• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris: Console Edition Development Diary #76 - Quality of Life update and the future of Stellaris on Console

Hello Console Edition Community!

We have just released the 3.9.3 Quality of Life (9.04 PS4/9.4.0.0 XBOne) update for Stellaris: Console Edition! This update contains many improvements and fixes for Community complaints, as well as adding missing prescripted empires, and more.

General improvements and fixes
- Added 5 new achievements (Broken Shackles, Back with Your X, No Good Deed..., We Bring Peace, We'll Make Great Pets)
- Added fast scroll to a number of UI, including leader and agenda lists
- Fixed slow tooltip box scrolling speed in a number of areas
- Fixed a number of minor UI alignment issues
- Fixed a number of minor tooltip formatting issues
- Fixed a number of missing/misaligned/incorrectly sized icons
- Fixed a number of missing text issues
- Fixed missing icons for leader trait tooltips
- Removed a number of outdated/broken legacy scripts. This should fix a number of reported issues with broken events (primitives.27.name, unrest.155.name, etc).
- Fixed missing preset empires (Pasharti Absorbers, Sathyrelian Bliss, Keppers of Ave-Brenn, Maweer Caretakers)
- Fixed a number of rare crashes
- Acceptance tooltips in diplomacy are now correctly hidden with low intel
- Fixed election cost being incorrectly displayed in election tooltips
- Fixed fleet orders always being visible when hovered in the system view, even with no intel
- Added missing 'effects' text when viewing megastructures
- Removed Leader UI from Faction details
- Added detailed ship stats tooltip when viewing ship details
- Added tooltips for Starbase Modifiers to the 'Details' button
- Add cost breakdown while selecting technology to research
- Added 'Look At' shortcut to battles list in the war overview

Alerts
- Fixed negative traits not being displayed in notification toasts
- Changed 'Leader Level Up' alert to always open the level up popup when multiple leaders require a level up
- Fixed being unable to add additional claims to previously claimed systems
- Added missing tooltips when unable to add or remove a claim from a system

Empire Creation
- Display information about starting ruler when selecting an empire
- Display planet class preference trait when selecting a homeworld type, and on empire summary
- Added additional tooltip information to origin tooltips in empire creation
- Fixed negative effects from origins not being displayed correctly

Federations
- Fixed missing tooltips for perk effects and naval capacity
- Fixed being unable to change Federation type, if you weren't the president at the start of the game session
- Fixed looping sounds on the Leave Federation button, if you weren't the president

Fleet Manager/Ship Designer
- Fixed fleet orders being chained, if the Fleet UI hadn't been opened yet in the current game session
- Fixed 'Ship Roles' list not being correctly updated when switching between different ship designs
- Fixed tooltips for certain ship components (such as Combat Computers) being incomplete

Fleets
- Fixed leaders that can't be unassigned being unnecessarily hidden (such as Legendary Paragon Azaryn)
- Colony ships will now display the colonising species in the leader window
- Fixed cloaking indicators displaying incorrect icons, and not being hidden for incompatible ships
- Added tooltips for the 'Assist Research', 'Assist Detection', and 'Active Reconnaissance' orders - Reworked tooltip for the 'Upgrade' button, when multiple fleets are selected
- Added missing 'Rally Armies' button, for transport fleets
- Viewing ship details is now correctly disabled with low intel

Game Details
- Added tooltips for Galaxy Size, and Galaxy Shape
- Allow selecting '0' AI empires for all galaxy sizes

Government
- Fixed 'Launched Agendas' list not correctly updating when an agenda expires
- Fixed incorrect tooltips being displayed for locked, unlockable, and unfilled council slots
- Fixed missing upkeep and cost tooltips when viewing edicts

Outliner
- Added missing 'Leased-Out Fleets' group
- Fixed re-arranging groups requiring multiple button presses in some cases
- Added icons for cloaked fleets, and sector capitals
- Fixed outliner groups not appearing while spectating another empire
- Fixed broken 'Show Travel Megastructures' option

Planets
- Added 'Open Observational Outpost' button
- Show planet modifiers button for uninhabitable planets
- Disable building slots while a planet is under colonisation

Situation Log
- Fixed missing counter text for event chains (Habitable World Survey, etc)
- Fixed missing 'Upfront Cost' text for Fruitful Partnership 'Open Seed Pod' research projects

Trade Deal
- Fixed disabled trade items being able to be added to trades
- Fixed missing tooltips for disabled trade items

The Future of Stellaris on Console

The last generation of Consoles were released around 14 years ago, and we are coming up against certain hardware limitations when it comes to Console Edition and last generation’s consoles. Over the past eight years Stellaris has grown significantly, and its hardware and memory requirements have grown alongside it. We’ve also seen the number of players playing on the last-generation of consoles drop significantly compared to a few years ago.


