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I think we'll need to discuss the different options and perhaps come up with a multi-faceted plan... one that involves Fortresses holding the line while we prepare a surprise with Rocks and Fighters. As well as our battle-fleet.

I am getting inclined to just hand over Ze Nootral Zoon-a to the Bork after we've pumped up our claim in the neighboring AX Microscopii star system. Then we can focus entirely on the Modrons.
 
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I like the idea of the Weasel but won't it just be destroyed while in jump shock like any other craft?

I think the Decoys launch automatically even if you are in jump shock.

We might want to ask Steve.
 
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Military rock?

Faster than the opponent. 10 layers of armor. 480 points of shield. Four quad-barreled Gauss cannon turrets.

A build time of two years and four months.



Gemstone class Third Class Cruiser (P) 24,812 tons 611 Crew 8,915.4 BP TCS 496 TH 7,680 EM 14,400
15476 km/s Armour 10-75 Shields 480-720 HTK 146 Sensors 24/24/0/0 DCR 21-8 PPV 126.24
Maint Life 1.17 Years MSP 4,716 AFR 235% IFR 3.3% 1YR 3,505 5YR 52,582 Max Repair 3840 MSP
Magazine 0 / 30
Commander Control Rating 1 BRG
Intended Deployment Time: 7 months Morale Check Required

2021 SCAM Drive EP7680.00 HS-150 B-150 (1) Power 7680 Fuel Use 20.67% Signature 7680 Explosion 15%
Fuel Capacity 2,000,000 Litres Range 70.2 billion km (52 days at full power)
2030 Omicron S480 / R720 Shields HS-40 (1) Recharge Time 720 seconds (0.7 per second)

2021 Quad 2021 Gauss Cannon R500-100 Turret (4x20) Range 0km TS: 25000 km/s Power 0-0 RM 50,000 km ROF 5
Size 5 Decoy Launcher (6) Decoy Size: 5 Hangar Reload 111 minutes MF Reload 18 hours

2029 Active Search Sensor AS69-R14 (5) GPS 1512 Range 69.2m km Resolution 14
2029 Active Search Sensor AS133-R100 (5) GPS 10800 Range 133.3m km Resolution 100
2018 CIV EM Sensor EM1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
2025 CIV Thermal Sensor TH1.0-24.0 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km

Electronic Warfare Jammers: Missile 5

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
 
Yeah... of course, we don't actually NEED to have ECM-6 for the Wild Weasel concept. We DO need ECM-5 (or more).

The Wild Weasel idea hinges on the fact that ECM-5 already means an automatic miss for AMM-PD opponents.

Sure. It's a tradeoff, probably makes it more expensive to build but future proofs it a little better.

I think the Decoys launch automatically even if you are in jump shock.

We might want to ask Steve.
That I can do.
 
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That was fast. Immediate answer:

Awesome.

Must remember to actually BUILD THE DECOY MISSILES.

The launchers are a ship component. The decoy missiles themselves are ordnance.
 
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Awesome.

Must remember to actually BUILD THE DECOY MISSILES.

The launchers are a ship component. The decoy missiles themselves are ordnance.

Reload like box launchers too so if you put them on giant ships you will need huge stations to reload them ;)
 
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The military rock strikes me as a poor use of a military slipway: wouldn’t we prefer to use the same yards for a proper warship?

In terms of fighting the Modrons, while it would be nice to cripple their shipyards, I am not certain it is required. We can defend the Harmony / NZ JP from the NZ side using the gunships, so there is little need for us to push that war to a conclusion if we can keep the Bork from going violent on us.

Simply harvesting all the components in Harmony will be a big boost to our technology and is likely to render every ship we currently have obsolete! If we think we can maintain a peace with the Bork, why not just let the Modrons descend into a Cold War while we absorb all the spoils so far?
 
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Reload like box launchers too so if you put them on giant ships you will need huge stations to reload them ;)

They can reload at a Spaceport.
 
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Military rock?

A build time of two years and four months.
With build times like that, it seems like waiting a couple weeks for ECM-6 is a minor issue that can pay off handsomely in the long run?
 
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A few of the points to consider:

1) We'll need a plan to keep the Modrons in check until the Fortress components are ready. February and March of 2032 is when the first ones finish. 15 months.
2) Our fast elements (Gunships, Sabres, etc) will need rest and overhaul at some point. The Gunships left port less than 2 months ago, so it's not urgent.
3) We don't yet know whether that Modron JP blockade fleet will stay there or come out.
 
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The military rock strikes me as a poor use of a military slipway: wouldn’t we prefer to use the same yards for a proper warship?

