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Did we ever find out what caused the issues revolving around Upkeep? There's a couple of threads on this subject in the steam discussions page, and my friend experienced the issue when he was playing his own game, tiny fleet of destroyers with only around 1.3k fleet power taking over 900 energy credits less than 50 years into game start was kinda absurd.
 
Is Evolutionary Predators meant to get situation progress from livestock? The tooltip for the purging option suggests they should, but it doesn't seem to work, though they do seem to get the trait options from it.
 
Why all the Wilderness nerfs? They already feel pretty underpowered in every aspect of the game except base resource production...
Wilderness in exchange is pretty powerful in empire size reduction. As most empire size comes from pops. Sth wilderness is lacking. That evens out the generally lower research production. And for its bioships it mostly needs the food whose production its good at.
 
Did we ever find out what caused the issues revolving around Upkeep? There's a couple of threads on this subject in the steam discussions page, and my friend experienced the issue when he was playing his own game, tiny fleet of destroyers with only around 1.3k fleet power taking over 900 energy credits less than 50 years into game start was kinda absurd.
Eternal vigilance grants an policy that autobuilds defense platforms. This is sometimes active by default and has to manually changed by the player. This is where the upkeep goes.
 
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Eternal vigilance grants an policy that autobuilds defense platforms. This is sometimes active by default and has to manually changed by the player. This is where the upkeep goes.

It's caught a lot of people by surprise, so we're changing the default policy to only build them on your Starbases. You'll still be able to switch it to build them everywhere or nowhere like before.
 
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There is never a bug free release in gaming. Release has a broader audience that can make reports.
I mostly play Japanese games, and the vast majority of them release without a single noticeable bug. Even extremely complex games such as Final Fantasy XIV, an MMO, which has massive patches every few months and has famously accumulated so much spaghetti code over more than a decade, have essentially bug-free releases.

You've been conditioned by anti-consumer business practices into having low standards. We should not have to accept being unpaid beta testers. Worse than unpaid - we are literally paying for it. And European games are by far the worst in this regard - Baldur's Gate 3 is another example, that game is still a buggy mess years after release. It is the European game development ethics that needs to change, and it can only be changed if players don't make excuses for them.
 
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I mostly play Japanese games, and the vast majority of them release without a single noticeable bug. Even extremely complex games such as Final Fantasy XIV, an MMO, which has massive patches every few months and has famously accumulated so much spaghetti code over more than a decade, have essentially bug-free releases.
I just searched and the first check was a 'known issues' post by the developers including bugs that prevented people from doing things. Not just worked off. There are no bug free releases.
You've been conditioned by anti-consumer business practices into having low standards. We should not have to accept being unpaid beta testers. Worse than unpaid - we are literally paying for it. And European games are by far the worst in this regard - Baldur's Gate 3 is another example, that game is still a buggy mess years after release. It is the European game development ethics that needs to change, and it can only be changed if players don't make excuses for them.
Are my standards lower than a lot of people: yes. I don't care, as long as I can enjoy the game I'm fine with any bug found otherwise. If I was being uncharitable I'd say your standards are unreasonably high because you are not carefully adjusting them for each game. But I actually just think you should probably always wait a few weeks before checking because you clearly care more about a smooth playthrough than I do.

Please stop trying to shame people into thinking like you.
 
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so for some reason the wilderness holding is giving 500% output per holding
 

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Hi team,


First of all, thanks for the update and the ongoing work on patch 4.0.3.


I’d like to report several issues specifically related to the Progenitor origin that seem to persist after the latest patch:


  • Progenitor nests do not seem to remove the malus correctly on colonized planets, even after construction.
  • Biological progenitor ships sometimes do not appear in-game (invisible models or missing visuals).
  • When editing and saving a Progenitor species, the saved template is not always retained and may disappear after restarting the game.
  • Drone jobs and unemployment management are inconsistent — buildings providing jobs don't reduce unemployment, and job allocation logic seems broken.
  • There’s a general lack of clarity and feedback about how the Progenitor logistics mechanics are currently working.

I enjoy this origin and would really like to keep playing with it, but these issues break the immersion and make gameplay frustrating.


Please let us know if these are known issues and if fixes are planned in upcoming patches.


Thanks again for your work!


Best regards,
A Stellaris player and fan
 
I just searched and the first check was a 'known issues' post by the developers including bugs that prevented people from doing things. Not just worked off. There are no bug free releases.
"Known issues" in Final Fantasy XIV are always just extremely obscure niche things that no one ever encounters in normal gameplay, and which don't prevent you from doing anything significant. Hell, a lot of the time the "known issues" are just typos in dialogue in some language or other. The game is simply tested so well that even the most insignificant bug is caught and listed. I've played that game for over 5000 hours and I have never, even a single time, encountered a noticeable bug. I've also played Stellaris for 1000+ hours and encountered at least one noticeable bug for each of those hours.
 
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"The expand planet decision for Wilderness now costs 5×(Planet Size)^2 Biomass and 50 Influence"

It was good while it lasted :D
Yeah, Wilderness had no use for Biomass since they don't need it for literally every building and now district...

Really needs a better way to generate Biomass than only slapping down 5 cradles on every planet.
 
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You nerfed the cultist ship chance? It's not that great a ship, but it's the only reward from a quest chain other than a few minor tech boosts, and that chain, if you get it early and don't know not to research the ship, can screw up your early expansion. Further, if you have a fleet which can handle the shipyard, then the cultist battleship isn't even remotely unbalancing.

I really don't understand the logic of this one. Why did you do it?
 
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You nerfed the cultist ship chance? It's not that great a ship, but it's the only reward from a quest chain other than a few minor tech boosts, and that chain, if you get it early and don't know not to research the ship, can screw up your early expansion. Further, if you have a fleet which can handle the shipyard, then the cultist battleship isn't even remotely unbalancing.

I really don't understand the logic of this one. Why did you do it?
probably because most people dislike how often it spawns at game start and just ignore the event chain
 
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Don't forget that when a world turns into a hive world, its rural districts (energy, mineral, food) get deleted. This ruined one of my playthrough, when my generator/forge world turned into a hive world and all my generator got deleted, while the upkeep (and the production as well) of alloy increased
 
I mostly play Japanese games, and the vast majority of them release without a single noticeable bug. Even extremely complex games such as Final Fantasy XIV, an MMO, which has massive patches every few months and has famously accumulated so much spaghetti code over more than a decade, have essentially bug-free releases.

You've been conditioned by anti-consumer business practices into having low standards. We should not have to accept being unpaid beta testers. Worse than unpaid - we are literally paying for it. And European games are by far the worst in this regard - Baldur's Gate 3 is another example, that game is still a buggy mess years after release. It is the European game development ethics that needs to change, and it can only be changed if players don't make excuses for them.
Japanese people have to work 16 hours a day and they do crunch. But sure, praise that nonsense.
 
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There's a difference between wanting a 'bug free' release, and wanting a 'the game crashes 30 years into multiplayer' free release. Everyone expected bugs, but the scale and sheer size of the bugs is insane. The game is currently unplayable. Paradox is using their community as free beta testers, and charging them for the privilege.
Dont buy games and their DLCs on release? Problem solved.
 
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