Since late last year, we’ve been working on putting together a current-gen-only version of Stellaris: Console Edition alongside Tantalus Entertainment, optimized to run on current-gen hardware. This new version could also allow us - over time - to bring the Console Edition experience more in-line (but probably still not on-par) with the game experience on PC.

Our objective is for this new version of Stellaris on Console to be a free or deeply discounted product for Console Edition for players who have already been exploring the galaxy on Console with us. There are many factors in play and since we are technically “releasing a new title”, we cannot guarantee that we will be able to provide this as a solely free upgrade, and there may be a small cost associated with transferring over existing purchases. We will share details on just how this will work as we get closer to release and when we find out - right now, we simply don’t know.

The certification process is much more intensive when releasing a new product, on top of the usual console porting process, and optimizing the game for new hardware, as such we do not currently have a release date that we can announce, but we’re currently expecting to announce the release date this year. As usual, we will provide regular updates on the forums so you can follow along with the Tantalus devs’ progress.

Unfortunately, this also means that this will be our final patch for Stellaris: Console Edition and players on last-generation Consoles. Stellaris has grown to the point where we can no longer reasonably expect last generation Consoles to be able to provide an enjoyable gaming experience for our players. As such, the decision was reluctantly made to stop development now while the game is still playable, and an enjoyable experience on last-gen Consoles.

We know that this isn’t the news that some of you were hoping to hear, but we believe that this is the best (and ultimately, only) way that we can continue to provide an enjoyable Stellaris experience on Console.

Thanks for reading, and thanks for playing Stellaris: Console Edition!
 
  • 27Like
  • 5
  • 2
Reactions:
Good decision.
A similar approach should be taken on PC.
Sticking to low resolution for a handful of players reason why the vast majority of people has to struggle with poor UI.
I know it may be a difficult decision, but it is as necessary as giving up the old generation of consoles.
 
  • 26
  • 5Like
  • 1Love
  • 1
Reactions:
Sticking to low resolution for a handful of players reason why the vast majority of people has to struggle with poor UI.
As a steam deck user, I dislike this.
 
  • 5Like
  • 2
Reactions:
So it seems like they're switching to a new Stellaris game edition for PS5 and Xbox Series X. How different will it be? Will it be a direct continuation of the old version, or a new edition that doesn't have quite the same UI and gameplay? Is Tantalus Entertainment the developer of the existing Stellaris: Console Edition game? Will this mean the PS5 and Xbox Series X version get the 4.0 population change to improve performance earlier than expected for the update cycle?
 
Do the Paradox games run well on the Steam Deck? What are the controls like? Is the screen big enough to see anything?

I'd consider getting one if it meant I could play EU4 (and later EU5) from the sofa.
I can’t say for all of them, to be honest, but V3 works reasonably adequate. The late-game performance isn’t good, even worse than on PC, but it’s not unplayable, and complete CTDs are infrequent (maybe one in 20-30 years, so in general about 3-5 over the course of the 100-years-long game).
The controls needed minimal tuning. The interface doesn’t look perfect in 720p, but it isn’t too bad, and is fully functional.
 
  • 2
  • 1
Reactions:
I always thought it peculiar, that CK3 is available via Cloud gaming, yet Stellaris is not. Would putting the next gen version of Stellaris on Cloud gaming be outside the realms of possibility?
This would also be a good compromise for poor plebs like me who are still able to play on decades old hardware via Cloud gaming
 
  • 1Like
Reactions:
Hello Console Edition Community!

We have just released the 3.9.3 Quality of Life (9.04 PS4/9.4.0.0 XBOne) update for Stellaris: Console Edition! This update contains many improvements and fixes for Community complaints, as well as adding missing prescripted empires, and more.