In terms of fighting the Modrons, while it would be nice to cripple their shipyards, I am not certain it is required. We can defend the Harmony / NZ JP from the NZ side using the gunships, so there is little need for us to push that war to a conclusion if we can keep the Bork from going violent on us.

Simply harvesting all the components in Harmony will be a big boost to our technology and is likely to render every ship we currently have obsolete! If we think we can maintain a peace with the Bork, why not just let the Modrons descend into a Cold War while we absorb all the spoils so far?
because they've got ANOTHER jump point! We don't know where it goes, its possible that THEY don't yet know where it goes. But it COULD already lead to another star that is already part of our jump gate network. BEHIND our Neutral Zone defense system
 
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would be a lot easier to blockade the Harmony => Neutral Zone jump.
How so?

Twice as fast as the enemy, carries two Decoy launchers and an ECM-5 Jammer... just enough to guarantee a miss by non-ECCM missiles.
And it can be fully produces in factories, right?

other news, Nikolai will be finishing his research project this month. Missile Jammer 6.
Wouldn't it be worth waiting for it?
Do we know the eccm level of their normal missiles?

Certainly a long-term solution.
Only against missiles though not gunboats.

20 layers of armor, over a very wide target.
Is the 199 after arm9ur 20 the width?
So 199 hun squares l9ng?


["blue emu, post: 30290257, member: 26762"]
am getting inclined to just hand over Ze Nootral Zoon-a to the Bork after we've pumped up our claim in the neighboring AX Microscopii star system. Then we can focus entirely on the Modrons.
[/QUOTE]Sounds like a good idea
We can always take it back later.
Did the non Bork system beyond the born nz have anything valuable?

Look at the post above yours.
Looks like Steve is planning on reading the game.

Reload like box launchers too so if you put them on giant ships you will need huge stations to reload them ;)
You need to be fully inside a station to reload?
 
The military rock strikes me as a poor use of a military slipway: wouldn’t we prefer to use the same yards for a proper warship?

It has gauss PD so it's very much still a real warship.

In terms of fighting the Modrons, while it would be nice to cripple their shipyards, I am not certain it is required. We can defend the Harmony / NZ JP from the NZ side using the gunships, so there is little need for us to push that war to a conclusion if we can keep the Bork from going violent on us.
Agreed. At least in the short term.


Simply harvesting all the components in Harmony will be a big boost to our technology and is likely to render every ship we currently have obsolete! If we think we can maintain a peace with the Bork, why not just let the Modrons descend into a Cold War while we absorb all the spoils so far?

It's definitely a very valid choice we can make.
I'm just saying that we're not entirely out of options.
 
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because they've got ANOTHER jump point! We don't know where it goes, its possible that THEY don't yet know where it goes. But it COULD already lead to another star that is already part of our jump gate network. BEHIND our Neutral Zone defense system
That is, in theory, true. However, we are going to get a very rapid power boost from what we are going to gain in Harmony, and if they decide to take the main fleet off on an adventure like that we can always drive in and destroy their home world.

At the moment we stand to gain a lot more from waiting than they do: we are already anticipating a new generation of engine tech from the prizes!

Why move to force a resolution which may turn out expensive?
 
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Easier to reach. Less risk, because they can exit mechanus at any time, including when our fleet is 200 million km from that mechanus jump point.

And it can be fully produces in factories, right?

Yes. The cutoff for that is 500 tons or less.

Wouldn't it be worth waiting for it?

It's also more expensive and the design would be a one-off just for this.

Do we know the eccm level of their normal missiles?

No, but I guess it will help a little.

Only against missiles though not gunboats.

Shields and beam fire control jammers will help there too.
Is the 199 after arm9ur 20 the width?S So199 hun squares l9ng?


Maybe...???
 
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because they can exit mechanus at any time, i
And if they uold NZ they can exist NZ to Harmony at any time, so the very same argument appoes.

also more expensive and the design would be a one-off just for this.
But if their normal missiles only are eccm.1 we can't be hit by them.
And would lover to hit chance anyway.

beam fire control jammer
Ww added missile iammers ,hktuh, not beam jammers.
 
Did the non Bork system beyond the born nz have anything valuable?

If it did he'd have told us. Hard to tell if we have not surveyed that though. And they can still become allies, too. Plus who knows, there may be hostiles that way too.

Looks like Steve is planning on reading the game.

Who knows. If he wants to show himself I'm sure he can.

You need to be fully inside a station to reload?

Box launchers is the final missile miniaturization tech that increases reload time massively and makes it impossible to do in flight. We only use that for fighters, and those need hangars to reload.

For warships apparently orbiting a spaceport works too.