How many popular games have you created so far, Cody? I didn't see "game developer" next to any of your tags, so what make your opinions more valuable than mine? You're talking about development time as if you have an entire gaming studio at your beck and call, well show us your better strategy game than AOW4! All i see is you claiming your personal grievances should bear more weight than the rest of our concerns...because you play modded multiplayer games with autocombat as standard??
I'll tell you how I know. Because I've had these conversations. With Triumph. It's also just common business sense.
They have planned work with timelines, resources and a budget. Just like any other company on this planet.
There has to be a choice made between what they can spend time on and what has to be postponed or ignored.
I already said in previous replies that our feedback is based on the game without mods and that we play SP too.
So no. Nobody said anything about balancing purely around mods or auto combat. It wasn't brought up at all.
I have only stated that auto combat is more credible than manual vs AI. Manual human vs human is the best option.
I'm not here to play YOUR game, Cody. I'm here to play the best 4x/rpg game Triumph has developed to date so far. We're all trying to determine which traits are wildly out of balance, but you CANT do that if there's no frame of reference for what traits are supposed to be like! Are we allowed to get economic + combat focused traits or not??
You're here to demand that the developers spend 100x more energy into buffing 75% of the game. It's unrealistic.
Nobody is going to spend hours making a framework as you demand, building entire spreadsheets for balance.
The frame of reference is simple. It's the middle ground between OP and UP. The majority of the game lives here.
Within the context given above, this is the only way the developers can approach such problems. You see it in all games.
But if you want confirmation, search for various developer replies and read all the previous game updates.
You'll notice a pattern of nerfs on OP things and buffs on weak things, while the rest remains untouched.
This isn't my influence, or yours, or anyone else's. This is the developers showing you what their framework is.
This button is respectfully disagree. And not every post. Easily provable. Another lie. Yes only when I... disagree ? Where is the problem ?
The problem lies in that you feel the need to press this on every post (notice how I don't).
While 2 or 3 other people who are just as negative will do the same, on every single post.
Those same 2-3 people then click on each other's posts with a checkmark, it's just hilarious.
I'm not sure what you want to achieve, but I find it childish behaviour akin to social media.