General improvements and fixes
- Added 5 new achievements (Broken Shackles, Back with Your X, No Good Deed..., We Bring Peace, We'll Make Great Pets)
- Added fast scroll to a number of UI, including leader and agenda lists
- Fixed slow tooltip box scrolling speed in a number of areas
- Fixed a number of minor UI alignment issues
- Fixed a number of minor tooltip formatting issues
- Fixed a number of missing/misaligned/incorrectly sized icons
- Fixed a number of missing text issues
- Fixed missing icons for leader trait tooltips
- Removed a number of outdated/broken legacy scripts. This should fix a number of reported issues with broken events (primitives.27.name, unrest.155.name, etc).
- Fixed missing preset empires (Pasharti Absorbers, Sathyrelian Bliss, Keppers of Ave-Brenn, Maweer Caretakers)
- Fixed a number of rare crashes
- Acceptance tooltips in diplomacy are now correctly hidden with low intel
- Fixed election cost being incorrectly displayed in election tooltips
- Fixed fleet orders always being visible when hovered in the system view, even with no intel
- Added missing 'effects' text when viewing megastructures
- Removed Leader UI from Faction details
- Added detailed ship stats tooltip when viewing ship details
- Added tooltips for Starbase Modifiers to the 'Details' button
- Add cost breakdown while selecting technology to research
- Added 'Look At' shortcut to battles list in the war overview

Alerts
- Fixed negative traits not being displayed in notification toasts
- Changed 'Leader Level Up' alert to always open the level up popup when multiple leaders require a level up
- Fixed being unable to add additional claims to previously claimed systems
- Added missing tooltips when unable to add or remove a claim from a system

Empire Creation
- Display information about starting ruler when selecting an empire
- Display planet class preference trait when selecting a homeworld type, and on empire summary
- Added additional tooltip information to origin tooltips in empire creation
- Fixed negative effects from origins not being displayed correctly

Federations
- Fixed missing tooltips for perk effects and naval capacity
- Fixed being unable to change Federation type, if you weren't the president at the start of the game session
- Fixed looping sounds on the Leave Federation button, if you weren't the president

Fleet Manager/Ship Designer
- Fixed fleet orders being chained, if the Fleet UI hadn't been opened yet in the current game session
- Fixed 'Ship Roles' list not being correctly updated when switching between different ship designs
- Fixed tooltips for certain ship components (such as Combat Computers) being incomplete

Fleets
- Fixed leaders that can't be unassigned being unnecessarily hidden (such as Legendary Paragon Azaryn)
- Colony ships will now display the colonising species in the leader window
- Fixed cloaking indicators displaying incorrect icons, and not being hidden for incompatible ships
- Added tooltips for the 'Assist Research', 'Assist Detection', and 'Active Reconnaissance' orders - Reworked tooltip for the 'Upgrade' button, when multiple fleets are selected
- Added missing 'Rally Armies' button, for transport fleets
- Viewing ship details is now correctly disabled with low intel

Game Details
- Added tooltips for Galaxy Size, and Galaxy Shape
- Allow selecting '0' AI empires for all galaxy sizes

Government
- Fixed 'Launched Agendas' list not correctly updating when an agenda expires
- Fixed incorrect tooltips being displayed for locked, unlockable, and unfilled council slots
- Fixed missing upkeep and cost tooltips when viewing edicts

Outliner
- Added missing 'Leased-Out Fleets' group
- Fixed re-arranging groups requiring multiple button presses in some cases
- Added icons for cloaked fleets, and sector capitals
- Fixed outliner groups not appearing while spectating another empire
- Fixed broken 'Show Travel Megastructures' option

Planets
- Added 'Open Observational Outpost' button
- Show planet modifiers button for uninhabitable planets
- Disable building slots while a planet is under colonisation

Situation Log
- Fixed missing counter text for event chains (Habitable World Survey, etc)
- Fixed missing 'Upfront Cost' text for Fruitful Partnership 'Open Seed Pod' research projects

Trade Deal
- Fixed disabled trade items being able to be added to trades
- Fixed missing tooltips for disabled trade items

The Future of Stellaris on Console

The last generation of Consoles were released around 14 years ago, and we are coming up against certain hardware limitations when it comes to Console Edition and last generation’s consoles. Over the past eight years Stellaris has grown significantly, and its hardware and memory requirements have grown alongside it. We’ve also seen the number of players playing on the last-generation of consoles drop significantly compared to a few years ago.


