You do realize you don't have omniscience when it comes to the whole aow4 playerbase, right? I've seen plenty of players downvote your ideas before, you cant claim to speak for everyone without the facts behind you. Multiplayer games don't give you absolute knowledge of every line of data needed to make these claims. You've provided no polls, no surveys, no chorus of multiplayers presenting facts and data that can change hearts and win minds to your way of thinking. You haven't presented any evidence except claiming that you're bored because certain form traits do this and certain rulers do that. You cant balance a game based on personal feelings and claiming to be a spokesperson for the multiplayer community that has yet to back YOU up with the facts we're asking for.
It's because the people downvoting are anti multiplayer and anti change, I can see who they are. They're always the same ones.
What purpose would it serve if I told 20-30 people from my multiplayer community to come upvote me like a bunch of bots?
Would you be happy if I made all my posts have 30+ green checkmarks? Would I become the omnipotent god of AoW 4?
No. Because you need to actually vet the players who participate in such feedback. You need to make sure they know their stuff.
Basically there has to be a "council" if you will. Which is most likely what Triumph does internally before pushing changes.
And, well, I can tell you right now that no such thing will be created for the community. No platforms will become available.
If you personally want to experience feedback and talk to people, then come play some games or just spectate them with us.
But don't sit there and say that a lack of green checkboxes on a forum proves how everything I, or others, say is simply wrong.
You cant just nerf one thing and buff another and then claim it's balanced.
Actually you can. A simple example is you could give the Fury +2 base damage.
The unit will feel better/stronger, but it won't be overpowered whatsoever.
Why not? Because it will not dominate over other choices within this unit type.
This might be a small change, but it will improve the game nonetheless.
Stop thinking exclusively about grand reworks. Small things matter just as much.
You have to make changes within a reasonable framework. That framework provides the ceiling where the most optimizing stat notating multiplayers can reach within the boundaries that the devs have set for the game, down to the floor where casual players and role players have freedom and creativity without worrying about competition from other players. You have to enact your updates and changes to work within that box and appease both types of fans.
What is that framework, Cody? What type of "balance" are you trying to achieve here? I genuinely want to know what your ideal vision of the end state is without having personal feelings attached to it. I want that vision to encompass a certain amount of creativity that's possible even within competitive scenarios.
I am not a developer. I don't get paid to spend 40 hours per week on this game and draw plans.
I have to manage my own life and use my spare time to try and help out the multiplayer community.
You'll have to forgive me if I am not going to draw up all these things you demand in my spare time.
I'm jaded, cody. Jaded, cynical, and distrustful of most gaming companies and Triumph managed to bring back a small spark of hope after the disastrous total warhammer 3 launch.
I cannot change how you feel. But I do believe that such an influence has no place in this conversation.
I dont consider what im doing as throwing shade at you, i respect your experience, your skills, and most of your ideas. But I've observed some things in the game change strangely over the course of season 2, and your advocacy had some part to play in it.
Not a single change has been created purely because of me. Everything originates from the community as a whole.
Have some changes been for topics I personally brought up? Yes. Some even directly match what my own mod does.
But is it impossible for the devs to have discussed this and arrived at the same conclusion? Absolutely not.
The devs are aware of all feedback and I know this because I have spoken to them in various occasions.
If you think me or the MP players have some kind of monopoly then you are really misinformed on this topic.
You advocated for nerfs to the +2 def and +2 res form traits, and when that happened, did any of the other traits get reworked to be more useful? I can't recall any other traits that can still tempt me against adding more res or defense. So you have been responsible for advocating for some nerfs before, and I'm right to be wary that your zealousness of your vision might degrade other choices, options and strategies in the future.
That's just a lack of understanding from your end then. The new Tough and Resistant are mediocre at best.
I agree that all Form Traits needs to be looked at. What do you want me to do? Hold a gun to the dev's heads?
These are still vague assertions that only you are claiming in such dramatic fashion.
Quite honestly, anyone with a pair of eyes who has been with the game since launch can compare and find proof.
I am not going to go through the effort of teaching you why Snow Spirit is OP or why Tome of Prosperity is insane.
Just open the database and compare these two examples to other T3 units and T4 tomes, tell me what you see.
I see something that I would want in every single match 100% of the time whenever humanly possible.
The game should be improved, not changed because somebody lost a multiplayer match to a new ruler type. Some people don't want to fix whats not broken, and their wishes should be considered and countered with factual data that point to clear flaws and imbalance.
Who said anything about someone losing a match and asking for change?
Furthermore, how does Casual Bob know what's broken when playing vs AI?
Again. You need to be a part of the community and play multiplayer to get this information.
Nobody is going to convince you with words, only actions and feelings will be able to do it.
The hero rework started that trend by destroying player hero crafting and replacing the old system with a constrained and restricted new system that has only 7 defined classes. No paladins, no arcane archers, no seige empowering classes, no cavalry classes no bards, no class evoltion or advancement, and no way of choosing different affinity AOE spells for mages or spellblades. The old system, even with its flaws, was a unique herocrafting system within a 4x. I miss it very much.
This is your personal opinion and not relevant to this topic. Don't blame other people for the developer's choices.
Before these things can be changed, we need to see the data on why and how. We need consensus, and as of today this post has 7 downvote and only 3 maybes. It's not enough to require a change. More people need to provide data backed input before we can start agreeing on further changes.
This isn't some kind of popularity contest for getting checkmarks and X's. I am not running for president.
There are plenty of people who have read and replied to this topic without giving their little emoji reactions.
Did you know that people who are spiteful against a person or community are more likely to respond?
Just like how bad things are always remembered far more than good things. Your measurement is flawed.
This is your quote from page one, these are the things you said you wanted to change or remove:
So where in this list did I say anything should be removed? Actually, where did I even say they should be nerfed?
I stated they were too powerful or cheesy. I never stated any kind of solution or advocated for any specific change.
Because I leave that up to the developers. I inform them of the community's feelings and let them decide.
Please stop putting words in my mouth. Unless I explicitly said nerf or remove, it wasn't talked about.