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This is a good start, but there are still many more things that need to be fixed.

Also, just my opinion: people here have mentioned making Arabia a tiered formable; I think the Persian Empire should be a tiered formable as well, starting with Iraq, Iran, and Afghanistan, and being able to spread from there.
Given that is is part of the focus tree it should be. All realistic formables like Arabia and those part of focus trees should be in tiers. Empire of Alexander the Great not being form-able in tiers is okay.
 
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Ive already commented this in another thread but I want to reiterate my statement for the devs to see. Especially since the Immortal Legion focus was somewhat changed in a way that I dont find flavourful or unique

I’m only gonna speak for the Iran content but it seems a bit uninspired. Some things I feel that needs fixing are as follows:

Uninspired Army and Navy focuses. The imperial guard and immortal focuses just give some uninteresting divisions, some national spirits would have given more flavour in this regard. The past few dlcs have had army navy and Air Force spirits for countries that can be upgraded with more focuses. That was sorely missing from Iran imo. The Iranian navy had two Sloops (Babr and Palang) but they are now nowhere to be found. I do like the airforce focused with the unique spirit and the different choices. I don’t remmeber if they have it now but maybe bonuses to mountains since Iran is a very mountainous country. Airborne special forces (NOHED) participated in the Dhofar rebellion so maybe some bonus for paratroopers.

The fascist path would make more sense to be the Azure Party with their leader Ḥabib-Allāh Nowbaḵt or the more famous Fazlollah Zahedi. Maybe Sumka could be another path alongside the Azure Party.

The communist path is also very uninspired with not much references to the communist states of Azerbaijan People's Government and Republic of Mahabad, and the crisis that followed which important for setting up the Cold War. I don’t get why the navy and the airforce have to be mutually exclusive, but the bonuses u get are very boring anyways. Some army bonuses could be cool to reference that Iranian marines were somewhat trained by Soviet Spetsnaz.

I didn’t play the democratic yet but I do like the inclusion of the IR, just wish they did more with it

Problem with Iran is that the surrounding nations it can invade are protected by the British. There needs to be minor war systems like the winter war so Iran doesn’t need to do a world conquest for trying to take over Kuwait or something.

There needs to be more to the Azari and Kurdish resistance than clicking one focus and deleting it. Maybe cooperation in some of the paths with the prize of unlocking new advisors, or gaining extra manpower.

More resources than just acquiring more Oil

When I saw the Fund university focuses i thought they would be more interesting than just research bonuses considering how they are 70 days

The Iranian advisors are so bland and boring, same with the industrial concerns and MIOs, like even Afghanistan got some unique traits for the MIOs. And why does the motorized MIO not have a unique art?

The Shah remaining as a FM after the IR comes to power???

Unfinished Focuses like the Sa'dabad pact one that looked like joint focuses. It would make a middle eastern faction very unique.

Personally im not a fan of National Spirits that expire and it seems like Iran has a lot of these

Minor things to add more flavor would have been names for Tanks, Aircrafts and Special Projects. As well as having names for the Divisions you start the game off with

No art for Field Officers besides the one??

These are just some things I’d like fixed at the top of my head. As a Persian I’ve been waiting for Iran to be represented well in this game since the release of HOI and I’m disappointed at what we got for Iran. And I really wished Turkey could have been touched up on since they are an important player in the region
 
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Can anyone confirm this? Yun General has air advisor trait or is this the new air ace skill tree? :)
Yes, I can confirm this. Probably a bug/oversight, which I would report - of course it could be a rare edge case, when the real world character has merits in the air department as well, but a quick search here didn't turn up any evidence for this.

EDIT: @FireScorpion14 As I wrote in the other thread, the lone field officer pic for Iran is confirmed.
 
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It is good that you can get the cores on Saudi Arabia now witht the Hashemite path. But what is this choice afterwards? Either i get no cores with "The new Caliph" and i have to conquer all the north african cores or i take the arab federation path and get the cores on syria for whatever reason. But no more cores possible then, only an invitation for Yemen...
 
Is this the patch that was going to be extra "chonky" due to so little bug fixing ang game improvements making it into GoE or has that been delayed to mitigate the unfortunate state of GoEs release?

 
Is this the patch that was going to be extra "chonky" due to so little bug fixing ang game improvements making it into GoE or has that been delayed to mitigate the unfortunate state of GoEs release?

I could be wrong, but I understand that the "chonky" one was the first regularly planned war effort one. So at earliest "Operation Shoulder" in my book...
 
I noticed that the German Reich can trade with British Burma in India, even if it is at war with Britain at the time. This misunderstanding needs to be corrected.
Vichy France still trades with the Allies in my experience. Long term bug/issue.

Why is Iraq doing the Golden Square coup in early 1940? (should happen April 1941).

 
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It is good that you can get the cores on Saudi Arabia now witht the Hashemite path. But what is this choice afterwards? Either i get no cores with "The new Caliph" and i have to conquer all the north african cores or i take the arab federation path and get the cores on syria for whatever reason. But no more cores possible then, only an invitation for Yemen...
Yeah the whole path needs a rework.
 
Our intention is to fix bugs like this, but they might take a bit longer to be deployed. When making changes to the map it gets a bit more complicated guaranting save compatibility.

