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Once per pop-group per planet, not once per planet.

The assumption is that there will be fewer 4.0 pop-groups than 3.x pops, but that's an untested assumption.

Given how 3.x AIs routinely generate 10+ versions of each species, in a galaxy with 20 species there could easily be 200 sub-species, times 4 ascensions, times 8 ethics, times 3 stratum (or 4 stratum). That sums up to more possible combos on one colony in 4.0 than I have individual pops in my whole empire most 3.x games (19,200).

And 20 starting species is not a lot.
You're not arguing with SolSys there, you're arguing with Eladrin. That's an exact quote from the dev diary.
 
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default settings. Because you balance the game first and foremost on default and then try if you have time and energy to balance other common settings. mid game at 2300 and end game at 2400 and the score victory at 2500.
"On default settings, i.e super easy mode it's too easy. So we should mess the game up for everyone else too!"


Gotta love how people who barely play the game, never tried 90% of it, never played on bigger maps, higher difficulties, or have any competency in the game are the ones talking down to others. Goes well with a lead dev who said the team doesn't play beyond early mid game.


Also it's nice to see that the mask dropped. That the "efficiency" and "lag reduction" have fallen by the way side in favor of massive and sweeping balance changes across the board. And virtually all of them for the worse.
 
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