Since late last year, we’ve been working on putting together a current-gen-only version of Stellaris: Console Edition alongside Tantalus Entertainment, optimized to run on current-gen hardware. This new version could also allow us - over time - to bring the Console Edition experience more in-line (but probably still not on-par) with the game experience on PC.

Our objective is for this new version of Stellaris on Console to be a free or deeply discounted product for Console Edition for players who have already been exploring the galaxy on Console with us. There are many factors in play and since we are technically “releasing a new title”, we cannot guarantee that we will be able to provide this as a solely free upgrade, and there may be a small cost associated with transferring over existing purchases. We will share details on just how this will work as we get closer to release and when we find out - right now, we simply don’t know.

The certification process is much more intensive when releasing a new product, on top of the usual console porting process, and optimizing the game for new hardware, as such we do not currently have a release date that we can announce, but we’re currently expecting to announce the release date this year. As usual, we will provide regular updates on the forums so you can follow along with the Tantalus devs’ progress.

Unfortunately, this also means that this will be our final patch for Stellaris: Console Edition and players on last-generation Consoles. Stellaris has grown to the point where we can no longer reasonably expect last generation Consoles to be able to provide an enjoyable gaming experience for our players. As such, the decision lieve that this is the best (and ulti
Thanks for reading, and thanks for playing Stellaris: Console Edition!
Hello Console Edition Community!

We have just released the 3.9.3 Quality of Life (9.04 PS4/9.4.0.0 XBOne) update for Stellaris: Console Edition! This update contains many improvements and fixes for Community complaints, as well as adding missing prescripted empires, and more.

General improvements and fixes
- Added 5 new achievements (Broken Shackles, Back with Your X, No Good Deed..., We Bring Peace, We'll Make Great Pets)
- Added fast scroll to a number of UI, including leader and agenda lists
- Fixed slow tooltip box scrolling speed in a number of areas
- Fixed a number of minor UI alignment issues
- Fixed a number of minor tooltip formatting issues
- Fixed a number of missing/misaligned/incorrectly sized icons
- Fixed a number of missing text issues
- Fixed missing icons for leader trait tooltips
- Removed a number of outdated/broken legacy scripts. This should fix a number of reported issues with broken events (primitives.27.name, unrest.155.name, etc).
- Fixed missing preset empires (Pasharti Absorbers, Sathyrelian Bliss, Keppers of Ave-Brenn, Maweer Caretakers)
- Fixed a number of rare crashes
- Acceptance tooltips in diplomacy are now correctly hidden with low intel
- Fixed election cost being incorrectly displayed in election tooltips
- Fixed fleet orders always being visible when hovered in the system view, even with no intel
- Added missing 'effects' text when viewing megastructures
- Removed Leader UI from Faction details
- Added detailed ship stats tooltip when viewing ship details
- Added tooltips for Starbase Modifiers to the 'Details' button
- Add cost breakdown while selecting technology to research
- Added 'Look At' shortcut to battles list in the war overview

Alerts
- Fixed negative traits not being displayed in notification toasts
- Changed 'Leader Level Up' alert to always open the level up popup when multiple leaders require a level up
- Fixed being unable to add additional claims to previously claimed systems
- Added missing tooltips when unable to add or remove a claim from a system

Empire Creation
- Display information about starting ruler when selecting an empire
- Display planet class preference trait when selecting a homeworld type, and on empire summary
- Added additional tooltip information to origin tooltips in empire creation
- Fixed negative effects from origins not being displayed correctly

Federations
- Fixed missing tooltips for perk effects and naval capacity
- Fixed being unable to change Federation type, if you weren't the president at the start of the game session
- Fixed looping sounds on the Leave Federation button, if you weren't the president

Fleet Manager/Ship Designer
- Fixed fleet orders being chained, if the Fleet UI hadn't been opened yet in the current game session
- Fixed 'Ship Roles' list not being correctly updated when switching between different ship designs
- Fixed tooltips for certain ship components (such as Combat Computers) being incomplete