If you have research on these historical ports, that's also always helpful
Well, Burma had a port in previous versions of the game, and it suddenly disappeared in the new patch. I imagine that when adding new states to Burma, you missed the building unintentionally.
About the other two, the matter is not about historical, but about gameplay. All countries (at least all initial countries) should have at least one port, because if they become independent, they cannot trade resources or weapons, deploy ships, move troops through the sea or launch naval invasions. And the AI never build naval bases, so they will be isolated all the game.
However, if you want historical options to add a naval base, a good option for Syria would be Latakia (al-Lādhqiyya in Arabic).
And for Jordan, it has an unique coastal province. The port would be in the city of Aqaba (al-ʿAqaba in Arabic).
And as I previously said, in Burma just add the previous existing port.
Thanks for you work!
 
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Please also add a port to Mauritania and Namibia as those Countries also don't have any ports
About that, they should also have ports, for the same reason if they are released.
In the case of Mauritania, the naval base would be in its capital: Nouakchott (Nwākshūṭ in Arabic).
In the case of Namibia, the best option would be Walvis Bay. This city was a British enclave while Namibia was a German colony, and it's nowadays the second biggest city in the country.
 
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Well, Burma had a port in previous versions of the game, and it suddenly disappeared in the new patch. I imagine that when adding new states to Burma, you missed the building unintentionally.
About the other two, the matter is not about historical, but about gameplay. All countries (at least all initial countries) should have at least one port, because if they become independent, they cannot trade resources or weapons, deploy ships, move troops through the sea or launch naval invasions. And the AI never build naval bases, so they will be isolated all the game.
However, if you want historical options to add a naval base, a good option for Syria would be Latakia (al-Lādhqiyya in Arabic).
And for Jordan, it has an unique coastal province. The port would be in the city of Aqaba (al-ʿAqaba in Arabic).
And as I previously said, in Burma just add the previous existing port.
Thanks for you work!

About that, they should also have ports, for the same reason if they are released.
In the case of Mauritania, the naval base would be in its capital: Nouakchott (Nwākshūṭ in Arabic).
In the case of Namibia, the best option would be Walvis Bay. This city was a British enclave while Namibia was a German colony, and it's nowadays the second biggest city in the country.
Of course, those cities are only suggestions of where the naval base should be located. It doesn't mean that you have to add a victory point on those cities if you don't consider necessary.
 
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While the update is appreciated this is still underwhelming. Regardless, thank you for supporting the game and attempting to improve it. Looking forward to the future patches for a changelog exponentially longer. One thing worth considering is returning to the monthly updates (which Paradox previously did for a short period of time with HOI4). If players could look forward to a fixed date monthly update (similar to Rust) it would go a long way to pacifying the player base. Rust does exceptional updates monthly, full of optimization, bugfixes and new features :)

Also I want to extend my thanks for finally fixing the shared building slot bug in the initial GOE release. THANK YOU!
 
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Especially since the Immortal Legion focus was somewhat changed in a way that I dont find flavourful or unique
...
The imperial guard and immortal focuses just give some uninteresting divisions...
Well, Ancient Immortals were a kind of elite infantry, so it makes sense for HoI4 "Immortals" to be just infantry with "Veterans" training level... I don't think that adding some tanks or artillery battalions would make them more "flavourful". Maybe they can benefit from some support companies? Field Hospitals and Logistics to make them more resilient? AT support?

But it seems from a changelog that the exploit with them (that I reported) still hasn't been fixed.

But generally, I agree that Iran feels a little uninspiring...
 
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Was this necessary? So now I will have to wait till about 1942-43 for resistance to rise to any significant level where the state can join Azad Hind.

Not to mention that the bug where princely states that don't join Azad Hind from the start can't be cored. And the civil war takes everything away from the Azad Hind and gives it away to British Raj, and gives useless 4 inf divisions, instead of distributing the stockpiles based on autonomy, party popularity, the number of states rebelling or any logical way.

I am already sitting at speed 5, trying to build 0 military equipment because all those will disappear from the stockpile. Now I will have to wait even longer for the resistance to rise.
I completely agree that this was a very bad choice.
It is now extremely difficult to raise resistance. This is also because of another bug with non-fullfilled garrisons. Basically when you lack manpower or equip for your garrisons their efficiency will drop to 0, which in theory should increase resistence. Instead, it decreases it by up to 35%. Since India lacks equip and manpower early on, when they force you out of "no-garrison", you not only lose that +40% resistance target, but you also get another - 35% for non fullfilled garrisons in most provinces.
Making it incredibly hard to flip states for the civil war.
I would add that this civil war has to be easier since it is one that you actually need to win (no white peace options before capitulating the Raj), and in which you face the entire Allies.

I thought it was pretty balanced before, and not really balanced now.
 
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I started a meme Persia game with the DLC, thinking I can get a whole campaign in maybe before the save gets messed up one way or another thanks to patches and mod updates, which is what happened to my one Gotterdammerung game. Thanks to this update today though, 2 of my generals have disappeared? They are just gone. I had been leveling them too. It's not like there were many to begin with, and now I have to replace them with those jr officer clones..
 
The countries don't even have art for their MIOs lol
 
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