better as a recruitable unique unit.

A couple of war-oriented advances for the Age of Reformation:
Bulwark of Christianity.png

Hungarian Hussars.png

Hungarian Hussars2.png

There’s a generic Hussar cavalry unit, that is available in the Age of Absolutism. This means that Hungary gets its unique Hussar cavalry unit one age earlier. They aren’t the only country with unique Hussar units, but we will show those in future Tinto Flavour…

Also in the Age of Reformation, you will get these advances depending on which religion you follow; the first is for a Catholic Hungary, and the other two for a Protestant Hungary:
Catholic Shield.png

Hungarian Reformation.png

Realm of Many Religions.png

We will explain what ‘Religious Influence’ and ‘Church Power Actions’ are in the Tinto Talks devoted to Catholicism and Protestantism, respectively. For the moment, we let you decide which religion is the True Faith, and which are Heretical and Heathen to you.

Let’s now move to the narrative content for Hungary, which is really interesting in the first years of a game, since lots of historical events happened in real life...

Soon after the start of the game, you’ll get this event, showing the power of King Károly:
Absolute Rule.png

Absolute Rule2.png

Absolute Rule3.png

Absolute Rule4.png

An additional Cabinet Seat during the king’s life is a really strong bonus!

This event may also trigger on a dynamic date:
Congress of Visegrad.jpg

Congress of Visegrad2.png

Union of Crown.png

This eventually may lead to a follow-up event, which also unlocks a unique diplomatic relation:
Congress of Visegrad3.png

Union of Crowns Pact.png

It doesn’t necessarily mean that both may unite, if both have an heir, as historically happened. For instance, this is from the gameplay I was doing to take the screenshots:
Regency.png

During the reign of King Lajos, a few more interesting events happened:
Gold of Hungary.png

Gold of Hungary2.png

Gold of Hungary3.png

Gold of Hungary4.png

A very interesting event… I reported no less than 4 issues to fix when it got triggered!

Order of Saint George.png

Order of Saint George2.png

An interesting character to recruit…:
Toldi Miklos.png

Oh, and you may also be a secondary character in a Neapolitan plot…:
Neapolitan Prince.png

…And much more, but that’s all for today! Next week, on Monday we will have the Tinto Maps Feedback for Arabia, and on Friday we will take a look at the Kingdom of Scotland! @SaintDaveUK and @Roger Corominas will reply instead of me for the later, as I have to take a flight that afternoon. Cheers!
 
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Good dev diary on Hungary.
 
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Is there flavour regarding the Cuman (and Jasz) population of Hungary, and how the kings leveraged them as a military force in counter-balance to the Hungarian nobility?



1741358257707.png



 
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1741357960558.png

Societal value tooltip seems much clearer now

The talk about gold and silver trade reminds me of something I already thought about when the Saharan gold trade was discussed. Could gold and silver also function as normal trade goods? Rather than being automatically turned into gold like in EU4. You could, for example, have a minting building that uses gold and silver goods as an input and outputs pure money income. And noble pops could have a demand for gold and silver. This way you can actually have gold and silver as trade goods, while also having their original purpose of generating currency.

If this is already how it works then ignore me.
 
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Will their be any chance for Hungary to try to inheirt from it's Naples branch of the family if they have some untimely deaths.
Should be possible, Lajos (or Louis) did try to conquer Naples twice irl after his brother, the aforementioned András was killed by his wife, the Queen herself. He only failed because of the plague.
 
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Sadly, Croatia was not one of the countries we could devote time to. Here you have the country overview:

View attachment 1262368

I think average control value would be nice for country overviews tab below tax base


this algorithm wouldnt be busy I guess:

location population*control percentage + …
for every location
Then divide by total population and lastly * 100
 
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Estate privilege "invite settlers" should probably have a line in its effect that say something like "Increase chances to get settlers of german culture" as without it is not clear if the settler thing has mechanical impact or is just flavour for giving peasants more power
 
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This is all very cool and Hungary is definitely a nation I've grown interested in as a result of my wife being a Beatrice of Naples, twice Queen of Hungary fangirl.

Minor proofreading note: the Tolerance localization seems off. "Tolerance of the True Faith" is correct, of course, but "Tolerance of the Heretical Beliefs" and "Tolerance of the Heathen Beliefs" reads wrong as a native English speaker. "Tolerance of Heretical Beliefs" and "Tolerance of Heathen Beliefs" would read better.
 
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No flavor for an orthodox Hungary?

Also how often does Transylvania become a vassal ?
1. We're focusing mostly on historical content.
2. It depends on how Hungary and its neighbors are performing, it's not something scripted, but that may happen organically.
 
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1. We're focusing mostly on historical content.
2. It depends on how Hungary and its neighbors are performing, it's not something scripted, but that may happen organically.
Does this mean that there wouldn’t be any content for say, an Al-Andalus or a resurgent Byzantium other than their existence?
 
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@Pavía I know that it's not just related to Hungary but how do scripted historical mercenary companies work? Like John Hawkwood for Florence, does he appear as a recruitable commander in the area of Tuscany which only Florence can hire? And what about his troops, are they pops of Florence or do they come from England?