Just wanted to focus a bit on this bit here, as I agree in theory but not in practice.
There are currently six Research Buildings (Ignoring Archaeostudies as that's Empire 1), as it seems Institute has become Planet Limit 1. These are Research Labs (+20% Research, +60 to each Research Job), Research Complexes (-20% Researcher Upkeep), Advanced Research Complexes (+16% Job Efficiency and +600 of each Research Job), Research Institute (+2 Research from each Research Job, at the cost of +1 Consumer Goods Upkeep), and Automation Building (Currently doesn't seem to do anything, but I assume will lower the amount of pops needed to fill up the workspace), and Astral Studies. We need to sacrifice three of these. This is an incredibly simple choice. Research has been, is, and always will be the best thing to get. This is true for most 4X Games, and there's no real way around it. Research Labs, Advanced Research Complexes, and Research Institute are going to boost your Research by a very large margin. Sure this will be at the cost of Consumer Goods, but Consumer Goods are not necessarily difficult to come by, by the time you're getting these buildings. You almost certainly will have a Factory World up and running, and if need be you can have Trade make up any difference you might need. This would net you +660 Reserach Jobs to each category, +20% Research, +16% Job Effeciency, and +2 Research from every Researcher, which you will likely have 1,260+ depending on Planet Size. I could see some cases where maybe you're hurting for Consumer Goods so you take the -20% Upkeep, but you would only do that UNTIL you get your Consumer Goods to where it needs to be so you could go back to getting one of those other buffs to your Research.
This is what I would call a false choice. It's the illusion of choice, without there being much at all. There will always be edge cases where more unorthodox picks are better of course, but those are the small minority. You could argue it just needs "number tweaking", but anything that boosts your Research will almost always come out on top over something simply reducing your Upkeep unless you make the number ridiculous. This will be true for basically every Zone the way 4.0 is currently shaping up. You'll get three Building Slots, identical type buildings (Increasing Output, reducing Upkeep, ect) and you'll likely pick the same choices as you did for the Research equivalent unless you're in a niche situation.