Fleets
- Fixed leaders that can't be unassigned being unnecessarily hidden (such as Legendary Paragon Azaryn)
- Colony ships will now display the colonising species in the leader window
- Fixed cloaking indicators displaying incorrect icons, and not being hidden for incompatible ships
- Added tooltips for the 'Assist Research', 'Assist Detection', and 'Active Reconnaissance' orders - Reworked tooltip for the 'Upgrade' button, when multiple fleets are selected
- Added missing 'Rally Armies' button, for transport fleets
- Viewing ship details is now correctly disabled with low intel

Game Details
- Added tooltips for Galaxy Size, and Galaxy Shape
- Allow selecting '0' AI empires for all galaxy sizes

Government
- Fixed 'Launched Agendas' list not correctly updating when an agenda expires
- Fixed incorrect tooltips being displayed for locked, unlockable, and unfilled council slots
- Fixed missing upkeep and cost tooltips when viewing edicts

Outliner
- Added missing 'Leased-Out Fleets' group
- Fixed re-arranging groups requiring multiple button presses in some cases
- Added icons for cloaked fleets, and sector capitals
- Fixed outliner groups not appearing while spectating another empire
- Fixed broken 'Show Travel Megastructures' option

Planets
- Added 'Open Observational Outpost' button
- Show planet modifiers button for uninhabitable planets
- Disable building slots while a planet is under colonisation

Situation Log
- Fixed missing counter text for event chains (Habitable World Survey, etc)
- Fixed missing 'Upfront Cost' text for Fruitful Partnership 'Open Seed Pod' research projects

Trade Deal
- Fixed disabled trade items being able to be added to trades
- Fixed missing tooltips for disabled trade items

The Future of Stellaris on Console

The last generation of Consoles were released around 14 years ago, and we are coming up against certain hardware limitations when it comes to Console Edition and last generation’s consoles. Over the past eight years Stellaris has grown significantly, and its hardware and memory requirements have grown alongside it. We’ve also seen the number of players playing on the last-generation of consoles drop significantly compared to a few years ago.


Since late last year, we’ve been working on putting together a current-gen-only version of Stellaris: Console Edition alongside Tantalus Entertainment, optimized to run on current-gen hardware. This new version could also allow us - over time - to bring the Console Edition experience more in-line (but probably still not on-par) with the game experience on PC.

Our objective is for this new version of Stellaris on Console to be a free or deeply discounted product for Console Edition for players who have already been exploring the galaxy on Console with us. There are many factors in play and since we are technically “releasing a new title”, we cannot guarantee that we will be able to provide this as a solely free upgrade, and there may be a small cost associated with transferring over existing purchases. We will share details on just how this will work as we get closer to release and when we find out - right now, we simply don’t know.

The certification process is much more intensive when releasing a new product, on top of the usual console porting process, and optimizing the game for new hardware, as such we do not currently have a release date that we can announce, but we’re currently expecting to announce the release date this year. As usual, we will provide regular updates on the forums so you can follow along with the Tantalus devs’ progress.

Unfortunately, this also means that this will be our final patch for Stellaris: Console Edition and players on last-generation Consoles. Stellaris has grown to the point where we can no longer reasonably expect last generation Consoles to be able to provide an enjoyable gaming experience for our players. As such, the decision was reluctantly made to stop development now while the game is still playable, and an enjoyable experience on last-gen Consoles.

We know that this isn’t the news that some of you were hoping to hear, but we believe that this is the best (and ultimately, only) way that we can continue to provide an enjoyable Stellaris experience on Console.

Thanks for reading, and thanks for playing Stellaris: Console Edition!
Give use the Ps5 Version ☺️
 
I’ll be honest this is welcome news. Sad for PS4 owners but the game is on the border of unplayable at the moment. With the next gen performance it will make the game more enjoyable. A difficult choice but the correct one.
 
  • 2Like
Reactions:
You hit the nail on the head with everything you said Mr. Muray. Nothing against last gen, but dropping it was 100% to be expected at some point. So glad you’re not dropping consoles entirely. Keep up the great work Paradox and Tantalus! Looking very forward to Stellaris: XSX.
 
  • 1Like
Reactions: