First, there has to be a comparison of the nature traits between Fabled Hunters and everything else. If none of them have economic + combat bonus, then i would agree it's overpowered for the nature affinity traits.
But instead of removing or nerfing this trait completely, which has been done in the past, I would like to see MORE combat + economy traits available in nature and other affinities. At least 2 other traits available in the same format for nature, which would be worthwhile picks for nature players who run factions that rely on a lot of t1 t2 t3 units.
You need to understand something about game development, because your demands are just unrealistic.
Let's assume Fabled Hunters is out of line within the Nature traits, it is just more powerful than all others.
So now instead of nerfing 1 trait, in your scenario, we have to potentially instead buff 4 other traits.
But it doesn't stop here, because you can't balance within 1 affinity. There are 34 Society Traits in total.
Balance is only achieved when all 34 are equal in power, within their specific use cases (niches are okay).
So. Why would I spend my development time and salary reviewing 33 traits when I can just nerf 1 instead?
This line of thought holds true for the entire game. For every unit, tome, spell, trait, culture, everything.
At the end of the day Triumph (and Paradox) is a company. They are here to earn money, that's just how it is.
I understand your wish. I have the same one. But it's an unrealistic utopia that will never exist.
Same for me (us?). A lot of people do tests and know very well the game, stats, strats and co, me included. And yet, we don't agree. That happened, not the end of life. It is a debate, it is ok to disagree. And you not got the truth because you do that. And if you test SP, it is good, but all your answers do not do this subtlety of treatment.
+There's substance and form. There are many instances where there's some "putting people down" like, "You must not know the game very well if you say that." like you said to someone yesterday. We're here to enjoy and share, not to be looked down upon because that we want the medal for the one who knows the game best.
Whether you like it or not the reality is that not everyone's input is equally as valuable. This isn't how the world works.
Who do you trust more, a senior car mechanic with 5 years of experience or the intern who joined 6 months ago?
The same is true for this game, but it is even more complex than the example I just gave you.
It's not about hours played, or how many times you've beaten the AI, or on what difficulty.
While it will give you some insight into the game, you're still just that intern who joined 6 months ago.
It's about being challenged by human players, specifically those who have proven themselves good.
People constantly push each other to new heights, demanding more and more perfection in PvP.
If you joined a game, you'd very quickly understand the difference of difficulty between the two.
You're free to have impactful opinions on things MP doesn't care about like roleplay, theme and visuals.
I'll gladly let you take the lead on such topics, because that's where SP players are much more invested.
I understand you don't like being told your opinion "matters less". But I am not going to sugar coat things.