When I play a specific culture, I often have a goal in mind for that playthrough. When I played an Occitan character in southern France, my goal was to unite all of the Occitan speakers in France and Iberia into an Occitan-speaking Cathar empire. When I played as a Manichean Greek adventurer in Persia, my goal was to reform the Greco-Bactrian Kingdom. When I played as a Hellenic Roman in Cagliari, my goal was to Unite Italia and form the Roman Empire.
Normally, once I accomplish this goal, I’m both done with the playthrough and done with the idea of that playthrough. I don’t need to do it again.
This is all to explain that I will probably only play as a Mongol character a single time. And it will probably be Temujin with the goal of becoming Genghis Khan. He will have unique content, so why would I play any other Mongolic character that doesn’t? This is also why when I did a Zoroastrian Persia playthrough I played as Rostam of the Sassanid Dynasty. Why would I be anyone else? And once I’ve played as that character and accomplished that goal, why would I do it again? I only do that if I really, really like the gameplay/story.
This is why I wish there was more unique content for the other steppe cultures in this DLC. I’ll probably only do one Mongolic Greatest of Khans playthroughs, but if the Turks, Magyars, or Alans/Saka had unique content, I’d definitely do playthroughs for each of them.
But all of the previewed content has been created for the Mongols. There is a tiny bit of flavor for the Turks in new cultural traditions and alternative names for Genghis Khan, but that’s not enough to motivate me to play those cultures. It would be cool to play as a Bolgar/Bulgarian character and create Old Great Bulgaria. It would be cool to be an Alan Pagan and recreate the kingdom of the Royal Scythians. It would be cool to be a Magyar character in 867 and decide to settle somewhere else, or just stay on the Steppe for a while.
The one time I did play as a Turkic character on the Steppe, it was as the Khazars because there were unique decisions I wanted to do. Reforming their Jewish religion and creating Khazar Israel was fun. This sort of flavor content acts like Mission Trees in other paradox games.
This is why I’m so disappointed that the focus of the DLC seems to almost entirely be on the Mongols. As cool as they are, I don’t think I’ll be playing a Mongol character more than once. I would prefer that they focused on giving a bit of content and flavor to all of the Steppe cultures over focusing all their attention on the Mongols. Especially because it will be a long time to wait for the other cultures to get any flavor, if they ever do.